history and hauntings of salem guided walking tour

By admin

Once upon a time, in a faraway land, there stood a grand and majestic school of magic. This school was no ordinary institution; it was a special place where young wizards from all over the kingdom came to learn and develop their magical abilities. At the heart of this school was a young wizard named Ethan. From a very young age, Ethan had displayed an exceptional talent for magic. His parents, who were also wizards, had taught him the basics before he even set foot in the school. But little did Ethan know that the adventures that awaited him within the school's walls would challenge him in ways he never imagined.

Trace 2 rings and amulets

But little did Ethan know that the adventures that awaited him within the school's walls would challenge him in ways he never imagined. Ethan was assigned to the House of Mystereum, known for its emphasis on harnessing the power of ancient spells and mystical artifacts. From day one, Ethan's days were filled with intense magical training, both in theory and practice.

DAR Rings and Amulets - jewelry for Dynamic Animation Replacer

Adds a very small quest to the game, leading you to a chest containing a bunch of unenchanted jewelry that are invisible when worn - made for the purpose of having multiple player characters that use the same weapon, but have different fighting styles.

Uses Dynamic Animation Replacer to to play different animations.

Requirements

Nexus requirements

Mod name Notes
Dynamic Animation Replacer If not, you'll just have a chest of worthless, invisible jewelry
Permissions and credits

Credits and distribution permission

  • Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

Have you even played Skyrim as multiple characters, and thought: "Gee, my wise old spellsword character does not look right walking around with the same bulky animations that my heavy armor Nord character uses. I use the same type of weapon on both of them, but it doesn't look right with my book-learned old man trying to bludgeon his enemies like some barbarian."
That was why I made this mod: with just the swapping of an amulet, you can switch animations like idles, running, and fighting animations on the go! Of course you need to add the animations yourself though.

IMPORTANT: The animation files are all empty by default - wearing the amulets and rings will do nothing unless you put animations into the files yourself!

To keep it simple, what this mod does is add a bunch of variants of vanilla jewelry into the game that do absolutely nothing on their own, but using DAR's capabilities, you can make different animations play just by wearing an amulet or ring of your choice. I made this video to properly demonstrate what this mod can let you do; I recommend giving it a watch - I had a lot of fun putting it together, and it's very informative on how DAR works regardless.

I highly recommend watching it, because it's a lot easier to understand than me trying to write everything down:

Synopsis:

I originally made this mod for personal use, because I have two different characters I play as that both wield the same type of weapon. I wanted to make their fighting styles different, and I'd just been swapping files out of DAR whenever I wanted to play as a different character. But that got annoying, so I made this mod to make it so I didn't have to go through the effort of manually moving the files every single time.

I made these all invisible so that if you don't want to see your character always wearing jewelry (like me), then they aren't visibly wearing them at all - who wears a ring on the outside of their steel gauntlet anyway? They are still visible in your inventory and when dropped in the world, so you won't need to worry about blindly searching for them if you happen to drop one by mistake.
I made both rings and amulets, so that if your character visibly wears some ring (or necklace), then they still can without sacrificing the specific animations.

They also will work on NPCs and followers too if you want to give them different animations, or if you want to just have different fighting styles yourself, you can place animations in different amulet folders, and hotkey them or something to quickly switch mid-battle.

Requirements:

Just Dynamic Animation Replacer (and its requirements), otherwise you'll just have a mod that gives you a chest filled with a ton of worthless jewelry and a journal.
I suppose you also need the Dawnguard DLC, since it uses some of the jewelry from there.

Installation:

Just download with your mod manager of choice like any other mod. Once it's downloaded, then you just have to add the files as you like.

How it works:

How the mod works is just the same as how DAR itself works; plop the animation .hkx files into the folder of your choosing, and your character should start using them instead (as long as the priority number of the amulet file folder is higher than the one with the animations you're trying to replace).

To find the folders, you're going to have to navigate to the mod itself, and you'll find a ton of folders named different numbers. These are the ones containing the condition files, and this is where you put the animation files into. Just place the animations of your choosing into the folder connected to the amulet or ring of your choice, (some animation files may need to be put into the male or female folders) and that's basically it!

If you know how to do it (which I demonstrate in the video above) you can even get a little crazy, and give your character multiple idle animations - and they can all be specific to different characters as well!

Below is the list of all the folders the mod contains, as well as showing which amulet is associated with which folder:

76759 = AMULETS (Empty - just a marker)
76760 (Akatosh)
76761 (Arkay)
76762 (Dibella)
76763 (Julianos)
76764 (Kynareth)
76765 (Mara)
76766 (Stendarr)
76767 (Talos)
76768 (Zenithar
76769 (Elder Council)
76770 (Skaal)
76771 (Bone hawk amulet)
76772 (Gold necklace)
76773 (Silver necklace)
76774 = RINGS (Empty - just a marker)
76775 (Namira)
76775 (Hircine)
76777 (Vampire red and gold)
76778 (Vampire red and silver)
76779 (Vampire jade)
76780 (Vampire ebony)
76781 (Bone hawk ring)
76782 (Gold ring)
76783 (Gold diamond ring)
76784 (Silver ring)
76785 (Silver amethyst ring)

Quest:

So the quest for this is just to make it feel a little bit more integrated than just "find this chest behind the mill in Riverwood". It's really short; you just find a journal, and it tells you where to find the chest containing all the amulets and rings. Go ahead and read it if you like - I had a lot of fun writing it, but you should only need to pick it up to get the quest update to point you to the chest.

The journal is located inside Candlehearth Hall in Windhelm, on the table of the room that you can rent for the night.

Credits:

Credit to the maker of Dynamic Animation Replacer - without DAR, none of this would work. DAR is amazing!

Installation:
History and hauntings of salem guided walking tour

He learned to manipulate the elements, command mystical creatures, and even how to brew potions with bizarre and unexpected ingredients. But it wasn't all about magic; the school had a rich history and a deep lore. Ethan discovered that the school had a hidden library, guarded by a cranky old librarian with a long white beard. This library contained ancient texts and secret manuscripts, whispering tales of forgotten spells and lost civilizations. Ethan became enthralled with the stories of legendary wizards who came before him, and he spent countless hours lost in the labyrinth of knowledge within those ancient shelves. As the years went by, Ethan's skills grew stronger, and he became a respected figure within the school. But challenges and obstacles awaited him at every turn. There were fierce duels with rival houses, where wit and strategy were just as important as magical prowess. There were mysterious quests and tasks, which took him deep into the enchanted forest surrounding the school, where he encountered mythical creatures and faced dangerous trials. But amidst all the dangers and adventures, Ethan formed deep bonds with his fellow students. They became his second family, always there to support and encourage each other, even in the darkest of times. Together, they unravelled secrets, solved mysterious puzzles, and shared countless laughter-filled nights in the school's common room. Finally, the day came when Ethan was ready to graduate from the school of magic. As he stood on the stage, listening to the headmaster's speech, he couldn't help but feel a mix of excitement and nostalgia. He had grown so much during his time in the school, and he knew that the adventures he had experienced would stay with him forever. As the headmaster handed Ethan his graduation certificate, he whispered a word of advice to him, "Remember, Ethan, the true power of magic lies not in the spells you cast or the potions you brew, but in the friendships you forge and the lessons you learn." And with that, Ethan embarked on a new journey, armed with the knowledge and experiences of a wizard who had walked the halls of a magical school. He knew that the world was filled with endless possibilities and that he had the power to make a difference. And so, with a twinkle in his eye and a wand in his hand, Ethan stepped into the unknown, ready to create his own magical adventures..

Reviews for "history and hauntings of salem guided walking tour"


Warning: foreach() argument must be of type array|object, string given in /home/default/EN-magic-CATALOG2/data/templates/templ04.txt on line 198

history and hauntings of salem guided walking tour

history and hauntings of salem guided walking tour