Get ready for a week of excitement on the Carnival Magic cruise departing from New York

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Dear passengers, We are delighted to inform you that the departure for the Carnival Magic cruise from New York is just around the corner! We have prepared an exciting itinerary for you, filled with unforgettable experiences and incredible destinations. The Carnival Magic cruise will set sail from the vibrant city of New York, known for its iconic landmarks, diverse culture, and bustling atmosphere. As you embark on this journey, get ready to explore the beautiful Caribbean and experience the ultimate vacation. During your time onboard, you will have access to a wide range of amenities and activities that cater to all ages and interests. Whether you choose to relax by the pool, indulge in world-class dining, or enjoy the thrilling entertainment options, there's something for everyone on the Carnival Magic. One of the highlights of this cruise is the visit to picturesque destinations such as Grand Turk, San Juan, and Amber Cove.


Anubis is the guardian of the law of death, he is a judge and Maat's Feather is the jury. He should be very calm and collected, even if he is violent.

Other cool options could include summoning high-level jackal minions, or allowing him to create better versions of spiritual weapons in the shapes of Khopesh. And most proper DEATH gods as opposed to undeath are just Lawful, not evil, because they don t really CARE about you, they just want life and death properly balanced arranged.

The curse bestowed by Anubis

One of the highlights of this cruise is the visit to picturesque destinations such as Grand Turk, San Juan, and Amber Cove. Each stop offers a unique blend of history, culture, and natural beauty. Immerse yourself in the vibrant colors of the Caribbean, stroll along the sandy beaches, or embark on an exciting adventure exploring the local attractions.

So I'm building Anubis

So I am running a campaign in which my players are investigating crypts below a string of pyramids. There is a summoner who is attempting to summon " one of the old gods". But to do this he had to summon Anubis in sections. These are now being modeled by golden organs such as the heart, lungs, and liver. When the party gets close I will begin the final stages of the process, being the actuall summoning of Anubis' body. To summon Anubis the summoner must give his own life. Once this is done Anubis will exist in a mortal form. I am assuming that since my players are good they won't let an angry God of death just walk out so I need to create an appropriate monster. He will start off at CR14 and as he collects the golden organs he will gain power. Any ideas on what kind of abilities to give him? I have decided he will weild a pair of Khopesh. Ideas please!!

Personally, I think a cool ability would be to have him point at someone and instantly mummify them(with a save of course). Other cool options could include summoning high-level jackal minions, or allowing him to create better versions of spiritual weapons in the shapes of Khopesh.

Pathfinder Roleplaying Game Superscriber

As a Kemetist, I can speak with authority: Anubis would be Lawful Neutral, MAYBE Lawful Evil if you assume he enjoys his duty.

Anubis is the guardian of the law of death, he is a judge and Maat's Feather is the jury. He should be very calm and collected, even if he is violent.

The way Riot portrays Nasus in League of Legends is a very, historically correct idea of Anubis.

Just some RolePlay ideas. Or something.

Thanks dragonflyer1243 and verellius! Other thoughts?

One of the nastiest things that occurs to me is that an avatar of death is not going to have any trouble coming back again after you kill it. Immunity to 'death effects' goes without saying, but you should also examine the abilities the phoenix and the lich have and decide whether you want Instant and Terrifying revivification, or Slow and Unsuspected. I'd also suggest looking at the curses associated with the linnorm dragons - a curse that blasts anyone who 'kills' him is a really nasty one-two punch when combined with spontaneously returning to life.

The idea that inflicting hit point damage will never, ever win them this fight is what I really recommend - to show why nobody else was ever foolish enough to call up this being. They're better off trying to destroy or conceal the power objects - or running away until they can get proper tools such as trap the soul or, at least, banishment prepared.

Set Anubis up with some nice signature ability - enervation or bestow curse both spring to mind - and consider the Quicken Spell-Like Ability feat. I'd also suggest that at least one of the power objects restore his ability to summon outsiders that answer to him (maruts suit his alignment and theme best, but adding multiple maruts to a fight is pretty dirty pool even by my standards.) Another of the organs might grant him the ability to temporarily revivify those he kills so they can defend their new lord - something like the juju zombie template with an automatic one-hour limit on their existence.

Addendum: If you're going with the classic LN representation of Anubis, be prepared for the possibility that your players will want to help him get his powers back. Few would overlook the potential benefits of a highly-placed friend in the afterlife.

Give him full on channel energy and the bonus feats for it. Both positive and negative.

Specific feats would be:
Extra Channel
Fateful Channel
Improved Channel
Selective Channel
Quicken Channel
Siphon Channel
Command Undead
Turn Undead

Virellius touches on something.

Anubis is hardly the sort of guy who would be a raging monster that needs to be put down. A cultist trying to summon him to nefarious ends would probably meet a pretty unhappy future, before anubis just goes back to whatever he was doing in the first place.

In the core pathfinder Pantheon, he's basically like Pharasma. I beleive the Mummy's mask AP also actually has some information for Anubis as a deity in GOlarion, cold be mistaken.

if you want an angry, dangerous, egypt-themed god? Go with Sakhmet. Essentially, the lioness-headed goddess of genocide. That'll keep people on their toes.

Osiris was the one who got cut to pieces and had to be reassembled, BTW. And most proper DEATH gods (as opposed to undeath) are just Lawful, not evil, because they don't really CARE about you, they just want life and death properly balanced/arranged.

But whatever, it's your cosmology, let's roll with the Evil Dead Dude.

First of all, he's all about the death and the negative energy and the cold grave. Cold damage, negative energy damage, and an unblockable "blasphemy" or "unholy" damage seem good.

Next, he's a jackal-headed evil guy, so he has a scavenger/cruelty-of-nature theme asking for summons or shadow creatures that are big (dire hyena/hyaenadon) and given advancements like sneak attack (they are "cruel scavengers" who flank and attack weakness).

He is a boss fight so things can get crazy and as a dual-wielder his armor class is probably not that amazing. Give him 4 giant (so, size of a dining platter) scarab constructs which magically fly and hover around him, blocking attacks like an animated shield (+8 shield bonus to AC total). They can be sundered (provokes unless you have the feat) and they can fly out (dropping his AC by 2) behind cover and let him bounce spells like Enervate off of them to attack the cleric hiding behind total cover. Use stats for Small Adamantine Shield when the Barbarian smashes them, and let them be adamantine treasure afterwards.

The heart used to be where the soul and thought were because people didn't understand biology at all, it is still an engine which can fuel anything from higher stats to spellcasting abilities to the dude's spell resistance. It was also never removed in mummification, whatever that means to you.

In mummification, the lungs were protected by Ha'pi, the baboon-headed god associated with speed (dexterity/movement speed?) and the direction North.

The Liver was Imset's, he was the favored family son with a human face, associated with the direction south and beauty. The liver itself is associated (in many cultures) with courage, energy, beauty, and forward-thinking. Bonus to initiative, attack, and an insight bonus to AC?

The Stomach and the East were protected by Duamutef, and is associated with vitality, bonus to con (or if he is undead, bonus hit points). Duamatef was not the favorite son, but he tried harder.

The intestines were protected by Qebehsenuef, the brother's cooler, and associated with the west, grisly disembowelment, and in the case of horrible undead monsters; making a grapple attack.

Other thoughts. he's associated with desert, sand, and dryness so he could cause dehydration (I don't remember the effects, but I don't think they're cured by restoration easily) or destroying potions (To Saaaaand!!). As a death lord he's going to drop a few save-or-dies. As a pyramid dude you need to decide if the pyramid comes into play (including but not limited to rising up like a Go'auld ship or fighting a running battle to the top where he can re-enter the heavens and cause the apocalypse). As an evil guy he can offer dark bargains. And as a resurrected god he can be impossible to kill unless some weird situations is met like making the heart of the Oracle beat again, bringing him out to the noon-day sun (but he has weather control), or reminding him of the love he died for by putting his heart (which he had ripped out) back into his chest.

He is a boss fight so things can get crazy and as a dual-wielder his armor class is probably not that amazing. Give him 4 giant (so, size of a dining platter) scarab constructs which magically fly and hover around him, blocking attacks like an animated shield (+8 shield bonus to AC total). They can be sundered (provokes unless you have the feat) and they can fly out (dropping his AC by 2) behind cover and let him bounce spells like Enervate off of them to attack the cleric hiding behind total cover. Use stats for Small Adamantine Shield when the Barbarian smashes them, and let them be adamantine treasure afterwards.
New york departure for carnival magic cruise

While on board, don't forget to take advantage of the various dining options available. From specialty restaurants to casual eateries, the Carnival Magic offers a variety of culinary experiences that will satisfy even the most discerning taste buds. Indulge in mouthwatering dishes and savor the flavors of the Caribbean. We understand that your safety and well-being are of utmost importance. Therefore, we have implemented enhanced health and safety measures to ensure a worry-free experience. Our crew members are trained to provide exceptional service while maintaining a clean and hygienic environment. As we prepare for the departure of the Carnival Magic from New York, we want to thank you for choosing us as your travel partner and entrusting us with your vacation. We are committed to making this a memorable journey filled with laughter, adventure, and relaxation. Get ready to set sail on the Carnival Magic cruise and create lifelong memories! Sincerely, The Carnival Magic Team.

Reviews for "Explore the Atlantic Ocean on the Carnival Magic cruise from New York"

- John - 1 star
The New York departure for the Carnival Magic cruise was a complete disaster. The boarding process was incredibly disorganized and chaotic. We stood in line for hours, only to be shuffled from one line to another. Once we finally boarded the ship, we were greeted with dirty cabins and rude staff members. The overall experience was extremely disappointing and not worth the money.
- Sarah - 2 stars
I had high expectations for the New York departure for the Carnival Magic cruise, but unfortunately, it fell short. The ship itself was outdated and in need of renovations. The food options were limited and the quality was mediocre at best. The entertainment onboard was lackluster and there was not much to do during sea days. Overall, it was an underwhelming experience and I would not recommend it.
- Mike - 2 stars
I was not impressed with the New York departure for the Carnival Magic cruise. The embarkation process was a nightmare with long lines and confusion. The onboard activities were repetitive and there was a lack of variety. The staff seemed overworked and not very attentive to guest needs. Additionally, the excursions offered were overpriced and underwhelming. I expected more from Carnival and was left disappointed.

Say farewell to the concrete jungle and set sail on the Carnival Magic cruise from New York

Sail away on the Carnival Magic cruise from the heart of New York City