How to properly store and dispose of Tap Magic ProTap Cutting Fluid

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Tap Magic ProTap is a high-performance cutting fluid that has gained a reputation for its exceptional performance in various metalworking applications. It is specifically formulated to provide lubrication and cooling during cutting, tapping, milling, and drilling processes. One of the key features of Tap Magic ProTap is its versatility. It can be used on a wide range of metals and alloys, including steel, stainless steel, aluminum, and titanium. This makes it an excellent choice for industrial applications where multiple materials are being worked on. The cutting fluid is designed to deliver excellent lubrication, reducing friction and heat generated during cutting.


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The cutting fluid is designed to deliver excellent lubrication, reducing friction and heat generated during cutting. This helps to improve the tool life and overall efficiency of the cutting process. Additionally, Tap Magic ProTap has excellent cooling properties, which helps to dissipate heat and prevent workpiece distortion.

[GURPS 4e] Building a Better Enchanter (1 Viewer)

If you've seen me around here, you know I love GURPS 4e. It's my current favorite general purpose system. I got Magic, though, and one section was so horribly bad that it made me want to toss the book across the room. Enchanting. For the life of me, I can't figure out why enchanting should be so costly and time-consuming. My best guess is that they priced things so that your average enchanter couldn't churn out items of unimaginable power, but in the process made it prohibitively expensive to make all but the cheapest, most useless of magic items.

I have one idea of my own. I think giving items an enchantment threshold would help. What I mean by this is that regular mundane items would have a base threshold, and an enchanter could pump as many FP per day as he gets access to into enchanting the item up to its threshold. It would be possible to enchant items further, but going beyond threshold would require slowing down at that point(using the normal rules). Making the item out of pricier materials(precious metals, gemstones, etc.) would increase the threshold. So there would be an in-game reason for more powerful items being prettier. This would of course result in less powerful magic items being easier to come by, while artifacts of unimaginable power would still be extremely rare, requiring huge amounts of time and/or large amounts of extremely valuable materials.

I'm not sure what the base threshold should be, though, or how exactly I'd correlate previous material value to increased threshold. Any ideas? Or any other suggestions to make enchanters more viable as PCs?

Oriong

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Here's the simplest suggestion I can think of, if you assume that the monetary cost of the item to be enchanted is a 'minimum' then you could allow your players to offset the FP cost of enchantment by increasing the cost or rarity of items included in the enchantment. Essentially replacing the sacrifice of time with the sacrifice of money or effort.

Here's a suggestion with absolutely no time spent thinking about balance. Take the base cost of the enchanted item, if no base cost is presented then assume a base cost of 100 $. For every doubling of the cost then the energy point cost of the enchantment is reduced by 10%.

Likewise, if an item of significant rarity (and strong magical association) is built into the item then it reduces the cost by an amount determined by the GM. For creatures a good suggestion is that the cost is reduced by two to five times the creature's point value (depending on it's appropraitness, rarity and magical potency), with a minimum of 25 (after any reductions for increased value).

The final energy point cost must be at least 1% of the original enchantment.

For example, if someone wanted to make a Flaming Weapon (base cost 400$ for the ruby). If someone managed to find a gigantic ruby worth 15,000$ and built it into the device then the cost would be reduced by 50% (making it a 375 ep cost).

Likewise if someone wrapped the hilt in the hide of a young dragon (built on 300 points) it would reduce the cost by 600 ep.

EDIT: Alternatively, change Slow-And-Sure magic to simply a less efficient but long term version of 'quick and dirty'. Instead of each point being a 'mage-day' of work allow the wizards to invest energy points into an item at a ratio of 3 to one. So a wizard who invests 12 energy points a day into his item gets the equivalent of 4 'mage-days' of work. This would also allow bonuses for ceremonial casting. If energy reserve advantages are allowed then this could allow extremely fast enchantment.

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Tap magic proap cutting fluid

Another advantage of Tap Magic ProTap is its ability to cling to the cutting tool and the workpiece. This ensures continuous lubrication and cooling during the cutting process, even in high-speed applications. The cutting fluid also helps to flush away chips and debris, keeping the tool and workpiece clean and preventing clogging. Tap Magic ProTap is known for its low odor and low misting properties, making it a safer option for operators and improving the overall working environment. It is also chlorine-free, ensuring that it does not damage the workpiece or emit harmful fumes during use. In summary, Tap Magic ProTap is a high-performance cutting fluid that provides excellent lubrication and cooling properties during metalworking operations. Its versatility, efficiency, and safety features have made it a trusted choice for professionals in various industries. Whether it is cutting, tapping, milling, or drilling, Tap Magic ProTap delivers superior performance to enhance productivity and extend tool life..

Reviews for "How Tap Magic ProTap Cutting Fluid is revolutionizing the machining industry"

1. John - 1 star
I used Tap Magic ProTap Cutting Fluid for a project and I was left extremely disappointed. The fluid did not perform as claimed and I found it to be quite ineffective. It failed to provide the smooth and clean cuts that I needed, causing my work to be subpar. Additionally, I found that the fluid had a strong smell that was quite unpleasant to work with. Overall, I would not recommend Tap Magic ProTap Cutting Fluid as it did not live up to its promises and left me with unsatisfactory results.
2. Sarah - 2 stars
I had high hopes for Tap Magic ProTap Cutting Fluid based on the positive reviews I had read, but I was unfortunately let down. While the fluid did lubricate the cutting tools, it did not perform well on harder materials. I found that it caused excessive tool wear and left rough edges on the materials I was working with. The fluid also had a tendency to drip and make a mess, further adding to my frustration. I will be seeking out an alternative cutting fluid for my future projects.
3. Mike - 2 stars
Tap Magic ProTap Cutting Fluid did not live up to my expectations. I found that it caused a lot of burning and overheating of my cutting tools, which adversely affected the quality of my work. The fluid also had a tendency to evaporate quickly, requiring frequent reapplication. This made the whole process time-consuming and inefficient. In my opinion, there are better cutting fluids available on the market that provide better results and are more reliable.

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