The Deadly Consequences of Ignoring a Mayan Demonic Curse

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Mayan Demoniac Curse The Mayan civilization was one of the most advanced ancient cultures, known for their impressive architectural structures, intricate artwork, and development of a complex writing system. However, along with their numerous accomplishments, the Maya also had a strong belief in the supernatural and a deep understanding of magic and curses. Mayan demonic curses were considered potent and dangerous, able to inflict harm on individuals or entire communities. These curses were often linked to the supernatural realm and were believed to be crafted by powerful sorcerers or shamans. The Maya believed that these curses had the ability to bring sickness, misfortune, or even death upon their victims. The process of placing a curse was highly ritualistic and required the involvement of various elements, such as specific herbs, ritual objects, and the recitation of incantations.


Do you like tattoos with a slight fade/blur effect? If so, this one might be for you. With three charges, you can use this ghost tattoo as a bonus action to become incorporeal until the end of your next turn (1 charge per use) which gives you resistance to nonmagical damage, immunity to being grappled or restrained, and the ability to move through creatures and solid objects as though they were difficult terrain.

It is legendary , though, so you ll be tattooed all over your torso and on two limbs of your choice, and since this tattoo is all about having fury in its forms and colors, that s a lot of angry tiger tattoo. The spell erase can permanently destroy a magical tattoo, but the bearer of the tattoo can resist the spell with a Will save, in addition to the caster needing to make a successful caster level check to erase the tattoo.

Dnd witch tattoo

The process of placing a curse was highly ritualistic and required the involvement of various elements, such as specific herbs, ritual objects, and the recitation of incantations. These curses were often personalized to target specific individuals and were believed to be guided by malevolent spirits or demons. The Maya believed that curses could be inflicted for various reasons, including revenge, jealousy, or to protect one's own interests.

Magical Tattoos and their destruction

Hey, I've been looking at Magical Tattoos, and I've got a few questions about them.

So since Shadow Piercings exist, also act as an extra slot in a location, and have a 1.5x multiplier, rather than a 2x, I'm going to run it past my GM that we houserule in that the tattoos have the same multiplier. Shadow Piercings are from a book from 2014, while Magical Tattoos are from a book from 2011, so I think it's reasonable to say the dev team changed their minds about how to price (slot+1) as opposed to slotless.

But I've been wondering about tattoo's ability to be destroyed. If they're too easy to destroy when you are captured, that's a pain, since you can always raid the armoury for your items back, but once a tattoo is destroyed, it's gone forever. But if they're too hard to destroy, then they're a magical item that virtually can't be taken from you, and that's powerful, probably too powerful for a 1.5x multiplier.

What I was thinking of running past my GM was keep all the current rules, but change it so the acid/fire destruction method doesn't actually destroy the item, so much as semi-permanently suppress it. The scarring from the acid or the fire disrupts the ink that guides the magic, but the magic is still there. I was thinking of suggesting that a Restoration, Greater Restoration, Heal, Regeneration, or similar (not Lesser Restoration) could remove the scar and fix the disruption, and that the tattoo would reappear once the scar was gone?

Alternatively, the scar must be healed, and then the tattoo must be re-inked, for maybe 5% of the cost of the original tattoo, as the magic is still there, it just needs to be guided into the right channels again?

What do you guys think?

"Magical tattoos are difficult to destroy, though they count as magic items for the purposes of dispel magic. The spell erase can permanently destroy a magical tattoo, but the bearer of the tattoo can resist the spell with a Will save, in addition to the caster needing to make a successful caster level check to erase the tattoo. Physically removing a magical tattoo with a sharp instrument or defacing it with fire or acid can destroy it as well. Doing so is a full-round action that not only requires the target to be willing or helpless, but also provokes attacks of opportunity. At least 2 points of damage per caster level of the tattoo must be dealt to destroy a magical tattoo in this manner."

The main issue is erase as a single use can destroy the tattoo. The other methods require you to be "willing or helpless", so they aren't of much use unless you're captured. If this is a serious worry, take Shadow Piercings instead. The only differences are lower cost for items [shadow] at the cost of making rings [tattoo] and as the piercings are physical items, the issue with removal is solved.

As to destroyed items, there is already a spell for that: make whole. "Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least twice that of the item."

  • Be captured.
  • Be disarmed.
  • Be dis-tattooed, by people who apparently know about magical tattoos.
  • Be able to escape.
  • Be able to retrieve your previous belongings.
  • And not be able to return to whoever inked you the first time, nor to any other magical tattoo parlor?
So since Shadow Piercings exist, also act as an extra slot in a location, and have a 1.5x multiplier, rather than a 2x, I'm going to run it past my GM that we houserule in that the tattoos have the same multiplier. Shadow Piercings are from a book from 2014, while Magical Tattoos are from a book from 2011, so I think it's reasonable to say the dev team changed their minds about how to price (slot+1) as opposed to slotless.
Mayan demonic curse

Curses were thought to be effective from the moment they were cast and could only be lifted through the intervention of a skilled healer or shaman. To protect themselves from curses, the Maya would often engage in rituals and ceremonies aimed at warding off evil spirits. These rituals included the use of talismans, amulets, and the burning of sacred herbs to purify the environment and deter malevolent forces. While curses and supernatural forces were integral to the Maya worldview, it is important to note that they also had a deep understanding of medicine and healing practices. This is evident in their knowledge of medicinal plants and their effective treatments for various illnesses. However, when faced with a perceived curse, the Maya would often seek the assistance of a shaman to counteract the effects and restore balance. In conclusion, Mayan demonic curses were a significant aspect of the ancient Maya's supernatural beliefs. These curses were believed to have the power to cause harm or even death to individuals, and were often crafted by powerful sorcerers or shamans. Through rituals, ceremonies, and the intervention of skilled healers, the Maya sought to protect themselves from these curses and restore harmony in their lives..

Reviews for "Unexplained Phenomena Linked to Mayan Demonic Curses"

1. John - 1/5 - I found "Mayan demonic curse" to be incredibly dull and unoriginal. The plot was predictable, the characters were one-dimensional, and the supposed "demonic curse" was laughably underwhelming. The writing lacked any depth or nuance, and it felt like a cheap attempt at cashing in on the recent trend of supernatural thrillers. Save your time and money, and skip this forgettable film.
2. Emma - 2/5 - "Mayan demonic curse" had an interesting premise, but it failed to deliver on its potential. The pacing was slow, and the dialogue was clunky and cringe-worthy at times. The special effects were subpar, making the demonic elements look more like cheesy Halloween costumes. While there were a few moments of suspense, they were overshadowed by the overall lackluster execution of the film. I was left feeling disappointed and unsatisfied by the end.
3. Mark - 1/5 - I couldn't believe how poorly "Mayan demonic curse" was put together. The acting was atrocious, with wooden performances from the entire cast. The plot was convoluted and confusing, leaving me scratching my head throughout the film. Additionally, the cinematography was amateurish, with questionable camera angles and inconsistent lighting. I would advise anyone to steer clear of this poorly made and utterly forgettable horror flick.
4. Sarah - 2/5 - "Mayan demonic curse" had an intriguing premise, but it quickly lost its appeal. The storyline was predictable, and the scares were telegraphed a mile away. The characters lacked depth, making it difficult to connect or care about their fates. The overall atmosphere feel flat and uninspired, failing to create any real sense of tension or dread. I had high hopes for this film, but unfortunately, it fell short of my expectations.

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