Exploring the Enchanting Delights of The Magic Pan Restaurant

By admin

The Magic Pan restaurant is a popular eatery that has built a reputation for its delicious food and unique dining experience. Located in the heart of the city, this restaurant has been serving customers for over two decades. The interior of The Magic Pan restaurant is tastefully decorated, creating a cozy and inviting atmosphere. The walls are adorned with beautiful artwork, and soft lighting adds to the ambiance. The seating arrangement is comfortable, with both booth and table options available. But what truly sets The Magic Pan apart is its menu.

Armor power rune pathfinder 2e

But what truly sets The Magic Pan apart is its menu. The restaurant specializes in gourmet crepes, offering a wide variety of sweet and savory options. From classic favorites like ham and cheese to more exotic choices like brie and apple, there is something to satisfy every palate.

Unarmored Clothing, Potency Runes, and Hardness / Hit Points

Just ran into a situation that was quite harsh. An enemy critically hit my monk wearing +1 unarmored clothing with a corrosive weapon property rune weapon. The run says it does 3d6 acid damage to the individual's armor. This isn't much damage for a plate wearer, can be dangerous for a chain wearer,and is absolutely devastating for a cloth or leather armor wearer. It completely wrecked my armor.

So a few questions came from this:

Do armor potency or resilient runes increase hardness or hit points of armor or unarmored clothing?

If your armor is destroyed, are the armor potency and resilient runes destroyed?

This type of attack which is automatic as a corrosive rune crit or can be done as part of an Abrikandilu attack completely destroys unarmored clothing with no save or defense. If the runes are destroyed, that means any class using armor can have a major investment of their wealth immediately and irrevocably destroyed with fair ease. This makes plate wearers the main way to go for defense as investing in for example +3 greater resilient unarmored clothing only to have it easily destroyed a single critical hit from a corrosive rune or similar attack seems like a real liability when playing a defensive monk type.

Anyone know if there any rule that allows higher level magical armor to have greater hardness or hit points?

I don't have an answer to your question, but given the way Shields work, it seems the devs are perfectly fine with expensive items being permanently destroyed in combat.

I think it will be up to your house rules on how to handle it. If your DM is feeling kind, he might say that the clothes are destroyed, but the rune then drops to the ground because it's magical. Or at least give it a saving throw vs the effect.

I'm not convincing the clothing should have taken the acid damage.

From the archives of Nethys:
Explorer’s clothing can have armor runes etched on it even though it’s not armor, but because it’s not in the light, medium, or heavy armor category, it can’t have runes requiring any of those categories.

Clothing isn't armor and isn't damaged by attacks that effect armor.

That point aside, I would allow the runes to be recovered by transferring as outlined in the rules for transferring runes (CRB pg 580)

Just because the armor is destroyed doesn't mean it completely disintegrates.

the CRB is silent of whether a runestone is destroyed when the item is destroyed, so expect GMN variation. Personally I would rule no it is not effect.

Jared Walter 356 wrote:

the CRB is silent of whether a runestone is destroyed when the item is destroyed, so expect GMN variation. Personally I would rule no it is not effect.

There is a difference between a Runestone and a Rune.

The CRB says quite clearly on page 571 that a Runestone has the 'consumable' trait and

CRB, pg 571 wrote:

"When a rune is transferred from the runestone to another object, the runestone cracks and is destroyed.

What isn't clear is whether a rune etched on armor is destroyed when the armor is destroyed.

From the "Repair" crafting activity

CRB pg 244 wrote:
You can't Repair a destroyed item.

Since it can't be repaired, it might also be true that the rune cannot be transferred from that item. Transferring runes requires you to successfully use the Crafting skill to do so.

As Jared Walter 356 says, Explorer's Clothing is explicitly stated not to be armor. Your Explorer's Clothing is undamaged.

Pathfinder Rulebook Subscriber

The Abrikandilu wreck targets an object, not limited to armor. So yeah, bye bye clothing.

Kennethray wrote:
The Abrikandilu wreck targets an object, not limited to armor. So yeah, bye bye clothing.

The OP was hit with a Corrosive weapon, not an Abrikandilu wreck attack.

CrystalSeas wrote: Jared Walter 356 wrote:

the CRB is silent of whether a runestone is destroyed when the item is destroyed, so expect GMN variation. Personally I would rule no it is not effect.

There is a difference between a Runestone and a Rune.

The CRB says quite clearly on page 571 that a Runestone has the 'consumable' trait and

CRB, pg 571 wrote:

"When a rune is transferred from the runestone to another object, the runestone cracks and is destroyed.

What isn't clear is whether a rune etched on armor is destroyed when the armor is destroyed.

From the "Repair" crafting activity

CRB pg 244 wrote:
You can't Repair a destroyed item.

Since it can't be repaired, it might also be true that the rune cannot be transferred from that item. Transferring runes requires you to successfully use the Crafting skill to do so.

TYPO, sorry I typed runestone, but meant rune when I said it's unclear if it's destroyed.

1 person marked this as a favorite.

I don't know that the DM (even when I DM) that I would see Unarmored Clothing as immune to a corrosive rune. By RAW this might be the case that clothing is not armor, but RAI and the visual workings of this rune indicate it would burn away clothing.

I may have to switch to Bracers of Armor as that argument against bracers is far more reasonable as just bracers is not armor.

Deriven Firelion wrote:

Just ran into a situation that was quite harsh. An enemy critically hit my monk wearing +1 unarmored clothing with a corrosive weapon property rune weapon. The run says it does 3d6 acid damage to the individual's armor. This isn't much damage for a plate wearer, can be dangerous for a chain wearer,and is absolutely devastating for a cloth or leather armor wearer. It completely wrecked my armor.

So a few questions came from this:

Do armor potency or resilient runes increase hardness or hit points of armor or unarmored clothing?

If your armor is destroyed, are the armor potency and resilient runes destroyed?

This type of attack which is automatic as a corrosive rune crit or can be done as part of an Abrikandilu attack completely destroys unarmored clothing with no save or defense. If the runes are destroyed, that means any class using armor can have a major investment of their wealth immediately and irrevocably destroyed with fair ease. This makes plate wearers the main way to go for defense as investing in for example +3 greater resilient unarmored clothing only to have it easily destroyed a single critical hit from a corrosive rune or similar attack seems like a real liability when playing a defensive monk type.

Anyone know if there any rule that allows higher level magical armor to have greater hardness or hit points?

You can't have +3 Greater Resilient Explorer's Clothing. Explorer's Clothing is not Armor, and only grants an exception for Potency Runes. You can't put Property Runes on Explorer's Clothing.

"Explorer’s clothing can have armor runes etched on it even though it’s not armor, but because it’s not in the light, medium, or heavy armor category, it can’t have runes requiring any of those categories."

Nothing says it can't have property runes. That second part doesn't make sense if it can't.

Aratorin wrote: Deriven Firelion wrote:

Just ran into a situation that was quite harsh. An enemy critically hit my monk wearing +1 unarmored clothing with a corrosive weapon property rune weapon. The run says it does 3d6 acid damage to the individual's armor. This isn't much damage for a plate wearer, can be dangerous for a chain wearer,and is absolutely devastating for a cloth or leather armor wearer. It completely wrecked my armor.

So a few questions came from this:

Do armor potency or resilient runes increase hardness or hit points of armor or unarmored clothing?

If your armor is destroyed, are the armor potency and resilient runes destroyed?

This type of attack which is automatic as a corrosive rune crit or can be done as part of an Abrikandilu attack completely destroys unarmored clothing with no save or defense. If the runes are destroyed, that means any class using armor can have a major investment of their wealth immediately and irrevocably destroyed with fair ease. This makes plate wearers the main way to go for defense as investing in for example +3 greater resilient unarmored clothing only to have it easily destroyed a single critical hit from a corrosive rune or similar attack seems like a real liability when playing a defensive monk type.

Anyone know if there any rule that allows higher level magical armor to have greater hardness or hit points?

You can't have +3 Greater Resilient Explorer's Clothing. Explorer's Clothing is not Armor, and only grants an exception for Potency Runes. You can't put Property Runes on Explorer's Clothing.

You can have +3 Greater Resilient Explorer's Clothing just fine. The only property runes you can't put on Explorer's Clothing is Fortification, Invisibility and Shadow.

Plus explorer's clothing is included in the "Magic Armor" description ("A suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes."), and the Robe fo the Archmagi is +2 Greater Resilient Explorer's Clothing.

Pathfinder Rulebook Subscriber Gisher wrote: Kennethray wrote:
The Abrikandilu wreck targets an object, not limited to armor. So yeah, bye bye clothing.
The OP was hit with a Corrosive weapon, not an Abrikandilu wreck attack.

They also mentioned the Abrikandilu in their first post. I was speaking to that.

Losing +3 Greater Resilient unarmored clothing to a critical hit from a corrosive rune is immensely lame.

Super Zero wrote:

"Explorer’s clothing can have armor runes etched on it even though it’s not armor, but because it’s not in the light, medium, or heavy armor category, it can’t have runes requiring any of those categories."

Nothing says it can't have property runes. That second part doesn't make sense if it can't.

You're right, that is in the text on page 581. I was going by the text of Explorer's Clothing itself, which only mentions Potency Runes.

Quote:

Explorer’s Clothing: Adventurers who don’t wear armor travel in durable clothing. Though it’s not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with potency runes (as described on page 581)

I really wish they would put all the rules for an Item in one place, instead of listing parts of them in multiple places.

Deriven Firelion wrote:

Losing +3 Greater Resilient unarmored clothing to a critical hit from a corrosive rune is immensely lame.

Yeah, it sucks. I'm not entirely sure the Corrosive would work on Explorer's clothing because it's not technically armor, but the Wrecker Demon's ability would work, which still sucks.

If you're willing to house rule (not sure how your table feels about it), you can copy PF1s system, where every +1 (in this case it'd be potency) gave +2 Hardness and +10 HP.

So your +3 greater resilient explorer's clothing would be Hardness 7, HP 34 and BT 17. It'll hurt when hit with corrosive, but it won't destroy it completely even on max damage from Greater Corrosive, or an Abrikandilu's Wreck (unless it crits, I think).

(I was unable to find any similar rule in PF2, hence why I'm defaulting to PF1)

TheFinish wrote: Deriven Firelion wrote:

Losing +3 Greater Resilient unarmored clothing to a critical hit from a corrosive rune is immensely lame.

Yeah, it sucks. I'm not entirely sure the Corrosive would work on Explorer's clothing because it's not technically armor, but the Wrecker Demon's ability would work, which still sucks.

If you're willing to house rule (not sure how your table feels about it), you can copy PF1s system, where every +1 (in this case it'd be potency) gave +2 Hardness and +10 HP.

So your +3 greater resilient explorer's clothing would be Hardness 7, HP 34 and BT 17. It'll hurt when hit with corrosive, but it won't destroy it completely even on max damage from Greater Corrosive, or an Abrikandilu's Wreck (unless it crits, I think).

(I was unable to find any similar rule in PF2, hence why I'm defaulting to PF1)

Greater Resilient Runes are a Level 14 Item. A Wrecker Demon is Level 4. By the time you get the Runes, that will not be a thing you have to worry about.

Losing +3 Greater Resilient unarmored clothing to a critical hit from a corrosive rune is immensely lame.
The magic pan yrestaurant

Additionally, The Magic Pan also serves a range of soups, salads, and sandwiches, allowing customers to enjoy a complete meal. The ingredients used are always fresh and of the highest quality, ensuring that each dish bursts with flavor. One of the highlights of dining at The Magic Pan is watching the skilled chefs prepare crepes in the open kitchen. The staff is friendly and attentive, going above and beyond to make sure that each customer has an exceptional dining experience. Whether you are dining alone, with a group of friends, or even on a romantic date, you can expect top-notch service. The Magic Pan restaurant also offers a selection of fine wines and craft beers to complement the meals. These beverages further enhance the dining experience and make it the perfect place to celebrate a special occasion. Lastly, The Magic Pan takes pride in its commitment to sustainability. The restaurant sources its ingredients locally whenever possible, supporting local farmers and reducing its carbon footprint. This dedication to sustainability adds to the overall appeal of the restaurant. In conclusion, The Magic Pan restaurant is a beloved establishment known for its delectable crepes, cozy ambiance, and exceptional service. Whether you are a local or a tourist, a visit to this magical restaurant is sure to leave a lasting impression..

Reviews for "Unveiling the Mystery Behind The Magic Pan's Signature Dishes"

1. John - 2 stars - I was really disappointed with my experience at The Magic Pan Restaurant. The food was mediocre at best, and I had heard such great things about this place. The service was also quite slow, which only added to my frustration. I ordered the spinach and cheese crepes, but they were undercooked and lacked flavor. The atmosphere was also nothing special; it felt like an outdated and neglected restaurant. Overall, I would not recommend this place to anyone looking for a great dining experience.
2. Sarah - 1 star - My visit to The Magic Pan Restaurant was a complete disaster. Firstly, the service was incredibly rude and inattentive. It took ages for our food to arrive, and when it did, it was cold and tasteless. The crepes were dry and seemed to have been sitting under a heat lamp for way too long. The restaurant itself was dirty and poorly maintained. It was definitely not worth the price we paid. I will not be returning to this establishment and would advise others to avoid it as well.
3. Mark - 2 stars - I had high hopes for The Magic Pan Restaurant after hearing positive reviews, but unfortunately, it fell flat. The menu was limited, and the options were quite basic. The food lacked creativity and tasted like something I could easily make at home. The service was lackluster, with the staff seemingly uninterested in providing a pleasant dining experience. The atmosphere was also lacking, with dim lighting and outdated decor. Overall, I was unimpressed with this restaurant and would not recommend it to others.

The Magic Pan: Where Good Food and Magical Atmosphere Combine

The Magic Pan: Where Every Bite is a Storytelling Experience