ghost storues

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The wicked witch is dead. The news spread like wildfire throughout the land. The once feared and powerful sorceress had met her demise, and the people rejoiced. For years, the wicked witch had terrorized the innocent, casting spells and causing chaos wherever she went. Her dark powers seemed unstoppable, as she grew stronger with each passing day. Villagers lived in fear of her wrath, constantly looking over their shoulders, afraid to speak out against her.


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How and why you ve come to Breachill is left to you to decide but the fact that you feel empowered to determine your own destiny continues to drive you. Recently, you stumbled upon an image, story, or other omen featuring the dragon god of destruction, Dahak, and you were struck with an unnerving sense of deja vu you ve come to think that the draconic deity might have something to do with your dreams, and as such have been studying all you can about the god.

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Villagers lived in fear of her wrath, constantly looking over their shoulders, afraid to speak out against her. But now, that chapter of darkness had come to an end. It was a time of relief and celebration, as the evil that plagued the land was finally vanquished.

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Age of AshesDragon ScholarSTRCHAIntimidationDragonIntimidating GlareDragons have fascinated you for as long as you can remember. The potent power they possess, the long lives they lead, the ancient traditions they inspire—whatever the source of your interest, you’ve spent much of your life to this point immersed in all things draconic. These studies have bolstered your self-confidence and given you a wide range of methods and tactics you can use to impose your will on others.

Age of AshesEmancipatedDEXCHAStealthKintargoTerrain StalkerUntil recently, the nation of Ravounel was part of the larger nation of Cheliax, where the church of Asmodeus is the law and slaves are traded freely in the open market. You had the poor fortune to be born into slavery, but the good luck to have grown up in the city of Kintargo. When Ravounel seceded from Cheliax, the leaders of this new nation freed all slaves, and you’ve wasted no time in exploring and establishing your new life. How and why you’ve come to Breachill is left to you to decide—but the fact that you feel empowered to determine your own destiny continues to drive you!

Age of AshesHaunting VisionCONWISReligionDahakStudent of the CanonYou’ve been haunted by frightening dreams of fires your whole life. This could be the result of a past, neardeath experience with fire or it might have no obvious source that you know of. Recently, you stumbled upon an image, story, or other omen featuring the dragon god of destruction, Dahak, and you were struck with an unnerving sense of deja vu—you’ve come to think that the draconic deity might have something to do with your dreams, and as such have been studying all you can about the god. Your visions have bolstered your faith as well; even if you don’t worship a specific deity, you have a deep passion for matters of faith.

Age of AshesHellknight HistorianSTRINTSocietyArchitectureCourtly GracesThe various Hellknight Orders intrigue you, whether you seek to become one of their number yourself, wish to oppose their goals at every turn, or are merely inspired by or curious to learn more about them. You’ve heard that when the Order of the Nail abandoned Citadel Altaerein, they left behind the deed to the castle so anyone brave enough to explore the ruins and the defenses no doubt left behind would be rewarded with ownership of the abandoned fortress.

Age of AshesLocal ScionCONCHACraftingBreachillSpecialty CraftingYou’re from Breachill and have lived there most, if not all, of your life. You might be the son or daughter of a wellknown local adventuring family, or a family with a storied tradition of military or other martial service. You likely also have some sort of skill with your hands, as the people of Breachill are very self-sufficient.

Age of AshesOut-of-TownerCONINTDiplomacyBased on your AncestryHobnobberYou’ve never been to Breachill, nor do you have roots in the town, but as chance has it you find yourself visiting. You might be here traveling with a friend, visiting an old acquaintance, or merely here to see a new part of the world. Before coming to town, though, you spent many years living with an ancestry other than your own, and your diverse childhood has left you with an open mind and a curious nature.

Age of AshesReputation SeekerDEXINTSurvivalDarklands, Desert or JungleTerrain ExpertiseYou’re likely from Breachill, but unlike the Local Scion, your family has no notable legacy in the area. You might not even have much of a family at all to call your own, and could be an orphan. You’ve seen so many people make names for themselves that you set out on your own and spent some time abroad in the jungles or deserts of Garund or in the upper reaches of the Darklands—regions that proved too dangerous to remain in for long on your own. You returned home with more caution and knowledge of the world beyond Breachill’s borders, but still determined to win fame.

Age of AshesReturning DescendantDEXWISThieveryEngineeringPickpocketYou aren’t from Breachill yourself—you might not even be from Isger or Avistan at all. You’ve lived a hard life, in any event. You have often had to make tough decisions, and have developed a knack for understanding how things work (and the best way to take them apart) that has helped you support yourself. Recently you discovered that an ancestor was from the town of Breachill and had a modest career as an adventurer. You can’t help but wonder if you would have had an easier life if you’d grown up there instead, and have decided to seek out this small town to learn more about it.

Age of AshesTruth SeekerSTRWISDeceptionPoliticsLie to MeWhether you are a local or from out of town, you’ve heard rumors that Breachill’s past contains a hidden secret. Perhaps you’ve heard strange rumors that the town’s founder, Lamond Breachton, was not the hero everyone touts, or maybe your grandmother heard stories from her own grandmother that contradict the town’s accepted narrative of its establishment. In the pursuit of the truth, you’ve learned to navigate the tangles of politics, and to never take anyone’s word at face value.

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Ghost storues

The brave heroes who had fought against the wicked witch were hailed as saviors, their names etched into the annals of history. They had risked their lives to free the land from the grasp of darkness, and their victory was a triumph of good over evil. As the news of the wicked witch's demise reached the farthest corners of the kingdom, people gathered in the town square, singing songs of joy and gratitude. They held hands and danced, their hearts filled with a newfound sense of freedom. The dark clouds that had loomed over their heads for so long had dissipated, leaving behind a bright and vibrant sky. No longer would their children be haunted by nightmares or their crops wither under the witch's curses. The wicked witch had been a symbol of fear and despair, her very presence spreading darkness and corruption. But now, with her defeat, a new era had begun. The kingdom could heal and rebuild, and the people could finally live without the constant fear and trepidation that had plagued them for so long. The wicked witch would forever be remembered as a nefarious figure in the land's history, but her reign of terror was over. The people vowed to never forget the sacrifices made and to always cherish the freedom they had reacquired. They would honor the memory of those who had fought valiantly against the witch, ensuring that their bravery would not be in vain. The wicked witch may have been powerful, but she could not prevail against the united strength of the people. The land was finally free, and the wicked witch was dead..

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ghost storues

ghost storues