The Untold Stories of Wizard101: Forgotten Tales of Magical Lore

By admin

Wizard101 is an online multiplayer game that was developed and published by KingsIsle Entertainment in 2008. The game is set in the magical world of the Spiral, where players take on the role of young students attending the Ravenwood School of Magical Arts. The history of magic in Wizard101 is intricately woven into the storyline and gameplay. The game starts with the player's character receiving a letter of acceptance to Ravenwood School, where they are trained in the seven magical disciplines: Fire, Ice, Storm, Myth, Life, Death, and Balance. In the game's lore, magic has a long and storied history. The Spiral, which is the game's universe, is made up of multiple worlds, each with its own unique magical properties and inhabitants.



The Lore You Know: An Updated Look at the Schools of Magic

So, you saw the patch notes. You thought all the bases were covered, right? WRONG! As it turns out, the writers behind Wizard101 have snuck in a MASSIVE lore dump right under all our noses. How, you might ask? A quest as old as the game itself, reimagined for the modern age… The Lore You Know.

Now, we don’t know when this update happened. But at some point in time, the Wizard101 team decided to revamp the quest “Library Dues,” rebranding it as “The Lore You Know.” It’s still given by Boris Tallstaff in the Wizard City Library, and it gives the same rewards. Heck, most of the books are in the exact same places. But their contents have changed… and what lies within their pages might change our understanding of magic in the Spiral as we know it.

(Something to keep in mind: these books are narrated by Bartleby himself. And since he has the Eye of History, we know everything he says is likely accurate.)

We’ve compiled all the bits of lore from this quest below:

Life Magic

Myth Magic

Death Magic

Balance Magic

Fire Magic

Ice Magic

Storm Magic

Where’s Eric?

My fellow author here on Final Bastion and good friend, Eric Stormbringer, was the first to discover these textual changes. Normally, as he is our resident Spiral lore aficionado, he would be the one covering these books. In fact, many of the screenshots above are his. But ever since these revelations, Eric has been a little, well, excitable.

That being said, I have my own thoughts I’d like to share. 100% more calmly. Yes. This is serious time.

“Serious” Thoughts

  • LIFE MAGIC WAS THE REASON SPELLCRAFT EXISTS IN THE FIRST PLACE! WE’RE NUMBER ONE! WE’RE NUMBER ONE! WE’RE NUMBER O-

…Ahem. It would seem that Eric is back, and he has informed me that I am, and I quote, “exhibiting a clear bias towards the Life School.” So, that being said, let’s… start over, shall we?

Actually Serious Thoughts: Spirit Schools (and Balance)

  • …So. Without Theurgy, the School Trees would have never come into existence. So technically, Life is the first OFFICIAL School of Magic that was ever taught. According to its lore, Life bought order to the magics, establishing, testing, and codifying magical law. To think, Life is more about maintaining order than even Balance… oh, the delicious irony.
  • As someone who has been indulging in Dungeons & Dragons as of late, I find the story of Myth’s creation HILARIOUS. Bard’s gotta do what a Bard’s gotta do.
  • But on that note, who the heck is Jack Stanlee Kane?! And how is this the first time we’re hearing of him?!
  • Also, we now have confirmation that Myth is the “mind” of the Spirit Trio. So between Life and Death, who is the Body, and who is the Spirit?
  • WHAT IS THIS NEW AZTECAN DEATH CULT?! AND WHY DO THEY MENTION SKYWAYS?! I’m scared…
  • Finally, we get an explanation as to why Balance doesn’t lean more into the Spirit Schools: schools just aren’t up-to date on their material. Figures… *Insert topical joke about education system here*

Actually Serious Thoughts: Elemental Schools

  • After 11 years, we finally know why Malistaire went after the Dragon Titan! Sure, we knew he wanted to resurrect his late wife Sylvia, but we never knew exactly how or why that would work. Until now, that is!
  • Kind of interesting to see that throughout the narrative, the Ice School’s history is a matter of continuing legacy. First Grandmother Raven, then the Three Titans, then the Giants. Very fitting for a school that prides itself on endurance.
  • Also, I don’t think Grandmother Raven has been referred to as “Lady Nightstar” in AGES. The only other time I can find her being called that is in an old Wizard City side quest. That being said, we know Grandfather Spider also has an alternate name: “Old Cob.” Does this mean Bartleby has another name as well? Veeeery interesting…
  • Dragons and Giants: Virtually wipe each other out. Tritons: “Aight, Imma head out.”
  • A whole world full of Tritons?! That sounds like either the coolest (or the scariest) place EVER. Potential Arc IV world confirmed?

Eric’s Addendum

…Huh? Wait, what? No. NO WAY.

…Okay, FINE. I’ll let Eric share his thoughts. But this is still my article!

MWAHAHAHAHAHA. Through the power of editing, I come to you from beyond the Spiral to deliver my own takes on the lore! TREMBLE BEFORE MY MIGHT, EARTHWALKER!

  • The Death Magic lore offers a potential connection to Pirate101. Throughout Pirate 101’s Skull Island, we come across various Aztecan tombs and monuments. Now with the History of Death Magic confirming a cult of Aztecans that roamed the skyways in ancient times, we may finally have an explanation for where these ruins came from. This also fits well with the fact that many of these tombs are occupied by Undead Aztecasaurs – perhaps a nod to the fact that they were cursed with eternal life!
  • The History of Life Magic is a great nod to the Treeminders discovered in the Catacombs and really helps to tie up some loose ends in Wizard City’s lore.
  • Storm’s lore explains why we have only met two Tritons in the entirety of Wizard101 – The Storm Titan himself and Tempus Stormfist in Celestia. I’m salivating at the possibility of meeting more of this race in another underwater-themed world!
  • Myth magic has a huge amount of potential. The fact that it’s a younger school, despite being tied to older traditions, may offer a meta justification on why it sometimes struggles to find a role in PvE while simultaneously interacting so well with newer systems (Myth can summon more monstrology minions, and it gets the most Pip Conversion per rating of any school).
  • As schools update their curriculum, will we start to see Balance branch out more into the Spirit schools (where it’s currently lacking)? This certainly opens the door for more interesting development for the school moving forward.

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The Spiral, which is the game's universe, is made up of multiple worlds, each with its own unique magical properties and inhabitants. These worlds are connected by magic, and players must travel to different worlds to complete quests and progress through the game. The origins of magic in the Spiral can be traced back to the Ancients, powerful beings who were the first to unlock the secrets of magic.

History of Magic Schools

Rank: Hero Joined: Jul 30, 2012 Posts: 771 History of Magic Schools

Q. Where did the spirit, balance and myth schools come from?.

In WC we learn the creator(?) made land, sea, and hung stars in the sky. When the First World was created Bartleby and his sister the Great Raven were the first creatures.

Bartelby sang his children into existance (Dragon's, Tritons and Giants). His children used the first first schools of magic:

Fire - used by dragons
Ice - used by giants
Storm - used by tritons

His children faught, breaking the First World into pieces. Bartelby and his sister created the Spiral to hold the fragments together.

But then the story about the schools of magic ends. There is a wizard city quest to go find all the history of magic books for each school, but these books don't say anything. I asked Merle Ambose but he keeps ignoring me. He only talks to me when he wants me to do something for him.

Rank: Historian Joined: May 06, 2009 Posts: 633 Re: History of Magic Schools RottenHeart on Apr 20, 2013 wrote:

Q. Where did the spirit, balance and myth schools come from?.

In WC we learn the creator(?) made land, sea, and hung stars in the sky. When the First World was created Bartleby and his sister the Great Raven were the first creatures.

Bartelby sang his children into existance (Dragon's, Tritons and Giants). His children used the first first schools of magic:

Fire - used by dragons
Ice - used by giants
Storm - used by tritons

His children faught, breaking the First World into pieces. Bartelby and his sister created the Spiral to hold the fragments together.

But then the story about the schools of magic ends. There is a wizard city quest to go find all the history of magic books for each school, but these books don't say anything. I asked Merle Ambose but he keeps ignoring me. He only talks to me when he wants me to do something for him.

I have studied the History of the Spiral and the Magic that ever flows throughout. Let me see if I can weave a tapestry for you that answers your question:

In the beginning, with only the Tritons, Dragons, and Giants created by the Grandfather tree, Bartleby, after the First One hung the stars in the sky, only Storm, Fire, and Ice magic ruled. Tritons used Storm magic to create the grand empires and waves above and below the Seas. The Dragons kept the Land warm and used the magic of Fire to expand. In the Skies, the Frost Giants called a upon Ice to build there magnificient castles. But War broke out as each Titan race became enraged when one stole from one another to do there work. They're fighting tore the First World apart. Bartleby, with the aid of Grandmother Raven, Lady Nightstar, sung the Song of Creation to fashion a Spiral.

Life began to fall in the Spiral. The Spiral was fading after the great war. Using the Elemental Magics, the Spiritual powers were formed. From Storm and Fire, Life came to be, as it is the spark of life and warmth of fire that begins all that lives. Death is the product of Ice and Storm, as it is the cold chill and deathly powers that powers Death. From the shadow that was cassed from Ice and Fire, Myth rests within it, as that is where the forgotten legends lie. The Spiritual Magics do not come from a set being but the combination of their Parental Powers; forming the life and death of creatures on our Worlds.

Balance comes from the bits, scraps, and pieces of the other schools. To use the porperties of Life to summon a Legendary Creature that will take the pieces of Life and burn them in a fire, melting Ice, and at the same time, forming Death, and create a cloud of Storm to power an engine, is all there is to Balance. Balance has no opposite nor comes from one creature as the Elemental Schools. It is the creation of all things together to form a power of harmony.

I hope my little tale helped you!

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History of magic wizard101

They created the Spiral and established the schools of magic to train younger wizards. However, an event known as the Great Upheaval ultimately led to the downfall of the Ancients and the scattering of their knowledge throughout the worlds. Throughout the game, players encounter various characters and creatures from different magical traditions. They also learn about the history of magic through the quests and missions they undertake. Each world in the Spiral has its own unique magical traditions and challenges, and players must use their magical abilities to overcome obstacles and defeat enemies. As players progress through the game, they uncover the secrets and mysteries of the Spiral's history. They discover ancient artifacts, learn about the rise and fall of powerful wizards, and ultimately work towards unraveling the deeper mysteries of magic in their quest to save the Spiral from impending doom. The history of magic in Wizard101 is a rich and fascinating part of the game's lore. It adds depth and complexity to the gameplay, while also providing players with a compelling narrative to follow. Whether it's learning about the origins of magic or discovering the fates of long-lost wizards, the history of magic in Wizard101 is an integral part of the game's immersive world..

Reviews for "Dragonspyre: Uncovering the Secrets of a Once-Great Magical Empire"

- Emma - 2 stars
I was really looking forward to reading "History of magic wizard101" as a fan of the Wizard101 game, but I was quite disappointed. The book lacked depth and details, and it felt like a rushed version of the game's storyline. The characters were not well-developed, and the historical events were skimmed over. It felt more like a summary than an actual history book. Overall, I expected more from this book and would not recommend it to other Wizard101 fans.
- Jason - 1 star
As a long-time fan of the Wizard101 game, I was excited to delve into the "History of magic wizard101" book. However, I found it to be a major letdown. The writing was dry and lacked any engaging storytelling elements. The book failed to capture the magic and excitement of the game's storyline. I was hoping to learn more about the history of the game's world, but the information provided was basic and uninteresting. I would not recommend this book to anyone looking for an immersive and captivating reading experience.
- Sarah - 2 stars
I was really disappointed with "History of magic wizard101". The book missed the mark on bringing the enchanting world of Wizard101 to life. The writing style was dull and uninspired, and the storytelling felt disjointed. I was hoping for a more immersive experience, but the book seemed to focus more on providing a timeline of events rather than delving into the magic and wonder of the game. Overall, I found it to be a lackluster representation of the Wizard101 universe, and I wouldn't recommend it to anyone looking for an exciting read.
- Michael - 2 stars
While I appreciate the effort put into "History of magic wizard101", I found the execution lacking. The book read more like a Wikipedia page than a captivating narrative. The writing style was dry and devoid of any personality, and the lack of character development was disappointing. I was hoping for a deeper exploration of the game's lore, but instead, I found only surface-level information. Ultimately, I was left wanting more from this book and wouldn't recommend it to fellow Wizard101 enthusiasts.

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