monday night footbalk

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Note: Magic Twist Hair Sponge The magic twist hair sponge is a versatile hair styling tool that provides a quick and easy way to achieve defined and textured curls or coils. It is especially popular amongst individuals with Afro-textured hair, as it helps to enhance and define natural curls. The sponge itself typically has a unique design, with rows of small holes or spikes that are evenly spaced across its surface. These holes or spikes help to create the desired curl or coil pattern in the hair when the sponge is twisted or rubbed against the hair. To use the magic twist hair sponge, simply dampen the hair slightly to make it more malleable. Then, apply a styling product or moisturizer to the hair to provide hold and prevent frizz.


ELEMENTAL ENDURANCE
At level 2, an elemental druid is subject to a constant 'endure elements' effect.
This replaces woodland stride.

In the Southern Hemisphere sunrise and sunset are still in the east and west, but the sun moves anticlockwise through the sky, so noon Fire is in the north, night Earth is in the south. Druid Level Spells 3rd Earthbind, Maximilian s Earthen Grasp 5th Meld into Stone, Wall of Sand 7th Stoneshape, Stoneskin 9th Transmute Rock, Wall of Stone.

The druid of elemental magic

Then, apply a styling product or moisturizer to the hair to provide hold and prevent frizz. Next, take the sponge and rub it in a circular motion over small sections of the hair, starting from the roots and working towards the ends. As the sponge is twisted and moved in a circular motion, the hair is coiled or curled around the sponge, creating defined and textured curls.

Elemental Druid Archetype: Inupt Desired!

Hey y'all. I'm interested in content and balance input on this archetype of the druid. The theme is a druid that focuses on the elements (fire, water, earth, air), rather than nature. I may modify the spell list a bit to reflect this, but I haven't done that yet.

The summoning is modeled after the Shaman archetypes, except for elementals, rather than a type of animal. This is the part I'm most concerned with, balance wise, since restricting summons to elementals is much less of a restriction than restricting it to a type of animal (e.g. canines). This is balanced out somewhat at low levels by the limited wild shape, but I'm not sure it's enough.

Any input is appreciated! Most particularly, if you think it is too powerful, how can it be toned down?

CLASS SKILLS: An elemental druid removes Handle Animal as a class skill and adds Knowledge (Planes).

ELEMENTAL BOND
An elemental druid gains neither a domain, nor an animal companion, but rather forms a bond with all of the elements. He does not receive any domain abilities, but he does receives a single bonus spell slot of each spell level he can cast, much like a domain, and the slot can be used for the following spells:
1st: hydraulic push, whispering wind, magic stone, burning hands
2nd: fog cloud, soften earth and stone, produce flame
3rd: stone shape, water breathing, call lightning, fireball
4th: wall of fire, control water, spike stones
5th: TBA
6th: TBA
7th: TBA
8th: TBA
9th: TBA
These spells are not added to the druid spell list, and so may not be prepared in normal druid spell slots unless they are already on the druid spell list.

At 5th level, the druid receives a small elemental as a familiar, using his druid level -4 as his caster level to determine familiar abilities. He may use the Boon Companion feat to increase this to his full druid level, if desired. He may NOT use the Improved Familiar feat to select a non-elemental familiar. The druid may dismiss his familiar and receive one of a different elemental type using a ritual that takes 8 hours (but costs nothing).

ELEMENTAL TONGUE
At level 1, the elemental druid chooses one of the four elemental languages as a bonus language. At levels 3, 5 and 7, he receives an additional elemental language.
An elemental druid does not know Druidic, and cannot choose Sylvan as a bonus language (unless it is normally allowed by his race).

ELEMENTAL KNOWLEDGE
An elemental druid gets +2 on Knowledge (planes). At level 6, this bonus increases to +1/2 his level when making knowledge checks about elementals, or the elemental planes.
This replaces Nature Sense.

ELEMENTAL EMPATHY
An elemental druid adds 1/2 of his level on any charisma or wisdom based skill checks and ability checks when dealing with elementals.
This replaces Wild Empathy.

ELEMENTAL ENDURANCE
At level 2, an elemental druid is subject to a constant 'endure elements' effect.
This replaces woodland stride.

ELEMENTAL RESISTANCE
At level 4, an elemental druid gets fire, cold, acid and electricity resistance equal to 1/2 his level. At level 9, this increases to 5 + 1/2 his level.
This resistance stacks with resistance from racial traits, or extraordinary abilities, but NOT with resistance from spells such as resist elements, supernatural abilities, or the resistance gained from taking elemental form.
This replaces Trackless Step, Resist Nature's Lure & Venom Immunity.

ELEMENTAL SUMMONS
An elemental druid can only channel prepared spells into Summon Nature's Ally spells when used to summon elementals.
At level 5, an elemental druid can cast summon nature’s ally as a standard action when summoning elementals, and summoned elementals gain temporary hit points equal to his druid level. He can choose to increase the level of summoning required by one in order to apply the advanced template.
At level 7, an elemental druid does not need a divine focus for Summon Nature's Ally spells when used to summon elementals. This allows him to cast the spell in elemental form, without need of the Natural Spell feat.
This replaces A Thousand Faces

ELEMENTAL SHAPE
An elemental druid can ONLY take the forms of elementals, with the progression following the standard druid progression for elemental shapes. Thus, he cannot use elemental shape until level 6, but receives 2 uses per day at that level, as usual.

At level 14, the elemental druid gains additional abilities of the elemental. If transformed into an earth elemental, he gains the tremorsense ability. If transformed into an air elemental, he gains use of the Flyby Attack feat, as well as the Air Mastery ability. If transformed into a fire elemental, he gains immunity to fire. If transformed into a water elemental, he gains use of the Drench and Water Mastery abilities.

At level 16, in addition to the immunity to bleed damage, critical hits, and sneak attacks that he already has in elemental form, he gains immunity to poison and sleep effects, better approximating the true nature of an elemental.

At level 18, he cannot be flanked in elemental form.

At level 20, the elemental druid gains immunity to paralysis and stunning when in elemental form.

This ability otherwise functions like Wild Shape, and counts as Wild Shape for the purposes of feats and abilities.

TIMELESS BODY
This functions as the druid ability, except that it is accompanied by visual changes to the druid; this can be anything from hair constantly blown by wind, to flaming eyes, but it always imposes a -5 penalty to any disguise check.

ELEMENTAL APOTHEOSIS
At level 20, the elemental druid's nature fundamentally changes, encompassing all of the elements in his person; the signs of his elemental nature become extremely prominent, and the penalty on disguise checks increases to -10. He will no longer die "when his time is up", and his type becomes Outsider (native, elemental). He no longer needs to eat, sleep or breathe. The elemental druid can be resurrected as normal, but if reincarnated, he invariably comes back as an elemental of some kind (the details of this are left up to the GM).
When in his "normal" form, the elemental druid has a 75% chance of negating any critical hit, sneak attack or precision damage (this does not stack with similar Fortification abilities). He is immune to bleed, and has a +4 bonus to saves against poison, sleep, paralysis and stunning effects, and gains +2 natural armor. [For evaluating balance, note that all of the abilities in this paragraph are somewhat irrelevant, as they are *all* are inferior to the abilities of the elemental druid when in elemental form, and do not stack; an elemental druid of this level will probably spend all of their time in elemental form in any case.]

So getting back to our apple divination – think of your question and state your intent – then cut the apple through the centre, not from bottom to top, open it up to see the pentagram, then you can see where those pips are, and what messages they are offering to you in your life, using the image and correspondences in this little article to help you understand.
Monday night footbalk

Repeat this process for all sections of the hair until the desired style is achieved. One of the advantages of using the magic twist hair sponge is that it is a convenient and cost-effective tool. It allows individuals to achieve salon-quality curls or coils without the need for expensive styling tools or products. Furthermore, the sponge can be easily carried in a bag or purse, making it ideal for touch-ups or styling on the go. In addition to its ease of use and convenience, the magic twist hair sponge is also a gentle styling option. Unlike heat styling tools such as curling irons or straighteners, the sponge does not require the use of high heat that can damage the hair. Instead, it relies on the natural moisture and flexibility of the hair to create curls or coils, resulting in a more gentle and less harmful styling option. Overall, the magic twist hair sponge is a versatile and convenient tool for achieving defined and textured curls or coils. With its unique design and ease of use, it has become a popular choice amongst individuals with Afro-textured hair who are looking to enhance their natural curls. Whether for everyday styling or special occasions, the magic twist hair sponge offers a quick and cost-effective way to achieve the desired hairstyle..

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monday night footbalk

monday night footbalk