Starfinder Galactic Magic is a unique concept within the Starfinder Roleplaying Game. It is a form of magic that harnesses the cosmic energies and powers of the universe. In the Starfinder universe, magic is not limited to the confines of a traditional spellbook or wizard's staff. Instead, it is a dynamic and fluid force that permeates every aspect of the galaxy. Within the Starfinder Galactic Magic system, there are two primary types of magic: arcane and divine. Arcane magic draws its power from the fundamental forces of the universe, such as gravity and energy.
Arcane magic draws its power from the fundamental forces of the universe, such as gravity and energy. It is often associated with technology and the study of cosmic phenomena. On the other hand, divine magic derives its power from higher beings or gods.
Spells List [Dragon Quest 8 3DS/ DQVIII 3DS]
This section contains information on the different spells that are executed in the 3DS version of Dragon Quest VIII: Journey of the Cursed King. Details including the spell name, MP cost, effect and classification are summarized.
Note that this section will be updated when new information is revealed.
In Dragon Quest, Spells consume magic energy (MP) and are categorized into 4 types: attack, support, healing, and other spells. In addition, some spells are usable only during battle, some only outside of battle (on the move) while others can be performed both in and outside of battle. As your characters gain even more experience (EXP), they can learn even more spells. However, pay attention to your character’s MP as there are different costs depending on which spell you choose.
Click here for the complete Dragon Quest VIII abilities list.
Types of Spells
Attack Spells
These spells range from delivering damage to one enemy to hitting multiple targets.
Spell Name | MP Cost | Effect | Classification | |
---|---|---|---|---|
In Battle | On the Move | |||
Frizz | 2 | Singes a single enemy with a small fireball | Yes | No |
Frizzle | 4 | Burns a single enemy with a large fireball | Yes | No |
Kafrizzle | 10 | Incinerates a single enemy with an enormous fireball | Yes | No |
Sizz | 4 | Singes a group of enemies with a blazing fire | Yes | No |
Sizzle | 6 | Burns a group of enemies with a blazing wall of fire | Yes | No |
Kasizzle | 10 | Scorches a group of enemies with the blazing flames of the underworld | Yes | No |
Crack | 3 | Pierces a single enemy with razor-sharp icicles | Yes | No |
Crackle | 5 | Rips into a group of enemies with sharp icicles | Yes | No |
Kacrackle | 12 | Skewers all enemies with a hail of sharp icicles | Yes | No |
Woosh | 2 | Slices through a group of enemies with a small whirlwind | Yes | No |
Swoosh | 4 | Slices through a group of enemies with a powerful whirlwind | Yes | No |
Kaswoosh | 8 | Slices through a group of enemies with a ferociously destructive whirlwind | Yes | No |
Bang | 5 | Damages all enemies with a small explosion | Yes | No |
Boom | 8 | Engulfs all enemies in a large explosion | Yes | No |
Kaboom | 15 | Blasts all enemies with an incredibly violent explosion | Yes | No |
Whack | 4 | A cursed incantation that sends and enemy to the hereafter | Yes | No |
Thwack | 7 | A cursed incantation that sends a group of enemies to the hereafter | Yes | No |
Kathwack | 15 | A cursed incantation that sends all enemies to the hereafter | Yes | No |
Zap | 8 | Calls down lightning on all enemies | Yes | No |
Pearly Gates | 20 | Opens heaven’s door to baptise a group of foes with sacred light | Yes | No |
Magic Burst | ALL | Unleashes all remaining MP in a fearsome explosion | Yes | No |
Kamikazee | 1 | Sacrifices your own life to destroy all enemies | Yes | No |
Support Spells
These spells range from incapacitating enemies or buffing your allies.
Spell Name | MP Cost | Effect | Classification | |
---|---|---|---|---|
In battle | On the move | |||
Snooze | 3 | Puts a group of enemies to sleep | Yes | No |
Kasnooze | 8 | Puts a group of enemies into a deep sleep | Yes | No |
Fuddle | 5 | Sends a group of enemies into confusion | Yes | No |
Kafuddle | 10 | Confuses all enemies | Yes | No |
Dazzle | 5 | Envelops a group of enemies in illusions | Yes | No |
Fizzle | 3 | Prevents a group of enemies from using magic | Yes | No |
Drain Magic | 0 | Steals MP from a single enemy | Yes | No |
Bounce | 4 | Forms a protective barrier that reflects enemy spells | Yes | No |
Magic Barrier | 3 | Forms a protective barrier that reduces the effectiveness of foes’ offensive spells | Yes | No |
Sap | 3 | Reduces the defence of a single enemy | Yes | No |
Kasap | 4 | Reduces the defence of a group of enemies | Yes | No |
Divine Intervention | 4 | Reduces a group of enemies’ resistance to magical attacks | Yes | No |
Ban Dance | 4 | Stops one group of enemies from dancing for several turns | Yes | No |
Oomph | 6 | Increases the attack of a single party member | Yes | No |
Buff | 2 | Raises the defence of a single party member | Yes | No |
Kabuff | 3 | Raises the defence of all party members | Yes | No |
Oomph | 6 | Increases the attack of a single party member | Yes | No |
Acceleratle | 3 | Raises the agility of all party members | Yes | No |
Insulatle | 3 | Forms a barrier that protects all party members from fire- or ice-based attacks | Yes | No |
Share Magic | 0 | Shares some of your MP with an ally | Yes | No |
Healing Spells
These spells either restore the HP of allies, cure them of status abnormalities, or resurrect a fallen ally.
Spell Name | MP Cost | Effect | Classification | |
---|---|---|---|---|
In battle | On the Move | |||
Heal | 2 | Restores at least 30 HP to a single ally | Yes | Yes |
Midheal | 3 | Restores at least 75 HP to a single ally | Yes | Yes |
Fullheal | 6 | Restores all HP to a single ally | Yes | Yes |
Multiheal | 10 | Restores at least 100 HP to all party members | Yes | Yes |
Omniheal | 36 | Restores all HP to all party members | Yes | Yes |
Zing | 8 | Resurrects a fallen ally with a 50% success rate | Yes | Yes |
Kazing | 15 | Resurrects a fallen ally | Yes | Yes |
Kerplunk | ALL | Sacrifice your own life to resurrect and fully | Yes | No |
Squelch | 2 | Cures a single ally of the effects of poison | Yes | Yes |
Tingle | 2 | Cures all party members of the effects of sleep and paralysis | Yes | No |
Other Spells
These spells either transport yourself and the party or allow you to avoid monster enchantments.
Spell Name | MP Cost | Effect | Classification | |
---|---|---|---|---|
In Battle | On the Move | |||
Evac | 2 | Allows you to exit instantly from dungeons caves and towers | No | Yes |
Zoom | 1 | Allows you to return instantly to certain places you have visited before | No | Yes |
Holy Protection | 4 | Generates a holy aura that causes weaker monsters to avoid your party | No | Yes |
Source: Dragon Quest VIII PS2 Manual
Birlew, D. (2006). Dragon Quest VIII: Journey of the Cursed King Official Strategy Guide. Indianapolis, Indiana: BradyGAMES.
These spells range from delivering damage to one enemy to hitting multiple targets.
It is often channeled through faith and prayer. To access and utilize Galactic Magic, characters must have a certain level of proficiency and understanding of the cosmic energies. This is represented by their class choices, such as Technomancer or Mystic. Both classes have unique abilities that allow them to manipulate these energies to their advantage. The Starfinder Galactic Magic system also includes a variety of spells and abilities that characters can learn and utilize. These spells range from offensive ones that deal damage to enemies, to defensive spells that protect the caster and their allies. They can also include utility spells that provide additional skills or bonuses in certain situations. In addition to spells, Galactic Magic also encompasses a variety of magical items and artifacts. These items can range from enchanted weapons and armor to powerful relics with unique abilities. These items can be found throughout the galaxy and are highly sought after by adventurers and explorers. Overall, Starfinder Galactic Magic is a dynamic and diverse system that allows characters to tap into the vast powers of the cosmos. Whether it is through the study of advanced technology or the devotion to a higher power, characters can wield incredible magical abilities in their quest to explore and conquer the galaxy..
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