lapo becherini

By admin

Cash magic at Westbank Cash magic at Westbank is a popular term used to describe the incredible financial powers and success of the Westbank region. Westbank is an area located in British Columbia, Canada, known for its strong and prosperous economy. The term "cash magic" reflects the region's ability to generate and manage wealth in a seemingly effortless manner. One of the key factors contributing to the cash magic at Westbank is its robust and diversified economy. The region has a significant presence of various industries, including technology, finance, real estate, and tourism. This diverse economic base provides ample opportunities for businesses and individuals to thrive and prosper.

Experience the magic of Heroes of Might and Magic 2

This diverse economic base provides ample opportunities for businesses and individuals to thrive and prosper. The local government's policies and initiatives also play a crucial role in the cash magic at Westbank. The authorities have focused on creating a conducive business environment by offering tax incentives, streamlined regulations, and infrastructure development.

Experience the magic of Heroes of Might and Magic 2

Hints and Tips for Heroes of Might and Magic 2

Building your castle:

  • Build statue on the first day and start earning extra money. If you're warlock, be quick to build dungeon.
  • Build well on the first week to get some extra population.
  • Build all creature structures you can before upgrading them - this way you'll end up with more troops to recruit.
  • Watch your gold - always keep enough spare gold to recruit about 70% of creatures in your castle or you might end up with well-built castle but no money to recruit troops when enemy comes.
  • So, the most important thing is: BALANCE BETWEEN TROOPS AND STRUCTURES.

Hero Movement:

  • Distance your hero can travel per day depends on speed of the slowest unit in his army. The slower that unit is, the less distance your hero can travel per day.
  • Equip scouts with your fastest unit.
  • If you are in the castle and want to start moving on the next turn, garrison all the slow units, so that hero has only the fastest unit(s). Next day you can give slow units back to your hero and he still will have lots of movement for that day. Slow units can be given to another hero, it doesn't have to be a castle.
  • To upgrade a creature, it takes double the price difference between creature and it's upgrade. The way to pay the single difference is recruiting them after you upgraded their building.
  • If wandering creature is trying to run away and you know that you can win with no losses, engage it because you'll get some experience points.
  • To split creatures: click on a creature stack you want to split, press and hold the SHIFT key, click on the destination slot and enter how many creatures you'd like to move. You can let go of the key now :)
  • If you want to destroy a large amount of shooters (ie. elves, ranger etc.), then take a hero equipped with a spell like lightning bolt and 2 flying stacks (prefferably faster than target shooter in order to go first). Bolt the middle stack (hopefully killing it) and fly both stacks into so that it attacks one stack but is touching another one. Now all 4 enemy shooter stacks are engaged. That way the shooters can only stab which does very little damage (unless the shooters have a special abbility of no hand-to-hand penalty).
  • Chest decision is more complicated than it seems! There are 3 possibilities: 1) 2000g or 1500e. 2) 1500g or 1000e. 3) 1000g or 500e. In number 1 you pay 1.3 gold per 1 experience point. In number 2 you pay 1.5 gold per 1 experience. In number 3 you pay 2 gold per 1 experience. Always take gold from 3rd option. If you want experience, take it from 1st and maybe 2nd option, depending on situation.
  • Capture every mine even if you have heaps of resources: you can always sell or trade in marketplace.
  • Newbies! Stay away from shattered ships, and never fight ghosts with level 1 units. Most monsters go for your best, but ghosts deliberately attack the weakest to increase in numbers.
  • Make multiple heroes in the beginning and hoard all you can without fighting. Usually I have 1 at home and 2 gathering.

The following articles (with improved spelling :)) are from the original Valera's COOL HOMM2 Page that began back in 1997 and later became Age of Heroes and gave birth to Heroes Community. I decided to preserve the original feel of the articles.

  • CASTLE
    • Special Building: Fortifications - Toughens castle walls.
    • Requires: Lots of Wood and Ore ; Crystal - only for Cathedral.
    • Starts with att=2 ; def=2 ; spp=1 ; kwl=1 ; basic leadership and balistics secondary skills.
    • When lvl 2-9 gets: 45%-defence skill ; 35%-attack skill ; 10% ea-knowledge and Spell power.
    • When lvl 10+ gets: 25% each skill.
    • Best learns: Balistics, Diplomacy, Estates, Leadership, Logistics.
    • 11 troops - 0 fying , 2 shooting.
    • Weakest &Cheapest
    • Good Defence &Good Speed
    • Cost Range: 20 to 1000 - no extra resources.
    • Because of Better Power for the Same Cost, it is better to recruit:
      • SWORDSMAN than VETERAN PIKEMAN
      • CAVALRY than MASTER SWORDSMAN
      • Castle is good for defence.
      • Knight Heroes got the best Defence.
      • Knight is good in the Start and Midgame or on Small or Medium maps.
      • Knight is good when you're fighting against necromancer in the Mid-Endgame because Crusaders do double damage to Undead.

      KNIGHT CREATURES :

      • Peasant
        • Weakest creature in the game.
        • VERY SLOW speed makes your hero very slow.
        • The only shooter in Knight's castle
        • Weak & Slow speed (like peasant's).
        • Good for castle defence.
        • Upgrade - Ranger
          • Best Low level upgrade available
          • Ranger Fires 2 Shots per turn (2 times more shots - 24)
          • Speed becomes AVERAGE
          • Useful in the Beginning, while your Pikemen and Swordsmen are not upgraded.
          • Bad attack, but defence is like of Swordsmen and Cavalry (including upgrades) - 9.
          • Little abbility to attack, even if they can stand for a long time.
          • Don't waste your money - prefer Swordsmen
          • Upgrade - Veteran Pikeman
            • No change in attack
            • Faster Speed and some more hit points
            • Best Knight's Earlygame Creature
            • Some more hits than Pike, but attack is much better
            • Upgrade - Master swordsman
              • Better Speed and Hits
              • Awesome attack, Awesome speed!
              • Best for everything
              • Upgrade - Champion
                • Better Speed and Hits (again)
                • ULTRA FAST SPEED (one of 2 ultra fast units) - Always takes it's turn first!
                • COOL ATTACK, COOL DEFENCE but lack of hit points - 50 for the strongest unit.
                • ATTACKS TWICE !!
                • If you want to upgrade cathedral, do not recruit paladins: it will cost 800 to upgrade each paladin!
                • Upgrade - Crusader
                  • Very fast, +15 Hit points. COOL? pay 400 extra gold.
                  • Immune to CURSE spell
                  • X2 DAMAGE vs. Undead!
                  • Still attacks twice
                  • Necromancer - K-A-P-U-T . : average damege = 15 X 2(against undead) = 30 X 2(2 attacks) = 60 points of average damage for each crusader against necromancer .
                  • CASTLE
                    • Special Building: Coliseum - Gives defenders +2 Morale.
                    • Requires: Lots Ore and some Wood ; Crystal - only for Pyramid.
                    • Starts with att=3 ; def=1 ; spp=1 ; kwl=1 ; Advanced Pathfinding secondary skill.
                    • When lvl 2-9 gets: 55%-attack skill ; 35%-defence skill ; 5% ea-knowledge and Spell power.
                    • When lvl 10+ gets: 30%-attack and defence skills ; 20%-spell power and knowledge.
                    • Best learns: Archery, Logistics, Pathfinding, Scouting.
                    • 9 troops - 0 fying , 4 shooting.
                    • Good Attack
                    • Bad Defence and Mostly Slow Speed
                    • Cost Range: 40 to 750+1crystal.
                    • I am a Siberian Barbarian Myself!
                    • Barbarian Heroes got the best Attack, are fast and walk easily on rough terrains like desert and swamp.
                    • Barbarian has almost no Idea what the Magic is.
                    • Barbarian Cratures are SLOW but have high Attack Skills and Hit Points.
                    • Barbarian is good in the Start and Midgame or on Small or Medium maps.
                    • Prefer Barbarian if you start in the Desert, Swamp or Snow.

                    BARBARIAN CREATURES:

                    • Goblin
                      • A Solid lvl 1 Creature.
                      • Good for attack in big Numbers.
                      • You can recruit them because they will not slow down your hero - all Barbarian creatures are slow.
                      • Use these shoters before you get trolls.
                      • Very Slow - better for castle defence.
                      • Upgrade - Orc Chieftain
                        • Greater Attack, Hit points, Speed and 2 times more shots.
                        • Still Slow . But More powerful attack and defence makes them worth using.
                        • Attacks twice
                        • 3 times more attack than defence.
                        • Very Fast!
                        • Awesome attacks but when it comes to defence, Wolf is very easy to kill.
                        • I think, Wolf is opposite to Pikeman.
                        • Great attack and 40 Hit points makes Ogres the Barbarian's Main Unit.
                        • Very Slow - Makes it hard to fight against shooters or attack the Castle, but Always useful when you attacking non-shooting units.
                        • Think before Buying Ogres - upgrade costs 400 gold!
                        • Upgrade - Ogre Lord
                          • More damage, 20 more hit points, Average speed . But almost 2 times more expensive.
                          • Ogre Lords are Almost Perfect Units - Collect 40 in the Midgame and You will win most of battles!
                          • Shoter with good attack and Damage.
                          • Regenerates Hit points each turn!
                          • Average Speed like Ogre Lords.
                          • They were the Best Shoters in HOMM1.
                          • Upgrade - War Troll
                            • More Damage, more shots, Fast Speed and still regenerates!
                            • Ogre Lords, Wolves, War trolls and Syclops is the best combo! War Trolls are good at any battle.
                            • COOL creature for quite a low cost.
                            • Attack affects 2 Spaces!
                            • 20% chance to paralyze creatures.
                            • Great in Big Numbers.
                            • Needs 1 crystal to recruit.
                            • You can make your hero faster if you use Cyclops, War Trolls and Wolves.
                            • CASTLE
                              • Special Building: Perpetual Storm - Gives defenders +2 Spell Power.
                              • Undead don't have morale, so there is no tavern in castle.
                              • Requires: Some Ore and Wood ; Lots of Sufur ; Little bit of all other resources.
                              • Starts with att=1 ; def=0 ; spp=2 ; kwl=2 ; Basic Wisdom and Basic Necromancy secondary skills + Spell book with Haste spell.
                              • When lvl 2-9 gets: 15% ea-attack skill & defence skill ; 35% ea-knowledge and Spell power.
                              • When lvl 10+ gets: All equal (25%).
                              • Can't Learn Leadership.
                              • Best learns: Eagle Eye, Necromancy.
                              • All Undead!
                                • Lower morale to all non-undead creatures in your army.
                                • Immune to mind affecting spells, Bless and Curse.
                                • Always at netural Morale.
                                • If you have expert necromancy, you can make a good army of skeletons! - Attack peasants and other weak creatures a lot!
                                • Necromancers are good mages.
                                • Necromancer is good in the Midgame or on Medium maps.
                                • Watch out for Crusaders which do double damage to undead.

                                NECROMANCER CREATURES :

                                • Skeleton
                                  • The Best Level one Creature!
                                  • Necromancer can generate heaps of skeletons with necromancy skill.
                                  • Always have them in your army.
                                  • All I can say : 2 Skeletons for same price is much better deal.
                                  • Very Slow with bad defence
                                  • Upgrade - Mutant Zombie
                                    • Little more Hits + Average Speed
                                    • Good Ground Creature
                                    • 20% Chance to curse enemy!
                                    • Upgrade - Royal Mummy
                                      • Little more Hits + Fast Speed.
                                      • NOW 30% Chance to curse enemy!
                                      • Awesome Flying Unit.
                                      • Creatures attacked by Vampires Cannot Retaliate!
                                      • Upgrade - Vampire Lord
                                        • Little more Hits + Fast Speed.
                                        • Creatures attacked by Vampires Cannot Retaliate!
                                        • Vampire Lords gain some back some of the damage they do as hit points.
                                        • When low on hit points, try attacking weak creatures.
                                        • Shoter with good Defence.
                                        • Range attack affects adjacent hexes.
                                        • Do not shoot if your troop is standing next to enemy or you will hit both!
                                        • Upgrade - Power Lich
                                          • Better defence, hits, speed and 2 times more shots!
                                          • Stands longer in combat.
                                          • Range attack affects adjacent hexes.
                                          • Flies.
                                          • Low defence and speed.
                                          • Awesome Damage and good hits.
                                          • Lowers the morale of opposing creatures!

                                          Age of Heroes is copyrighted �1999-2023. Unauthorised copying is prohibited. [ Main Page | Forums | Webmaster ]

                                          Sign up to get the best content of the week, and great gaming deals, as picked by the editors.
                                          Lapo becherini

                                          These measures have attracted numerous investors and entrepreneurs, fueling the region's economic growth. Moreover, Westbank's strong financial sector contributes to the cash magic phenomenon. The region has several well-established banks, investment firms, and financial institutions that provide a wide range of services to businesses and individuals. These financial institutions offer expertise in wealth management, investment opportunities, and access to capital, enabling businesses to grow and succeed. Another aspect that adds to the cash magic at Westbank is the quality of life. The region boasts excellent educational institutions, healthcare facilities, and recreational amenities. The availability of quality public services and a high standard of living attracts talent and professionals from various fields, further fueling the region's economic success. Furthermore, Westbank's geographical advantage plays a significant role in its cash magic. The region is strategically located within close proximity to major markets in Canada and the United States. This advantageous position enables businesses in Westbank to access a broader customer base and trade opportunities, leading to increased revenues and profits. In conclusion, cash magic at Westbank is a testament to the region's ability to generate wealth and prosper. The combination of a diversified economy, favorable government policies, a strong financial sector, a high quality of life, and a strategic location contributes to the region's financial success. With these factors in place, Westbank continues to be an attractive destination for businesses, investors, and individuals seeking growth and prosperity..

                                          Reviews for "lapo becherini"


                                          Warning: foreach() argument must be of type array|object, string given in /home/default/EN-magic-CATALOG2/data/templates/templ04.txt on line 198

                                          lapo becherini

                                          lapo becherini