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The Orlando Magic athletic center, located in Orlando, Florida, is a state-of-the-art facility that serves as the training and practice home for the Orlando Magic basketball team. The center is equipped with top-notch amenities and resources to help players improve and excel in their respective fields. One of the main highlights of the athletic center is its training facilities. The center features multiple basketball courts, weightlifting rooms, and cardiovascular training areas. These facilities are designed to provide players with everything they need to stay in top shape and enhance their skills. The basketball courts are equipped with the latest technologies, including video analysis systems and instant feedback mechanisms, to allow players to analyze and improve their game.


I really think the critical rules need better explanation. The critical is overkill almost every time, and the +10 make it more common.

In addition to these base changes, you can add the effects of a specific heritage you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. Which seems odd to me, because I ve come across many players using Power Attack, and my Fighter playing under a couple different GMs, and nobody bats an eye at it.

Rune for enhancing weapon impact in Pathfinder 2e

The basketball courts are equipped with the latest technologies, including video analysis systems and instant feedback mechanisms, to allow players to analyze and improve their game. In addition to the training facilities, the athletic center also boasts cutting-edge sports medicine and rehabilitation services. It houses a fully equipped sports medicine clinic, staffed with experienced professionals who provide comprehensive care to the players.

Enchanting Weapons and Armor with Runes

These rules are adapted from Paizo's Pathfinder 2nd edition rules, available for free online.

Most magic weapons and armor gain their enhancements from potent arcane or divine Runes etched into them. These Runes allow for in-depth customization of items. Runes must be physically engraved on items through a special process to convey their effects. They take two forms: Potency Runes and Property Runes.

Potency Runes offer the most basic and essential benefits: a weapon Potency Rune adds a bonus to a weapon’s attack rolls, and an armor Potency Rune increases the armor’s item bonus to AC.
Property Runes, by contrast, grant more varied effects—typically powers that are constant while the armor is worn or that take effect each time the weapon is used, such as a Rune that grants resistance to a specific type of damage or one that adds fire damage to a weapon’s attacks.

The number of property Runes a weapon or armor can have is equal to the value of its Potency Rune. A +1 weapon can have one property Rune, but it could hold another if the +1 weapon Potency Rune were upgraded to a +2 weapon Potency Rune.

An item with Runes is typically referred to by the value of its Potency Rune, followed by the names of any property Runes, and ends with the name of the base item. For example, you might have a +1 longsword or +2 fire-resistant chain mail.

Rune-etched armor and weapons have the same weight and general characteristics as the non-magical version unless noted otherwise, with one exception being magical items typically have greatly increased resilience and durability. For example, a +1 longsword would weigh the same as a standard longsword (unless made of special material such as mithril), but is less likely to break or be affected by wear and tear, such as rust.

Each Rune can be etched into a specific type of armor or weapon, as indicated in the Usage entry of the Rune’s stat block.

Transferring Runes
You can transfer Runes between one item and another, including a Runestone. This lets you either move one Rune from one item to another or swap a Rune on one item with a Rune on the other item. To swap, the Runes must be of the same form (potency or property).
If an item can have two or more property Runes, you decide which Runes to swap and which to leave when transferring. If you attempt to transfer a Rune to an item that can’t accept it, such as transferring a melee weapon Rune to a ranged weapon, you get an automatic critical failure on your ability check to transfer the Rune. If you transfer a Potency Rune, you might end up with property Runes on an item that can’t benefit from them. These property Runes go dormant until transferred to an item with the necessary Potency Rune or until you etch the appropriate Potency Rune on the item bearing them.
The DC of the ability check to transfer a Rune is determined by the item rarity of the Rune being transferred, and the price of the transfer is 10% of the Rune’s price, unless transferring from a Runestone, which is free. If you’re swapping, use the higher level and higher Price between the two Runes to determine these values. It takes 1 day to transfer a Rune or swap a pair of Runes.

Crafting Runes
Creating a rune follows the same rules for creating other magical items; the cost, time, and spell slots required are dependent on the rarity of the rune. Additionally, creating a rune requires a valid target to etch it onto, such as a Runestone, or a valid weapon or piece of armor. Potency Runes can be applied directly to mundane weapons and armor, however property Runes require an item with a Potency rune already etched on it, or a Runestone to hold it until it can be applied to a valid item.

Potency Rune Effects
Armor Potency: adds +X to the item's Armor Class, and determines the maximum number of property Runes.
Weapon Potency: adds +X to the weapon's attack and damage rolls, and determines the maximum number of property Runes.
Item Potency: determines the maximum number of property Runes.

Specific Armor and Weapons
Unlike armor and weapons enhanced with runes, specific armor and weapons (such as Blackrazor or a holy avenger) are created for a specific purpose and can work quite differently from other items of their type. Specific magic armor and weapons can’t gain property runes, but you can add or improve their potency runes if they possess them.

Effects based on a weapon’s number of damage dice include only the weapon’s damage die plus any extra dice from a striking rune.
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Whether it be injury prevention, rehabilitation, or recovery, the team at the Orlando Magic athletic center ensures that players receive the best possible care. Furthermore, the center provides players with a wide range of support services. These include nutrition counseling, mental health support, and specialized coaching. The goal is to not only develop athletes in their physical abilities but also to ensure their overall well-being and success. Overall, the Orlando Magic athletic center is a hub of excellence and innovation. It serves as a comprehensive training facility, equipped with world-class amenities and resources to help players succeed. The center's focus on holistic player development, from physical training to mental health support, sets it apart as a leading institution in the world of professional sports..

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megan thee stallion circles lyrics

megan thee stallion circles lyrics