The Magnificent Role of Magnesium in Perfect Macarons

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Magnesium is a mineral that plays a crucial role in many bodily functions. It is involved in over 300 enzymatic reactions, making it essential for maintaining good health. One particular form of magnesium that has gained some attention recently is magnesium L-threonate, also known as MagJC. MagJC is a unique form of magnesium that is bonded to the amino acid L-threonate. This combination allows for greater absorption and increased bioavailability compared to other forms of magnesium. The L-threonate component helps shuttle magnesium across the blood-brain barrier, allowing it to reach the brain more effectively.


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It is only a small platform that mobs can potentially spawn on before they are forced into a long chute, where they are killed by a combination of fall damage and entity cramming. It is only a small platform that mobs can potentially spawn on before they are forced into a long chute, where they are killed by a combination of fall damage and entity cramming.

Minecraft 1 19 witch farm redstone

The L-threonate component helps shuttle magnesium across the blood-brain barrier, allowing it to reach the brain more effectively. This is important because magnesium is involved in processes that affect brain function, such as synapse formation and neurotransmitter release. Research has shown that MagJC may have several potential benefits for brain health.

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Guys, I just spent hours building a witch farm, and its not working. If anyone is available to help me right now, please PM me I am desperate for help. I built Panda's witch farm.

Last edited by Alix_The_Alicorn : Dec 14, 2013 Rollback Post to Revision RollBack #2 Dec 15, 2013
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Anyone who can help will need A LOT more info than that to help you.. Rollback Post to Revision RollBack

Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix

Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU

#3 Dec 15, 2013
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I followed the tutorial exactly, the lc values are 72ish in most areas of the farm, basically it just doesn't work and I tested all of the redstone and everything and it works. The witches just won't spawn!

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Have you, lit up all of the caves and the surface in the area that the witch farm is in? Rollback Post to Revision RollBack #5 Dec 15, 2013
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What difficulty are you playing on? Just asking to make sure Rollback Post to Revision RollBack #6 Dec 15, 2013
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Screenshots would useful as well. Rollback Post to Revision RollBack #8 Dec 15, 2013
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Now that witches spawn in other biomes now, are we sure that witch huts still work?

I only ask because the witch hut I build my witch farm around seems to be producing slimes of all sizes, zombies and skeletons. Unless they spawn between the floor shifts (when the pistons push the floor one block outside the witch spawn zone), I'm not sure why everything BUT witches seem to be spawning in it.

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Quote from Alix_The_Alicorn

I followed the tutorial exactly, the lc values are 72ish in most areas of the farm, basically it just doesn't work and I tested all of the redstone and everything and it works. The witches just won't spawn!

Well there is 3 different things I can think of which may be the problem:
1. The caves in the area aren't lit up so mobs are spawning in caves instead of the witch hut.
2. The spawning area is too bright.
3. You build the trap on the wrong Y layers, but if this was the case you should still have one spawning pad working.

Quote from Venari

Now that witches spawn in other biomes now, are we sure that witch huts still work? I only ask because the witch hut I build my witch farm around seems to be producing slimes of all sizes, zombies and skeletons. Unless they spawn between the floor shifts (when the pistons push the floor one block outside the witch spawn zone), I'm not sure why everything BUT witches seem to be spawning in it.

Yes they're still working. I'm in the process of building one in my new world in 1.7.4 (the world was created in 1.7.2). As soon as I got the roof up, tore the witch hut down, and set up the slabs for the spawning pads, I walked back into my base to grab some more materials and came back and there was around 10-15 witches there almost immediately.

Last edited by Crumpetxxix : Dec 15, 2013 Rollback Post to Revision RollBack

Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix

Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU

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Well dang, I was typing something and it got removed. Difficulty hard. I have lit up most of the caves. My spawning pads are on the levels of the roof, and 3 below, as shown in panda's video. http://i.imgur.com/oKQkVg7.pngIt is swampland in the spawning pads

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I was in creative to get a better view for the screenshot. ( just to clear things up) Rollback Post to Revision RollBack #14 Dec 15, 2013
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Quote from Alix_The_Alicorn
. My spawning pads are on the levels of the roof, and 3 below, as shown in panda's video.


I thought the top pad was supposed to be 1 block below the roof (and the lower pad 3 blocks below that, 2 blocks below the original floor.)

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yeah, pads made out of redstone, no other mobs spawning on them. I will try moving everything down IF I can't fix it.

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Quote from IronMagus


I thought the top pad was supposed to be 1 block below the roof (and the lower pad 3 blocks below that, 2 blocks below the original floor.)

Yeah it is supposed to be. But that wouldn't make it so the bottom spawning pad doesn't work.

Alix, when you're waiting to see if the witches are spawning, how close are you? Mobs can't spawn within 24 (I believe that's the correct distance) blocks of the player. So if you're standing close by are trying to see if they are spawning that may be the problem, that and the spawning pads are one layer too high.

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Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix

Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU

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well,I m standing in the storage room for it which is about 30 blocks down.Also I meant JL's witch farm lol

Rollback Post to Revision RollBack #19 Dec 17, 2013
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Quote from Crumpetxxix


Yes they're still working. I'm in the process of building one in my new world in 1.7.4 (the world was created in 1.7.2). As soon as I got the roof up, tore the witch hut down, and set up the slabs for the spawning pads, I walked back into my base to grab some more materials and came back and there was around 10-15 witches there almost immediately.


Both the witch farm that I had prior to 1.7.2, and the world download of Dataless822 (which included a witch farm that yielded LOTS of witch spawns), are producing spiders, slimes, creepers. everything BUT witches.

Both worked in 1.6, and now I'm wondering if I should do what you did, and start a new witch hut? Or did they move the witch spawn zones as a bug?


Either way, I'm thinking of just building one big spawning cell over an ocean biome, and having all the mobs go through a 3x3 wide water elevator (I want this thing to give me string, too), and drop the witches and zombies to their deaths. I made a creative mode test elevator, seems zombies have no problem moving up 35 blocks of water right alongside the witches. Everything else drowns and their drops go straight down, which can be picked up by hoppers.


Back to original topic: My witch farm doesn't spawn witches anymore, did the mechanics change in the patch?

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#20 Dec 18, 2013
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Quote from Venari


Both the witch farm that I had prior to 1.7.2, and the world download of Dataless822 (which included a witch farm that yielded LOTS of witch spawns), are producing spiders, slimes, creepers. everything BUT witches.

Both worked in 1.6, and now I'm wondering if I should do what you did, and start a new witch hut? Or did they move the witch spawn zones as a bug?


Either way, I'm thinking of just building one big spawning cell over an ocean biome, and having all the mobs go through a 3x3 wide water elevator (I want this thing to give me string, too), and drop the witches and zombies to their deaths. I made a creative mode test elevator, seems zombies have no problem moving up 35 blocks of water right alongside the witches. Everything else drowns and their drops go straight down, which can be picked up by hoppers.


Back to original topic: My witch farm doesn't spawn witches anymore, did the mechanics change in the patch?

What version was this world in when it was made? If you made the world prior to 1.6.4 and didn't play or at least go into the world and load the chunk with the witch hut during 1.6.4 before updating to any version of 1.7 it would break the witch hut. How game structures got saved in the game was changed from 1.6.2 to 1.7, so if you didn't go load the chunks in 1.6.4 the "transition" patch, the structures wouldn't work properly. However the only structures this actually effects would be witch huts and nether fortresses since these are the only two structures which spawn mobs based off of whether or not they're in the structure (silverfish spawning in strong holds isn't the same since they are spawned from a mob spawner or from when the game initially generates the structure.

Alix, when you're waiting to see if the witches are spawning, how close are you? Mobs can't spawn within 24 (I believe that's the correct distance) blocks of the player. So if you're standing close by are trying to see if they are spawning that may be the problem, that and the spawning pads are one layer too high.
Magjc mac magnesium

Studies in animal models have demonstrated that MagJC supplementation can improve cognitive function and memory. It has been suggested that this is due to its ability to increase synaptic density and enhance plasticity in the brain. Furthermore, MagJC may have neuroprotective effects. It has been shown to reduce inflammation and oxidative stress in the brain, which are implicated in neurodegenerative diseases such as Alzheimer's and Parkinson's. This suggests that MagJC supplementation could potentially be beneficial for individuals at risk or already suffering from these conditions. In addition to its effects on the brain, MagJC may also have other health benefits. It has been shown to support cardiovascular health by reducing blood pressure and improving arterial flexibility. It also plays a role in maintaining healthy bones and muscles, as well as regulating blood sugar levels. While MagJC appears to have promising potential, more research is needed to fully understand its mechanisms of action and determine optimal dosage. It is also important to note that individual response to magnesium supplementation may vary, and it is always advisable to consult with a healthcare professional before starting any new supplement regimen. Overall, MagJC magnesium is a unique form of magnesium that offers potential benefits for brain health and overall well-being. Its increased bioavailability and ability to cross the blood-brain barrier make it an intriguing option for individuals looking to support cognitive function and protect against age-related brain diseases..

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