The Legend of the Anulet of the Damned: Fact or Fiction?

By admin

The Anulet of the Famned is a legendary artifact that has captivated the imaginations of many adventurers and scholars throughout history. Said to hold immense power, the Anulet is both a tool of unimaginable potential and a source of great danger. Legend has it that the Anulet was created by an ancient civilization known as the Famned, who were reputed to possess extraordinary magical abilities. The Anulet is said to have been forged in a time of great turmoil and chaos, as a means to restore balance and order to a world teetering on the brink of destruction. According to ancient texts, the Anulet possesses the ability to harness and channel the raw energies of the world, granting its wielder unparalleled control over magic in all its forms. It is said that even the most novice spellcaster can become a force to be reckoned with when in possession of the Anulet, wielding powers that would otherwise be beyond their capabilities.


Cleanse by Fire: Part of the healing abilities of paladins (see close wounds below).
Close Wounds: Effectively the traditional laying of hands of certain RPG paladin types, who AREN'T spellcasters until they are high level.
Dispel Evil: This is more in line with the abilities (Protection from Evil aura) of paper RPG Paladins. Again, no spellcasting involved.
Holy Light: This is akin to the Turning of undead, later expanded into more broader holy powers (smiting evil), of paper RPG Paladins in D&D3.x/Pathfinder (in which it also takes on aspects of other UO Paladin powers, such as Noble Sacrifice and close wounds). Still not a spell.
Noble Sacrifice: sacrificing one's self, potentially, to save others. How is this any different from Honorable Execution, except the Paladin loses a LOT more as a cost, 100% of the time (HE only hurts if you fail to kill).
Remove Curse: Spellcasting in most RPGs, but none of the UO skills that ARE full-fledged spellcasting skills, (that ALL have it in other RPGs) actually have it. As implemented, it's, once again, more in line with the non-spellcasting abilities of traditional RPG paladins.

I d keep Teleport at 5th level and give it unlimited range as with greater teleport or something else to make it better while it is restricted in this way, perhaps can take even more people or mass. I d keep Teleport at 5th level and give it unlimited range as with greater teleport or something else to make it better while it is restricted in this way, perhaps can take even more people or mass.

Mark spell in my vicinity

It is said that even the most novice spellcaster can become a force to be reckoned with when in possession of the Anulet, wielding powers that would otherwise be beyond their capabilities. However, the Anulet is not without its drawbacks. It is said to have a corrupting influence on those who use it, gradually eroding their sanity and consuming their very soul.

Very Minor Idea: Alternate to 'Mark'

[Background to this post] I recently decided to start a new character on a different shard than my main one. In this way, I wouldn't be able to "lean" on my more advanced, and built up characters for armor, weapons, gold, etc. So far, this has been new, fun, and exciting. But ultimately, there has been one frustrating hiccup - marking runes.

I have found that to mark runes - most likely a necessity to this game - you are forced to have magery on an account. No other skill will allow you to do this. So for training, hunting, searching, exploring purposes, I was kind of restricted to where I could get to easily, quickly, and safely (not a bad thing for a new character, but still. ).

So as a solution, I made a character with magery. Unfortunately, finding a mark scroll isn't the easiest thing. It's a circle 6 scroll, not able to be purchased from a vendor. A quick search online for player vendors with mark scrolls came up with single ones in the ten's of thousands of gold pieces.

My suggestion - since the chivalry skill has minimum spells, and could use a little changing (i.e. why take the skill above, say 80?), how hard would it be to add a Mark spell to the Chivalry skill spell set? I think it would be a great alternative for new accounts, since a "warrior" class is probably the first a new player will start out with.

You know, just an idea. flame away.

Black Sun

Grand Poobah
Alumni Stratics Veteran Stratics Legend

I like the idea and have been saying the same thing for a long time now. We need another way to mark runes besides having to use a mage.

*waits for the 'no, that would hurt the mage class' posts to start popping up*

Saunders

Lore Keeper
Stratics Veteran Stratics Legend

Maybe some item that could be crafted by a scribe: a rune marker of some kind, that might take higher mana or more resources than a mark scroll to use, so that a mage still has an advantage in marking.

Tazar

Guest

A while back, I created a new character on a strange shard much as you did. I generally play a mage and one of the trickier (and more fun) things to do was to try to fill my first spellbook without assistance from other players. It took a while to do as I took on progressively harder and harder monsters to get a scroll drop.

As an alternative. +15 on ring/bracelet, + magery of 15 or so on a spellbook would get you to 45. Without going to an expensive arty, you'd then only need about 15 real skill to be able to cast mark - once you find that spell scroll.

Padre Dante

Journeyman
Stratics Veteran Stratics Legend

I found myself in an infinite loop.

(1) my new character needs marked runes.
(2) I know! Make a mage character to mark runes!
(3) [new mage built with 50 magery] - oh wait, I need to get a mark scroll :-(
(4) search vendors - mark scrolls cost 25k
(5) I can get gold with my new character!
(6) Oh poop, I was waiting on marked runes to make gold/train. oh I know. my new character needs mark runes!
(7) rinse and repeat.

Or. allow a new spell in Chivalry to mark a rune. I mean, does that really take that much away from the mage class? I'm not talking about gate travel or summoning creatures. Just a way to fast travel to locations I have taken the time to find through exploration.

Beer_Cayse

Guest

This is the obligatory 'no, that would hurt the mage class' post. NOT!

Actually, I like Saunders' idea . a scribe creates a tool for rune marking. We have tinkers making pens, etc . why shouldn't a scribe be able to make something a Warrior would/could use . besides the scrolls?

Cear Dallben Dragon

Babbling Loonie
Stratics Veteran Stratics Legend UNLEASHED

a really long time ago, in a FoF or something, devs stated they would look into this. something along the lines of letting players use mark scrolls successfully. Lots of people have come and gone since then. Don't know if the idea is still out there.

Arcus

Grand Poobah
Supporter Stratics Veteran Stratics Legend A quick search online for player vendors with mark scrolls came up with single ones in the ten's of thousands of gold pieces.

Is it likely that these were the old gold colored non-rare rare mark scrolls and not just the regular old ones?

Padre Dante

Journeyman
Stratics Veteran Stratics Legend

Is it likely that these were the old gold colored non-rare rare mark scrolls and not just the regular old ones?

Didn't even know about those, so probably yes they were.

And for the record, I understand I can ask others for help, which I did eventually. But now I am ready for some more marked runes and will have to ask yet again. Eventually I'd like to be able to do this myself (hence self sufficiency). New UO players may not be so lucky to understand what is needed/possible. Again, brining me back to wanting a way for non-mages to mark runes. Either through other skills or from scribe-created items (fine idea, also).

northwoodschopper

Guest

i personally think that scrolls should be usable by everyone, regardless of magery skill. otherwise, literally what's the point of the scrolls besides filling spellbooks and runebooks?

since the spells outside of 'utility' use require magery or eval int for magnitude and duration, there wouldn't be any unbalance. hell, weren't ressurection scrolls originally suppose to be a commodity for that mages could sell to non-mage adventurers?

this would allow non-mages to utilize the following spells, and give new business to scroll vendors:

everyone can cast circle 1-2

circle 3:
telekinesis
teleport - possibly (isn't range based on magery % though?)

circle 4:
recall

circle 5:
nothing
incognito - if changed like for polymorph where you can toggle

circle 6:
mark
dispel - possibly, isn't chance based on magery % though?

circle 7:
gate travel
mass dispel
polymorph

circle 8:
resurrection

the rest of the spells all depend on actual magery skill and or eval int for any real use.

the other magic skills' scrolls shouldn't work like this though, since they do not yield utility spells or are craftable.

Old Man of UO

Guest

Well, I don't have anything against adding a Mark spell to Chivalry, but I think the easiest way to add this functionality would be to add this to rune books. Just like the recall spells, you could drop the mark scrolls onto rune books to allow you to store them, then mark runes without having the required magery skill.

Coppelia

Guest
Mark scrolls at 25k? Oo
Some people are overabusing the fact that almost noone cares to sell them!

Old Man of UO

Guest
Mark scrolls at 25k? Oo
Some people are overabusing the fact that almost noone cares to sell them!

Like Arcus pointed out, those are the gold mark scrolls. On a side note, I can't find any "normal" Mark Scrolls on vendors.

Padre Dante

Journeyman
Stratics Veteran Stratics Legend

Well, I don't have anything against adding a Mark spell to Chivalry, but I think the easiest way to add this functionality would be to add this to rune books. Just like the recall spells, you could drop the mark scrolls onto rune books to allow you to store them, then mark runes without having the required magery skill.

I wouldn't mind this idea - but it still creates the problem for a new character finding the mark scrolls. But this solution would at least be a step in the right direction.

Mark scrolls at 25k? Oo
Some people are overabusing the fact that almost noone cares to sell them!

As Arcus pointed out above, these 25k mark scrolls are the gold (non) rare versions, most likely now used for display over actually casting.

It Lives

Slightly Crazed
Stratics Veteran Stratics Legend

Here is my no post. No.

1. multiple char slots

2. advanced char options

3. Heaven forbid player interaction.

4. Items(rings,bracelets, books, scrolls)

5. Test center, If your want a character that can do it all this is your place.

Trebr Drab

Guest

I think they should add a new item for inscribers to make and sell. A special "mark rune pen". Anyone can use. The cost to make is not cheap, but not outlandish either. Maybe 10 diamonds or something of that nature.

This doesn't change anything existing, which I can see the "why-fors" of. And gives all the other players a means to mark runes, but at quite a bit more cost than for a mage.

Sergul'zan_SP

Guest

This is the obligatory 'no, that would hurt the mage class' post. NOT!

Actually, I like Saunders' idea . a scribe creates a tool for rune marking. We have tinkers making pens, etc . why shouldn't a scribe be able to make something a Warrior would/could use . besides the scrolls?

I agree with this. The problem is. who would sell them? I've spent days looking at what vendors are selling in search of a few specific items. and I find that they all sell junk, armor, artifacts, BODs, or all of the above.

Very few sell empty runebooks let alone marked runebooks. House add-ons? Good luck finding them.

TullyMars

Sage
Stratics Veteran Stratics Legend

Just out of curiosity, which shard did you move to?
I find that those online searches don't show many vendors with basic supplies mostly just the slaughterhouse high end items. Some good ole fashioned footwork (outside of Luna for example) usually finds a vendor shop that will fit your needs. I sell out of marks about once a week myself and know three other stores that stock them as well. But you'd never find them in an online search.

Trebr Drab

Guest

Maybe some item that could be crafted by a scribe: a rune marker of some kind, that might take higher mana or more resources than a mark scroll to use, so that a mage still has an advantage in marking.

I think they should add a new item for inscribers to make and sell. A special "mark rune pen". Anyone can use. The cost to make is not cheap, but not outlandish either. Maybe 10 diamonds or something of that nature.

This doesn't change anything existing, which I can see the "why-fors" of. And gives all the other players a means to mark runes, but at quite a bit more cost than for a mage.

Sorry Saunders, I must have skipped past your post without seeing it.
So, I agree.

Padre Dante

Journeyman
Stratics Veteran Stratics Legend Just out of curiosity, which shard did you move to?

Moved to Great Lakes. I admit to doing only minor footwork in search of vendors outside Luna/Tokuno. Still, with limited gold, and no way to recall back to a town (what a conundrum), I stayed close to moongates. Eventually a very nice individual helped me out and marked a handful of locations.

Originally from Chessy, which, ironically has cheap mark scrolls for sale (10 for 400).

Trebr Drab

Guest

Moved to Great Lakes. I admit to doing only minor footwork in search of vendors outside Luna/Tokuno. Still, with limited gold, and no way to recall back to a town (what a conundrum), I stayed close to moongates. Eventually a very nice individual helped me out and marked a handful of locations.

Originally from Chessy, which, ironically has cheap mark scrolls for sale (10 for 400).

Ahh, GL! Go to the Yew Moongate (Trammel) and head straight down (SE) to the first clearing. You'll see a building with "YEW" marked on the roof. Go the the building east of that. This is Earte's Emporium, one of the older sellers on GL. There's Mark scrolls there, 10 for 600 gold. It's kept stocked regularly, and you can also leave messages on the bulletin board for special orders.

The "YEW" building has a rune library too, I believe.

Beer_Cayse

Guest

Are you on LA? Depending on add-ons needed I might be able to supply. I also have GM scribe that could do runebooks for you easily enough.

Er, n/m - I just saw the _SP on your name. But if you do have an LA toon needing stuff drop me a PM and we'll see what I can do for you.

Gildar

Babbling Loonie
Stratics Veteran Stratics Legend

Having runes is a convenience, not a necessity. You can walk anywhere in the game fairly quickly from a moongate.
Since you don't need runes, and since you could very easily find somebody to make you some for cheap if you want the convenience, I say the developers should spend their time elsewhere.

Basara

UO Forum Moderator
Moderator Professional Stratics Veteran Stratics Legend Wiki Moderator UNLEASHED Campaign Supporter

You know what's funny?

The Devs currently think that Chivalry is a SPELLCASTER'S skill. In fact, that's the response I got when inquiring why Chivalry doesn't add into the special move cost reduction, when Bushido & Ninjitsu do.

Probably considered a spell:

Sacred Journey: And, this only gives the Paladin the ability to not be constrained to scrolls & runebooks, the latter no longer needing magery skill, and a human can use a recall scroll at the same level of difficulty as casting a 2nd level spell (roughly 75% chance of success). Probably the weakest case for something being considered a spell of any spell used by any spellcaster in UO.


Borderline Holy Powers, that might be construed as spells, but aren't in practice:

Cleanse by Fire: Part of the healing abilities of paladins (see close wounds below).
Close Wounds: Effectively the traditional laying of hands of certain RPG paladin types, who AREN'T spellcasters until they are high level.
Dispel Evil: This is more in line with the abilities (Protection from Evil aura) of paper RPG Paladins. Again, no spellcasting involved.
Holy Light: This is akin to the Turning of undead, later expanded into more broader holy powers (smiting evil), of paper RPG Paladins in D&D3.x/Pathfinder (in which it also takes on aspects of other UO Paladin powers, such as Noble Sacrifice and close wounds). Still not a spell.
Noble Sacrifice: sacrificing one's self, potentially, to save others. How is this any different from Honorable Execution, except the Paladin loses a LOT more as a cost, 100% of the time (HE only hurts if you fail to kill).
Remove Curse: Spellcasting in most RPGs, but none of the UO skills that ARE full-fledged spellcasting skills, (that ALL have it in other RPGs) actually have it. As implemented, it's, once again, more in line with the non-spellcasting abilities of traditional RPG paladins.


NOT Spellcasting: These are little different than the Samurai/Ninjitsu abilities

Consecrate Weapon: Wow, temporarily makes a weapon 100% in your foe's weakest resist. Again, little different from many innate powers of traditional paladins (in some cases written up as Paladin-specific spell-like abilities/spells in paper RPGs).
Divine Fury: More of a Second Wind/Berzerker Rage than a spell.
Enemy of One: In recent editions of D&D, called "Marking a target". DEFINITELY not a spell, and more like a cross between Honorable Execution and Death strike, which the UO devs say AREN'T spells.


By comparison, NINJITSU is more of a spellcasting skill than Chivalry.

Anulet of the famned

Many who have sought to harness its power have fallen victim to its malevolent influence, becoming consumed by their own lust for power and descending into madness. Throughout history, there have been numerous stories of great heroes and renowned mages who have sought to claim the Anulet for themselves, only to be brought to ruin by its influence. The tales speak of epic battles and tragic falls from grace, as well as the destruction that the Anulet can unleash upon the world when in the wrong hands. The exact location of the Anulet is a closely guarded secret, known only to a select few who are rumored to be its guardians. Many have dedicated their lives to its search, venturing into uncharted lands and facing unimaginable dangers in their quest to possess its power. Yet, to this day, no one has successfully claimed the Anulet for themselves. Whether the Anulet of the Famned is simply a myth or a hidden reality, it remains an enduring symbol of power and danger in the world of magic. Its allure continues to draw in those who seek its power, and its true nature continues to elude all who search for it. Only time will tell if the Anulet will ever be found, and if its power will bring about salvation or destruction..

Reviews for "The Anulet of the Damned's Secret Power: Possession and Control"

1. Jane - 2/5 stars - I recently read "Anulet of the Famned" and I have to say, I was quite disappointed. The story felt disjointed and hard to follow, with multiple plotlines that didn't seem to connect in any meaningful way. The characters were underdeveloped and lacked depth, making it hard to feel invested in their struggles. Additionally, the writing style was quite dry and lacked the descriptive language that usually brings a story to life. Overall, I found this book to be a lackluster reading experience.
2. Mark - 1/5 stars - "Anulet of the Famned" was a complete waste of my time. The plot was predictable and unoriginal, with generic fantasy tropes and clichéd twists that didn't add any excitement or depth to the story. Furthermore, the dialogue felt forced and unnatural, making it difficult to connect with the characters on any level. I found myself skim-reading through pages just to get to the end and, even then, the conclusion felt rushed and unsatisfying. I would not recommend this book to anyone looking for a gripping and engaging fantasy read.
3. Sarah - 2/5 stars - I had high hopes for "Anulet of the Famned," but unfortunately, it fell flat for me. The pacing of the story was uneven, with long stretches of exposition followed by sudden, rushed action sequences that left me feeling disoriented. The world-building also left much to be desired, as the author failed to provide enough detail and depth to fully immerse the reader. Additionally, the romantic subplot felt forced and lacked chemistry, adding unnecessary distractions to an already lackluster plot. Overall, "Anulet of the Famned" did not live up to my expectations as a captivating fantasy novel.
4. Mike - 3/5 stars - I have mixed feelings about "Anulet of the Famned." While there were certain aspects of the story that intrigued me, such as the unique magic system and the potential for interesting character development, the execution fell short. The pacing was uneven, and there were moments where the narrative lost its focus, making it difficult to stay engaged. The writing style felt overly descriptive at times, bogging down the story with unnecessary details. However, I must admit that the climax did manage to redeem some of the book's flaws, providing a thrilling conclusion. Despite its shortcomings, "Anulet of the Famned" may still appeal to readers who enjoy traditional fantasy narratives.

The Enigmatic Symbols of the Anulet of the Damned

The Haunted Journey of the Anulet of the Damned Through Centuries

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