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This wiki contains spoilers for all stories of Critical Role. This includes the story for unaired episodes of The Legend of Vox Machina, as it's based on the first campaign of Critical Role from 2015-2017.

Henceforth, it regards the wearer of that amulet as its master, protecting and following that individual everywhere unless specifically commanded not to do so. Then I cut across foresight to get the jewel east of Sion and NE of Necromantic Aegis so that I would be able to put a point into Aegis as soon as I was able to pick up a Victario s Charity.

Amulet of the Golem sovereign

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3.7 In-Depth Ice Golems Guide - Snowybois - On Hiatus for 3.8

I went for Witch area, then Templar, it's all around there. smooth sailing, start the build at 34.

Posted by
DamageIncorporated
on Sep 14, 2018, 6:57:46 PM

As far as starting out I leveled arc+zombies until 34 when I bought 2 clayshapers and then immediately switched to Golems. In hindsight I would have leveled with flame golems not ice until I had more harmonies but it's not that much difference. SRS levels almost as well as arc if you prefer it.

Early pathing priority I went left towards Spiritual Command/Sacrifice and then grabbed Quick Recovery and the branch down towards Sanctity for a bit of health. Pathed down towards EE and grabbed the jewel next to Shaper just left of Sion. Then I cut across foresight to get the jewel east of Sion and NE of Necromantic Aegis so that I would be able to put a point into Aegis as soon as I was able to pick up a Victario's Charity.

After that it was just chasing HP nodes and more jewels. Hope that helps, i'll make a leveling section when I get some free time next week.


Feel free to msg me in-game with any questions in the meantime!

Last edited by Utopian238 on Sep 14, 2018, 7:15:56 PM Posted by
Utopian238
on Sep 14, 2018, 7:12:32 PM Utopian238 wrote:

As far as starting out I leveled arc+zombies until 34 when I bought 2 clayshapers and then immediately switched to Golems. In hindsight I would have leveled with flame golems not ice until I had more harmonies but it's not that much difference. SRS levels almost as well as arc if you prefer it.

Feel free to msg me in-game with any questions in the meantime!

This is perfect. I'm currently using my Burial Chambers farmer to get all my gear ready for this character. What total % of Golem Cooldown from all harmonies combined would you recommend for the Snowybois? I'm getting all the harmonies and want to know how much I can skimp on those high rolls if I need to.

Posted by
TheMotherGoose
on Sep 14, 2018, 11:19:29 PM

did Uber at 71. Dat Chaos Golem buff is no joke as Elementalist.

So glad I followed this!

Posted by
DamageIncorporated
on Sep 14, 2018, 11:50:36 PM

That's a great question goose but I don't have enough experience with the build yet to answer it. There will be a breakpoint between Cyclone CDR and Harmony Effectiveness, at some point we reach diminishing returns on that CDR. If you check out your PoB you can see your cyclone cooldown time.

For Reference my character has a cyclone cooldown of 1.76 seconds and as you can see in the videos my golems spend the vast majority of their attacks cycloning.

If your Golem is cycloning you are doing peak DPS.
If your Golem is in range to melee you are still doing great dps.

If your golem's cyclone is on CD, and he is not yet in range to melee, he will throw his stupid freaking icicle. This is a waste of time and energy as it does roughly 1% of the damage of cyclone. Anytime your golems are throwing snowballs, they are not doing their job and should be fired immediately. The best thing you can do to prevent snowball throwing is increase cyclone CDR/make sure your golems have a path to the monster they are trying to snowball.

One of the few problems I have with this build is it's inverse map effectiveness when compared to flame golems. Maps like Shrine or Sunken City where a ranged attack is shooting fish in a barrel suddenly become death traps as your golems don't have a path to the monsters but the monsters can shoot at you with impunity. However indoor Maps like Torture Chamber that are painful to run as flame golems due to line of sight issues are safe as safe can be.


Updated: Hall of the Grandmasters down!

Holy shit do not recommend trying HoG with this. The golems handle the non-bow characters really well but they just melt to the bow builds. It was rough, but the first build i've run that could finish it.

Shield guardians have the same statistics as the base golem, but with the following additional special qualities.
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