An Exciting Adventure Awaits in 'Magic Tree House 9

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"Mgic Tree House 9" is a children's book from the popular series written by Mary Pope Osborne. The book follows the adventures of siblings Jack and Annie as they discover a magic tree house that transports them to different places and times in history. In this particular installment, Jack and Annie find themselves traveling to ancient Egypt. They are on a mission to find a secret of greatness for their friend Merlin the magician. The siblings arrive in Egypt during the time of the pharaohs, where they encounter interesting characters such as Queen Hutepi and a young scribe named Ahmet. As Jack and Annie navigate through the ancient pyramids and temples, they unravel the secrets of the Sphinx and the River Nile.

Targeted magic round

As Jack and Annie navigate through the ancient pyramids and temples, they unravel the secrets of the Sphinx and the River Nile. Along the way, they learn about the importance of preserving history and the significance of Egyptian mythology and culture. Throughout the book, the siblings face challenges and obstacles that require them to use their problem-solving skills and bravery.

Magic Circle against Evil

All creatures within the area gain the effects of a protection from evil spell, and no nongood summoned creatures can enter the area either. You must overcome a creature’s spell resistance in order to keep it at bay (as in the third function of protection from evil), but the deflection and resistance bonuses and the protection from mental control apply regardless of enemies’ spell resistance.

This spell has an alternative version that you may choose when casting it. A magic circle against evil can be focused inward rather than outward. When focused inward, the spell binds a nongood called creature (such as those called by the lesser planar binding, planar binding, and greater planar binding spells) for a maximum of 24 hours per caster level, provided that you cast the spell that calls the creature within 1 round of casting the magic circle. The creature cannot cross the circle’s boundaries. If a creature too large to fit into the spell’s area is the subject of the spell, the spell acts as a normal protection from evil spell for that creature only.

A magic circle leaves much to be desired as a trap. If the circle of powdered silver laid down in the process of spellcasting is broken, the effect immediately ends. The trapped creature can do nothing that disturbs the circle, directly or indirectly, but other creatures can. If the called creature has spell resistance, it can test the trap once a day. If you fail to overcome its spell resistance, the creature breaks free, destroying the circle. A creature capable of any form of dimensional travel (astral projection, blink, dimension door, etherealness, gate, plane shift, shadow walk, teleport, and similar abilities) can simply leave the circle through that means. You can prevent the creature’s extradimensional escape by casting a dimensional anchor spell on it, but you must cast the spell before the creature acts. If you are successful, the anchor effect lasts as long as the magic circle does. The creature cannot reach across the magic circle, but its ranged attacks (ranged weapons, spells, magical abilities, and the like) can. The creature can attack any target it can reach with its ranged attacks except for the circle itself.

You can add a special diagram (a two-dimensional bounded figure with no gaps along its circumference, augmented with various magical sigils) to make the magic circle more secure. Drawing the diagram by hand takes 10 minutes and requires a DC 20 Spellcraft check. You do not know the result of this check. If the check fails, the diagram is ineffective. You can take 10 when drawing the diagram if you are under no particular time pressure to complete the task. This task also takes 10 full minutes. If time is no factor at all, and you devote 3 hours and 20 minutes to the task, you can take 20.

A successful diagram allows you to cast a dimensional anchor spell on the magic circle during the round before casting any summoning spell. The anchor holds any called creatures in the magic circle for 24 hours per caster level. A creature cannot use its spell resistance against a magic circle prepared with a diagram, and none of its abilities or attacks can cross the diagram. If the creature tries a Charisma check to break free of the trap (see the lesser planar binding spell), the DC increases by 5. The creature is immediately released if anything disturbs the diagram—even a straw laid across it. However, the creature itself cannot disturb the diagram either directly or indirectly, as noted above.

This spell is not cumulative with protection from evil and vice versa.

Arcane Material Component

A little powdered silver with which you trace a 3-foot diameter circle on the floor (or ground) around the creature to be warded.

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Protection is an ability that I think is the most misunderstood evergreen abilities in the game, especially for new players. I can't tell you the number of times I've had a player in my pods confused that Toxic Deluge killed their Winota, Joiner of Forces even though Mother of Runes gave her protection. Or even more common, the difference between "target" and "choose". Why does one work through protection and the other doesn't?
Mgic tree house 9

They rely on their knowledge of history and their ability to work together as a team to overcome these challenges and complete their mission. "Mgic Tree House 9" combines elements of adventure, history, and fantasy to engage young readers. The book also includes educational information about ancient Egypt, making it an entertaining and educational read for children. Overall, "Mgic Tree House 9" is a captivating story that takes children on an exciting journey through ancient Egypt. It teaches valuable lessons about history and teamwork while sparking the imagination and curiosity of young readers..

Reviews for "Exploring Mysterious Worlds with 'Magic Tree House 9"

1. Alice - 2/5 stars - I really did not enjoy "Magic Tree House 9". The plot felt repetitive and predictable, and I found myself losing interest. The characters lacked depth and development, making it difficult to feel connected to their journey. Overall, I was disappointed with this installment in the series and would not recommend it.
2. John - 1/5 stars - "Magic Tree House 9" was a complete letdown. The story was slow-paced and boring, and the writing style felt choppy and unengaging. The dialogue between the characters was unrealistic and forced, making it hard to stay interested. I was hoping for an exciting adventure but ended up being utterly disappointed.
3. Emily - 2/5 stars - I found "Magic Tree House 9" to be quite underwhelming. The plot lacked originality and felt like a rehash of previous books in the series. The writing style was simplistic and repetitive, making it difficult to stay engaged. Additionally, the character development was lacking, and I struggled to feel invested in their journey. Overall, I was not impressed with this installment.
4. Mike - 2/5 stars - "Magic Tree House 9" failed to capture my attention. The story felt rushed and poorly executed, with little thought put into the world-building. The writing style was average at best, lacking the creativity and depth I had hoped for. The characters felt one-dimensional, and their actions often seemed arbitrary. Unfortunately, this book fell short of my expectations.

A Fascinating Journey Awaits in 'Magic Tree House 9

Unlock the Power of Imagination with 'Magic Tree House 9