The Witch House and the Haunting Dreamscapes of H.P. Lovecraft

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"Dreams in the Witch House" is a horror short story written by H.P. Lovecraft. The story follows Walter Gilman, a university student who rents a room in a boarding house in Arkham. This room is no ordinary room; it has a slanted ceiling and a curious, unexplained indentation. The room's reputation is also intriguing, as past tenants have disappeared or gone insane.


Каждый ваш выбор и каждое ваше решение очень важны. В своих странствиях по Афесу вы узнаете правду о проклятии, которое лежит на городе и познакомитесь с его историей, узнавая детали из диалогов с жителями, документов и роликов. В этом вам также поможет дневник Хильды, в котором она будет записывать наблюдения и делать зарисовки.

Aphes is a city full of history, and there s a ton of worldbuilding throughout conversations and many over 250 richly detailed documents littered around the place. Using the daggers evasion or a stance ability helps a lot long iframes and invulnerability considering I had 160 AP and the trinket to recover 3AP in 3s, that last quite long.

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The room's reputation is also intriguing, as past tenants have disappeared or gone insane. Gilman soon discovers that the room in the house holds a dark secret: it is a gateway to other dimensions and allows its occupants to travel through time and space in their dreams. Gilman becomes fixated on this ability and becomes obsessed with mathematic calculations and theories that involve the dimensions beyond our own.

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I know I'm on the highest difficulty and resistances are totally trashed in that mode, but this challenge just feels straight up unfun. The dodge hitboxes are simultaneously incredibly generous yet not generous enough.

I get the idea behind the challenge, dodge through the assailants, but there are a few quirks that make this unfair:

The Flaming Bulls' hitboxes feel too big for how cluttered they get. However, the bigger offender is the visual noise: they're so big, bright and particley that it's hard to parse visually or auditorily the bigger issue, that being -

The archers and their ice fields. Not only do they have huge hitboxes in the air, they leave persistent ice fields on the ground that are incredibly hard to see on the white/beige ground, but also do WAY too much damage when you step over them, which is really easy to do when you're busy running around trying to evade the big bulls (that you can hardly see past) AND the rolling stone waves. I've had attempts where I've gotten, presumably, far in, only to accidentally walk over the nigh-impossible to see ice fields then die to huge chunks of damage in about a second, assuming I don't just get pegged in the head from the Archers shooting me since I had to dodge in a small radius due to the overlapping waves of bulls.

I'll muscle through it, but this was not a good first impression to the DLC, imo. Maybe it's different on lower difficulties, but even having accepted that the Challenge mode basically makes armor pointless, this just feels bad.

Сообщения 1 – 9 из 9 24 фев в 14:36

I had a similar experience, and you've got the right idea that you just need to muscle through it. The rest of the challenges have been fun to overcome, imo. It was just that first one that got me to rage quit after a few attempts.

24 фев в 17:44

Haven't played the DLC yet, but this doesn't surprise me. You can lower the difficulty temporarily (I didn't realize this was possible until recently).

I normally don't like doing that sort of thing, but I now do this with some bosses. It just isn't fun for me to spend 30-60 minutes grinding a single boss.

24 фев в 22:57 Автор сообщения: Casul Gamer

Haven't played the DLC yet, but this doesn't surprise me. You can lower the difficulty temporarily (I didn't realize this was possible until recently).

I normally don't like doing that sort of thing, but I now do this with some bosses. It just isn't fun for me to spend 30-60 minutes grinding a single boss.

I'd prefer not to lower the difficulty, haha. I wouldn't even mind it if it was a boss, I don't mind bashing my head against a fight wall.

This ♥♥♥♥ just absolutely sucks though. Easily the worst experience of the game so far. I literally can't even get to the rest of the dlc til I get past this garbage.

25 фев в 3:31

Yeah I found that the most annoying "fight" of the entire DLC (dodge the flaming bulls + the rolling floor + the archers). Using the daggers evasion or a stance ability helps a lot: long iframes and invulnerability (considering I had 160 AP and the trinket to recover 3AP in 3s, that last quite long). The real fight vs the boss is quite easy actually.

The same applies for Singularity aka the final "fight". You just fight adds, while standing in a circle near some pillars to charge them (for 3 times) and then just resist the attacks until the "boss" health drops to 0. Stance abilities + daggers evade are your BFFs

25 фев в 4:34

Died quite a few times before getting through it too. I usually dodged through the rolling stone walls on the ground, and dagger dodge through the bulls. Try to lure the arrows on the sides of the map. Don't be afraid of moving from one side of the screen to the other. Then the boss at the end is pretty trivial. Hope this helps, good luck :)

Отредактировано majik; 26 фев в 12:21 25 фев в 10:02

♥♥♥♥ the Hippo challenge. The amount of times shields did not block the shots was way too frequent. The Judge boss can hit you for well over 5000 damage, invincible wasn't even a suggestion if you want to take a hit.

Then there's the spear boss who you just body because it's a simple trash fight into a duel. She may hit hard, but she's also well telegraphed and has poor tracking outside of dashes.

25 фев в 12:04 Автор сообщения: majik

Died quite a few times before getting through it too. I usually dodged through the rolling stone walls on the ground, and dagger dodge through the bulls. Try to lure the arrows on the sides of the map. Don't be afraid to moving from one side of the screen to the other. Then the boss at the end is pretty trivial. Hope this helps, good luck :)

This was very helpful, thank you! I'd used the daggers the whole game, but I only used the Dagger Dash to gapclose and attack, didn't consider the I-frames. I finally got past the WAAAAY too long phase 3 of the bulls. Thank god the Archers go on a 5 minute break in the middle. However, I got ♥♥♥♥♥♥ in the boss and found out you have to do the ENTIRE thing over again JUST to get back to the boss.

WHO was this for? How did it manage to get even worse? It's not even like the boss is hard, i literally got hit twice, each hit just did like 1432 damage a piece, so i died in 1 combo where the first hit launched me 30 feet in the air, so I can't even input any commands.

Edit: Jesus Christ, 30 minutes later, I finally got it. Boss was easy to cheese with the auto targeting fire spirit spell as I ran around making sure I didn't get ganked by the bulls or Arrows. Absolutely dreadful for this challenge.

To illucidate for people who may not be on Challenging Mode or made the effort to try to negate C. Modes Resistance debuff, this is the kind of damage I had to deal with in conjunction with the game's jank:

Bulls: 1468 on hit, alongside being launched into the air and stunned.

Stone Waves: About 200-300 damage per tick, but it pushes you back and briefly stuns + it can chain into itself. Plus, the Bulls can hit you while staggering from the waves.

Arrows: Hard to calculate since if you get hit by one, you're probably getting hit by multiple, but I frequently saw 'at least' 1300 HP on 1/2 hitting me.

Ice field: Hard to see and the ticks did about 250 hp. I 'think' multiple fields stacked on top of each other also stack damage.

So it often came down to if I screwed up even once, it was an insta wipe. There were tons of runs where I'd make it partway through phase 3, only to accidentally run out of stamina or dodge slightly short and get chained by 1 Bull and die instantly.

As I mentioned in the OP, I'm aware that the Challenge mode borks resistances and in the main game, I was willing to bite my tongue on it as I didn't actually mind it too much since I think it's an interesting way to not directly rack up the numbers on the enemies. But this challenge highlights so many of the games little issues with stunlocking and dodging, it was just a completely un-fun experience, quite easily the worst one I've had in the game by far.

Базар Аргес: вход в зал испытаний расположен в укрытии беженцев. Попасть туда можно только после того, как жрец Троицы отдаст вам ледяной чаровит.
Dreams in the witch hoise hp livecraft

As Gilman delves deeper into these studies, he starts having increasingly vivid and terrifying dreams. These dreams involve strange creatures, ancient rituals, and the presence of a witch who seems to have a sinister hold on Gilman. The witch, named Keziah Mason, is an actual historical figure from Salem witch trials. Gilman's dreams begin to bleed into his waking life, blurring the lines between reality and fantasy. He starts experiencing hauntings, strange occurrences, and encounters with otherworldly entities. The narrative takes a disturbing turn when the witch, who has been trapped in another dimension, manages to enter our world through the dreams and nightmares of Gilman. The story reaches its climax when Gilman discovers the true nature of the witch and her intentions. He realizes that he is being used as a pawn in her malevolent plans to bring back her coven and summon dark forces to our world. As the tale comes to an end, Gilman must make a desperate and horrifying decision to save himself and the world from the witch's clutches. "Dreams in the Witch House" is a classic example of Lovecraft's unique blend of horror and cosmic intrigue. The story explores themes of forbidden knowledge, the fragility of the human mind, and the horrors that lie beyond our perceived reality. It is a chilling and thought-provoking work that leaves readers questioning the nature of dreams and the dark recesses of the human psyche..

Reviews for "The Witch House and the Power of Lucid Dreaming in "The Dreams in the Witch House"

1. John - 2 stars
I found "Dreams in the Witch House: H.P. Lovecraft" to be extremely disappointing. The storyline was confusing and lacked depth, making it difficult to become emotionally invested in the characters. Furthermore, the pacing was inconsistent, with some parts dragging on while others felt rushed. The writing style was also overly verbose and filled with unnecessary descriptions, which only served to bog down the narrative. Overall, I was left feeling unsatisfied and underwhelmed by this book.
2. Sarah - 1 star
I couldn't finish "Dreams in the Witch House: H.P. Lovecraft" as it failed to captivate my interest from the beginning. The plot was convoluted and difficult to follow, with a lack of coherence that left me feeling frustrated. Additionally, the characters felt flat and underdeveloped, making it hard to care about their fates. The author's writing style was also off-putting, filled with excessive use of archaic language that made the prose feel forced and unnatural. I would not recommend this book to anyone looking for an enjoyable reading experience.
3. Michael - 2.5 stars
"Dreams in the Witch House: H.P. Lovecraft" had potential, but ultimately fell short for me. I found the story to be intriguing initially, but it quickly became repetitive and predictable. The horror elements were also lackluster, failing to evoke any sense of fear or unease. Additionally, the characters lacked depth and felt like mere archetypes, without any compelling motivations or growth. The writing style, though true to Lovecraft's signature style, was overly long-winded, making the reading experience tedious at times. Overall, I was left wanting more substance and originality from this book.

The Symbolism of Dreams in Lovecraft's "The Dreams in the Witch House

Dreams and the Unseen Forces in Lovecraft's