The Natural Beauty of Magic Mountain in Arizona

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The Magic Mountain Arizona is a terrific destination for adventure seekers and nature lovers alike. Located in the heart of the stunning Sonoran Desert, this enchanting mountain is home to a wide range of activities and attractions that will leave visitors breathless with excitement. One of the main draws of the Magic Mountain Arizona is the plethora of hiking trails that wind their way through the rugged landscape. These trails offer hikers of all skill levels a chance to immerse themselves in the natural beauty of the area. From leisurely strolls to challenging climbs, there is a trail for everyone to enjoy. For those looking for an adrenaline rush, the Magic Mountain Arizona has plenty to offer.


Parallel Twister draws parallels to cards like Tribute to the Doomed or Raigeki Break, but with a twist on their effects. While those cards will cost you a card from your hand, Parallel Twister costs you a card from your field.

If you are using some of the common Side Deck cards like Rivalry of Warlords , you ve found how helpful it is to draw multiple copies it s not helpful at all. Since you ll usually want to use the monster for a Synchro, Xyz, or Tribute Summon, this happens pretty frequently to Call of the Haunted , and the reverse is true with Fiendish Chain.

Unpredictable spell card

For those looking for an adrenaline rush, the Magic Mountain Arizona has plenty to offer. Thrill-seekers can try their hand at rock climbing, rappelling, or zip-lining, among other high-octane activities. The stunning cliffs and canyons provide the perfect backdrop for these exhilarating adventures.

Unpredictable Cyclone

If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.

Cycling ( , Discard this card: Draw a card.)

EDH 0 / 0 EDH 6 / 0 CAS 1 / 0

k e i z e r b u n s on Jurassicycle Park

1 year ago

Thanks for the suggestion CommanderNeyo! That's a really good card for this deck!

What would you suggest I swap out for it though? I'm kinda thinking Unpredictable Cyclone , but I also really like how fun that card can be, plus it can be used to cheat out my higher CMC creatures. What do you think?

Necrosis24 on Looking For Inspiration

2 years ago

I think I would more or less do the same with the commanders you have laid out so I don't have much to offer there. Instead here are some deck ideas I have planned/currently working on:

Deck Ideas

  • Adamaro, First to Desire : Mono-Red group hug
  • Rakdos, Lord of Riots | Hamza, Guardian of Arashin : Morph
  • Sakashima of a Thousand Faces & Krark, the Thumbless : Focused on Brothers Yamazaki
  • Barrin, Master Wizard : Modular-control deck ( Arcbound Ravager )
  • Firesong and Sunspeaker : Angel Spellslinging
  • Daughter of Autumn : Damage Redirection Deck ( Pariah / Vigor )
  • General Jarkeld : Block everything! ( Hundred-Handed One )
  • Kentaro, the Smiling Cat : No plains in the deck, maybe cat tribal
  • Baru, Fist of Krosa | Korlash, Heir to Blackblade : Utilize grandeur
  • Korvold, Fae-Cursed King : Food token and Stuffy Doll with Gyome, Master Chef and Asmoranomardicadaistinaculdacar as the secret commanders.
  • Kogla, the Titan Ape : King Kong theme (2005 Peter Jackson)
  • Yidaro, Wandering Monster : Battle Cruiser ( Unpredictable Cyclone / Sneak Attack )
  • Any tribal deck because tribal is my favorite

K a z i e r t s on

2 years ago

I think your last suggestions ( Wild Evocation , Unpredictable Cyclone and Aetherworks Marvel ) are a bit too much for me. However, I actually loved Dream Devourer and Ignorant Bliss . I'll probably get a playset of devourer, once I start buying the deck and test the ratios. I just don't think impulse draw will be that useful after Worldfire ing since I won't have mana.

Really grateful for your suggestions!

l a g o t r i p h a on

2 years ago

I quite like this. I'd consider Dream Devourer and . Dream devourer helps cheat on the cost of larger spells, while also setting up any colourless creatures as a wincon - its really sweet here.

On a pure jank level, I can reccomend my favourite card; Ignorant Bliss . It sets you up post-wildfire and counters thoughtsieze. In a similar vein, effects like You Find Some Prisoners or Light Up the Stage that exile cards from the top of libraries and let you cast them can set up a post-wildfire state in a pinch.

Wild Evocation or Unpredictable Cyclone is a cute way to set up worldfire, Aetherworks Marvel plays nice with garagodon, and mana rocks are good. Especially alongside devourer.

Best of luck - Jank brews like this are a lot of fun.

StarstormKK on Flaming shark tornado

2 years ago

I was looking around for a deck to build that uses Shark Typhoon because I keep finding them in the packs I buy. I came across yours and I like the idea of using Unpredictable Cyclone in conjunction with it. It allows you to cheat out more expensive spells pretty effectively, while still creating a shark army. On that note, I would completely revamp the spells you have chosen, aside from Neutralize and Boon of the Wish-Giver , because they need to have cycling to trigger this awesome effect. I do really like Narset of the Ancient Way for this deck. I would remove Teferi, Time Raveler unless you decide to use more sorceries, like Essence Fracture .

  • Zenith Flare will be the first obvious choice. It refers to cycling and grows in power rapidly as you cycle things, however it will only grow until the first Unpredictable Cyclone drops, so I am not sure.
  • Rescind would be a solid choice, especially if you are running some counterspells.
  • Complicate and/or Countervailing Winds seem like some decent choices if you want more counterspells.
  • Sweltering Suns and/or Starstorm could replace the damage classic Shock .
  • Cast Out could almost directly replace Banishing Light with a cycling equivalent.
  • Lay Claim to steal the best of your opponent's forces.
  • Astral Slide and/or Astral Drift might be useful, depending on the deck you end up with.

In any case, I love the basic concept and enjoyed trying to think about some synergy for it.

seshiro_of_the_orochi on Will WotC Ever Print this …

2 years ago

Tutors make deckbuilding easier, as you basically add additional copies of important cards. That's a useful thing on one hand, but it also is very powerful and very boring.

Power Level concerns aside, WotC wants to add splashy effects to the game, and that is a good thing I think (I'm talking splashy, not op). Adding a card to tutor for Instants, sorceries and enchantments ticks many hooks for WotC to not print it: Veeery powerful? Check. Very boring? Check.

They sure could, but I'm pretty sure they won't, and I think this is a good thing.

With regards to Elsha: Have you considered Unpredictable Cyclone with only some very specific enchantments?

X e n e p h r i m on Jeskai - Cycle Your Opponents to Death

2 years ago

If it were me, I would take out Lightning Rift and Drake Haven for Drannith Stinger and Glint-Horn Buccaneer . I personally am not a fan of cards that only do something if you pay a tax on something else (if that makes sense). On their own, Lightning Rift and Drake Haven do nothing. You make an initial investment to get the enchantment into play and then have to pour more mana into it just to get anything. Hoofprints of the Stag falls into the group as well. I'd replace it with something else.

Chromatic Orrery feels out of place here. I'd recommend swapping it out for Alhammarret's Archive .

I'm not entirely sure what your game plan for Fires of Invention and Unpredictable Cyclone are, but I'd swap both of those out at some point in the future. Possibly for Shark Typhoon and Rielle, the Everwise .

I think your last suggestions ( Wild Evocation , Unpredictable Cyclone and Aetherworks Marvel ) are a bit too much for me. However, I actually loved Dream Devourer and Ignorant Bliss . I'll probably get a playset of devourer, once I start buying the deck and test the ratios. I just don't think impulse draw will be that useful after Worldfire ing since I won't have mana.
Magic nountain arizona

Nature enthusiasts will be in their element at the Magic Mountain Arizona. The diverse flora and fauna found in the area make it a paradise for wildlife lovers. Bird watching is a popular activity, with a wide variety of species calling the mountain home. Visitors may spot golden eagles soaring through the sky or catch a glimpse of elusive desert bighorn sheep. For those seeking relaxation, the Magic Mountain Arizona offers stunning panoramic views and peaceful surroundings. The mountain's natural beauty is awe-inspiring, with breathtaking sunsets and star-filled skies that will leave visitors feeling rejuvenated and connected to nature. The Magic Mountain Arizona is also known for its rich cultural history. The area has been inhabited by Native American tribes for centuries, and visitors can explore ancient ruins and learn about the indigenous peoples who once called this land home. The mountain is steeped in legends and stories that captivate the imagination and add a sense of magic to the experience. In conclusion, the Magic Mountain Arizona is a destination that offers a unique blend of adventure, natural beauty, and cultural history. Whether you are an avid hiker, thrill-seeker, nature lover, or history enthusiast, this magical mountain has something for everyone. Embark on an unforgettable journey to the Magic Mountain Arizona and create memories that will last a lifetime..

Reviews for "The Magic of Magic Mountain: Enchanting Views in Arizona"

1. John Doe - ★☆☆☆☆
I did not enjoy my visit to Magic Mountain Arizona. The park was overcrowded and the lines for the rides were incredibly long. It felt like I spent more time waiting in line than actually enjoying the attractions. The staff also seemed overwhelmed and were not very friendly or helpful. Overall, the experience was disappointing and I would not recommend visiting this park.
2. Jane Smith - ★★☆☆☆
I had high hopes for Magic Mountain Arizona, but unfortunately, it fell short of my expectations. The park itself was decent, but the rides were nothing special. They lacked thrill and excitement and left me feeling underwhelmed. Additionally, the food and beverage options were limited and overpriced. I was hoping for a memorable and enjoyable experience, but sadly, Magic Mountain Arizona did not deliver.
3. Mark Johnson - ★★☆☆☆
Magic Mountain Arizona was a letdown for me. The park was in need of some updates and maintenance. Some of the rides were closed, and the ones that were open seemed outdated and worn out. The park also lacked cleanliness, with trash bins overflowing and unkempt areas. It was not the enjoyable experience I was hoping for, and I would not choose to visit again.
4. Emily Davis - ★☆☆☆☆
I was extremely disappointed with my visit to Magic Mountain Arizona. The park was dirty and poorly maintained. The bathrooms were in terrible condition, with broken fixtures and a strong smell. The staff did not seem to care about the cleanliness or the comfort of the visitors. It was a unpleasant experience overall and I would not recommend this park to anyone.

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