Celebrating the Iconic Music of Chuck Brown and the Enigmatic Mr Magic

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Chuck Brown and the Enigmatic Mr. Magic Chuck Brown, often referred to as the "Godfather of Go-Go," was a prominent musician and bandleader in Washington, D.C. He played a significant role in the development of the Go-Go music genre, which became a cultural phenomenon in the city during the 1970s and 1980s. However, Brown's rise to fame and influence in the music scene was not without its challenges. One of the most enigmatic figures in his life was Mr.


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The magic crystal 2012

One of the most enigmatic figures in his life was Mr. Magic, a radio disc jockey who played a pivotal role in promoting Go-Go music. Despite their seemingly close working relationship, little is known about Mr.

Quick Review for Secret of the Magic Crystals

I’m reasonably sure that most of the people reading this have never even heard of the Indie game Secret of the Magic Crystals. I hadn’t until a few days ago when I was killing time watching the Yogscast on Youtube. With my dad still being in the hospital thanks to complications from having a kidney removed, I haven’t had the desire to play any of my larger, more complicated games. But with this casual game being only $5 on Steam, I figured it wouldn’t hurt to give it a try. However, it doesn’t exactly lend itself to a full-blown review.

What is it? Don’t let the name fool you. The “magic crystals” in the title are just a very flimsy plot device. Something about a meteor & crystals affecting horses. Pay no attention to the plot. At it’s core, Secret of the Magic Crystals is a horse simulator. The entire gameplay revolves around breeding, raising, training & working a variety of mythical horses. Once you’ve purchased or bred your colt to an adult horse (which only takes about a minute), you can train them in a variety of attributes, such as strength or speed. Training is in the rhythm game tradition, where you have to hit the appropriate arrow key. After you’ve trained your horse, you get to send them on a variety of quests or compete in races for money. This money is mostly spent to upgrade the various buildings on your farm, but can also be used to buy recipes for potions & horseshoes (which permanently increase your horse’s stats) or to buy new horses. I assume that the crystals the game is about are found during the highest-level quests. There’s a Steam achievement for finishing the game, so I doubt it’s just an endless quest.

Pros? The visuals are surprisingly detailed for an Indie game. There are five different breeds of horses (unicorn, pegasus, fire steed, ice steed & demon steed), with each breed distinctive & beautiful in their own right — although it does bother me a little that the pegasus has wings on its ankles & not on its back. There’s also bit of strategy involved when sending horses on quests. The weather changes frequently — every few minutes or so — & sending your horse out in the rain or snow can result in them getting sick, which costs money to treat. Three weather patterns are displayed at all times: the current plus two upcoming. Because quests take different amounts of time, you have to plan things out. It’s also rewarding the increase the size of your stable with your preferred breeds.

Cons? The game is repetitive, tedious, & at times boring. Whenever you start with a new horse, you first have to train it. Afterwards, you send it on quests to earn more money. Eventually you can breed it with another horse to make a higher level colt. But that’s the extent of what you can do. Horses cannot increase in level. So a Lvl 1 horse will always be at Lvl 1. To get a higher level, you must breed two horses of the same level. In other words, two Lvl 1 horses produce a Level 2 horse, & so on. However, you can’t breed them more than once, so that means after you breed them you have to sell the horses to buy two new horses & start the process all over again. You can’t breed a horse until it’s completely trained, so you have to repeat the same cycle continuously. Let me show what I mean: Say you want a Level 4 horse. To get one…

Lvl 1 + Lvl 1 = Lvl 2

Lvl 1 + Lvl 1 = Lvl 2

Lvl 1 + Lvl 1 = Lvl 2

Lvl 1 + Lvl 1 = Lvl 2

That’s fifteen horses you have to train to get one Lvl 4 horse. It can become very tedious. This isn’t helped by the fact that training is the only part of the game you’re actively involved in… & it’s not even that good! The line between getting a Perfect or Good score is very hard to figure out, & although it gets more complicated at higher levels, it’s not exciting. The music, which is the exact same loop during the entire game, doesn’t fit with any rhythm, so you end up just staring at the side of the screen waiting for the next arrow. The quests & races are completely passive. You just send the horse off & it comes back a short time later with your money. The races are even worse, with the events consisting of random pieces of text that last for far too long. I’m also a bit disappointed you can’t crossbreed. Sure, you can breed a pegasus & fire steed, but it won’t give you a flaming pegasus. Instead, the game randomly picks which breed it will be.

I suppose for $5, Secret of the Magic Crystals isn’t that bad a game. There is a sort of mindless zen appeal to it. It’s just not that much fun. It reminds me of Facebook games like Farmville. However, I think even fans of those game will probably find the gameplay options limited. If you don’t like those kinds of casual games, avoid this one. But if you think you’re interested, the price is good, I just recommend having Youtube playing in the background.

Title: Secret of the Magic Crystals
Console: PC
Rating: E
Developer: Artware Games

What is it? Don’t let the name fool you. The “magic crystals” in the title are just a very flimsy plot device. Something about a meteor & crystals affecting horses. Pay no attention to the plot. At it’s core, Secret of the Magic Crystals is a horse simulator. The entire gameplay revolves around breeding, raising, training & working a variety of mythical horses. Once you’ve purchased or bred your colt to an adult horse (which only takes about a minute), you can train them in a variety of attributes, such as strength or speed. Training is in the rhythm game tradition, where you have to hit the appropriate arrow key. After you’ve trained your horse, you get to send them on a variety of quests or compete in races for money. This money is mostly spent to upgrade the various buildings on your farm, but can also be used to buy recipes for potions & horseshoes (which permanently increase your horse’s stats) or to buy new horses. I assume that the crystals the game is about are found during the highest-level quests. There’s a Steam achievement for finishing the game, so I doubt it’s just an endless quest.
Chuck brown and the enigmatic mr magic

Magic, adding to the mystery and intrigue surrounding his involvement in shaping the Go-Go scene. Mr. Magic's radio show, "The Mr. Magic Go-Go Showcase," was instrumental in bringing Go-Go music to a wider audience. His support and exposure helped catapult the genre into the mainstream, allowing Brown and other Go-Go artists to gain recognition and success. However, his true identity and motivations remain largely unknown, leading to various speculations and theories about his background. Some suggest that Mr. Magic was a pseudonym for an influential figure within the music industry, helping to orchestrate the rise of Go-Go music as a response to the disco era. Others believe he was a genuine fan of the genre, using his platform to champion and celebrate the unique sound of Washington, D.C. Regardless of his true intentions, Mr. Magic played an undeniable role in shaping the legacy of Go-Go music. Chuck Brown's collaboration with Mr. Magic not only paved the way for his own success but also had a lasting impact on the music landscape of Washington, D.C. Their partnership helped solidify Go-Go as a distinct genre, showcasing its energetic rhythms and call-and-response style to audiences nationwide. To this day, the enigmatic Mr. Magic remains a figure of intrigue and speculation. His role in promoting Go-Go music and supporting the career of Chuck Brown cannot be underestimated. Although the details of his true identity may forever remain a mystery, his influence and contribution to the Go-Go movement are undeniable..

Reviews for "Unearthing the Gems of Chuck Brown and the Enigmatic Mr Magic's Discography"

1. Jane - 2 stars
I was really disappointed with "Chuck Brown and the Enigmatic Mr. Magic." The book had such a promising premise, but the execution fell flat. The characters were one-dimensional and lacked depth, making it difficult to connect with any of them. The plot was predictable and didn't offer anything new or exciting. Overall, I found this book to be underwhelming and wouldn't recommend it to others.
2. Mark - 1 star
I couldn't finish "Chuck Brown and the Enigmatic Mr. Magic." The writing style was awkward and stilted, making it a struggle to get through even a few chapters. The dialogue felt forced and unnatural, and the pacing was incredibly slow. There was also a lack of description, which left me feeling disconnected from the story. I found myself losing interest and ultimately gave up on this book.
3. Sarah - 2 stars
Unfortunately, "Chuck Brown and the Enigmatic Mr. Magic" didn't live up to the hype for me. The characters were cliché and lacked originality. The plot dragged on, and I found myself waiting for something exciting to happen, but it never did. The writing was average, and there were several grammatical errors that were distracting. Overall, I found this book to be mediocre and forgettable.
4. David - 1 star
"Chuck Brown and the Enigmatic Mr. Magic" was a complete waste of time for me. The story had so much potential, but the execution was poor. The pacing was off, with long stretches of nothing happening, and then sudden bursts of rushed action. The dialogue was unconvincing, and the characters were shallow and uninteresting. I struggled to find any redeeming qualities in this book and would not recommend it.
5. Emily - 2 stars
I was really looking forward to "Chuck Brown and the Enigmatic Mr. Magic," but it left me feeling disappointed. The plot was predictable and lacked originality, following the same tropes and clichés I've seen in countless other books. The characters were forgettable and lacked development, making it hard to invest in their stories. The writing style was average, with nothing standing out as particularly engaging or compelling. Overall, this book was forgettable and didn't meet my expectations.

Chuck Brown and the Enigmatic Mr Magic: Legends of Washington, D.C. Music Scene

The Collaborative Magic of Chuck Brown and the Enigmatic Mr Magic's Live Performances