curseforge mobile

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My magical hands have always been my most valuable asset. Whether it’s fixing a broken toy, soothing a crying baby, or creating a work of art, my hands have an innate ability to bring magic into the world. From a young age, I discovered my natural gift for using my hands to create and mend. I was the child who would spend hours tirelessly building intricate structures with my Legos, carefully aligning each piece to ensure stability. I would then proudly showcase my creations to anyone who would spare a moment to appreciate them. As I grew older, my magical hands became even more versatile.


Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an illusion or a conjuration spell from the sorcerer, warlock, or wizard spell list.

Sorcerer Level Spells 1st dissonant whispers , faerie fire 3rd darkness , moonbeam 5th bestow curse , mass healing word 7th death ward , freedom of movement 9th dispel evil and good , dream. You can reduce the sorcery points spent for your Metamagic a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Lunar magical soar

As I grew older, my magical hands became even more versatile. I found solace in drawing and painting, using my hands to bring colorful visions to life on a canvas. With the stroke of a paintbrush or the glide of a pencil, I could create a world of beauty and emotion that resonated with others.

Lunar Magic

On many worlds, the moon is a revered celestial body with magical properties. Aolara has a singular orbiting moon named Vebos. It is also believed by many to be the hallowed home of Seluna, goddess of the night, moon, navigation, and wanderers. There are many old tales and stories that claim that Vebos was once a part of Aolara, but was torn from the planet and thrown into orbit by the gods. Some legends say they did so to be rid of something terrible and dangerous.

You, or someone from your lineage, has been exposed to the concentrated magic of the moon of your world, imbuing you with lunar magic. Perhaps your ancestor was involved in a druidic ritual involving an eclipse, or maybe a mystical fragment of a moon crashed near you. However you came to have your magic, your connection to the moon is obvious when you cast sorcerer spells.

Consult the Manifestations of Lunar Magic table, then choose or randomly determine how your connection to the moon manifests while you cast your sorcerer spells.

d4 Manifestation
1 You glow with faint light that matches the colour of a moon from your world.
2 Your pupils shift in shape, matching the current phase of a moon from your world.
3 Spectral manifestations of the moon (or moons) of your world orbit you.
4 Your shadow is outlined in faint light, as if it were a lunar body during a solar eclipse.

Moon Light

Starting at 1st level you can call down the radiant light of the moon on command. You learn the sacred flame and thaumaturgy spells, which don't count against the number of sorcerer cantrips you know.

Lunar Insights

Additionally at 1st level, you always know what phase the moon is in, even if it cannot be seen. Additionally, you have advantage on ability checks made to identify lycanthropes and recall information about creatures connected to the moon.

Lunar Spells

At 1st level you learn additional spells when you reach certain levels in this class, as shown on the Lunar Spells table below. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an illusion or a conjuration spell from the sorcerer, warlock, or wizard spell list.

Sorcerer Level Spells
1st dissonant whispers, faerie fire
3rd darkness, moonbeam
5th bestow curse, mass healing word
7th death ward, freedom of movement
9th dispel evil and good, dream

Lunar Empowerment

Starting at 6th level the power of a lunar phase saturates your being. As a bonus action, you choose a lunar phase to affect your magic: full moon, new moon, or crescent moon. You gain the following benefit associated with that phase for 10 minutes:

Full Moon: You shed bright moonlight in a 10-foot radius. You and creatures of your choice have advantage on saving throws while within the bright light you shed.

New Moon: You emit darkness in a 10-foot radius. You and creatures of your choice have advantage on Dexterity (Stealth) checks and attack rolls have disadvantage against you while within this darkness.

Crescent Moon: You shed dim light in a 10-foot radius. You and creatures of your choice have resistance to necrotic and radiant damage while within that dim light.

Once you use this feature, you can’t do so again until you finish a long rest, unless you spend 3 sorcery points to use it again.

Waxing Sorcery

At 14th level when you use Metamagic on a spell while in an area of darkness, dim light, or moonlight, you can reduce the sorcery point cost by 1 (minimum 0).

Lunar Phenomenon

Beginning at 18th level your lunar phase magic evolves and bursts forth. As a bonus action, you can tap into a special power of a lunar phase. Alternatively or additionally, as part of the bonus action you take to change your lunar phase using your Lunar Empowerment feature, you can immediately use the new power of the lunar phase you are entering:

Full Moon: You radiate intense moonlight for a moment. Each creature of your choice within 30 feet of you must succeed on a Constitution saving throw against your spell save DC or be blinded until the end of its next turn. In addition, one creature of your choice in that area regains 3d8 hit points.

New Moon: You momentarily emanate an oppressive gloom. Each creature of your choice within 30 feet of you must succeed on a Dexterity saving throw against your spell save DC or take 3d10 necrotic damage and have its speed reduced to 0 until the end of its next turn. In addition, you become invisible until the end of your next turn, or until you make an attack or cast a spell.

Crescent Moon: You slip through light and darkness. You can magically teleport to an unoccupied space you can see within 60 feet of yourself. In addition, you also gain resistance to all damage until the start of your next turn.

Once you use a phase’s bonus action, you can’t do so again until you finish a long rest.

Whenever you finish a long rest, you can choose what lunar phase manifests its power through your magic: Full Moon, New Moon, or Crescent Moon. While in the chosen phase, spells of the associated phase in the Lunar Spells table can be cast once without expending a spell slot. Once you cast a spell in this way, you can’t do so again until you finish a long rest.
Curseforge mobile

But my hands were not limited to artistic endeavors. They also possessed a healing touch. I remember vividly the first time I comforted a crying baby by gently cradling them in my hands and soothingly rubbing their back. The cries transformed into soft coos and the baby drifted off to sleep. It was in that moment that I realized the true power of my magical hands. Over the years, I have used my hands to touch the lives of many others. I have fixed broken objects, mended broken hearts, and provided comfort and support to those in need. I have made connections with people from all walks of life through the simple act of using my hands to create, heal, and inspire. But while my hands possess a magical quality, they are also a reminder of the responsibility that comes with such a gift. I strive to use my hands in a way that benefits others, knowing that with great power comes great responsibility. I seek to bring joy, beauty, and healing into the lives of those around me through the magic of my hands. In a world that can often feel cold and disconnected, my magical hands are a reminder of the power of human touch and connection. They are a reminder that a simple gesture of kindness or a creative act can have a profound impact on others. They are a reminder that we all have the power to bring a little magic into the world, if only we are willing to use our hands. So, I will continue to cherish and cultivate my magical hands. I will use them to express myself, to heal, and to create. And with every stroke of my brush, every gentle touch, and every act of creation, I will strive to bring a little more magic into the world..

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curseforge mobile

curseforge mobile

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