The Ancient Origins of the Magic Square Light of Justice

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A magical and mysterious phenomenon, the Magic Square Light of Justice, captures the imagination of those who come across it. This enigmatic and hypnotic display of light has intrigued and puzzled both scientists and illusionists alike. The Magic Square Light of Justice takes the form of an illuminated square, which hovers suspended in the air. Its ethereal glow captivates onlookers, drawing them in with its mesmerizing display. The square itself appears to be constructed of an otherworldly substance, lending it an almost divine presence. What sets the Magic Square Light of Justice apart is its ability to convey a sense of justice and fairness.

Colossal magical metal windmill

What sets the Magic Square Light of Justice apart is its ability to convey a sense of justice and fairness. When one gazes at the square, they are overcome with a deep understanding of what is right and just in the world. It is as though the square holds the answers to the universe's moral dilemmas.

Zamor Ruins | Elden Ring Wiki

Zamor Ruins is a Location in Elden Ring. The Zamor Ruins is found in Mountaintops of the Giants. Once you reach Mountaintops of the Giants, keep heading straight, once you go past Shabriri, you will enter the Zamor Ruins

Zamor Ruins Map

See Zamor Ruins' location on our Interactive Map by clicking on [Elden Ring Map here].

All NPCs and Merchants in Zamor Ruins

  • There are no NPCs or Merchants at this location.

All Items in Elden Ring's Zamor Ruins

Gather & Farm Items

  • Nascent Butterfly
  • Fire Blossom
  • Invigorating Cured Meat

Upgrade Materials

  • No upgrade materials found in this location.

Equipment and Magic

  • Zamor Ice Storm (Spell)

Unique, Ashes and Keys

  • Smithing-Stone Miner's Bell Bearing [3]

Elden Ring Zamor Ruins Creatures, Enemies, and Bosses

Regular Creatures and Enemies

  • Knight of Zamor

Field Bosses and Bosses

  • No boss found in this location.

Zamor Ruins Walkthrough

The Zamor Ruins is a fairly large location but with little to do. The place is crawling with Knights of Zamor who are very formidable and powerful opponents. Try to sneak past them and only ever engage one at a time, lest you get overwhelmed. Of note in these ruins is the Zamor Ice Storm sorcery spell found in the southernmost section of the ruins, on a corpse by a stone archway, as well as the Smithing-Stone Miner's Bell Bearing (3) found in an underground room, the entrance to which is found in the southwest section of the ruins.

Elden Ring Zamor Ruins Gallery and Notes

[other images go here]

Join the page discussion Register to EDIT the Wiki! Submit Submit Submit Close Anonymous

Roiling Magma is very effective against these. They might dodge, but then stupidly saunter into the blast. Also handy to open up with Loretta’s greatbow, they won’t ever dodge the first shot.

1 +1 0 -1 Submit Anonymous

Good for farming runes, bad for your sanity, especially if you play solo and don't parry. You have to bait them out and it takes like a fckin hour to get one by itself to fight.

3 +1 0 -1 Submit Anonymous When the moon hits your eye like a big pizza pie, that's Zamore! 42 +1 1 -1 Submit Anonymous This place is obsolete as a rune farm because giant blood crow farming cliff exists lol 4 +1 2 -1 Submit Anonymous

A good place to farm runes. With the Beetle 'Gold Scarab' you net over 6K per kill. If you spawn one with golden eyes, you get over 30K for that kill.
All you need is a buckler and a straight sword. I am using a +20 Claymore from the early game.

Keep killing the solo one on the path through the ruins and then reset at the SoG nearby. Just parry then punish. Repeat. You can parry the stun he does, you will still take a little damage, but will not be knocked down. When he uses his AOE, do not run away, run towards him and to the side of it. Then punish him before his animation is over. On his double attack if you miss the parry of his first swing, you are not going to parry the second. Just take the damage and stay with him. Parry his next swing and down a HP potion after you punish him, and he is still on the ground. Then get ready for the next parry. Don't worry if you die. Just use your horse to go pick back up your runes. He is a slow walker until you aggro him. Once you get the hang of it, it is very rare you die.

11 +1 0 -1 Submit Anonymous My favorite rune farming location. 2 +1 0 -1 Submit Anonymous

Finally cleared it after after dying several times as a str/fai with Claymore +20 using trusty Lions Claw AOW. 3 Lion Claw hits should take down each one. Best thing about it is that you stay out of their range and then leap in. Summon the greatshield boys for some extra tackling power. While you're attacking one be aware the other one is probably about to jump on you and move accordingly. And stay out of their frost cones! The last 3 you have to fight together like to spam it. Run around it and if 2 are close together Lions Claw hits them both for big damage.

For their melee attacks, they almost always swing twice, but when they do they take a while to recover. Make sure you're out of the way of both swings then go for the attack, but don't get greedy. One big hit each time is enough.

4 +1 0 -1 Submit Anonymous Elden Ring is DS2 with more budget 10 +1 8 -1 Submit Anonymous

"Hmm we ran out of time to make interesting enemies and places, lets just cope paste one boss 20 times and throw a bunch of brick ruins around"

34 +1 21 -1 Submit Anonymous

Easy farm: equip Night Comet as your ONLY spell, this forces your mimic to cast only that as well. These enemies WILL NOT dodge Night Comet. Walk in and smoke these guys from range. Easy 25k every few minutes.

8 +1 0 -1 Submit Anonymous “Huh, what was that noise?”
CAUTION
99.999 5 +1 0 -1 Submit Anonymous

Place was easy with +10 mimic. Killed every last living thing. Normally my summon will disappear after enemies are clear yet my mimic goes on? Strange. Ohe, lions bow ash of war made short work of their groups. Still say Im missing more than wiki claims to get but. Guess I have to manually rud my summons.

4 +1 9 -1 Submit Anonymous

This area gave me a hard time first playthru and this second one as well, but now im doing a FAI/STR build i find that charged frenzied burst can whittle them down and once they get in range finish them with flame of the fell god. They cant dodge either of them.

Using the right weapon for melee is really important with these knights. If you cant stagger them, but also dont have fast enough recovery, you will always lose. Not to mention figuring out which animations of theirs have the insane hyperarmour

1 +1 0 -1 Submit So, here is where I am re-practising Parry once again after DS3. 1 +1 3 -1 Submit Anonymous tips and tricks: use Thunderbolt ash of war and Knight of Zamor won't able to dodge 2 +1 0 -1 Submit

Every single one of the knights has a vantage point from which you can attack at range at no risk whatsoever. Look for those and you should be good.

2 +1 3 -1 Submit Anonymous DS2 level design 21 +1 1 -1 Submit Anonymous this place can suck my whole ass 40 +1 0 -1 Submit Anonymous

Night comet makes these guys a pretty decent farm. They won't dodge it so you can just pew pew from a safe distance.

14 +1 0 -1 Submit Anonymous A nice place to test out your Spirit Ashes' combat abilities. 11 +1 0 -1 Submit Anonymous

This place is amazing for farming runes. Each Zamor Knight is worth over 5,000 and all you have to do is go to the rocks overlooking the ruins and spam them with Loretta’s Greatbow or similar long-range sorcery. It never occurs to them to climb up to get you, so they are sitting ducks.

3 +1 3 -1 Submit Anonymous

they are fairly easy to parry, especially compared to a lot of other enemies in this game. just do NOT try to fight more than one at once.

4 +1 1 -1 Submit Anonymous

Agree with everyone else, these guys are just not worth the time. But you can easily get the bell bearing from the chest in case anyone didn't figure it out. From the site of grace, just go up the hill to the right. You'll come across two birds which are annoying, but once dealt with, the hill overlooks the stairwell leading to the chest. Just wait for the patrol guy to be walking back and drop down. You'll easily get to the stairwell undetected.

7 +1 0 -1 Submit Anonymous

Just went through the area on horseback while grabbing the items after seeing how many of these dudes are in it. They just aren't worth fighting.

17 +1 0 -1 Submit Anonymous Metal gear solid or sekiro style stealth makes this fun 3 +1 0 -1 Submit Anonymous

A great place for mid-game farming. Use fire-based weapons, incantations etc.
Rest at the grace. Head along the pathway to see a solo zamor knight patrolling the road. Kill it for 5000 runes. Rest again.
Repeat and repeat. Kill it 20 times to get 100000 runes easy peasy.

6 +1 3 -1 Submit Anonymous

That lightning strike ash of war (from the Lyndell) works well along with sniping the ones you can from higher ground with arrows if your a melee build. But yeah up close and personal is rough when faced with 2 of them

1 +1 0 -1 Submit Anonymous

A key item guarded by multiple enemies with boss level health pools capable of 1 shotting the player, but they slowly walk a fixed patrol pattern and don't attack unless you get right in their face, I feel like this is intended to be a stealth section and you're not supposed to fight them

21 +1 1 -1 Submit Anonymous parrying makes theses enemies pretty easy to beat. 0 +1 0 -1 Submit Anonymous Just parry the zamor knights. That's how I dealed with them. 1 +1 3 -1 Submit Anonymous The enemies here are hard af, kind of a shock coming from leyndell 22 +1 1 -1 Submit Anonymous

It is not worth clearing out all the knights with a melee build. Ride in, grab the loot, and GTFO. Just one knight killed 2 of my 3 fully upgraded wolf ashes.

6 +1 2 -1 Submit Anonymous Can't wait to fight these guys along with rats, dogs and thralls in Elden Ring 2 ! 31 +1 2 -1 Submit Anonymous This place made me glad I wielded a colossal sword that could consistently stun these guys 3 +1 0 -1 Submit Anonymous What do you mean no npc? There's literally one standing next to the grace, the big hat guy. 10 +1 1 -1 Submit Anonymous What's a good spirit ash to use here? even my maxed out mimic gets wrecked 0 +1 0 -1 Submit Anonymous

I've tried to clear out this place I think ten times now and each time I just get owned.
When I try to fight one on one, more come from somewhere else.
it's like neverending.
I just want to be able to clear it.

0 +1 0 -1 Submit Anonymous just parry it 0 +1 7 -1 Submit Anonymous

what a pile of **** of an enemy, it only becomes aggressive when you're facing more than one, otherwise it just edgy slow walks towards you wasting 20 years of your life.

42 +1 2 -1 Submit Anonymous Hell
8 +1 2 -1 Submit Anonymous Zamor knight guide: Just run by it isn't worth the stress 23 +1 0 -1 Submit Anonymous Zamor knight guide: Just run by it isn't worth the stress 2 +1 2 -1 Submit Anonymous Can we get a Zamor knight summon tho? These mofo’s r strong af 24 +1 0 -1 Submit Anonymous

Zamor Knight fight guide:
Slow double slash -> Roll twice, any direction.
Fast/spinning double slash-> Roll once, through the attack or else you'll be hit by the follow up. They can also charge into it if you're a short distance away.
Backflip swing -> Roll once or just back away. Easy to dodge, but they tend to do things right after they land, so be cautious.
Ice push(?) -> only happens when you're right on top of them, just roll once. Quite fast though.
Ice blast -> only happens when you're a good distance from them, run at a curve to close the gap and avoid the ice cone, then jump behind them for free hits. If there is more than one of them doing this at the same time, just run away.
Jumping slam -> They tend to do this when you are far away AND are using an item/casting a spell. I have yet to not be hit in these scenarios, but if they just throw it out there, it's easy to dodge and has a long recovery.

Never hit more than once during an opening unless you have a fast weapon or they're stuck recovering from the jump or the ice blast.

6 +1 0 -1 Submit Anonymous

Zamor Knight fight guide:
Slow double slash -> Roll twice, any direction.
Fast/spinning double slash-> Roll once, through the attack or else you'll be hit by the follow up. They can also charge into it if you're a short distance away.
Backflip swing -> Roll once or just back away. Easy to dodge, but they tend to do things right after they land, so be cautious.
Ice push(?) -> only happens when you're right on top of them, just roll once. Quite fast though.
Ice blast -> only happens when you're a good distance from them, run at a curve to close the gap and avoid the ice cone, then jump behind them for free hits. If there is more than one of them doing this at the same time, just run away.
Jumping slam -> They tend to do this when you are far away AND are using an item/casting a spell. I have yet to not be hit in these scenarios, but if they just throw it out there, it's easy to dodge and has a long recovery.

Never hit more than once during an opening unless you have a fast weapon or they're stuck recovering from the jump or the ice blast.

0 +1 1 -1 Submit Anonymous

Zamor Knight fight guide:
Slow double slash -> Roll twice, any direction.
Fast/spinning double slash-> Roll once, through the attack or else you'll be hit by the follow up. They can also charge into it if you're a short distance away.
Backflip swing -> Roll once or just back away. Easy to dodge, but they tend to do things right after they land, so be cautious.
Ice push(?) -> only happens when you're right on top of them, just roll once. Quite fast though.
Ice blast -> only happens when you're a good distance from them, run at a curve to close the gap and avoid the ice cone, then jump behind them for free hits. If there is more than one of them doing this at the same time, just run away.
Jumping slam -> They tend to do this when you are far away AND are using an item/casting a spell. I have yet to not be hit in these scenarios, but if they just throw it out there, it's easy to dodge and has a long recovery.

Never hit more than once during an opening unless you have a fast weapon or they're stuck recovering from the jump or the ice blast.

I've tried to clear out this place I think ten times now and each time I just get owned.
When I try to fight one on one, more come from somewhere else.
it's like neverending.
I just want to be able to clear it.
Magic square light of juustice

Legend has it that the origin of the Magic Square Light of Justice can be traced back to the ancients who possessed knowledge of ethereal energies. These ancient sages believed that the square was a conduit for justice to manifest in the physical realm. Throughout history, the Magic Square Light of Justice has been sought after by both good and evil forces. Some have sought to use its power for their own nefarious purposes, while others have attempted to harness its energy to promote justice and equality. In the hands of those who seek to promote good, the square radiates a power that can restore balance and harmony to a world plagued by corruption and injustice. It is said that those who possess a pure heart and noble intentions can unlock the full potential of the Magic Square Light of Justice. However, caution must be exercised when encountering this enigmatic phenomenon. The square's power can easily be corrupted by those with malicious intent. It is said that the square itself can sense the intentions of its beholder and will respond accordingly. Only those who are truly deserving and virtuous will be able to tap into its true potential. In conclusion, the Magic Square Light of Justice remains an enigma, evoking a sense of mystery and wonder in all those who encounter it. It embodies the ideals of fairness and righteousness, offering both inspiration and caution to those who seek its power. It serves as a reminder that true justice can only thrive in the hands of the worthy and virtuous..

Reviews for "The Science Behind the Magic Square Light of Justice"

1. Emily - 1 star - I was extremely disappointed with "Magic square light of justice". The storyline was confusing and lacked depth. The characters were one-dimensional and it was difficult to connect with them. Additionally, the writing style was poor, with an excessive use of cliches and repetitive phrases. Overall, I found the book to be a tedious and unenjoyable read.
2. David - 2 stars - "Magic square light of justice" fell short of my expectations. The pacing was inconsistent, with some parts dragging on while others felt rushed. The world-building was also underdeveloped, leaving many elements unexplained and creating confusion. I felt disconnected from the main characters, as the author failed to provide sufficient background or motivations. Although the concept had potential, the execution was subpar, leaving me unsatisfied with the overall reading experience.
3. Sarah - 2 stars - I was not impressed by "Magic square light of justice". The plot felt predictable and lacked originality. The dialogue was stilted and often seemed forced, making it difficult to engage with the story. Furthermore, the pacing was uneven, with moments of excitement quickly fading into periods of boredom. I was left feeling unsatisfied and uninterested in continuing the series, as the book failed to deliver on its premise.
4. James - 1 star - I could not get into "Magic square light of justice" at all. The writing style was convoluted and pretentious, making it hard to follow the narrative. The characters were flat and lacked any development, resulting in a lack of emotional investment. The world-building felt inconsistent and poorly explained, leaving me confused about the setting's rules and limitations. Overall, I found the book to be a frustrating and tedious read that I cannot recommend.

The Powers and Abilities of the Magic Square Light of Justice

The Magic Square Light of Justice: A Pathway to Enlightenment