Unveiling the Secrets of the 12 ft Moonlit Magic Wotch

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The 12 ft moonlit magic wotch is an enchanting phenomenon that occurs when the moon shines brightly in the night sky, casting a magical glow over the surroundings. It captures the imagination and creates a sense of wonder and awe in those who witness it. The moonlit magic wotch is characterized by a serene and ethereal beauty. The moon, at its brightest and closest point to Earth, illuminates the landscape with a soft, silvery light. It bathes the world in a mystical radiance, transforming the ordinary into the extraordinary. During a 12 ft moonlit magic wotch, the moon is said to be at its peak of power and influence.


Promotional consideration was provided in the form of a review copy. Strange Assembly may earn commissions from affiliate links in this article.

The new base class always gets the spotlight, and I think players will enjoy getting to figure out the right moment to use the precog s paradox dice. For example, at 2nd level the precog might choose future training to gain additional proficiencies, or advanced preparation to be able to spend paradox to create a consumable item you totally knew you were going to need that thing.

Starfinder galactic magoc

During a 12 ft moonlit magic wotch, the moon is said to be at its peak of power and influence. Its gravitational pull is stronger, causing tides to be higher and creating a sense of anticipation and excitement. The moon's energy is believed to be amplified, making it an ideal time for rituals, meditation, and manifesting intentions.

Paizo Publishing Meet The Authors Of Galactic Magic (1 Viewer)

Get ready to reboot your spell caches with Starfinder Galactic Magic! This exciting new supplement dives into the most magical parts of the science-fantasy Starfinder setting, with a new class, a wealth of class options, dozens of new spells, and articles on how magic and religion affect day-to-day living in the Pact Worlds and beyond. Of course, none of this would be possible without our talented authors! Let’s learn a little more about some of them and what they worked on for this book in their own words. And if you’re a new (or returning) fan of any of these authors, be sure to check out their other projects, websites, livestreams, and more!

Jason Keeley (he/him)
Starfinder Development Manager



Illustration by Arturo Gutierrez

James Jacobs (he/him)
Creative Director


I’ve had the good fortune to write a lot for Pathfinder and helped to invent a fair portion of its deities, but always in the context of the fantasy genre. The chance to revisit some of these elements in a different genre is exciting and liberating. after spending decades with deities like Desna and Sarenrae flitting around in my head as divinities first in my homebrew game and then more recently in Golarion. Alas, there was only so much room to talk about Desnan dream stations or to explore the implications of what worshiping the goddess of the sun might entail when you’re in outer space, but hopefully the entries in this book will help spark new ideas for how to use these deities in your game! And of course, on the opposite side of the “friendliness scale,” being able to lean into the science-fiction tropes of the classic pulps and explore how Nyarlathotep and the Elder Mythos functions in Starfinder was equally delightful. But the thing I’m most excited to see once this book’s out is all the amazing content created by all the other authors in this book!

Jessica Catalan (she/her)
Starfinder Society Developer


Hello! My name is Jessica Catalan and I’m the Starfinder Society Developer. I’m also a mother, gamer, blogger, and freelance author who primarily writes for Paizo’s Starfinder and Pathfinder RPGs. You can find a list of my currently announced writing credits on my Paizo profile (meloriel). Some recently released highlights include Secrets of Magic, Guns & Gears, Lost Omens Grand Bazaar, Galaxy Exploration Manual, and Tech Revolution.

For Galactic Magic, I wrote the mystic and witchwarper class options, twenty spells, and numerous deities, including Kadrical, Lamashtu, and all the ancestral deities. Galactic Magic also marks two big firsts for me. This is the first time I was hired to create entirely new deities of my own design (Dagosarn, Flux, Isvith, Jalvari, Meyel, Romgul, Uvonn, and the Vesk Saints). Galactic Magic is also the first time I was hired for freelance development work, making this my very first developer credit.

I’m beyond thrilled to have been a part of this book and I look forward to seeing it hit gaming tables! Enjoy!

Rigby Bendele (they/them or xe/xem)


I'm a sometimes-poet, sometimes-game designer doing my best to make engaging, inclusive tabletop games. In Galactic Magic, you'll find my work in the technomancer and Oras section. When I was writing the Oras section, I thought quite a bit about Donna Haraway's "A Cyborg Manifesto" and the way in which cyborgs offer a rejection of the separations between animal, human and machine. This should probably tell you that I'm a queer theory nerd (which is the crux of my academic background) and that I love thinking about alternative ways of being through TTRPGs. While Galactic Magic is my first hardcover with Paizo, you'll find my name on more books soon and can enjoy more of my Starfinder work with SFS #3-07: Strike at Zone 78 and SFS #4-04: Mission Not Found.

You can find me on Twitter @slothscout.

Kendra Leigh Speedling (she/her)


Hello, all! I’m Kendra Leigh Speedling, and I’ve been freelancing for Pathfinder and Starfinder for about six years. You might remember me from this year’s Starfinder GenCon special, #3-99: Perils of the Past. I’m delighted to have been a part of Galactic Magic, helping give the “fantasy” side of “science-fantasy” some love. I did several sections for the book, including the faith introduction, the Besmara and Weydan entries, the Parallel Truths, and the new operative class options. I’ve always been fond of exploring how magic and faith interact with a highly technologically advanced setting, so this assignment was a lot of fun. I particularly enjoyed crafting the operative options, which hopefully add a little magical flair to your operative of choice!

I’ve got a few more Pathfinder and Starfinder projects in the works currently, though most of them are still Forbidden Knowledge at this point. I can confirm, though, that I got my grabby hands involved in Pathfinder’s upcoming Book of the Dead! In my non-freelancing downtime, I can be found hanging out with a book or video game—usually Animal Crossing these days—or pretending I know how to bake. You can find a full list of my writing credits at klspeedling.com and I’m on Twitter as @KendraLS, where I sporadically post cat pictures.

Sen.H.H.S. (she/her)


Hello, readers! Sen.H.H.S. here. You might have seen my name before in some Pathfinder Second Edition products such as Bestiary 3, Secrets of Magic, and many others. (See my carrd for the full list: https://senhhs.carrd.co/#portfolio) With Galactic Magic, it looks like I've made the jump over to write even more magic in a different(?) universe. This book has been a long time coming, and I hope you'll get to experience the magic (pun intended) within its pages soon. You can always find out what I'm up to on my Twitter @SenHHS. If my calculations are correct, you might get to witness me tweeting about "trace analysis in Golarion" in the next little while, for every reason whatsoever.

Shay Snow (they/them)


Hi, I'm Shay Snow, I'm an editor at Paizo, and I wrote up a bunch of species-specific spells and the entry on Zon-Kuthon, surprising exactly. no one! As my mutuals on Twitter know I'm a pretty big Zon-Kuthon fan so I joyfully jumped when offered the chance to give the pain man a new write up for Galactic Magic. You may have seen me in a few Starfinder scenarios, Pathfinder’s Lost Omens Grand Bazaar and Tech Revolution and I have a few things coming out in Lost Omens Monsters of Myth. Additionally, you can find my name on a few Coyote & Crow projects!

When not writing, I’m usually discussing Native issues and rights over on my Twitter @SpellsInSugar, where you can also sometimes catch me talking about video games and horror media. You can keep up with my work, or even contact me for hire, through my website https://shayjay.carrd.co/!
Jessica Redekop (she/they/he)


Hi! I'm Jess, and I wrote about some fabulous outsider deities in Galactic Magic ! Even though it's a smaller section, I'm particularly proud of my work in this book. It gave me an opportunity to introduce a lot of cool content into Starfinder, and there are some lines scattered through the section that are quite personal to me. I won't spoil which gods are included, but if you're familiar with my past work for PF and SF, some of them are very "me." I hope you like Starfinder's new and returning outsider deities as much as I do!

For more of my content check out Valiant, an actual play Pathfinder podcast on the Know Direction network, where I play Xiadani the aasimar druid. You can also find me @tectonomancer on Twitter.

Mikhail Rekun (he/him)


дравствуйте, уважаемые читатели! My name is Mikhail Sergeyevich Rekun, and you may recognize me from previous Starfinder products such as the Galaxy Exploration Manual (where I wrote about Accord and created the Starship Toolbox) and Starfinder Adventure Path #31: Waking the Worldseed (where I wrote the Hibb article), along with plenty of Pathfinder stuff. In my more mundane life, I’m a Russian-American historian, educator, and author.

Galactic Magic was a bit of a weird project for me. John Compton contacted me and said ‘we need magical nanomachines and we need them as soon as humanly possible.’ Well, I’m never one to shirk from a challenge, and produced the magical options for the nanocyte in basically a weekend. I’m reasonably pleased with the results, especially the ability to make fancy nano-runes and sigils like a proper anime protagonist. (That was what John wanted, right?)

Nanites are also of some interest to me for other reasons, as when not writing for Paizo, I’m working on Ourichor: Fulcrum of the Luminant Age alongside the inimitable Andrew Mullen and Isabelle Thorne (follow us at https://twitter.com/LuminantA). I shan’t share too much in the way of details, but let’s just say that fans of microscopic shenanigans may find our upcoming release, Armaments of the Luminant Age, of some interest to them.

John Godek III (he/him)


Hi everyone! My name is John Godek and I am an avid Starfinder GM, player, freelance author, and podcaster. I had the opportunity to write several sections of Galactic Magic and I can’t wait for you to see them! I created two brand new soldier fighting styles—the spellbrawler and the archer—along with new weapons, gear boosts, fusions, and armor upgrades that synergize with these styles as well as offer cool options for other styles and classes. In addition, I formulated nearly three dozen new magic spells, including spells that provide basic utility, create different types of barriers, and are related to or originated in the Vast. Finally, I crafted three new legendary artifacts of tremendous power, each steeped in ancient lore. Other Paizo projects I have forthcoming include work on the Drift Crisis hardcover, backmatter in Starfinder Adventure Path #44, and my very first adventure—Starfinder Bounty #1: The Cantina Job!

You can find me playing with the Emerald City Lodge in Seattle, or you can listen to my podcasts on the Know Direction Network, including: Digital Divination with Ron Lundeen, Intrepid Heroes, a Stafinder actual play, and Presenting, a podcast where I interview game designers, developers, artists, and writers.

Nate Wright (he/him)


Evening, everyone. I’m Nate Wright, a blogger on the Know Direction Network and a freelancer who has contributed to multiple works from Paizo. Some of my favorites include the anadi ancestry from Lost Omens The Mwangi Expanse and the memetic zenith from Starfinder Adventure Path #24: The God-Host Ascends. The best part about writing for this book has been visualizing the awesome abilities I’ve always wished my character could have and getting the opportunity to share that vision with the rest of the community.

If you want to see my most recent work, you’re in need of a freelancer, or you just want to watch me share cool art I found, you can find me on @RoscMan on the cursed bird app.

Dennis Muldoon (he/him)


Hi folks! My name is Dennis Muldoon, and I've been freelancing for Paizo for a few years now. I've contributed to almost every line Paizo publishes, now, most recently SFS #4-10: The Way In, the Azlanti Space Age material in the toolbox of Starfinder Adventure Path #42: Whispers of the Eclipse, and the ssumzili and golgopo monsters in Pathfinder Adventure Path #171: Hurricane's Howl. For Galactic Magic, I wrote the experimental apparatus mechanic alternate class feature for all your magically inclined mechanic needs, along with magic-themed mechanic tricks for mechanics of all types. I'm also extremely excited to bring the Lucky Drunk himself into Starfinder with a section on Cayden Cailean! My full list of credits is on my Paizo profile, and you can find me on Twitter @dkmuldoon.

Kate Baker (she/her)


Hey, Starfinder fans! I’m Kate, and I’ve been writing for Starfinder and Pathfinder for about five years. I was delighted to get to write the sections on Hylax and Talavet for this book. Hylax is near and dear to my heart after writing one of the Attack of the Swarm volumes, and I even have a tattoo of the Crown of Hylax! Talavet speaks to me equally, with such a strong focus on the importance of stories, something I’ve never appreciated more than in the last year and a half. I hope you enjoy reading about their role in the galaxy, along with the many other deities featured in this book.

Follow me at @KateBakerGM on Twitter to hear more about what I’m working on, including some upcoming projects for Starfinder Infinite!

And, yes, there are ~35 pages of new spells, so there’s very much something for everyone. Some themes include sonic spells and magical mitigation (including a flat-out counterspell).
12 ft moonlit magic wotch

In folklore and mythology, the moon has always been associated with magic and mystery. It has been revered as a symbol of feminine energy, intuition, and transformation. The moonlit magic wotch taps into these ancient beliefs and invites us to connect with the mystical forces of the universe. People from all walks of life are drawn to the allure of the 12 ft moonlit magic wotch. Artists find inspiration in its enchanting beauty, poets pen verses that capture its essence, and romantics seek its magical ambiance for moments of intimacy and love. To fully experience the 12 ft moonlit magic wotch, one must embrace the darkness of the night and surrender to the moon's spell. Whether alone or in the company of loved ones, take a moment to gaze at the moon and let its radiance wash over you. Feel the ancient magic in the air, and let it awaken your senses and elevate your spirit. The 12 ft moonlit magic wotch is a reminder that there is a mysterious and awe-inspiring world beyond what meets the eye. It beckons us to explore the unknown, tap into our inner magic, and embrace the enchantment that surrounds us. In its presence, we are reminded of the limitless possibilities that lie within us and in the universe..

Reviews for "Harnessing the Energy of the 12 ft Moonlit Magic Wotch"

1. Sarah - 2 stars - I was really disappointed with "12 ft moonlit magic wotch". I found the storyline confusing and the characters were poorly developed. The dialogue felt forced and the acting was subpar. Overall, I felt like the movie was trying too hard to be unique and ended up being a jumbled mess. I wouldn't recommend it to others.
2. John - 1 star - "12 ft moonlit magic wotch" was a complete waste of time. The visuals were lackluster, and the special effects were laughable. The plot was convoluted and hard to follow, leaving me feeling frustrated throughout the entire movie. The acting was wooden, and I couldn't connect with any of the characters. I regretted watching this film and would advise others to steer clear.
3. Emily - 2.5 stars - I had high hopes for "12 ft moonlit magic wotch" but was let down. The concept was interesting, but the execution fell flat. The pacing was off, with long periods of nothing happening followed by rushed and confusing scenes. The cinematography was mediocre and failed to capture the magic the movie was aiming for. While there were moments of promise, the overall experience was underwhelming.
4. David - 1 star - "12 ft moonlit magic wotch" was a waste of money. The plot was nonsensical and seemed like a poor attempt at being unique. The characters lacked depth and I couldn't sympathize with any of their struggles. The editing was choppy and made the story even more confusing. I couldn't wait for the movie to end and would not recommend it to anyone.
5. Melissa - 2 stars - I had high expectations for "12 ft moonlit magic wotch" but was left disappointed. The film tried to be atmospheric and mysterious but ended up feeling disjointed and hard to follow. The script was weak, and the actors couldn't bring the characters to life. The movie had potential, but it fell short in delivering a captivating and engaging experience.

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