Shattering Boundaries: Dominaria United on the Magical Battlefield

By admin

The magical battlefield of Dominaria has united diverse creatures, wizards, and planeswalkers in a common cause. These powerful beings from different worlds and backgrounds have set their differences aside to confront a common threat. The main idea is that the magical battlefield of Dominaria has united diverse creatures, wizards, and planeswalkers. This united force has come together to protect their homeland and restore peace to the realm. Despite their differences in power and abilities, they recognize the importance of their combined strength to overcome the challenges that lie ahead. As the battle intensifies, the united forces are forced to work together, utilizing their unique talents and skills to defeat their enemies.


Always seeing slightly into the future, this 20-page collection of powerful battle magic puts combat casters a few seconds ahead!

Specific to the Midgard setting, this installment includes a Geomancer arcane tradition, 2 new feats, new spells, and all the effects of tapping minor and major ley lines. Specific to the Midgard setting, this installment includes a Geomancer arcane tradition, 2 new feats, new spells, and all the effects of tapping minor and major ley lines.

Kobold press deep magic pdf free

As the battle intensifies, the united forces are forced to work together, utilizing their unique talents and skills to defeat their enemies. The mages offer their knowledge of spells and enchantments, while the warriors bring their brute strength and combat prowess. The magical creatures and beasts lend their supernatural abilities, adding to the formidable force.

D&D 5E Just Me, or Are Kobold Press Deep Magic Options Very Unbalanced?

Seriously, did they even play test Clockwork Magic at all?

There are several spells that are just strictly less or more powerful/useful versions of PHB spells, but with sprockets or whatever.

Is it just me? Are all the Deep Magic books about the same?

Is anyone here backing the Deep Magic Kickstarter? Any idea what sort of play testing process they’re putting the options through?

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Marc Radle

Hero

The Deep Magic Clockwork PDF was one of the very first 5E installments the Kobolds did. It received very positive feedback at the time, but it certainly has a few things that could stand to be clarified!

The Deep Magic 5E hardcover is a very different beast! Every single spell has been gone over, updated, improved, balanced, and rigorously play tested! The book was developed by industry legend Kim Mohan, and will be the definitive book of 5E magic.

As for your question if anyone is backing the Deep Magic Kickstarter, in just the first few days, there are already 1,564 backers! You can check it out here:

Reactions: doctorbadwolf and SkidAce

SkidAce

Legend
Supporter

Seriously, did they even play test Clockwork Magic at all?

There are several spells that are just strictly less or more powerful/useful versions of PHB spells, but with sprockets or whatever.

Is it just me? Are all the Deep Magic books about the same?

Is anyone here backing the Deep Magic Kickstarter? Any idea what sort of play testing process they’re putting the options through?

I backed it, even though I have all the individual pdfs already.

I look forward to the compilation, cleaning up, and the new stuff from stretch goals.

Reactions: Salthorae , Parmandur and doctorbadwolf

doctorbadwolf

Heretic of The Seventh Circle

The Deep Magic Clockwork PDF was one of the very first 5E installments the Kobolds did. It received very positive feedback at the time, but it certainly has a few things that could stand to be clarified!

The Deep Magic 5E hardcover is a very different beast! Every single spell has been gone over, updated, improved, balanced, and rigorously play tested! The book was developed by industry legend Kim Mohan, and will be the definitive book of 5E magic.

As for your question if anyone is backing the Deep Magic Kickstarter, in just the first few days, there are already 1,564 backers! You can check it out here:

I’m probably going to back it, but what I saw in Clockwork and some of the others definitely have me worried I’ll still have to adjust the options for balance.

Knowing that Clockwork was one of the first outings, and that the Deep Magic compilation book is being “rigorously” playtested (and updated based on player feedback) definitely helps.

But I would note that I’m probably more balance-minded than most folks. Even a lot of the DMsguild best sellers, for instance, I find to be quite obviously under or over powered compared to the average phb option.

So, I hope there is no offense when I say that I found a particular 3pp to be well outside the power bandwidth of the phb.

Reactions: pukunui

DWChancellor

Kobold Enthusiast

I've run a few sessions with NPCs from Demon Cults & Secret Society's which caused me to dig up some of my old Deep Magic pdfs.

Yeah, I don't care about strict "balance." They're incredibly flavorful and cool because they really stand out from using PHB spells. As a DM I can forgive a little of this if it makes the table spark better.

On that note, one of the most "powerful" spells my players use is Mage Hand. YMMV.

Reactions: jayoungr

Morrus

Well, that was fun
Staff member

Too much balance can negatively affect flavour. Not everything has to be exactly equal; it's more important to be playable and fun.

Reactions: teitan , Turgenev , dave2008 and 1 other person

Charlaquin

Goblin Queen (She/Her/Hers)

Too much balance can negatively affect flavour. Not everything has to be exactly equal; it's more important to be playable and fun.

Agreed, but too little balance can be just as much of a problem. Not everything needs perfect parity, but you want most things to fall within the same ballpark, with a bit of wiggle room. I haven’t read these kobold press options, so I don’t know how balanced they are, but I feel like sometimes the “perfect balance isn’t desirable” argument gets used to defend things that are seriously in need of a balance adjustment.

Morrus

Well, that was fun
Staff member

Agreed, but too little balance can be just as much of a problem. Not everything needs perfect parity, but you want most things to fall within the same ballpark, with a bit of wiggle room. I haven’t read these kobold press options, so I don’t know how balanced they are, but I feel like sometimes the “perfect balance isn’t desirable” argument gets used to defend things that are seriously in need of a balance adjustment.

That’s not what’s happening here. Reactions: Parmandur and Charlaquin

Marc Radle

Hero

I thought this FAQ answer from the Deep Magic kickstarter might be of interest .

Is this project doing more than just collecting all of the Deep Magic volumes together?
Yes, we compiling of all the generic Deep Magic volumes (up through Alkemancy). However, that underestimates the scope of this project by a ton.

Here's how the book is being expanded with all-new material and updated work:

1) adding over 110 new spells by Jeff Lee, Wolfgang Baur, Steve Winter, and others, including some from Warlock, from Margreve, and from Empire of the Ghouls.
2) removing the weakest or most niche spells, the ones that rarely or never will see play,
3) correcting language and balance issues,
4) adding entire new spell sets like Infernal Magic (if we hit that stretch goal),
5) adding new sections such as arcane servants and spell variants,
6) adding in all the playtest updates from the past few years, and
7) adding in probably 50 backer spells by the time the Kickstarter is done. We'll see where it ends up on that front, of course; could be higher, could be less.

You can see the provisional table of contents on the Kickstarter page, and it is a downloadable PDF so you can dig into it that way as well.

This project is collecting those Deep Magic PDFs, but it's also making something richer and better on that foundation.

So, I hope there is no offense when I say that I found a particular 3pp to be well outside the power bandwidth of the phb.
Magical battlefield dominaria united

The main idea here is that the united forces collaborate and utilize their unique talents to defeat their enemies. However, it is not only the power of magic and strength that unite them. It is their shared sense of duty and the realization that their differences can make them stronger. They learn to trust and rely on one another, creating a synergy that surpasses individual efforts. With each victory, the united force grows stronger and more confident. They begin to understand that their collective action can shape the destiny of Dominaria and set the course for a brighter future. The main idea here is the growth of the united force through their victories and the realization of their collective impact on the destiny of Dominaria. Through unity, they are able to face the greatest challenges head-on, turning the tides of battle in their favor. Their shared goal, combined with their determination and resilience, fuels their passion and drives them forward. The main idea here is the transformative power of unity, determination, and resilience in the face of great challenges. As the magical battlefield of Dominaria continues to unite creatures, wizards, and planeswalkers, the possibilities for their success grow. Together, they stand as an indomitable force, ready to face any threat and protect their homeland. United, they are unstoppable. The main idea here is the continued unity and indomitable spirit of the united force in the face of any threat..

Reviews for "The Stage is Set: Dominaria's United Magical Battlefield"

1. John - 2/5 stars
I was really disappointed with "Magical Battlefield Dominaria United". The game felt very repetitive, with the same strategies and gameplay mechanics repeated over and over again. The graphics were outdated and the storyline lacked depth. Overall, it felt like a poor attempt to cash in on the success of other fantasy battle games. I wouldn't recommend it to anyone looking for a truly engaging and innovative gaming experience.
2. Emily - 1/5 stars
"Magical Battlefield Dominaria United" was a complete letdown. The controls were clunky and unresponsive, making it difficult to enjoy the gameplay. The game also had frequent crashes and bugs that ruined the experience. Additionally, the in-app purchases felt forced and exploitative, constantly pushing you to spend more money for basic upgrades. Save your time and money, there are much better fantasy games out there.
3. Mike - 2/5 stars
Unfortunately, "Magical Battlefield Dominaria United" fell short of my expectations. The game's mechanics were overly complex and poorly explained, making it hard to understand and enjoy. The character customization options were limited, and the progression system felt slow and tedious. On top of that, the game had a significant amount of glitches and technical issues. I was hoping for an immersive and enjoyable fantasy battle experience, but I was left feeling unsatisfied.
4. Sarah - 1/5 stars
I have to say, I was extremely disappointed with "Magical Battlefield Dominaria United". The game lacked any originality and seemed like a carbon copy of other popular fantasy battle games. The gameplay was dull and repetitive, offering nothing new or exciting. The in-app purchases were rampant and obstructed progress, making the game feel more like a cash grab. Overall, I wouldn't recommend wasting your time on this uninspiring and unremarkable game.

The Gathering Storm: Dominaria United on the Magical Battlefield

Harnessing Magic: Dominaria Unites on the Battlefield