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Max Havoc: Curse of the Dragon is an action-packed martial arts film that combines elements of adventure and fantasy. Directed by Albert Pyun, the movie follows the journey of Max Havoc, a former kickboxing champion who finds himself entangled in a dangerous world of ancient Chinese curses and mystical martial arts. The film begins with Max Havoc, played by martial arts expert Mickey Hardt, being lured to an island in the South Pacific to participate in a high-stakes underground fight club. Little does Max know that this island is not just any ordinary place, but a cursed land inhabited by powerful martial arts warriors. Max soon finds himself facing off against the deadliest fighters in the world. As the fights progress, he begins to uncover the truth about the island's curse and the legendary Dragon Fist technique, which grants unimaginable power to anyone who possesses it.

Searching for a wand for casting spells

As the fights progress, he begins to uncover the truth about the island's curse and the legendary Dragon Fist technique, which grants unimaginable power to anyone who possesses it. However, the curse comes with a price, and those who seek the power of the Dragon Fist must face dire consequences. As Max delves deeper into the mystery surrounding the Dragon Fist, he is joined by Lacy, a young and skilled martial artist portrayed by Sadie Katz.

Casting one round spell from a wand.

Does it take a full round to activate/cast (meaning I still use up both my standard and my move actions)? Or can I activate it at the start of my turn with my standard, and then move while it's doing it's thing and still have the effect go off at the start of my next turn?

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activation wrote:

Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.)

It takes the full round.

If you really need to move this round, there is this little known/used option available,

CRB wrote:

Start/Complete Full-Round Action

The “start full-round action” standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can't use this action to start or complete a full attack, charge, run, or withdraw.

Wands are Spell Trigger items. The rules specifically state that Spell Trigger items require a standard action to use.

"Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity."

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Usual Suspect wrote:

Wands are Spell Trigger items. The rules specifically state that Spell Trigger items require a standard action to use.

"Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity."

Yeah, that's nice

Wands wrote:

Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.

Usual Suspect wrote:

Wands are Spell Trigger items. The rules specifically state that Spell Trigger items require a standard action to use.

"Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity."

Unless the spell has a casting time longer than 1 action, in which case it takes that long to use the wand.

EDIT: Ninja'd by the big bone.

Well damn, where is that at? I couldn't find it when looking.

Edit: Ah, just one paragraph up. I looked right past it.

Now, you're ready to set up your wand.
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Together, they navigate through treacherous territory, battling formidable opponents and unraveling the secrets of the island. Throughout the film, Max Havoc: Curse of the Dragon showcases impressive martial arts choreography and intense fight sequences. Viewers are treated to mesmerizing displays of acrobatics, swordplay, and hand-to-hand combat as Max and Lacy fight for their lives and try to break the curse. In addition to its thrilling action, the film also explores themes of redemption and the responsibilities that come with great power. Max, haunted by his past as a fighter, seeks to redeem himself and protect those he cares about from the dangers of the Dragon Fist. Max Havoc: Curse of the Dragon is a thrilling martial arts film that combines elements of fantasy, adventure, and action. With its captivating fight scenes, intriguing storyline, and talented cast, this movie is sure to entertain fans of the genre. Whether you are a martial arts enthusiast or simply enjoy a good action flick, Max Havoc: Curse of the Dragon is worth a watch..

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