Beyond the Boundaries: Breaking Witch Durations with John

By admin

John had been working without a break for several hours. He was feeling exhausted and knew he needed some time to recharge. However, he couldn't find a way to take a break without feeling guilty or unproductive. John understood the importance of taking breaks, as research showed that regular rest periods can actually increase productivity and overall well-being. Despite this knowledge, John struggled to prioritize his own self-care and often pushed himself to the point of burnout. One day, John came across an article about the benefits of taking short breaks throughout the day.

Occultism in my vicinity

One day, John came across an article about the benefits of taking short breaks throughout the day. It recommended the "break witch duration" method, where individuals would schedule short breaks every 90 minutes to maintain focus and energy levels. Intrigued by this idea, John decided to give it a try.

Esotericism, Occultism, and Magic at Southwest Popular/American Culture Association. Feb 21-24, Albuquerque, New Mexico

Proposals for papers and panels are now being accepted for the 45th annual SWPACA conference. One of the nation’s largest interdisciplinary academic conferences, SWPACA offers nearly 70 subject areas, each typically featuring multiple panels. For a full list of subject areas, area descriptions, and Area Chairs, please visit http://southwestpca.org/conference/call-for-papers/

Esotericism, Occultism, and Magic invites proposals relating to magical worldviews, practices, and representations, as well as consciousness transformation, hidden meanings, the power of transmutation, and related phenomena. Characteristic beliefs and practices include: arcane symbolism, imagery, and aesthetics; unseen forces and spiritual intermediaries; synchronous patterns, non-ordinary causation, and anomalous processes. Examples of ideas and systems include Hermeticism, Gnosticism, Sufism, Tantra, Rosicrucianism, Freemasonry, Satanism, witchcraft, sorcery, demonology, astrology, alchemy, yoga, shamanism, parapsychology, and psychic and paranormal phenomena, along with beliefs and practices relating to altered states of consciousness, overlapping with the study of mysticism as well as New Age spirituality, channeling, positive thinking, manifest intention, guardian angels, and Ascended Masters. Esoteric, occult, and magical concepts, beliefs, and practices appear in every culture and civilization; contemporary media and popular culture have embraced them enthusiastically, yet at times have reacted against them. The impact of esotericism, occultism, and magic on genre formation/content and popular cultural perceptions has been profound.

Special themes for 2024 may include the following, as well as their various possible intersections and combinations, but all proposals suitable to the Area will be considered: esotericism, occultism, magic, liminality, fluidity, and normative boundaries (cultural, social, intellectual, ethical, moral, spiritual, racial, ethnic, legal etc.) as well as their challenge and transgression -- but also the mainstreaming of EOM; identity, personality, and personification; metamorphosis and shapeshifting; the sacred and the numinous; EOM and ecology; EOM, nationalism, (geo)politics, espionage, disinformation, and cyberspace; cultural conceptions/constructions of (in)sanity, madness, mania, compulsion, and addiction; pathology, and pathologization; (un)death, and unlife; antinomianism, immoralism, and conceptions of evil; EOM and crime (as motive, as projection, but also the criminalization/vilification of EOM); the monstrous; artificial life, artificial sentience, and artificial sapience; the supernatural; conceptions of the miraculous and the impossible; thaumaturgy and wonder-working; illusion, deepfake, simulation, and forgery; magical charlatanry and occult fraud; EOM and concepts of "reality", virtual and otherwise; "technomagic", "magical machines", technology, innovation, and inspiration; EOM and memes; creativity, interactive fiction, and metafiction; invented worlds, secondary worlds, myth, magical realism, the fantastic, the weird, and the sublime; theurgy and theosis; mystery cults and theophany; entheogens and nootropics; indigenous worldviews and magical folklore; Tradition and Traditionalism; EOM, nostalgia, retrofuturism, alternate history, and counterfactual scenarios; concepts/models of parallel/alternate dimension, timelines, multiverses/metaverses; the alien and the unknown

Sample Ideas for topics categorized by media:

Literature: Fiction by practitioners, such as Philip K. Dick, William S. Burroughs, C. S. Friedman. Books by practitioners (for example, Evola, Gurdjieff, Crowley, Anton LaVey, Gerald Gardner, Peter Carroll, Edgar Cayce). Influences and themes in magical realism, speculative fiction, gothic fiction, weird fiction, historical fiction, urban fantasy, paranormal romance and adventure. Fiction influential on practitioners, such as Zanoni, Goethe’s Faust, The Illuminatus! Trilogy. Historical representations of magicians, witches, and wizards, including stylized and mythic figures (Merlin, Morgan La Fey, Circe, Medea, Kostchie the Deathless, etc.), in genre fiction (contemporary Arthurian adaptations) or modernizations (Neil Gaiman, Tim Powers, Jim Butcher, Susanna Clarke), indigenous futurism and fantasy (Octavia Butler, Rebecca Roanhorse). New Age and/or popular manifestation guides, such as The Secret. Conspiracist and/or extra-terrestrial cosmologies related to esoteric concepts (David Icke, the Seth transmissions to Jane Roberts, the Michael channelings, etc.).

Visual Art: Examples: Hilma af Klint, Wassily Kandinsky, Austin Spare, Rosaleen Norton, Michael Bertiaux.

Film: Content as in Hellraiser, The Color Out of Space, The Witch, Hereditary, Midsommar, Apostle, The Endless, A Dark Song, Kill List, Drag Me To Hell, The Skeleton Key, The Serpent and the Rainbow, The Ninth Gate, The Conjuring series, The Wicker Man; Gnostic allegories such as The Matrix, Dark City, The Truman Show; explorations of consciousness such as eXistenZ, Altered States, 2001 Space Odyssey, Dune; representations of occult aesthetic, such as Eyes Wide Shut, occult conspiracy, such as Starry Eyes, or traumatic initiation, such as the Saw series; stylized depictions of magicians, wizards, and witches (Dr. Strange, Shazam, Maleficent, Oz, Warlock, Thulsa Doom of Conan, Jafar of Aladdin) ; esoteric/occult films such those by Kenneth Anger and Alejandro Jodorowsky; pseudo- and crypto-history in fiction (Tomb Raider, National Treasure); New Age documentaries, such as The Secret; conspiracist receptions of esoteric and occult history, such as Zeitgeist.

Television: Theme and/or content examples Mayfair Witches, Westworld, Stranger Things, Brand New Cherry Flavor, Yellowjackets, Sandman, Wandavision, Game of Thrones/House of the Dragon, The Witcher, The Magicians, A Discovery of Witches, Midnight Mass, The Devil In Ohio, The Order, Dark, Shadowhunters, The Man in the High Castle, The Chilling Adventures of Sabrina, Twin Peaks, Penny Dreadful, DaVinci’s Demons, American Horror Story, American Gods, Lucifer, True Detective (season one), Strange Angel (fictionalized biography of occultist/magician Jack Parsons.) Significant protagonists and anti-heroes; fourth-wall-breaking or uncanny figures, presented with esoteric, occult, or quasi-ritualistic aesthetics (Dr. Hannibal Lecter, Frank Underwood of House of Cards).

Comics / Graphic Novels: Contain esoteric, occult, and magical motifs and tropes. Some are actively esoteric; Grant Morrison claims The Invisibles and Promethea as personal magical workings; the graphic novels of Neil Gaiman embrace esoteric, occult, magical themes and characters.

Music: Specific artists (e.g. Genesis P-Orridge, David Bowie, Coil, Marilyn Manson, Ghost, Watain, Dissection, Behemoth, Wardruna, Tori Amos, Loreena McKennitt, Gustav Holst), genres (dark ambient, dungeon synth, black metal, viking/Nordic ambient, apocalyptic folk, military industrial, witch house).

Video Games: Theme and content, e.g., Astrologaster, The Council, Goetia, Hell Is Others, Cyberpunk 2077, Saturnalia, Solium Infernum, A Plague Tale, Cult of the Lamb, Hunt: Showdown, Medium, Potion Craft: Alchemist Simulator, Dead Synchronicity, The Witcher, Silent Hill, Darkest Dungeon, Cultist Simulator, The Shadow Government Simulator, Secret Government, Secret World, Xenogears, Devil May Cry, Murdered: Soul Suspect, Arcana, Arcanum: Of Steamworks and Magick Obscura, Shadow Hearts, Arx Fatalis, Eternal Darkness; pseudo-history Assassin’s Creed, Tomb Raider, Broken Sword; historical worldviews, Civilization VI (secret societies), Crusader Kings (cults, witchcraft, demonolatry), The Elder Scrolls, Destiny 2, Genshin Impact (Gnosticism & Hermeticism), Curious Expedition (historical occultists as playable characters, occult revival + pulp aesthetic); Deus Ex, SOMA, State of Mind (transhumanism); methodology (Nevermind, when utilizing biofeedback)

Tabletop Roleplaying Games: The Esoterrorists and Yellow King (Pelgrane Press), Esoterica (Fire Ruby Designs), Kult: Divinity Lost (rebooted by Modiphius Games), Liminal (Modiphius), Sigil & Shadow (Osprey Games), Esoteric Enterprises (Dying Stylishly Games), White Wolf’s Mage (classic World of Darkness) and Demon: The Descent (Chronicles of Darkness), World of Darkness generally, Atlas Games Unknown Armies, Monte Cook’s Invisible Sun, Kevin Crawford's Silent Legions. RPGs have influenced the conception of magic in popular culture across media, and present extensive representation of magical figures. Esoteric and gnostic themes intersect with transhumanism in examples such as Eclipse Phase.

Other possible topics:

Influence of esoteric/occult/magical/New Age beliefs, practices, symbols on popular culture and aesthetics (e.g., memes, clothing, tattoos, jewelry).

Influence of popular culture on esoteric/occult/magical beliefs, practices, and practitioners (e.g., Lovecraft mythos as actual magical practice, fictional gods of chaos in Chaos Magic, and real vampire communities using concepts from Vampire:The Masquerade).

Popular beliefs about esotericism/occultism/magic: fads, trends, moral panics, witch-hunts, witch-crazes, conspiracy theories (e.g., anti-occult-conspiracism in QAnon; Illuminati paranoia, bloodline of the Holy Grail beliefs, Satanic Ritual Abuse scandals).

Reactions and polemics against esoteric/occult/magical beliefs and practices

All proposals must be submitted through the conference’s database at http://register.southwestpca.org/southwestpca

For details on using the submission database and on the application process in general, please see the Proposal Submission FAQs and Tips page at http://southwestpca.org/conference/faqs-and-tips/

Individual proposals for 15-minute papers must include an abstract of approximately 200-500 words. Including a brief bio in the body of the proposal form is encouraged, but not required.

For information on how to submit a proposal for a roundtable or a multi-paper panel, please view the above FAQs and Tips page.

The deadline for submissions is October 31, 2023.

SWPACA offers monetary awards for the best graduate student papers in a variety of categories. Submissions of accepted, full papers are due January 1, 2024. SWPACA also offers travel fellowships for undergraduate and graduate students. For more information, visit http://southwestpca.org/conference/graduate-student-awards/

Registration and travel information for the conference will be available at http://southwestpca.org/conference/conference-registration-information/

For 2024, we are excited to continue again at the Marriott Albuquerque (2101 Louisiana Blvd NE, Albuquerque, NM 87710), which boasts free parking and close proximity to dining, shopping, and other delights.

In addition, please check out the organization’s peer-reviewed, scholarly journal, Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy, at http://journaldialogue.org/

If you have any questions about the Esotericism, Occultism, and Magic area, please contact its Area Chair, George J. Sieg, Southwestern Indian Polytechnic Institute, [email protected]. If you have general questions about the conference, please contact us at [email protected], and a member of the executive team will get back to you.

This will be a fully in-person conference. If you’re looking for an online option to present your work, keep an eye out for details about the 2024 SWPACA Summer Salon, a completely virtual conference to take place in June 2024. However, do keep in mind that the Summer Salon is a smaller conference with limited presentation slots and no student funding assistance.

We look forward to receiving your submissions!

For 2024, we are excited to continue again at the Marriott Albuquerque (2101 Louisiana Blvd NE, Albuquerque, NM 87710), which boasts free parking and close proximity to dining, shopping, and other delights.
John and break witch duration

He set an alarm for every 90 minutes and made a rule to take a break when the alarm went off. Initially, John felt guilty for stepping away from his work, but he quickly realized the positive impact it had on his productivity. During these breaks, John would stretch, take a walk outside, or simply relax and clear his mind. He found that these short periods of rest allowed him to refocus and approach his tasks with renewed energy. Additionally, John noticed that he felt more motivated and less fatigued throughout the day. The break witch duration method became a vital part of John's routine. It helped him become more mindful of his own well-being and enabled him to perform better in his work. By prioritizing regular breaks, John was able to maintain a healthier work-life balance and avoid burnout. In conclusion, the break witch duration method proved to be a game-changer for John. It allowed him to take regular breaks without feeling guilty, ultimately improving his productivity and overall well-being. Taking the time to rest and recharge is essential for everyone, and John's experience serves as a reminder of the importance of self-care in our daily lives..

Reviews for "Unlocking the Secrets: John's Exploration of Witch Durations"

- Sarah - 2 stars - I found "John and break witch duration" to be confusing and lacking in suspense. The plot seemed disjointed, with many unanswered questions. The characters felt underdeveloped and their actions often didn't make sense. Overall, I was disappointed with this book and wouldn't recommend it to others.
- Mike - 1 star - "John and break witch duration" was a complete letdown. The writing style was difficult to follow, making it hard for me to get invested in the story. The pacing was off, with long stretches of dull dialogue and then rushed action scenes. The plot itself was unoriginal and seemed like a rehash of other fantasy novels I've read before. I was hoping for an exciting read, but all I got was boredom.
- Emily - 2 stars - I was excited to read "John and break witch duration" based on the premise, but it fell flat for me. The world-building was lacking, leaving me confused about the rules and magic system. The characters were forgettable and had little depth. The writing itself felt amateurish, with awkward sentences and excessive descriptions. Overall, I wouldn't recommend this book to anyone looking for a captivating fantasy read.
- James - 1 star - "John and break witch duration" was a struggle to get through. The writing was repetitive and filled with cliches. The dialogue felt stilted and unrealistic, making it hard to connect with the characters. The plot felt predictable and lacked originality. I was hoping for an engaging fantasy read, but this book missed the mark for me. I would advise others to skip it.

John's Guidebook to Breaking Witch Durations Like a Pro

Harnessing the Magic: John's Techniques for Breaking Witch Durations