The Witch Bolt Spell and Its Many Uses in D&D Beyond

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In the tabletop role-playing game Dungeons and Dragons Beyond, Witch Bolt is a powerful spell that allows players to harness the energy of lightning and channel it towards their enemies. This spell is particularly effective for sorcerers and wizards who are looking for a powerful offensive option in combat. Witch Bolt is a ranged spell that requires concentration to maintain its effects. When cast, it creates a bolt of lightning that streaks towards the target, dealing an initial amount of damage. What makes this spell unique is that, on subsequent turns, the caster can use their action to automatically deal damage to the target without needing to make another attack roll. This makes it a potent choice for sustained damage over time.


We hope you liked this Witch Bolt 5e guide, why not check out some of our others including Best Bard Spells, Thaumaturgy 5e and Artificer 5e.

Sorcerers can use the Metamagic Twinned Spell on Witch Bolt, allowing them to hit two targets and guarantee damage against them in the following rounds, assuming they manage to maintain Concentration. So, while it s a very effective attack spell at low levels the automatic damage beyond the first round is especially nice, freeing low-level casters from having to gamble on attack rolls its appeal definitely fades as the caster increases in level.

Witch bolt power in Dungeons and Dragons Beyond

This makes it a potent choice for sustained damage over time. One of the advantages of Witch Bolt is its ability to bypass the target's armor class. Traditional spells and attacks in D&D require successful attack rolls to hit the target, but with Witch Bolt, the caster only needs to make an attack roll when casting the spell initially.

Dungeons & Dragons

Dungeons & Dragons (D&D) is the main roleplaying game system played by the Dragon Friends. D&D is credited with creating the roleplaying hobby in 1978 and remains the most popular roleplaying system in the world. Dungeons & Dragons was originally created by Gary Gygax and Dave Arneson, but has been worked on and updated by a many writers and designers over the decades.

The Dragon Friends play the current fifth edition of D&D, abbreviated as 5E. Having played the previous editions, God/Dave occasionally slips and uses a term from the the third and fourth editions of the game.

The Basic Rules for the fifth edition contain all the general rules for the game, and specific rules for a subset of all character options. They're available for free from Wizards of the Coast (as a PDF) or via D&D Beyond (as a hyperlinked online document).

Witch bolt power in dungeons and dragons beyond

After that, the subsequent damage is automatically applied, making it less reliant on luck. However, Witch Bolt does have its limitations. The spell requires concentration, meaning that if the caster takes damage or fails a concentration check, the spell is immediately broken. Additionally, Witch Bolt's range is relatively short, making it more suitable for close to mid-range combat. This limits its effectiveness in situations where enemies are far away or when the caster wants to keep a safe distance from their foes. Despite its limitations, Witch Bolt can be a devastating spell in the right circumstances. Its ability to deal consistent damage over time makes it a valuable choice for players who enjoy the thrill of watching enemies slowly wither away. By harnessing the power of lightning, players can electrify their D&D battles and leave a lasting impact on their opponents..

Reviews for "Leveling Up Your Sorcerer with Witch Bolt in Dungeons and Dragons Beyond"

1. Ethan - 2 stars - I was really disappointed with the Witch Bolt power in Dungeons and Dragons Beyond. The idea of a powerful electric bolt that can continuously zap an enemy sounds cool on paper, but in practice, it's just underwhelming. The damage output is low, and it requires concentration to maintain, which means you can't cast other spells or use other abilities. It feels like a wasted spell slot when there are so many other powerful options available. Overall, I wouldn't recommend using Witch Bolt unless you're desperate.
2. Olivia - 1 star - Witch Bolt in Dungeons and Dragons Beyond is just plain awful. The damage is laughably low for a high-level spell, and the fact that it requires concentration to maintain is a huge drawback. Not only does it limit your spellcasting abilities, but it also makes you an easy target for enemy attacks. The concept of a lightning bolt that latches onto enemies sounds cool, but the execution is just terrible. I would definitely recommend avoiding this spell and choosing something more effective.
3. Benjamin - 2 stars - I was really excited to try out Witch Bolt in Dungeons and Dragons Beyond, but it ended up being a huge letdown. The damage is mediocre at best, and the concentration requirement means you can't use any other spells or abilities while maintaining the bolt. Plus, it's a single-target spell, so it's not even useful in crowd control situations. Overall, I feel like Witch Bolt is a waste of a spell slot and there are much better options available for damage-dealing spells. Don't bother with it.
4. Emily - 2 stars - In my opinion, Witch Bolt in Dungeons and Dragons Beyond is severely underpowered and not worth the spell slot. The damage is lackluster, and the concentration requirement makes it ineffective compared to other spells. I was hoping for an exciting lightning-based spell, but Witch Bolt just falls short. It's especially disappointing when you have so many other interesting and more powerful spells to choose from. I would recommend skipping Witch Bolt and exploring other options for your spellcasting needs.

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