The Witch's Curse: How the Evil Enchantment Shaped Sleeping Beauty's Destiny

By admin

The Evil Witch in Sleeping Beauty is an iconic villain in the world of fairy tales. In the classic Disney film, she is known as Maleficent, and she is portrayed as a powerful sorceress with a dark and malevolent personality. Maleficent is responsible for casting a curse on Princess Aurora, which causes her to fall into a deep sleep on her sixteenth birthday, from which she can only be awakened by true love's kiss. Maleficent's character design and her commanding presence make her a memorable and captivating antagonist. She is often depicted wearing a long, flowing black cloak and a horned headdress, giving her an air of mystery and intimidation. Her voice, provided by voice actress Eleanor Audley, adds to her sinister persona, with its deep and chilling tone.



НОСИМЫЕ ВЕЩИ

Этот раздел включает магические предметы, которые вы носите на себе. Большинство имеют атрибут «настраиваемый», и это значит, что вы не можете носить более чем 10 таких предметов одновременно (стр. 598). Носимые предметы включают следующие подразделы, с особыми правилами, описанными в начале раздела.

Носимые Предметы Повышающие предметы Предметы компаньонов

Существует много различных вариантов носимых предметов.

Когда вы Настраиваете Предмет (Invest An Item), имеющий атрибут «повышающий» (apex), он улучшает показатель одной из ваших Характеристик либо на 2, либо до 18, в зависимости от того, что дает большее значение. Это дает вам все преимущества нового показателя Характеристики пока не закончится настройка: увеличенный Интеллект позволяет вам обучиться дополнительному Навыку и выучить новый язык, увеличение Выносливости дает вам больше ПЗ и т.д.

Повышающий предмет дает это преимущество только когда настроен первый раз за 24 часа, и вы можете одновременно получать преимущество только от одного повышающего предмета. Если вы пытаетесь настраивать повышающий предмет, когда у вас уже настроен один, вы не получаете увеличение показателя Характеритики, однако получаете любые другие эффекты от Настроить Предмет (Invest An Item).

Вы можете захотеть получить предметы, которые предоставляют преимущества животному, чудовищу или другого вида существу, которое помогает вам. Эти предметы имеют атрибут «компаньон», означающий что они работают только для животных компаньонов, фамильяров и подобных им существ. Обычно это единственные предметы, которые может использовать компаньон. На усмотрение Ведущего, другие предметы могут также подходить, но компаньон никогда не может Активировать Предмет (Activate an Item).

How should my players realize they misidentified an item?

One of my players critically failed an Identify Magic roll on a Pendant of the Occult, a magic item which can be used to cast Guidance on a target. Since he misidentified it, I told him it can be used on a target to give a -1 status penalty to their next attack roll, Perception check, saving throw, or skill check (basically reverse-Guidance). I immediately realized I didn't make the effect obvious enough, so the players probably won't notice that the Pendant is having the opposite effect unless I add some sort of descriptive flourish to make the effect blatant. Is there any guidance in the rules as to how (or when) PCs should realize that they misidentified a magic item? Or is it up to the GM to provide descriptions and hints as necessary, if the GM wants them to realize their mistake?

Follow David Gay asked Oct 2, 2020 at 13:46 David Gay David Gay 1,081 6 6 silver badges 17 17 bronze badges \$\endgroup\$ \$\begingroup\$ So is this a cursed item? \$\endgroup\$ Oct 2, 2020 at 13:58

\$\begingroup\$ Are the players using the item often enough for this to actually come up in play? \$\endgroup\$

Oct 2, 2020 at 14:54

\$\begingroup\$ @RevenantBacon No, it's a regular Pendant of the Occult. But since I told them it will impose a -1 penalty, they will use it on enemies. But really it will cast the Guidance spell on the enemies, as the Pendant of the Occult does. \$\endgroup\$

Oct 2, 2020 at 17:21

\$\begingroup\$ @Fering They just got the item, so I'm not sure how often they'll use it. +1/-1 is obviously not a huge deal, anyway. My question is mostly asking if there is any particular rules guidance about PCs realizing they misidentified, or if it's up to the GM to give them hints that they misidentified. I edited my question to hopefully make things clearer. \$\endgroup\$

Oct 2, 2020 at 17:23

Her voice, provided by voice actress Eleanor Audley, adds to her sinister persona, with its deep and chilling tone. The motivation behind Maleficent's curse on Aurora is explored more deeply in recent adaptations of the Sleeping Beauty story. Films like Maleficent (2014) and its sequel Maleficent: Mistress of Evil (2019) delve into Maleficent's backstory, revealing her tragic past and exploring her complex relationships with the other characters.

2 Answers 2

Sorted by: Reset to default \$\begingroup\$

PCs misidentify an item when they critically fail an Identify Magic task (Core Rules, 238). Although they are allowed to retry on a failure, there is no explicit rule on retrying on a critical failure.

In-fiction it doesn't make much sense to re-identify the item, because the PC already believes they know what it is. Unless they are presented with some clear evidence that their belief is incorrect there is no reason to allow another try at identifying it. Since the effects of the item are so small, that may never happen.

As the GM you can provide the PCs reasons to attempt this check again. Perhaps some NPCs correctly identify it and treat it with disdain, the PCs attempt to sell it and the appraiser won't take it, etc.

Outside of storytelling, each PC can make their own check to identify the item. Unless the entire party critically fails on the task, it seems unlikely everyone will misidentify the item. Additionally, someone with the Recognize Spell skill feat (pg.265) who is trained in Occult can use their reaction to identify the spell as it occurs.

PF2 Bestiary NPC Criminal Charlatan

Burglars specialize in breaking and entering to rob homes and businesses. These criminals focus on gaining access to secure buildings and bypassing traps and other security measures while remaining undetected all the while.

Base Stat Block – Charlatan

Charlatan (CREATURE 3)

  • Traits: NE Medium, Human, Humanoid
  • Perception +6
  • Languages Common
  • Skills Acrobatics +8, Deception +11, Diplomacy +9, Occultism +7, Performance +11, Society +7, Stealth +8, Thievery +8, Underworld Lore +9
  • Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +4
  • Items disguise kit, lute, sap, shortsword, thieve’s tools
  • AC 18; Fort +5, Ref +8, Will +10
  • HP 40;
  • Speed 25
  • Melee [one-action] shortsword +10 (agile, versatile S) Damage 1d6+2 piercing
  • Melee [one-action] sap +8 (agile, non-lethal), Damage 1d6+2 bludgeoning
  • Occult Spontaneous Spells DC 20, attack +10, 2nd (2 slots) charm, illusory disguise, invisibility, 1st (3 slots) illusory disguise, magic aura, unseen servant, ventriloquism, Cantrips (2nd) daze, ghost sound, mage hand, message, prestidigitation
  • Bard Composition Spells 1 Focus Point DC 19 1st Counter Performance (p 386), Cantrip (1st) Inspire Courage (p 386)
  • Sneak Attack The charlatan deals an extra 1d6 precision damage to flat-footed creatures

Campaign Examples – Charlatan

  • Lyrie Akenja (Human)
Stat Block – Lyrie Akenja

A historian into Thassilonian artifacts found in Varian, she has joined up with an adventuring group to explore ruins in the region.

Notes:

  • Encounters in Season 2.3 (39) of the Friday crew, but allowed to leave with their gear.

Lyrie Akenja – Charlatan (CREATURE 3)

  • Traits: NE Medium, Human, Humanoid
  • Perception +6
  • Languages Common, Thassilonian (read-only)
  • Skills Acrobatics +8, Deception +11, Diplomacy +9, Occultism +8, Performance +11, Society +7, Stealth +8, Thievery +8, Underworld Lore +9
  • Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +4
  • Items disguise kit, lute, sap, shortsword, thieve’s tools, Pendant of teh Occult, Everburning torch, Pearl Earrings (5 gp), 3 pp, 278 sp
  • AC 18; Fort +5, Ref +8, Will +10
  • HP 40;
  • Speed 25
  • Melee [one-action] shortsword +10 (agile, versatile S) Damage 1d6+2 piercing
  • Melee [one-action] sap +8 (agile, non-lethal), Damage 1d6+2 bludgeoning
  • Occult Spontaneous Spells DC 20, attack +11, 2nd (2 slots) charm, illusory disguise, invisibility, 1st (3 slots) illusory disguise, magic aura, unseen servant, ventriloquism, Cantrips (2nd) daze, ghost sound, guidance, mage hand, message, prestidigitation
  • Bard Composition Spells 1 Focus Point DC 19 1st Counter Performance (p 386), Cantrip (1st) Inspire Courage (p 386)
  • Sneak Attack The charlatan deals an extra 1d6 precision damage to flat-footed creatures
  • Familiar – Cat named Skivver.

This is a simplified character replacing the complex D&D 3.5 and Pathfinder 1st edition version updated for Pathfinder 2nd Edition campaign.

Content Updates

  • 2021-06-19 – Updated details for Lyrie
Evil wotch sleeping beauty

These movies humanize Maleficent and provide a different perspective on her actions, showing that she is not simply an evil witch but a nuanced character with depth. Regardless of the interpretation, the Evil Witch in Sleeping Beauty serves as a symbol of malevolence and embodies the classic archetype of a villain in fairy tales. She is cunning, vengeful, and relentless in her pursuit of revenge against those who have wronged her. The battle between good and evil, represented by Princess Aurora and Maleficent, captivates audiences and adds to the timeless appeal of the Sleeping Beauty story. In conclusion, the Evil Witch in Sleeping Beauty, known as Maleficent, is a memorable and iconic villain in the realm of fairy tales. Her dark and menacing presence, along with her role in casting a curse on Princess Aurora, has solidified her status as one of the most infamous and captivating antagonists in popular culture. Whether viewed as purely evil or sympathetically complex, Maleficent's character continues to intrigue and entertain audiences..

Reviews for "The Witch's Origins: Discovering the Dark Past of Sleeping Beauty's Evil Sorceress"

1. Karen - 1 star
I was really disappointed with "Evil wotch sleeping beauty". The storyline was confusing and didn't make much sense. The characters were shallow and lacked any depth, making it difficult to connect or care about them. The acting was subpar, with wooden performances and unconvincing dialogue. The special effects were also underwhelming and didn't add anything to enhance the overall experience. Overall, it felt like a waste of time and I wouldn't recommend it to anyone.
2. Michael - 2 stars
I was really looking forward to "Evil wotch sleeping beauty" after hearing some positive buzz, but unfortunately, it fell flat for me. The pacing was extremely slow, and it took forever for anything interesting to happen. The plot twist at the end was predictable and felt forced. The cinematography was lackluster and didn't capture the beauty or magic of a fairy tale. The performances were average at best, with some actors delivering their lines awkwardly. I wished there was more depth to the characters and their motivations. Overall, it felt like a missed opportunity and I was left feeling unsatisfied.
3. Jessica - 2 stars
I found "Evil wotch sleeping beauty" to be quite disappointing. The story lacked originality and felt like a rehashed version of other fairy tale adaptations. The pacing was off, with some parts dragging on and others feeling rushed. The dialogue was cheesy and cliché, making it difficult to take the movie seriously. The special effects were mediocre and didn't do justice to the magical elements of the storyline. Overall, it just didn't live up to my expectations and I wouldn't recommend it to avid fans of fairy tales.
4. Thomas - 1 star
"Evil wotch sleeping beauty" was a complete waste of time. The acting was unbearable, with cringe-worthy performances from the entire cast. The screenplay was poorly written, with plot holes and inconsistencies that were hard to ignore. The movie failed to create any emotional connection, and I found myself not caring about the fate of the characters. The visuals were lackluster, and the special effects were laughable at times. I would strongly advise against watching this film if you value your time and money.

Once Upon a Nightmare: The True Story Behind Sleeping Beauty's Evil Witch

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