Tales of the Great Magicians: Stories of Legendary Experts of the Five Magics

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An expert of the five magics refers to a person who has mastered all five types of magic, including elemental, illusion, necromancy, divination, and potions. This individual is believed to possess immense power and knowledge, making them a force to be reckoned with in the magical world. Elemental magic involves controlling and manipulating the four elements: earth, air, fire, and water. An expert of this magic can create and control these elements, using them for various purposes such as creating powerful storms or conjuring healing waters. Illusion magic is the art of deceiving the senses, creating illusions that can fool even the most astute observers. An expert of this magic can make objects appear or disappear, create complex illusions, or even alter the perceptions of others.


Sorcery grants the arts of illusion, of enchantment, of clairvoyance, of fate, and of prophecy. Each of these is activated by speaking a charm three times, which sounds simple enough, but the more complex charms do not want to be said -- each word becomes more difficult to utter. The most complex sorcerous charms are nearly impossible to speak, but must be said without error (and cannot be abandoned once begun). A mistake will produce hallucinations, pain, and even death in the most powerful cases. But even if one succeeds, some amount of one's life force is drained away forever. Cast too great an enchantment with too little life force remaining, and goodbye.

Each of these is activated by speaking a charm three times, which sounds simple enough, but the more complex charms do not want to be said -- each word becomes more difficult to utter. Alchemy is mostly as you expect it by properly blending items with the appropriate attributes you can obtain a final product with superior virtues, such as oils of heat resistance or gold from lead.

Expert of the five magics

An expert of this magic can make objects appear or disappear, create complex illusions, or even alter the perceptions of others. Necromancy, often considered one of the darker arts, involves manipulation of the dead. Experts of this magic can communicate with spirits, raise the dead, or even control the life force of others.

Five Magics

There are five magics that are practiced in the world of Procolon.

The Five Magics
Magic Robes Symbol Ranks Spell Laws Effect Limit Cost Known Practitioners
Thaumaturgy Brown Symmetry Lines Master, Journeyman, Apprentice Incantation Principles of Sympathy and Contagion The manipulation of the natural world. The effect must be simulated on a smaller scale. Natural energy, typically in the form of heat or motion. Periac, Alodar
Alchemy White Inverted Triangle Master, Novice Formula performance Doctrine of Signatures Creation of alchemical products, which produce a change in the user. The ingredients must be added in a specific order, along with the arcane symbols that activate the magic. At every step, there is a random chance that the step will fail and the recipe must be started anew. Saxton, Alodar
Magic Blue Circular Ring Master, Acolyte, Initiate, Neophyte Ritual exercise Maxim of Persistence Production of magical objects, which last forever and have various powers. The numerical value of each ritual exercise must be arranged in a perfect mathematical sequence. Each step must be performed perfectly, otherwise the product is ruined. Lectonil, Xavier, Duncan, Alodar
Sorcery Grey Staring Eye Master, Tyro Charm recitation Rule of Three Control of one mind by another, as well as clairvoyant abilities. Eye contact must be maintained, and the charm must be repeated three times. Each charm takes away a portion of the sorcerer's vital essence. Kelric, Alodar
Wizardry Black Wisps of Flame Master Wizard, Warlock Slave Invocation Laws of Ubiquity and Dichotomy Employing demonic agents to perform supernatural feats. Fire opens a gateway to this dimension. Specific materials must be burned to summon stronger demons. The wizard must dominate the demon they summon, otherwise they are the ones enslaved. There is no middle ground. Handar, Alodar

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Hardy's Thaumaturgy is what we usually think of as magic. Using the principles of sympathy and contagion, it's possible to move things, to transform things into other things, and otherwise manipulate one's environment. (These principles were used to great effect by de Camp and Pratt in their very funny "Compleat Enchanter" novels, as when their hero shortens a jailer's nose by forming a model of it in wax and melting it.) However, a strong spell requires a great deal of energy, such a from a fire or a flywheel. And thaumaturgy, while rule-based, is not an exact science -- sometimes changes don't stop when they should.
Expert of the five magics

It is a powerful and dangerous form of magic, often associated with the realm of death. Divination magic involves the ability to foresee the future or gain insight into hidden knowledge. Experts of this magic can use various tools, such as crystal balls or tarot cards, to read omens or interpret signs. They can provide guidance or warnings based on their divinations. Lastly, potion magic involves the creation of magical concoctions with specific effects. An expert of this magic can brew potions that grant strength, invisibility, healing, or various other desired outcomes. They have a deep understanding of ingredients, their properties, and how they interact to achieve specific results. Becoming an expert of the five magics is no easy task. It requires years of study, practice, and dedication. Only a select few have been able to attain mastery over all five types of magic. These individuals are regarded with awe and respect, as their knowledge and power are unparalleled. In conclusion, an expert of the five magics is a person who has attained mastery over elemental, illusion, necromancy, divination, and potion magic. This achievement signifies immense power and knowledge, making them a force to be reckoned with in the magical world..

Reviews for "The Power of Restoration: Healing Magic in the World of the Five Magics"

1. John - 2/5 stars - I really wanted to like "Expert of the five magics" but I found it incredibly boring. The plot was slow-paced and lacked excitement, and the characters were one-dimensional and uninteresting. The concept of magic in this book was also poorly executed, leaving me feeling confused and disconnected from the story. Overall, I was disappointed with this book and wouldn't recommend it.
2. Sarah - 3/5 stars - "Expert of the five magics" had an interesting premise, but I felt like the author didn't fully explore the potential of the story. The world-building was weak, and I couldn't fully immerse myself in the setting. Additionally, the main character lacked depth and development, making it difficult for me to care about their journey. The pacing was also inconsistent, with some parts dragging on while others felt rushed. While it had its moments, this book didn't live up to my expectations.
3. Mike - 2/5 stars - I found "Expert of the five magics" to be overly complex and convoluted. The author introduced too many concepts and rules of magic without fully explaining them, leaving me confused and frustrated. The plot felt disjointed and scattered, making it difficult for me to invest in the story. Additionally, the writing style was dry and lacked the necessary emotion to draw me in. Overall, I struggled to get through this book and wouldn't recommend it to others.

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