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Black Magic

This is a "What's the trick?" game that can be played while waiting for a bus.

Have one leader go out of the room or somewhere out of earshot where they can't see what you are doing. Have the kids choose an object or mark that's visible from where you are. It can be tiny or big. Then have the other leader come back and pretend to telepathically tell them what it is, then start asking him/her if it is the thing that you are pointing at.

For example, the kids choose the line in the pavement, and you call back the other leader and begin asking:

"Is it this stick?"

"Is it the clouds?"

"Is it Fred's banana?"

"Is it that garbage bag?"

Is it this line in the pavement?"

The other leader will be able to get it every time. The trick is simple: the leader should answer "Yes" to the question following the question about something black. In the example above, the garbage bag is black, so the answer to the following question was "Yes". Therefore, you must not question them about anything black until you are ready to ask them about the chosen object in the next question. It is also advisable to choose something that is definitively black, rather than something that might be ambiguous and therefore confusing to the other leader. You can switch roles to prove to the kids that you can indeed communicate telepathically.

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How to Play Black Magic

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The object of this game is for an audience to figure out how two people are communicating "telepathically." The name is both a joke about fake "black magic" psychic powers and a hint for the audience to help them guess how the game works. Even once the audience has guessed correctly, there are plenty of ways for two players to trade secret information, keeping this game fun and different each time.

Steps Method 1 Method 1 of 2:

Playing Black Magic

  • If you want to be dramatic, tell the group that you need a quiet room for "forming a psychic connection."
  • If you don't understand this step, read the rest of the instructions to see how the game is played in more detail.
  • There are many variations to this game, that use a different secret signal. Some are described below in another section.
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Return to the room alone. Leave your assistant behind. Make sure there is no way the assistant can hear you, or the audience may suspect, incorrectly, that the "psychic" assistant is just eavesdropping.

  • If the audience thinks the assistant is listening in, have the volunteer point to the object instead. Ask them to walk over to the object and point to it from close by, to make sure you have the right one.
  • If you only send one person, the rest of the group might think they are telling the assistant the object, making the trick less mysterious.
  • Try pointing in different ways, using two fingers for one object, then vaguely waving at the next. People will suspect that you and your partner have set up a specific code with your gestures, which will lead them down the wrong trail and make it harder for them to guess the real method.
  • Optionally, you can make a show of "transmitting the psychic message" before pointing, holding your fingers to the sides of your head, and staring at the assistant.

Point to a black object. Point to a black object, picking something that the volunteer did not choose. Ask "Am I thinking of ___?" naming the black object. [5] X Research source Your assistant should once again answer "No." If the correct object is also black, you should still point to a black object.

Point to the correct object. As arranged in advance with your assistant, the object you point to right after the black object is the object the volunteer guessed. Your assistant will answer "Yes" to your question this time, and the audience will be amazed at how you managed to pass along the secret.

  • To keep your audience guessing longest, use the variations in the section below. If you set it up in advance, you can even come up with an elaborate plan with your assistant. For instance, you can use the "black" method the first time, the number method the second time, and the black method again the third time.
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Variations on Black Magic

Pick a number with your assistant. Instead of using the "black object" method, tell your assistant that the seventh object you point to will always be the right answer. Of course, you can do this for any number, but choosing something higher than five to make it less obvious to your audience.

  • Suspicious audience members might look at you during the game, so this is a difficult method to pull off. Stand behind the audience members if possible, and make other small motions that aren't part of the code to mislead your audience.
  • An assistant who can distract the audience's attention is even better for pulling off this version of the game. Have them crack jokes, stretch, or pretend to think hard about each question, all while looking for your signal out of the corner of their eye. [6] X Research source
    Try to guess without any code at all! Even if you don't believe in actual "psychic" abilities, you might be able to guess when someone is lying or telling the truth through their tone of voice or body language. Pick a close family member or friend, since you are more familiar with talking to them, and watch them closely. Have them say "I'm thinking of __." while looking at you, and try to figure out when they are lying based on their facial expressions, movements, and tone of voice.
  • Most psychologists and other researchers do not believe in the existence of "Extra-Sensory Perception" or other mysterious abilities that transmit thoughts, but there are plenty of studies on that topic if you're interested in learning more. [7] X Research source
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The product is also infused with shine-enhancing ingredients, which give the hair a glossy finish. One of the main highlights of Ampro shine n jam magic fingers is its versatility. It can be used on all hair types and textures.

Community Q&A

Search Question Can you explain this a little more? Community Answer

Most of the time this game is played casually with a few friends. List multiple objects around you, and ask them to guess which one you are thinking of. One of these objects, however, must be black, and you cannot list it last. The one you are "thinking of" is the object you listed directly after the black one. Your friends have to figure out the pattern.

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Question Do I have to choose a black object before the correct object? Community Answer Yes, that is a necessary step since it indicates the next object will be the correct one.

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Question Do I have to choose a black object to point to before I point to the correct object? Community Answer Yes, that is a necessary step.

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You can wear black shoes or clothes so you're sure there's something to point to, but it's usually not hard to find several black objects in a given room.

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If you want to help your audience guess, make it easier on them next round by saying the color of each object as you point to it.

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If the volunteer chooses a black object, just find a different black object in the room and point to that first.

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While the games described above are probably the most common versions of "Black Magic," many schools, camps, and groups of friends have invented their own versions, or even come up with completely different games called "Black Magic."

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