Magic Burst vs. Skillchain: Which is Better in FFXI?

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Magic Burst is a gameplay mechanic in the popular MMORPG Final Fantasy XI (FFXI). In FFXI, players have access to various types of magic spells that can be used in combat to deal damage, heal allies, or inflict status effects on enemies. When multiple spells of the same elemental type are cast in succession, it can create a Magic Burst. The resulting burst amplifies the damage done by the spells and can have additional effects based on the element used. This mechanic adds a layer of strategy and coordination to gameplay, as players can plan and coordinate their spellcasting to maximize the potential of Magic Bursts. To perform a Magic Burst, players need to focus on two main elements: the elemental magic being used and the timing of the spellcasting.



Magic Burst

In battle, when a Weapon Skill is used on an enemy, the target is typically struck with an elemental "resonance" that can result in a Skillchain if a proper subsequent Weapon Skill is used, resulting in additional damage for the subsequent Weapon Skill. Skillchains, in turn, leave the target with another type of resonance that temporarily enables Magic Bursts to be performed, a method for increasing the power and accuracy of offensive magic.

Mage spells (including Blue Mage with the use of Burst Affinity), Ninjutsu, magical Blood Pacts, and Songs can be used at the end of a skillchain to increase damage and accuracy of their magic attacks. This action is called a Magic Burst (MB). In order to create a Magic Burst, the element of the spell must match one of the elements of the Skillchain that precedes it. After approximately 3 seconds after the Weapon Skill that closes the skillchain, there is an approximate 5 second window in which appropriate spells must finish casting in order to produce Magic Bursts.

If multiple Skillchains are being performed with one string of Weapon Skills, it is possible to perform Magic Bursts following each Skillchain that is successfully closed. However, when another Weapon Skill is used following a Skillchain, the target's previous "resonance" will usually be overwritten, thereby closing the current MB window. (Some Weapon Skills do not inflict the target with resonance, however, such as Spirits Within. These Weapon Skills will have no effect on the resonance of a previous Weapon Skill, meaning that they cannot create or "break" Skillchains, and in turn they will not "break" attempts to Magic Burst, either.) In order to MB in between multiple Skillchains, the spell must be completed after the first skillchain has been made, but before the next weapon skill is activated. A subsequent Weapon Skill after the Skillchain will interrupt the window for Magic Bursting, even if it does not create a Skillchain itself. In other words, if a Skillchain has been performed, the next person to use their Weapon Skill may want to wait for a couple seconds to allow MB attempts to finish before using it.

More than one Magic Burst can happen at the same time (i.e. two different people can cast two different spells, as long both spells are the correct element). They will not interfere with each other. Mages can also MB off a Skillchain that they helped create. Dark Knights, Paladins, and Ninjas can do this as well. Note that due to the forced short delay caused after using a Weapon Skill, any player that is both closing the Skillchain and MBing off of it must use a relatively quick spell in order to land the MB in time.

With very careful timing, a single mage can Magic Burst multiple times during the same Skillchain if their subsequent spells cast very quickly. White Mages can double or even triple burst (with perfect timing and Fast Cast) Light with Banish III, Flash, and Holy. Red Mages can easily double-MB, or triple-MB with precise timing, with any kind of magic when utilizing their Two Hour Ability, Chainspell.

Since the Dec. 9, 2004 update, Summoners now have the ability to have their Avatar's magical Blood Pacts act as a Magic Burst. Like above, the Blood Pact must be executed after the Skillchain animation and within 5 seconds afterward, and the Avatar's element must match the skillchain element to Magic Burst.

The same update also allowed Wyvern breath attacks to Magic Burst. However, because breath damage is calculated differently (the primary modifier being the user's HP instead of any other typical stats that modify magic attack power), this does not seem to increase the damage of the breath, but only its accuracy.

To perform a Magic Burst, players need to focus on two main elements: the elemental magic being used and the timing of the spellcasting. Each spell cast increases the Elemental Resistance of the target, which reduces the damage taken from subsequent spells of the same element. However, if multiple spells of the same element are cast in quick succession, the Elemental Resistance is bypassed, resulting in a Magic Burst.

Contents

  • 1 Effects of a magic burst
  • 2 Type of spell to burst
    • 2.1 Lv. 1 skillchains
    • 2.2 Lv. 2 skillchains
    • 2.3 Lv. 3 skillchains

    Effects of a magic burst [ ]

    In all cases, a Magic Burst greatly increases Magic Accuracy, making a Resist less likely.

    It also increases magic damage, if any, by 30% (more with Sorcerer's Gloves, Sorcerer's Gloves +1, Static Earring and/or Catalyst).

    The update notes say that Wyvern Magic Bursts only give a Magic Accuracy bonus, but Blood Pact Magic Bursts give a damage bonus and an accuracy bonus.

    Type of spell to burst [ ]

    Lv. 1 skillchains [ ]

    Liquefaction - burst Fire based spells.

    Induration - burst Ice based spells.

    Detonation - burst Wind based spells.

    Scission - burst Earth based spells.

    Impaction - burst Lightning based spells.

    Reverberation - burst Water based spells.

    Transfixion - burst Light based spells.

    Compression - burst Dark based spells.

    Lv. 2 skillchains [ ]

    Fusion - burst Fire and Light based spells.

    Fragmentation- burst Lightning and Wind based spells.

    Distortion - burst Water and Ice based spells.

    Gravitation - burst Earth and Dark based spells.

    Lv. 3 skillchains [ ]

    Light - burst Fire , Light , Lightning , and Wind based spells.

    Darkness - burst Water , Ice , Earth , and Dark based spells.

    Magic burst ffxi

    Magic Burst damage is influenced by multiple factors, including the elemental strength of the spells used, the player's Magic Attack Bonus, and the target's Magic Defense Bonus. Depending on the element used, Magic Bursts can have additional effects such as increased critical hit rate, bonus damage to certain enemies, or enhanced status effects. Magic Burst is particularly important in group content such as party or raid battles, where players can coordinate their spellcasting to unleash devastating bursts of damage. Proper coordination and communication among party members are crucial to maximize the potential of Magic Bursts and defeat challenging enemies. In conclusion, Magic Burst is an exciting and rewarding gameplay mechanic in Final Fantasy XI that encourages strategic spellcasting and coordination among players. It adds depth and complexity to combat encounters, making them more engaging and immersive. Mastering the art of Magic Bursting can greatly enhance a player's effectiveness in battles and contribute to a successful outcome..

    Reviews for "Magic Burst Strategies for High-Level Content in FFXI"

    1. Jane - ★★☆☆☆
    I was really excited to try out Magic Burst FFXI, but I was ultimately disappointed. The game seemed repetitive and lacked innovation. The graphics were also not up to par with modern games, which was a disappointment considering how long this game has been out. Additionally, the storyline was weak and didn't keep me engaged. Overall, I wouldn't recommend this game to others looking for an exciting and immersive gaming experience.
    2. Mike - ★☆☆☆☆
    Magic Burst FFXI was a huge letdown for me. The gameplay was slow and frustrating, with clunky controls that made it difficult to enjoy. The leveling system also felt outdated, and there was little sense of progress or accomplishment. The lack of a compelling story or engaging characters made it hard to stay invested in the game. Unfortunately, I cannot recommend this game to anyone looking for a satisfying gaming experience.
    3. Sarah - ★★☆☆☆
    I found Magic Burst FFXI to be underwhelming. The game lacked depth and variety, with repetitive quests and tasks. While the concept of magic bursting was interesting, it quickly became monotonous, and there was little motivation to continue playing. The game also seemed to lack player interaction, making it feel like a solitary experience. Overall, I was disappointed with this game and wouldn't recommend it to others.
    4. Alex - ★☆☆☆☆
    Magic Burst FFXI was a complete waste of time for me. The game felt outdated and did little to engage my interest. The graphics were poor, even for a game that has been around for a while, and the gameplay mechanics were clunky and frustrating to navigate. The lack of updates and fresh content made it feel like a stagnant game, and the community was largely inactive. I would not recommend Magic Burst FFXI to anyone looking for an enjoyable gaming experience.

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