Revisiting Classic Platforming with Shantae and the Pirate's Curse on 3DS

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Shantae and the Pirate's Curse is a video game that was released for the Nintendo 3DS. It is the third installment in the Shantae series and follows the adventures of the half-genie hero, Shantae. In this game, Shantae teams up with her arch-nemesis, Risky Boots, to save Sequin Land from an evil curse. The game takes place after the events of the previous game, Shantae: Risky's Revenge. In the previous game, Shantae lost her powers and must now rely on Risky Boots to help her defeat a new threat to Sequin Land. The curse causes various monsters to appear throughout the land, and Shantae must travel to different islands to find the magic seals that will lift the curse.



Column: Aaron Gordon Was Not Robbed in the Slam Dunk Contest

The NBA descended upon Chicago for the 2020 All-Star Weekend, with Saturday night’s festivities being capped off with the Slam Dunk Contest. This year’s contest was show-stopping, and the ending was one of the most controversial endings in history. Orlando Magic forward Aaron Gordon and Miami Heat guard Derrick Jones Jr. each put on a show, but Jones captured the victory in sudden death.

Fans, spectators and players were outraged that Gordon didn’t take home the trophy, especially since he lost another controversial sudden death showdown in the 2016 dunk contest. Gordon was the clear favorite as all but one of his dunks scored a perfect 50 out of 50 this year. However, his final dunk was what cost him the victory, as he only put up a 47, compared to Jones’ final dunk, which garnered a 48. Jones had scored 4 consecutive 50s leading up to the final sudden death round, so he was going toe-to-toe with Gordon the whole night.

So was Gordon robbed?

Many will argue that the judging panel was biased in favor of Jones, especially because his former teammate, Dwyane Wade, was on the panel. But, if Jones really was favored, then he would have gotten perfect scores all night long. This wasn’t the case, as his first dunk only got a 46, and his final sudden death dunk got a 48. Meanwhile, Gordon got 50s on every dunk leading up to the final sudden death dunk. If anything, Gordon was the one getting preferential treatment.

However, Gordon had two dunks that were easily beaten by Jones.

The first was in the second dunk of the second round. This is usually the final round of the contest, but because the scores were tied, the contest was extended. Jones went first and threw down a dunk that can only be described as never-before-seen. He caught a pass off of the backboard, threaded the ball between his legs and flushed down a powerful one handed slam. Not to mention, he did this while also jumping over the guy who threw the pass to him. This dunk absolutely deserved a 50 due to its complexity, perfect timing and Jones’ ability to pull this off on the first attempt.

Gordon had to respond with a 50, and he chose to do a 360 windmill off of the side of the backboard. This dunk is a tough dunk to pull off, but Gordon’s own history in the dunk contest makes this dunk far less impressive than it could have been.

In 2016, Gordon grabbed the ball from the Orlando Magic mascot, who was spinning on a hoverboard, and slammed down a 360 windmill. This dunk is more complicated to pull off because the timing of catching a spin is harder to pull off than catching a ball coming off of the backboard. Gordon managed to hit this dunk on the first attempt. If Gordon made the 360 windmill off of the backboard on the first attempt, it would have certainly been considered an automatic 50.

Gordon missed his first attempt.

There have been plenty of dunks in the contest that have taken several attempts to complete, but the majority of them have not been awarded a perfect score. In the 2016 contest, Gordon hit an impressive between the legs dunk over the aforementioned mascot on his second attempt, and he received a 49 for his efforts because judge Shaquille O’Neal had a rule that he would not award a dunk with a perfect 10 because it took more than one attempt to complete. Even though O’Neal was not a judge this year, he set a precedent that should have been followed through. Gordon managed to get a perfect score on a dunk that would not have gotten a 50 if the panel was different. Jones deserved the perfect 50. Gordon probably shouldn’t have gotten a 50 for his.

The final round of sudden death was the most controversial round, with Jones pulling off a windmill from one step inside of the free throw line. The dunk has been done before, but when Lavine did this dunk in 2016, he took off from further back than Jones did. The judges did the right thing and only gave Jones a 48.

Gordon’s response was to bring out Boston Celtics’ rookie Tacko Fall, who is the tallest player in the NBA at 7-feet-5-inches tall. Gordon grabbed the ball from behind Tacko’s head and tried to leap over him. While being able to clear Fall would be impressive, Gordon clipped the back of Fall’s head with his leg, and hit a two-handed slam that rattled around the rim and went in.

Being able to almost clear Fall is definitely impressive, but hitting Fall’s head combined with a basic dunk that had a clunky execution earned Gordon a 47, ending the contest. Jones was able to hit his dunk with a powerful flush that was more impressive than Gordon’s dunk, which rattled around the rim before it went in. Plus, Jones did a dunk which he had never done previously, while Gordon had dunked over someone in the previous four dunks. Execution and originality was the difference that elevated Jones’ dunk over Gordon’s.

Aaron Gordon didn’t get screwed out of the dunk contest title. Derrick Jones Jr. was simply better than him.

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What Happened To Aaron Gordon’s Dunks?

Welcome to Four-Point Play, our weekly NBA column that pieces together four statistical trends from around the league and lays out what they tell us about where a team has been or where it’s heading. Find a stat you think should be included here? Email or tweet me at [email protected] or @Herring_NBA.

Casual basketball fans who weren’t aware of the Orlando Magic’s Aaron Gordon became familiar with him when he leaped over a mascot during last year’s slam dunk contest.

But now Gordon, perhaps the best dunker in the league, isn’t dunking nearly as much. And although there isn’t a sure-fire explanation, Orlando’s congested offense may deserve a lot of the blame.

The 21-year-old’s dunk rate — the percentage of his 2-point tries that are slams — is down 25 percent from last season, 1 a surprising drop for a player so young. That a whopping 42 percent of his dunks have come in transition, according to SportVU, which tracks almost everything that happens on the court, suggests that he’s at his dunkiest before his teammates get in the way. His transition dunk rate has made a huge jump from 2014-15 and 2015-16, when 24 percent and 29 percent of his slams, respectively, stemmed from fast-break situations.

Is Orlando’s half-court offense limiting Gordon’s dunks?
SEASON DUNKS PER 100 2-POINT SHOTS SHARE OF DUNKS IN HALF-COURT OFFENSE
2014-15 16 76%
2015-16 17 71
2016-17 13 58

Sources: Basketball-Reference.com, SportVU

Put another way: It’s becoming more and more rare to see Gordon dunk in routine, half-court situations. And simply watching the Magic try to run their offense shows part of the reason why.

Orlando, after hiring ex-Pacers coach Frank Vogel, overhauled its roster hoping that it could zig while most teams in today’s small-ball league have zagged. Despite already having young, talented bigs in Gordon and Nikola Vucevic, the Magic invested heavily in the frontcourt by trading guard Victor Oladipo for Serge Ibaka and then signing center Bismack Biyombo to a four-year, $72 million contract. Vogel, in an offseason interview with ESPN’s Zach Lowe, said he envisioned the sizable club pummeling opponents, much like his Indiana teams did.

But the big-men acquisitions have created a rotational logjam and a logjam in the paint. Opposing defenses have anchored themselves in the paint and built a wall, daring the poor-jump-shooting Magic to spot up from outside. Orlando takes 16 unguarded jumpers from 10 or more feet per night — the sixth-highest number in the league — yet has the fourth-worst effective field-goal rate in those situations.

And even though Ibaka and Vucevic are solid shooters for their respective positions, the little spacing they provide is nullified by the rest of the team’s failure from distance. The Magic’s 33 percent mark from 3-point range is third-worst in the association. (Gordon also contributes to this; he is one of five Orlando rotation players shooting worse than 30 percent from the arc.)

The poor outside shooting, and the wall it allows unfazed defenses to construct in the paint, appears to be a major part of why Gordon hasn’t been able to take flight.

There are other things contributing to Gordon’s dunk decline. The move to small forward has him out on the perimeter considerably more often, meaning that not only is he taking more triples, but he’s also being tasked with getting back on defense, as opposed to hunting the offensive glass for putbacks. And since the preseason, he’s battled a couple of ankle injuries, a tricky ailment for someone who relies so much on his athleticism.

Still, Gordon’s numbers with certain lineups suggest that spacing is his biggest problem. His dunk numbers, while still lower, are a bit more in line with his career percentages when he plays alongside fellow starters Ibaka and Vucevic. He slams home 14 percent of his 2-point attempts when teamed with that duo, according to NBA Wowy, which tracks advanced player and team metrics when certain lineups share the court.

Aaron Gordon’s dunk rate this season, by big-man pairing
BIG-MAN PAIRING MP WITH GORDON GORDON DUNK RATE
Ibaka, Vucevic 604 14%
Ibaka, Biyombo 389 10
Vucevic, Biyombo 75 7

Rate is calculated by taking the number of dunk tries and dividing it by a player’s number of 2-point shots.

Source: NBA Wowy

But his rate falls off considerably when flanked by an extra big who doesn’t shoot as well. When he’s on the floor with Biyombo (as much a non-shooter as they come) and Ibaka, for instance, he dunks just 10 percent of the time. The number falls even further, to 7 percent, when sharing the court with Vucevic and Biyombo.

Here’s to hoping that the Magic can find a way to open the lane just a bit so we can finally see Gordon start throwing down some highlight-reel dunks after all-star weekend, too.

The curse causes various monsters to appear throughout the land, and Shantae must travel to different islands to find the magic seals that will lift the curse. The gameplay of Shantae and the Pirate's Curse combines platforming, exploration, and puzzle-solving elements. Players control Shantae as she navigates through various levels, defeating enemies and collecting items along the way.

Kyrie’s Houdini-like ball-handling reaches new heights

Cleveland guard Kyrie Irving has always possessed the kind of handles that would qualify him for an And One mixtape. But although he’s long been slick with the basketball, he’s never been as efficient with one particular type of play as he has been this season.

Taking a page from the book of ex-Cavs star Mark Price, Irving has been more devastating than usual when splitting pick-and-roll defenders. Of the 17 times he’s pulled the move out of his bag, the 24-year-old has scored 14 times, for an NBA-best 82 percent success rate, according to Synergy Sports Technology.

The play usually entails a defender being shedded by Irving after he gets a high screen from Tristan Thompson and then quickly crossing the ball into the paint before the second defender can step up to slow his progress.

Despite using the move on more than 5 percent of his pick-and-rolls, according to Synergy, Irving hasn’t committed a turnover while splitting a pick-and-roll since the 2013-14 season.

Maybe Uncle Drew’s success with the split will finally teach the youngbloods not to reach once and for all.

Shantae and the pirates cruurse 3ds

As a half-genie, Shantae can transform into different forms that give her special abilities. These abilities are essential for progressing through the game and solving puzzles. The game features colorful and detailed graphics that bring the world of Sequin Land to life. The characters are well-designed and have unique personalities, adding to the charm of the game. The music in Shantae and the Pirate's Curse is catchy and upbeat, enhancing the overall experience. Overall, Shantae and the Pirate's Curse is a fun and engaging game that offers a mix of action, exploration, and puzzle-solving. It received positive reviews from critics and was praised for its gameplay, graphics, and charming characters. The game is a must-play for fans of the Shantae series and anyone looking for a fun adventure on their Nintendo 3DS..

Reviews for "A Journey Through the Tricky Labyrinths of Shantae and the Pirate's Curse on 3DS"

1. John - 2/5:
I was really excited to play "Shantae and the Pirates Curse" on my 3DS, especially after all the positive reviews I had read. However, I was ultimately disappointed with the game. The graphics were decent, but the gameplay felt clunky and repetitive. The puzzles were too easy, and the combat felt uninspired. The storyline also fell flat for me, lacking depth and engagement. Overall, I found "Shantae and the Pirates Curse" to be a forgettable and underwhelming experience.
2. Sarah - 1/5:
I really tried to get into "Shantae and the Pirates Curse" on my 3DS, but I just couldn't enjoy it. The controls felt sluggish and unresponsive, which made the platforming sections frustrating and difficult to navigate. The art style was charming, but the overall level design felt uninspired and repetitive. Additionally, the game lacked a coherent and engaging storyline, leaving me feeling disconnected and uninterested. I was truly disappointed with this game and would not recommend it to others looking for a fun and enjoyable Nintendo 3DS experience.
3. Sam - 2/5:
I had high hopes for "Shantae and the Pirates Curse" on my 3DS, but unfortunately, it did not meet my expectations. The platforming mechanics felt clunky and imprecise, leading to frustrating gameplay. The combat also felt lacking in depth, and the overall difficulty curve was uneven. While the visuals were colorful and the music was catchy, it wasn't enough to make up for the game's flaws. The lack of a compelling story and interesting characters also left a lot to be desired. Overall, "Shantae and the Pirates Curse" was a disappointing experience that did not live up to its potential.

Discovering the Lore and Mythology Behind Shantae and the Pirate's Curse on 3DS

Finding Hidden Secrets and Easter Eggs in Shantae and the Pirate's Curse for Nintendo 3DS