The Luminous Witchcraft of Beatrice: Breaking Stereotypes

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Beatrice the luminous witch is a fascinating character in the world of mystical beings. She stands out from the rest with her radiant powers and kind heart. Beatrice possesses the unique ability to harness light energy and use it for both protection and healing purposes. Unlike other witches who rely on dark and sinister forces, Beatrice draws strength from the light around her. Her luminosity is not merely a physical glow, but a reflection of her pure and compassionate spirit. It is this inherent goodness that sets her apart and makes her a truly remarkable witch.


Most people are biased to one school or another, or pve or pvp, its just the way it is. There are very few people who can propose spell ideas while still considering all these other factors.

I supposed HoarFrost would be useful, however I don t know if I like the fact that it is limited to just Tower and Snow Shields and only gives Ice a blade, but idk it too could be useful. As I undestand Metamagic, the spell needs to be a Cold when you prepare it, but you only transforms the spell when you cast it; before is the normal spell and no legal target for Rime.

Pitch black ice spell applier

It is this inherent goodness that sets her apart and makes her a truly remarkable witch. Beatrice's magical abilities are not limited to her personal gain. She utilizes her powers to uplift others and spread positivity wherever she goes.

Ice Damage Spells

What are the best cold damage sorcerer/wizard spells for each spell level?

Control spells are ok, but I'm looking more for damage.

Thanks for the help

Are you making a cold specialist? Are you going Sorcerer or Wizard?

blackbloodtroll wrote:
Are you making a cold specialist? Are you going Sorcerer or Wizard?

Yes, cold specialist; evocation admixture "19"/ sorcerer crossblooded (white dragon- orc)"1", begining at level 8. But a bit lost with the spells.

While it is a bit of an unfulfilling answer, I'd say shocking grasp and fireball, turned into cold spells is some of the best choices.

You might need the feat that changes the subtype of the spell to a different element to get the most out of this build. Until you can get Cold Ice Strike which is a 6th level spell or cone of cold, which is a 5th level spell there is not much out there.

Ice Storm is pretty good.

3.5 spells from the Spell Compendium, like Ice Dagger (1st), Ice Knife (2nd) and Ice Lance (3rd) might help buff up the short spell list.

Frostburn includes more 3.5 options like Lesser Shivering Touch, Ice Darts, Zone of Glacial Cold, Numbing Sphere, Heat Leech, Blood Snow, Shivering Touch, etc.

For a non-Paizo Pathfinder selection, the Genius Guide to Ice Magic includes spells like Biting Wind and Arctic Air.

Almost any elemental damaging spell could have been researched as a cold/ice spell, by some NPC who was *not* an Admixture wizard, and the GM could allow a PC to find or purchase (or reseach themselves!) a cold / ice version of burning hands (freezing fingers) or acid arrow (ice javelin) or scorching ray (arctic gusts).

Thanks for the answers. I searched a bit and find few spells. Will take a look at that book from SGG, we use their material pretty often.

Alaryth wrote: blackbloodtroll wrote:
Are you making a cold specialist? Are you going Sorcerer or Wizard?

Yes, cold specialist; evocation admixture "19"/ sorcerer crossblooded (white dragon- orc)"1", begining at level 8. But a bit lost with the spells.

So long as you keep in mind that as an Admixture Evoker you can spontaneously change any energy type to another energy type, so fire or lightning spells can be cold spells instead 5-8 times a day. The best spells for admixture to me would be Burning Hands (1st), Burning Arc (2nd), Flaming Sphere (2nd), Fireball (3rd), Ball Lightning (4th), Fire Snake (5th), Chain Lightning (6th) and Stormbolts (8th). Cold actually gets screwed pretty hard as far as damaging spells go - of course, I'd also have a chat with your GM to see if he'd let you 'research' cold versions of the above existing spells.

Here's a question for everyone - can you prepare a Rimed Fireball? Rime Spell states:

Benefit: The frost of your cold spell clings to the target, impeding it for a short time. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell.

This feat only affects spells with the cold descriptor.

Since the application of Admixture is spontaneous, is there any way to 'prepare' a Fireball spell with a cold descriptor and the Rime Spell feat?

Mercurial wrote:

Since the application of Admixture is spontaneous, is there any way to 'prepare' a Fireball spell with a cold descriptor and the Rime Spell feat?

As I read it, yes you can prepare fireballs with Rime Spells.

Rime Spell like other metamagic feats only affect certain types of spells. But the wording doesn't make it illegal use them on spells where they don't have any effect.

As such when you prepare your rimed fireball, you get the drawback of higher level. At the time you cast it, whether or not you get the benefit, depends on whether you admixture it or not.

Have to take a good look at feats, didn't remember that one, is perfect for the idea. but I don't think it works.
As I undestand Metamagic, the spell needs to be a Cold when you prepare it, but you only transforms the spell when you cast it; before is the normal spell and no legal target for Rime.
But I will be happy to be wrong.

cartmanbeck RPG Superstar 2014 Top 16 May 23, 2012, 06:48 am
Mercurial wrote: Alaryth wrote: blackbloodtroll wrote:
Are you making a cold specialist? Are you going Sorcerer or Wizard?

Yes, cold specialist; evocation admixture "19"/ sorcerer crossblooded (white dragon- orc)"1", begining at level 8. But a bit lost with the spells.

So long as you keep in mind that as an Admixture Evoker you can spontaneously change any energy type to another energy type, so fire or lightning spells can be cold spells instead 5-8 times a day. The best spells for admixture to me would be Burning Hands (1st), Burning Arc (2nd), Flaming Sphere (2nd), Fireball (3rd), Ball Lightning (4th), Fire Snake (5th), Chain Lightning (6th) and Stormbolts (8th). Cold actually gets screwed pretty hard as far as damaging spells go - of course, I'd also have a chat with your GM to see if he'd let you 'research' cold versions of the above existing spells.

Here's a question for everyone - can you prepare a Rimed Fireball? Rime Spell states:

Benefit: The frost of your cold spell clings to the target, impeding it for a short time. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell.

This feat only affects spells with the cold descriptor.

Since the application of Admixture is spontaneous, is there any way to 'prepare' a Fireball spell with a cold descriptor and the Rime Spell feat?

From what I understand, HeraldKlak is correct, you can prepare a spell with any metamagic, you just might not actually benefit from it.

cartmanbeck wrote:

From what I understand, HeraldKlak is correct, you can prepare a spell with any metamagic, you just might not actually benefit from it.

I apologize in advance if this is bumping a thread that's already well dead.

Here is my custom made Boreal Sorcerer Bloodline.

Hope it helps you out:

Boreal Bloodline:


The fury of a winter storm dwells deep inside you and all the rage and power of a blizzard are yours to command. Your ancient ancestors may have been frost giants, cold hearted fey, or perhaps a distant and remote descendant of one of the dreaded daughters of Baba Yaga (aka the infamous White Witches of Irrisen).

Class Skill: Survival

Bonus Spells: icicle dagger (3rd), frost breath† (5th), ice lance† (7th), ice storm (9th), cone of cold (11th), freezing sphere (13th), ice claw† (15th), polar ray (17th), obedient avalanche† (19th)

Bonus Feats: Diehard, Elemental Focus (cold only), Great Fortitude, Endurance, Greater Elemental Focus (cold only), Improved Initiative, Rime Spell, Toughness

Bloodline Arcana: Whenever you cast a spell with the cold descriptor, increase the spell’s save DC by 1. This bonus stacks with other bonuses to spell’s save DC.

Bloodline Powers: Your connection to the ancient and primeval winters grants you a mastery of cold magic that few can match. You are virtually unmatched when fought against in the frozen lands of the frostfell.

Icewalker (Sp): At 1st level, you ignore the effects of a cold climate as if using [i]endure elements and can move across snow and icy surfaces without penalty and without leaving tracks.

Arctic Adaptation (Ex): At 3rd level, you gain cold resistance 5 and you ignore concealment and Perception penalties in natural or magical snow and ice. At 9th level, your cold resistance increases to 10 and you can climb icy surfaces as if using [i]spider climb. At 15th level, you gain a +2 natural armor bonus.

Primal Cold (Su): At 9th level, any creature immune to cold damage still takes half damage (round down, minimum 1) from any cold damage you deal unless it makes a Fort save (DC 10 + 1/2 your sorcerer level + your Charisma modifier). Resistant creatures’ cold resistance is treated as 10 less than normal.

Blizzard (Sp): At 15th level, as a standard action, you can create a blizzard of snow and ice. This radius burst is centered on you and has a range of 10 ft. and a cylindrical height of 10 ft. per sorcerer level. Any creature caught in the blizzard takes 1d4 points of cold damage per sorcerer level, with a Reflex save resulting in half damage. The storm lasts for a number of rounds equal to your Charisma modifier; the ground remains icy (+5 to Acrobatics DC’s) as long as local conditions permit. The blizzard obscures sight beyond 5 feet, providing total concealment. A creature within 5 feet has concealment. You can use this ability once per day.

Child of the Frostfell (Su): At 20th level, you gain the cold subtype and you become immune to bleed, paralysis, poison, sleep effects, and stunning. In addition, you gain immunity to sneak attacks and critical hits. This power causes you to gain vulnerability to fire.

†: You can find these spells in the Dungeons and Dragons (3.5 Edition) Spell Compendium. They are easily convertible into Pathfinder RPG spell stat blocks.

Ice has been given major increases in damages over time, if you want to go back to more of a defensive school are you willing to give up all the damage boosts the ice school has gotten? Because really if you could have everything why have 6 schools at all
Beatrice the luminous witch

She has dedicated her life to using her luminosity to combat darkness and bring hope to those in need. The impact of Beatrice's actions cannot be overstated. She has single-handedly changed the lives of countless individuals who have been touched by her healing light. People come from far and wide seeking her guidance and protection, knowing that she is a beacon of love and guidance in a world often overshadowed by darkness. But Beatrice's powers do not come without challenges. Like any witch, she must constantly balance her inner light with the temptations of the dark side. It is through her unwavering determination and belief in the power of love that she is able to resist these temptations and remain true to herself and her purpose. Beatrice's story serves as a testament to the fact that goodness and light can triumph over darkness in any form. Her journey is an inspiration to all who encounter her, reminding us that even in the darkest of times, there is always a glimmer of hope and the possibility of a brighter future. In conclusion, Beatrice the luminous witch is a captivating character who embodies the power of love and light. Her ability to harness the energy of the universe and use it for the benefit of others is truly remarkable. She serves as a reminder that even in the face of darkness, kindness and compassion can prevail..

Reviews for "Witchcraft for Beginners: Lessons from Beatrice the Luminous Witch"

- Sarah - 2 stars - I didn't enjoy "Beatrice the luminous witch" at all. The writing felt amateurish and the characters lacked depth. The plot was predictable and didn't offer any surprises. I also found the dialogue to be forced and unnatural. Overall, I was disappointed with this book and wouldn't recommend it.
- Alex - 2 stars - "Beatrice the luminous witch" was a letdown for me. The story seemed promising, but the execution fell flat. The pacing was inconsistent, with slow moments dragging on and more exciting parts feeling rushed. The character development was minimal, and I struggled to connect with any of them. Additionally, the world-building was lacking, leaving me wanting more depth and detail. Overall, this book didn't live up to my expectations.
- Emma - 1 star - I found "Beatrice the luminous witch" to be a complete waste of time. The writing was clumsy and filled with grammatical errors, making it difficult to read. The plot was incredibly slow and uneventful, leaving me bored throughout. The characters were one-dimensional and uninteresting, and I couldn't bring myself to care about their fates. I would strongly advise against picking up this book if you're looking for a captivating and well-written story.
- Jake - 2 stars - I was excited to dive into "Beatrice the luminous witch," but unfortunately, it left me disappointed. The storytelling felt disjointed, with abrupt scene changes and a lack of smooth transitions. The dialogue was stilted and lackluster, making it hard to engage with the characters. The world-building lacked depth and left many unanswered questions. Overall, the potential of a fascinating witch story was overshadowed by poor execution and lackluster writing.

The Luminous Witch's Guide to Enlightenment and Empowerment

The Luminous Academy: Training with Beatrice the Witch