jigsaw explirer

By admin

The Magic Tree House Leprechaun is a thrilling book in the popular Magic Tree House series by Mary Pope Osborne. This particular book, known as "Leprechaun in Late Winter," takes readers on a magical adventure with the two main characters, Jack and Annie. In this book, Jack and Annie embark on a mission to help their new friend, a leprechaun named Teddy, who is in trouble. They travel back in time to ancient Ireland and find themselves in a mysterious castle. As they explore, they encounter various challenges and obstacles, all while learning about the traditions and folklore of Ireland. Throughout the story, the author weaves in interesting facts about leprechauns, Irish culture, and historical events.



Amulet of the planes?

In the description of above-mentioned magic item it does not state how many times per day the wearer can use 'plane shift'. Nor does it state anywhere that the user cannot use it on anyone other than just the user himself. Am I to understand that the user of the amulet can use it any number of times per day either on himself, on eight willing creatures or against a foe as an attack. For the price of 120,000gp I'm holding out hope for more than just a 'user only' device.
Thanks in advance for your advice!!
-W-

Last edited: Nov 29, 2004 log in or register to remove this ad

Saeviomagy

Adventurer
Willthechased said:

In the description of above-mentioned magic item it does not state how many times per day the wearer can use 'plane shift'. Nor does it state anywhere that the user cannot use it on anyone other than just the user himself. Am I to understand that the user of the amulet can use it any number of times per day either on himself, on eight willing creatures or against a foe as an attack. For the price of 120,000gp I'm holding out hope for more than just a 'user only' device.
Thanks in advance for your advice!!
-W-


Full use of the spell, unlimited times per day.

UltimaGabe

First Post
Willthechased said:

In the description of above-mentioned magic item it does not state how many times per day the wearer can use 'plane shift'. Nor does it state anywhere that the user cannot use it on anyone other than just the user himself. Am I to understand that the user of the amulet can use it any number of times per day either on himself, on eight willing creatures or against a foe as an attack. For the price of 120,000gp I'm holding out hope for more than just a 'user only' device.
Thanks in advance for your advice!!
-W-


Dude, it costs 120,000 gp for crying out loud. You can't pinpoint locations with it, so plane shifting won't be incredibly accurate, and as an aattack, at most, the DC for such a thing would only be 17, and considering you paid more for it than you would for a +7 weapon, go ahead and try it.

Nail

First Post

Let's try the simplified pricing formula.

Plane shift is a Clr 5 or Sor/Wiz 7 spell. The magic item description says the caster level is 15.

So the price would be: 5 (Clr spell level) * 15 (caster level) * 1800gp (Command word, unlimited castings) = 135,000 gp.

Actual price given in the DMG = 120,000 gp.

Seems like the price is just about exactly where it should be. (Especially given the DC 15 Int check to get it to work correctly!)

Nail

First Post

Not that this is a "hot topic" or anything, but:

I had forgotten that there is a unique material component involved in the spell plane shift => namely, a "tuning fork" tuned to the specific plane. Given that, the creation of the magic item could conceivably reuire one tuning fork per plane. and since the amulet can go to any plane. well, that's alot of tuning forks.

Kid Charlemagne

I am the Very Model of a Modern Moderator
Nail said:

Not that this is a "hot topic" or anything, but:

I had forgotten that there is a unique material component involved in the spell plane shift => namely, a "tuning fork" tuned to the specific plane. Given that, the creation of the magic item could conceivably reuire one tuning fork per plane. and since the amulet can go to any plane. well, that's alot of tuning forks.


Maybe it's an adjustable wrench, as opposed to the socket set.

ARandomGod

First Post
UltimaGabe said:

Dude, it costs 120,000 gp for crying out loud. You can't pinpoint locations with it, so plane shifting won't be incredibly accurate, and as an aattack, at most, the DC for such a thing would only be 17, and considering you paid more for it than you would for a +7 weapon, go ahead and try it.

Actually, at most the DC would be 20, as a wizard would have to have at least a 17 INT to cast the spell. So a wizard's minimum would be 20 there. Assuming it's an arcane spell.

Assuming you have a difference in your game, that is.

As a divine item, of course, it'd be DC 15.

Nail

First Post

Let's get this posted:

Amulet of the Planes from the SRD said:

Amulet of the Planes: This device usually appears to be a black circular amulet, although any character looking closely at it sees a dark, moving swirl of color. The amulet allows its wearer to utilize plane shift. However, this is a difficult item to master. The user must make a DC 15 Intelligence check in order to get the amulet to take her to the plane (and the specific location on that plane) that she wants. If she fails, the amulet transports her and all those traveling with her to a random location on that plane (01–60 on d%) or to a random plane (61–100).

Strong conjuration; CL 15th; Craft Wondrous Item, plane shift; Price 120,000 gp.

A strict reading of the text (see stuff in yellow ) would be that the wearer does not cast Plane Shift, but rather the wearer (and the wearer only) can use the amulet to Plane shift.

Even if you think that's a load of crap, (what does "utilize" mean, anyway? ) you still must admit the DC for Plane Shifting someone else does not change depending on the wearer. Since the default assumes the lowest level caster possible for the requisite spell (Clr 9, for 5th level spell), the Will save DC for Plane Shifting someone else would be (10+5+2) 17. And that's a melee touch attack, I might add.

If you assume a Wizard made it, then the Will DC is (10+7+3) 20. No "minimum" there, ARandomGod.

D&D 5E Amulet of the Planes - can one intentionally fail the DC 15 Int check?

My players encountered Juiblex and the Wizard asked to intentionally fail the DC 15 Intelligence check in order to teleport the demon lord, and himself, somewhere other than where they were. In the flow of the game, I wasn't able to quickly locate a rule on intentionally failing magic item stat checks. I ruled it was ok and the Wizard and Juiblex ended up in the Astral Plane. Next round the Wizard won initiative and Plane Shifted back. Demon-be-gone!

Can someone point me to RAW regarding intentionally failing DCs?

"While wearing this amulet (check), you can use an action (check) to name a location that you are familiar with on another plane of existence (check-Astral Plane was the target). Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1-60, you travel to a random location on the plane you named. On a 61-100, you travel to a randomly determined plane of existence."

log in or register to remove this ad

Blue

Ravenous Bugblatter Beast of Traal

I can't find anything in a quick look at the PHB that you can't voluntarily fail a check. In a "ruling not rules" sense it makes sense you have to be able to: "I want to throw the horse race" or lose intentionally at arm wrestling, or whatever.

That said, the write-up of the item seems to break a design philosophy in that their is neither a to hit or save involved. I understand it from the most common perspective - if it happens accidentally keep the party together so some players aren't out for part/all/several session(s). But really, using it offensively should have some chance of resistance.

So, I would not have ruled by RAW at my table. I would have told the wizard sure he could voluntarily fail, but just like the Plane Shift spell an unwilling target would get a Charisma saving throw.

As a side note - are you doing something unusual with initiative? Jubilex should have had an action between the wizard's two actions to turn him into wizzy pudding.

CapnZapp

Legend

As a side note - are you doing something unusual with initiative? Jubilex should have had an action between the wizard's two actions to turn him into wizzy pudding.

He said "won initiative".

That suggests he's rolling initiative every round a common enough variant.

You kids probably don't remember it, but there was a time where cyclical initiative wasn't even invented yet, and back then we all rolled initiative every round.

Now get off my lawn

Satyrn

First Post

How is it that a Demon Lord can't plane shift? Maybe not right away, but this just seems to be Demon-Be-Mad, not gone for long.

And out of sight, out of mind seems a horrible strategy for dealing with any demon.

Satyrn

First Post

Oh, but as for the amulet, I'd give a Charisma save from now on whenever the players tried using it this way.Or something that doesn't make it automatically work.

CapnZapp

Legend

How is it that a Demon Lord can't plane shift? Maybe not right away, but this just seems to be Demon-Be-Mad, not gone for long.

And out of sight, out of mind seems a horrible strategy for dealing with any demon.

Not that it isn't a good question, but that there are very many layers of answers.

On one hand, the stats for 5th edition demon lords are naive bordering on useless, since they're written seemingly without any notion of the strategies a competent medium- to high level party will execute that will defeat one without it ever getting a single attack in. Plainly speaking, any high level monster (and especially epic threats like Demon Lords) must have ways to defeat simple kiting and delaying tactics; otherwise they could never have risen that far above a Dretch. Put bluntly: anything much less powerful than spend-an-action-to-teleport is risking ignoble defeat against veteran players.

On the second hand, you'd think plane shifting would be a trifle for something so powerful as a Demon Lord, since it's a spell available to any mid-level party.

On the third hand, there are a multitude of story reasons, all good, most completely unstated, for Demon Lords not being able to shift planes at will. Better than "perhaps they don't want to", that is. Transcending the boundary between the Material Plane and something like the Abyss must be a nearly unbridgeable gulf, spells notwithstanding. And there must be some very good administrative reasons why a Demon Lord spends 99.9% of its time on its home layer.

So in the end - I actually think that strategy should work well enough.

It's just a bit cheesy in that you need to view what that wizard did as something utterly exceptional. Rather than something the wizard can do twice a day, every day of the week, that is. A hard enough sell, I'll admit.

Can you escape Ravenloft with an Amulet of the Planes?

Due to shenanigans of my Dungeon Master, my character managed to get an Amulet of the Planes, but accidentally teleported into Castle Ravenloft while playing the Lost Mine of Phandelver. Can my character use the Amulet to leave Barovia, or is it stuck there until I finish that campaign? If it helps, my character is a Level 4 Warlock.

Follow 243k 44 44 gold badges 785 785 silver badges 1024 1024 bronze badges asked May 17, 2018 at 13:01 Zertharian Zertharian 255 2 2 silver badges 6 6 bronze badges \$\endgroup\$

\$\begingroup\$ Here are some ways to escape. None may be practical for you though. rpg.stackexchange.com/questions/101455/… \$\endgroup\$

May 17, 2018 at 20:01

Throughout the story, the author weaves in interesting facts about leprechauns, Irish culture, and historical events. Readers get a taste of the enchanting world of leprechauns and the magic they possess. Osborne's vivid descriptions transport readers to the lush landscapes of Ireland, further immersing them in the story.

2 Answers 2

Sorted by: Reset to default \$\begingroup\$
Jigsaw explirer

The Magic Tree House Leprechaun not only provides an entertaining and captivating story but also educates readers about Irish history and mythology. It sparks curiosity and encourages further exploration into the rich traditions of Ireland. Additionally, the book emphasizes the importance of friendship, bravery, and helping others in need. Overall, the Magic Tree House Leprechaun is a delightful addition to the series, offering an engaging storyline and educational content. It is perfect for young readers who enjoy adventure, folklore, and learning about different cultures. Osborne's storytelling skills and attention to detail make this book an enjoyable read for children and adults alike..

Reviews for "jigsaw explirer"


Warning: foreach() argument must be of type array|object, string given in /home/default/EN-magic-CATALOG2/data/templates/templ04.txt on line 198

jigsaw explirer

jigsaw explirer