Enhancing Divination: The Power of Augury for Wizards in D&D 5e

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Augury is a divination wizard spell in the 5th edition of Dungeons and Dragons. It allows the caster to get glimpses into the future and make informed decisions. The spell provides limited insight into the outcome of a specific course of action. It can help the party make decisions about whether to pursue certain quests or avoid potential dangers. **Augury** can be cast as a ritual, which means it doesn't use up a spell slot. The mechanics of Augury involve the wizard selecting a specific course of action that will occur within the next 30 minutes.


Augury is available to clerics and physically requires them to roll bones, turn over tarot cards, or perform some other form of ritualistic fortune telling in order to channel the otherworldly entity’s answer, which cannot be elaborated upon.

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 chance for each casting after the first that you get a random reading. It s important to note that the spell doesn t take into account radical changes of circumstance that occur between the casting of the spell and the caster embarking on the course of action they were asking about.

Augury wizard spells 5e

The mechanics of Augury involve the wizard selecting a specific course of action that will occur within the next 30 minutes. The spell then gives the caster a result based on the likelihood of the outcomes. The results include "Weal" for good results, "Woe" for bad results, "Weal and Woe" for both good and bad results, or "Nothing" if there is no significant outcome.

Augury Spell Guide 5e: Glimpse the Future

Cut the deck, roll the bones, step right up, and see your future… Spells and abilities that grant foreknowledge are a fascinating, potentially powerful aspect of Dungeons & Dragons 5e.

They also attract controversy like flies to old meat, they and can be one of the hardest things to get right as a dungeon master.

Weaving the threads of past, present, and possible futures together is an especially fiddly process if you want to preserve little things like “player agency” and “free will.”

Thankfully, there are ways to glimpse the road ahead without feeling like everything’s suddenly and irrevocably been put on rails.

The one we’re going to be talking about today is Augury, a 2nd-level divination spell that lets you basically shake a magic, pseudo-omniscient 8 ball and ask “Has the DM designed a nice, easy dungeon where every other piece of furniture isn’t a bloody mimic?”

Most of the spell guides we do are for players with the occasional piece of advice aimed at dungeon masters.

This one’s more of a 50:50 split as it turns out that the rules for Augury (ironically) seem to create more problems than they answer, so we’re going to have to pick this one apart a bit.

Despite that fact, I maintain that Augury is an excellent spell which, if used correctly, is virtually guaranteed to save your bacon on multiple occasions.

Augury

  • Casting Time: 1 Minute (ritual)
  • Range: Self
  • Duration: Instantaneous
  • School: Divination
  • Class: Cleric
  • Level: 2nd Level
  • Damage/Effect: Foreknowledge
  • Attack/Save:
  • Components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp)

Spell Description

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes.

The DM chooses from the following possible omens:

  • Weal, for good results
  • Woe, for bad results
  • Weal and woe, for both good and bad results
  • Nothing, for results that aren’t especially good or bad

The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.

If you cast the spell two or more times before completing your next long rest, there is a cumulative 25% chance for each casting after the first that you get a random reading. The DM makes this roll in secret.

Table of Contents

Augury wizard spells 5e

These results are meant to guide the decision-making process of the party. This spell is a valuable tool for the wizard as it provides a way to avoid potential harm or failure by providing a glimpse into the future. It can give the party the opportunity to weigh the risks and benefits of a particular course of action before committing to it. **Augury** can help prevent unnecessary losses and setbacks, allowing the party to make more informed choices. A divination wizard who specializes in **Augury** spells can be a great asset to any party. Their ability to peer into the future and gain insights can help the group avoid dangerous situations and make strategic decisions. By using **Augury**, the wizard can anticipate potential outcomes and guide the party towards success. In conclusion, **Augury** is a powerful divination spell in the 5th edition of Dungeons and Dragons. It provides glimpses into the future, allowing the caster to make informed decisions about specific courses of action. The spell's results can guide the party in choosing the best path or avoiding potential dangers. A divination wizard who specializes in **Augury** can be an invaluable asset to any party, helping them make more informed choices and minimizing risks..

Reviews for "The Power of Prediction: Expanding Your Wizard's Arsenal with Augury Spells in 5th Edition"

1. Jack - 1 star
I was really disappointed with the Augury wizard spells in 5e. The spells seemed incredibly weak compared to other options available. They lacked creativity and versatility, which made playing a wizard with these spells feel incredibly limited. I found myself rarely using them in battle, as they didn't offer any real advantage. Overall, I was not impressed with the Augury wizard spells and would not recommend them to other players.
2. Emily - 2 stars
In my opinion, the Augury wizard spells in 5e are underwhelming. While the idea behind these spells is interesting, their execution falls flat. They lack the impact and power that I expect from spells in a wizard's arsenal. Furthermore, the limited number of spells available in this particular branch made it even less appealing to me. I would prefer a wider range of options that can bring more excitement and variety to the game. Overall, I was unimpressed with the Augury wizard spells and would not choose them for future campaigns.
3. Ryan - 2 stars
The Augury wizard spells in 5e didn't live up to my expectations. I found them to be too situational and limited in their applications. Most of the spells had very niche uses, which made them less useful in a variety of scenarios. Additionally, the spells didn't scale well with higher levels, which made them even less appealing as the campaign progressed. I would have liked to see more versatility and power from these spells to make them a viable choice for a wizard. Overall, I was underwhelmed by the Augury wizard spells and wouldn't recommend them to others.

Mastering the Art of Augury: Spellcasting Tips for Wizards in 5th Edition

Predicting the Future: Understanding Augury Spells as a Wizard in D&D 5e