Conquering Challenges with Mumfke's Magic

By admin

Once upon a time in the mystical land of Mumfke, there lived a young boy named Arthur. Little did he know that his life was about to take a magical turn. One sunny morning, as Arthur was exploring the nearby forest, he stumbled upon a rusty old book lying in the bushes. Curiosity getting the best of him, he picked it up and noticed that it had a peculiar title which read "The Magic Adventures of Mumfke". Intrigued, he opened the book and began reading. As Arthur delved into the enchanting tales of Mumfke, he discovered a world filled with mythical creatures, extraordinary landscapes, and extraordinary powers.


With Destiny 2’s The Witch Queen, the doors to the Throne World are finally open. Savathun introduces herself in the latest expansion with new gear, weapons, strikes, and many other activities to look forward to. Navigating this new era can be overwhelming, but don’t fret — we’re here to help. This guide explains how Destiny 2 Witch Queen Patterns work, how to unlock weapon Patterns and the full list with each requirement.

Made another edit, when doing the 8 bounties, avoid completing the challenge that gives pinnacles, gotta be efficient, the best thing is to save 7 bounties to only have 1 bounty to do come witch queen. The Deep Stone Crypt Contest mode capped all players at 20 below each encounter, Artifact Power was disabled, and being above the recommended power level provided no advantage during the first twenty-fours of the raid s release.

Destiny 2 witch queen pwd

As Arthur delved into the enchanting tales of Mumfke, he discovered a world filled with mythical creatures, extraordinary landscapes, and extraordinary powers. The book described a hidden portal that could transport him to different realms, where he could unlock his own magical abilities. Determined to embark on this incredible journey, Arthur followed the instructions in the book and found himself standing in front of a glittering portal.

Destiny 2: The Witch Queen Raid Prep Guide, Deeper Into Darkness

Each new Destiny 2 expansion brings with it a raid and The Witch Queen is no exception. These activities can be challenging and therefore require a bit of planning. Here is everything we know about the Destiny 2: The Witch Queen raid and what you can do to prepare for it.

What Is A Raid?

First, what are Destiny 2 raids? Destiny 2 raids are six-player cooperative activities. They are not match-made so you need to have a fireteam ready to go. There are typically several encounters with various puzzle-like mechanics and the raid ends with a final boss. Raids overall require a lot of teamwork and cooperation.

The Destiny 2 “World’s First” competition takes place on the day the raid launches. The first team who fully completes the raid usually receives a special emblem, a championship belt, and bragging rights. Those who finish the raid within the first 24 hours of its release also typically receive an emblem and those who complete it by a certain date are able to purchase a unique raid-related item from the Bungie store.

What We Know About The New Raid

The new raid will launch on March 5th at 1pm EST. The raid’s name is reportedly “The Vow of the Disciple,” but Bungie has not confirmed that this is the name. We do not yet know anything about the raid’s storyline or mechanics, but it will likely take place within the pyramid on Savathûn’s Throne World.

The recommended Power Level for the raid is 1530. Bungie has not yet said anything about “Contest Mode” or the “World’s First” race, but we would imagine it would be similar to what happened when Deep Stone Crypt dropped. The Deep Stone Crypt Contest mode capped all players at 20 below each encounter, Artifact Power was disabled, and being above the recommended power level provided no advantage during the first twenty-fours of the raid’s release. We would also recommend setting aside between 4-6 hours if you plan on completing the raid on day one. Bungie has promised to provide more information about the raid soon and we would bet we will learn more during today’s This Week At Bungie (TWAB) post.

How To Prep For The New Raid

The most important thing you should do to prepare for the raid is to reach the 1530 Power Level requirement. This is good news for most players as you will not need to be at the new power cap of 1550 to participate. If you completed the Witch Queen campaign on the Legendary, you will already have received a set of 1520 gear. We would therefore recommend focusing on completing a few well-selected activities to help boost you up to 1530. Players should target activities that provide Powerful and Pinnacle drops. Here is a current list of Powerful and Pinnacle activities as of Season of the Risen.

  • Complete 8 Vanguard Bounties
  • Complete 8 Crucible Bounties
  • Complete 8 Gambit Bounties
  • Complete 8 Gunsmith Bounties
  • Complete Nightfall Strikes
  • Win 7 Rounds in the Survival Crucible Playlist
  • 3 runs of Dares of Eternity
  • Gain Throne World Reputation with Fynch
  • Weekly Clan XP Engrams
  • 3 runs of The Wellspring (Requires purchase of The Witch Queen)
  • Complete 2 Altars of Reflection (Requires purchase of The Witch Queen)
  • Weekly Campaign mission (Requires purchase of The Witch Queen)
  • Open 4 Chests in the PsiOps Battlegrounds Activity (Requires purchase of Season of the Risen)
  • Rank up in the Glory Crucible Playlist
  • Vault of Glass Raid
  • Complete 3 Vanguard Ops (With same subclass element as the current burn)
  • Complete a Nightfall Strike with a score over 100,000
  • Complete 3 Crucible matches in any Playlist
  • Complete 3 Gambit matches in either Playlist
  • Complete a Dares of Eternity run with a score over 250,000
  • Defeat 10 Champions in PsiOps Battlegrounds (Requires purchase of Season of the Risen)
  • Complete the Grasp of Avarice Dungeon (Requires purchase of 30th Anniversary Pack)
  • Complete Weekly Campaign Mission with a score over 100,000 (Requires purchase of The Witch Queen)

Unlike previous seasons, there is not a particular artifact mod that makes one weapon type an absolute must. We suggest equipping a variety of weapons-- at least one for "ad clear" and one for boss damage. Players may want to consider having one person on their fireteam equip Exotic Rocket Launcher Gjallarhorn and others equip strong Legendary Rocket Launchers. Gjallarhorn gives “Wolfpack Rounds” to all nearby allies who are using non-Exotic rocket launchers. These rounds “split into tracking cluster missiles upon detonation” and can therefore provide extra damage. However, at the end of the day, it is important that players equip weapons that they are familiar with. There is no point bringing in an extra beefy gun if you have no idea how to use it effectively.

One thing to keep in mind is that masterworked weapons no longer produce Orbs of Power. You will need to equip a helmet mod to accomplish the same thing. It would also not hurt for some team members to equip Exotic Armor pieces that focus on ability regeneration like the Exotic Warlock Helmet Eye of Another World.

Overall, remember to have fun. Competitions can be great, but most of this is pointless if you are not having a good time. Will you be completing the new raid on day one? Let us know in the comments below.

Images courtesy of Bungie and Sony

Magic adventures of mumfke

With a deep breath, he stepped through, leaving behind his ordinary life and entering a realm of possibilities. In this new land, Arthur encountered fantastical creatures like cheerful elves, majestic unicorns, and wise old dragons. They guided him on his quest to find the four elemental stones, which were scattered across different regions of Mumfke. Each stone possessed immense power and, when united, could restore balance and harmony to the land. As Arthur traveled through vibrant forests, treacherous mountains, and mystical caves, he encountered challenges and obstacles that tested his bravery and wit. With the help of his newfound friends, he overcame these hurdles, learning important life lessons along the way. Throughout his magical adventures, Arthur discovered his own unique powers – the ability to control fire, communicate with animals, heal wounds, and harness the power of nature. These powers enabled him to protect Mumfke from the forces of darkness and restore peace and prosperity to the land. Along his journey, Arthur not only became a hero but also learned the value of friendship, courage, and perseverance. He faced his fears head-on and defied all odds to fulfill his destiny as the chosen one of Mumfke. After many thrilling battles and heartwarming encounters, Arthur finally collected all four elemental stones and brought them together. The moment the stones united, a blinding light filled the sky, and Mumfke was bathed in a renewed energy of love and harmony. As a reward for his bravery and selflessness, Mumfke's inhabitants bestowed upon Arthur a golden amulet, a symbol of his extraordinary journey and the magic within him. With a heart full of gratitude, Arthur bid farewell to Mumfke, returning to his own world with memories that would last a lifetime. From that day forward, Arthur never stopped believing in magic. He carried the lessons he learned in Mumfke in his heart and used his newfound confidence and abilities to make a difference in the world. And whenever he needed a dose of wonder and adventure, all he had to do was open the old book and be transported back to the magical land of Mumfke..

Reviews for "Secrets of Mumfke's Magical Academy"

1. Janice - 2 stars
I was really disappointed with "Magic Adventures of Mumfke". The story felt disjointed and lacked a compelling plot. The characters were one-dimensional and I couldn't connect with any of them. Additionally, the writing style was bland and the dialogue felt forced. Overall, I found the book to be unengaging and would not recommend it to others.
2. Robert - 1 star
"Magic Adventures of Mumfke" was a complete waste of time in my opinion. The storyline was confusing and incoherent, making it hard to follow along. The author seemed more focused on describing unnecessary details rather than developing a cohesive plot. Moreover, the characters were dull and lacked depth, making it impossible for me to feel invested in their journey. I found this book to be a big letdown and would not recommend it to anyone.
3. Sarah - 2 stars
I really struggled to finish "Magic Adventures of Mumfke". The pacing was extremely slow, and it took forever for anything interesting to happen. The world-building was weak, leaving me confused about the setting and the rules of magic within it. The writing itself was mediocre at best, with awkward phrasing and repetitive descriptions. Overall, I found the book to be dull and unimpressive.
4. Michael - 3 stars
While "Magic Adventures of Mumfke" had its moments, I ultimately found it underwhelming. The main character, Mumfke, lacked motivation and appeared to stumble through the story without purpose. The plot was predictable, and the attempts at humor fell flat. While the concept of magic was interesting, it wasn't enough to redeem the overall mediocrity of the book. I wouldn't necessarily discourage others from reading it, but I wouldn't recommend it either.

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