Embrace the Magic of Romanian FM Radio

By admin

Magic FM Romania is a popular radio station in Romania that offers a wide range of music and entertainment. The main idea behind Magic FM Romania is to provide a platform for listeners to enjoy an assortment of genres, including pop, rock, and even classical music, all in one place. Listeners can tune in to Magic FM Romania and enjoy a diverse selection of songs from different time periods, which creates a nostalgic and familiar atmosphere. What makes Magic FM Romania unique is its ability to cater to various age groups and musical tastes. Whether you are a fan of the 80s hits or prefer the latest chart-toppers, Magic FM Romania has something for everyone. The station also features popular radio personalities who bring their charm and wit to the airwaves.


Sandalphon: The Ultimate Persona of the Moon Arcana. Based on the brother of Metatron and deliverer of prayers from Judeo-Christian lore. Immune to darkness, resistant towards physical damage and electricity.

Outside of the above, she does have Heat Riser, which is one of the better buffs in the game, as well as Amrita, although that has a high SP cost for only hitting a single character, even if it also removes binds and ailments. That means Ryuji should be in the front row, should you use him, as his defensive and offensive stats will help him deliver strong physical blows and take them, as well.

Curse based abilities in Persona 5

The station also features popular radio personalities who bring their charm and wit to the airwaves. These hosts engage with the audience through phone-ins, interviews, and competitions, making the listening experience interactive and entertaining. Magic FM Romania also keeps its listeners informed about the latest news, weather updates, and trending events.

Persona 5

Joker is the main protagonist of Persona 5 and if you're playing on Risky, then you have to include him on your team. Should he fall in battle on Risky difficulty, then you will receive a Game Over. For this reason, it might be better to put him in the back row, since enemies with melee abilities won't be able to strike the back row too often. Either way, he is a great addition to the team, since he has the ability to buff up the critical rate of a single row with Rebel/Revolt Vanguard. He also has access to a few nice physical skills, with Dream Needle being exclusive to him, and Curse-based attacks.

At level 99, Joker doesn't really excel in anything, with Luck being his lowest stat at 58. His higher stats include both Strength and Endurance (86), and his Agility (72). His HP and SP aren't really high, either, so you could go a bunch of ways with Joker. Take a look at the rest of your team and see what is missing, as that is your best bet for the role to fulfill. Note that his lower Luck means he might not be the best for Ailments/Binds, although some passive skills might make him still good at it.

SkillTypeCostDescriptionLevel
Single Shot Phys 16 HP Light Phys attack that pierces to the back row. Stronger in Boost. Innate
Eiha Curse 6 SP Light Curse attack. (1 enemy) Innate
Dream Needle Phys 6 HP Light Phys attack, with medium chance of Sleep. 2
Rebel Vanguard Buff 3 SP Significantly raise critical rate for 1 turn. (1 row) 9
First Star Passive -- Raise damage dealt when attacking before all enemies act. 14
Eiga Curse 14 SP Medium Curse attack. (1 enemy) 24
Assault Shot Phys 28 HP Medium Phys attack that pierces to the back row. Stronger in Boost. 27
Punishing Bite Phys 40 HP Medium Phys attack, higher damage if target is bound, but dispels Bind. 34
Maeiga Curse 36 SP Medium Curse attack. (All enemies) 38
Death Needle Phys 32 HP Medium Phys attack, with high chance of Poison. 42
Eigaon Curse 32 SP Heavy Curse attack. (1 enemy) 48
Return From Yomi Passive -- Medium chance of HP restore when near KO. 53
Broadshot Phys 68 HP Heavy Phys attack that pierces to the back row. Stronger in Boost. 59
Maeigaon Curse 52 SP Heavy Curse attack. (All enemies) 64
Oneshot Kill Phys 92 HP Severe Phys attack that pierces to the back row. Stronger in Boost. 70
Revolt Vanguard Buff 3 SP Significantly raise critical rate for 2 turns. (1 row) Evolution

Ryuji Sakamoto

There's not really much to say about Ryuji, other than he is a tank/physical attacker. His Endurance is almost maxed out at level 99 (it stops short at 97), as does his Strength stat (stops at 98). That means Ryuji should be in the front row, should you use him, as his defensive and offensive stats will help him deliver strong physical blows and take them, as well. His special skill allows you to have a low/medium chance to use Death Counter at the beginning of the battle, which basically gives him counters whenever someone in his row is attacked. While you can get Death Counter as an ability on a Sub-Persona, any chance for a freebie is welcome.

It might be useful to keep Zio/Zionga on Ryuji, in the off chance you require an additional electric attack for striking a weakness. Line/All Guard is incredibly useful on bosses, as long as you have a healer keeping Ryuji alive. Adding Regenerate to any physical skill user is something you might want to do, although Ryuji learns the third one naturally. Brain Shake is one of the better skills, since so many enemies are susceptible to Confusion, so you might want to keep it on his main Persona.

SkillTypeCostDescriptionLevel
Lunge Phys 14 HP Light Phys attack. Stronger in Boost. Innate
Line Guard Buff 3 SP Raise defense and protects allies. Extra defense while protecting. (1 row) Innate
Headbutt Phys 19 HP Light Phys attack, with medium chance of Confusion. 4
Zio Electric 6 SP Light Elec attack. (1 enemy) 10
Counter Style Passive -- Low chance of Death Counter when battle starts. 18
Brain Shake Phys 32 HP Medium Phys attack, with high chance of Confusion. 22
Assault Dive Phys 25 HP Medium Phys attack. Stronger in Boost. 28
Armor Breaker Phys 32 HP Immediate medium Phys attack. Lower defense for 1 turn. 33
Zionga Electric 14 SP Medium Elec attack. (1 enemy) 40
Null S-Bind Passive -- Prevent Strength Bind. 44
All Guard Buff 9 SP Raise defense and protects allies. Extra defense while protecting. (Party) 49
Deathbound Phys 73 HP Heavy Phys attack. Stronger in Boost. 55
Power Charge Buff 22 SP Triple physical attack for next hit. Lasts 3 turns. (Self) 60
Regenerate 3 Passive -- Greatly restore HP at the end of the turn. 63
God's Hand Phys 85 HP Severe Phys attack. Stronger in Boost. 71
Revenge Style Passive -- Medium chance of Death Counter when battle starts. Evolution

Ann Takamaki

Looking at Ann's maxed level stats, she definitely excels in Magic (91) and SP, with her other stats not really being that good at all. This makes her an ideal nuker with Fire (her specialty) and any other element you want to concentrate on with a Sub-Persona. She does have access to some healing spells, like Mediarama, but her Speed is low and you will want someone that could go before enemies for healing; Me Patra might be a keeper due to its usefulness. If you could get the last fire-boosting damage passive on her Sub-Persona, it might be helpful, but that is only on one and comes at level 84. Her unique skill isn't anything special, so it's up to you whether to keep it or not. The other skills to keep should be obvious, though, should you keep the fire-nuker approach.

SkillTypeCostDescriptionLevel
Agi Fire 6 SP Light Fire attack. (1 enemy) Innate
Dia Healing 5 SP Slight HP restore. (1 ally) Innate
Dormina Ailment 6 SP Medium chance of Sleep. (1 row) 5
Patra Healing 6 SP Remove ailments. (1 row) 8
Masochist Lash Passive -- Additional attack when a target is bound. 16
Fire Boost Passive -- Slightly raise Fire attack strength. 21
Agilao Fire 14 SP Medium Fire attack. (1 enemy) 28
Diarama Healing 10 SP Moderate HP restore. (1 ally) 32
Me Patra Healing 12 SP Remove ailments. (Party) 37
Maragion Fire 36 SP Medium Fire attack. (All enemies) 43
Mediarama Healing 30 SP Moderate HP restore. (Party) 48
Fire Amp Passive -- Moderately raise Fire attack strength. 54
Agidyne Fire 32 SP Heavy Fire attack. (1 enemy) 61
Mind Charge Buff 22 SP Triple magic attack for next hit. Lasts 3 turns. (Self) 65
Maragidyne Fire 52 SP Heavy Fire attack. (All enemies) 69
Mistress Lash Passive -- Additional powerful attack when a target is bound. Evolution

Yusuke Kitagawa

At first glance, Yusuke seems to be a pretty good character, as at level 99, he has max Strength and pretty high speed. However, as you unlock more characters that have more prominent roles, Yusuke is severely outclassed by them. As an example, Akihiko is faster than Yusuke by a little bit and has as much strength, but he has much better defense. However, don't let that deter you from using him, especially if he's a favorite character of yours. Just know that there are better characters out there, statistically and base skills-wise. Speaking of stats, Yusuke has pitifully low health for the type of character he is, which when coupled with his relatively low endurance, means he might be hitting the floor a little too often.

As far as skills go, Yusuke has a mix of ice spells and physical attacks. All of his ice skills, except for Glacial Edge, are single target, so he lacks a bit of group-hitting spell. However, he does gain an all-enemy skill with Heat Wave, a physical one. Note that Yusuke gets both Dodge Arts and the plus version, so there is a possibility he might evade attacks on the front line, but taking the risk with his low health is not something you want to do later in the game. His special skill, Snacking Art/Expertise, is nothing more than Regenerate and doesn't stack with the same tiers, plus those are left better to someone else with a lot more HP.

SkillTypeCostDescriptionLevel
Giant Slice Phys 16 HP Light Phys attack that splashes to either side. Stronger in Boost. Innate
Sukukaja Buff 8 SP Raise accuracy and evasion for 3 turns. (1 ally) Innate
Snacking Art Passive -- Slightly restore HP at the end of the turn. 3
Bufu Ice 6 SP Light Ice attack. (1 enemy) 7
Zanshinken Phys 16 HP Light Phys attack. If unhurt during turn, extra attack activates. 17
Dodge Arts Passive -- Moderately raise evasion against all attacks. 22
Mighty Swing Phys 28 HP Medium Phys attack that splashes to either side. Stronger in Boost. 27
Bufula Ice 14 SP Medium Ice attack. (1 enemy) 32
Glacial Edge Ice 56 HP Medium Ice attack that splashes to either side. (1 enemy) 38
Heat Wave Phys 24 HP Medium Phys attack. Stronger in Boost. 43
Masukukaja Buff 18 SP Raise accuracy and evasion for 3 turns. (Party) 47
Tempest Slash Phys 63 HP 2-6 medium Phys attacks. 53
Bufudyne Ice 32 SP Heavy Ice attack. (1 enemy) 59
Dodge Arts+ Passive -- Greatly raise evasion against all attacks. 64
Myriad Arrows Phys 85 HP 70
Snack Expertise Passive -- Greatly restore HP at the end of the turn. Evolution

Goro Akechi

At first glance, Akechi doesn't look like anything special, but he has a few skills that set him apart from the other characters in the game. Looking at his stats, nothing stands out, as his two highest are Endurance and Agility at 79 (at max level). His Luck is his worst stat, capping at 60, although it's probably his most important. For his skills, he has a few physical ones, like Holy Touch, Twin Slash, Strike Link and Arrow Rain. Holy Touch is nice and should remain in his skillset, especially when you factor in his main reason for including him in the party. He's not really quick enough to utilize Strike Link to its fullest and Arrow Rain is nice, especially for bosses.

Akechi also has access to a skill called Refresh, which heals health and ailments for a row. For 8 SP, which is pretty low considering, it's great, especially since it also restores HP. However, once you gain access to stuff like Patra/Me Patra (heals all ailments, too), then Refresh is more of a skill to use in a pinch. Akechi also has a bunch of bless skills, both the damaging and instant death kind. The latter are mostly useless compared to Persona Q (where they were completely overpowered), so it might not be worth it to keep those at all. There is also Megidola, a skill that will pretty much always deal full damage, since it's Almighty.

At level 63, Akechi learns Debilitate, allowing you to debuff a single target's attack, defense and accuracy/evasion for three turns. While this is great, you can get this a lot sooner than that level, even the version that allows you to put it on a skill card (Rangda gets this at 47). By far, the most useful thing Akechi brings to the table is his unique skill, Sleuth Insight/Detective's Ban. This can apply all three binds on a single enemy (upgraded version hits a whole row of enemies), at a medium chance, so make sure you get Bind Arts/Bind Arts+ on Akechi to make sure the binds more successful.

SkillTypeCostDescriptionLevel
Twin Slash Phys 14 HP 2 light Phys attacks. Stronger in Boost. Innate
Kouha Bless 6 SP Light Bless attack. (1 enemy) Innate
Refresh Healing 8 SP Slight HP restore and remove ailments. (1 row) 4
Strike Link Phys 20 HP Light Phys attack. Further allied attacks gain link damage. 10
Sleuth Insight Bind 2 SP Medium chance of Magic/Strength/Agility Bind. (1 enemy) 15
Makouha Bless 18 SP Light Bless attack. (All enemies) 23
Holy Touch Phys 19 HP Medium Phys attack, with medium chance of Magic Bind. 29
Mahama Bless 22 SP Low chance of instant kill. (All enemies) 33
Makouga Bless 36 SP Medium Bless attack. (All enemies) 39
Arrow Rain Phys 30 HP 3-6 medium Phys attacks to random targets. Stronger in Boost. 42
Kougaon Bless 32 SP Heavy Bless attack. (1 enemy) 49
Megidola Almighty 32 SP Heavy Almighty attack. (All enemies) 56
Hamaon Bless 20 SP Medium chance of instant kill. (1 enemy) 60
Debilitate Debuff 42 SP Decrease 1 foe's Attack, Defense and Agility for 3 turns. (1 foe) 63
Makougaon Bless 52 SP Heavy Bless attack. (All enemies) 67
Detective's Ban Bind 2 SP Medium chance of Magic/Strength/Agility Bind. (1 row) Evolution

Morgana

Once you gain Morgana in your party, he will likely be the main healer, especially once he gets Media at level 13. However, as the game goes on and you get other characters, Morgana's flaws really start to show. His health and Endurance are pretty low, meaning there's a good chance that an enemy starts to hit all characters, he will go down. In fact, Yukari will almost be a slightly better version of Morgana later on, only she has a better unique skill than Morgana, as it benefits the party more. Morgana's unique skill, Kitty/Trick Step, basically gives him a chance to evade any attack, but it's only for him.

Morgana also has high Magic, so he can be a good choice in helping deliver damage through his wind skills. He also has a few physical skills, like Arrow Rain, which is fantastic, but his other two are situational. Lucky/Miracle Punch are pretty much low chance to hit, but a high chance to inflict a critical hit if it connects. These skills are very nice in the beginning of the game, especially when you might be strapped for SP or not have access to a specific element on more than a single character. However, they become a bit outdated once you do have more Sub-Personas in your list.

SkillTypeCostDescriptionLevel
Garu Wind 6 SP Light Wind attack. (1 enemy) Innate
Dia Healing 5 SP Slight HP restore. (1 ally) Innate
Lucky Punch Phys 12 HP Tiny Phys attack. High critical rate but low accuracy. 4
Kitty Step Passive -- Moderately raise evasion against all attacks. 7
Media Healing 12 SP Slight HP restore. (Party) 13
Magaru Wind 18 SP Light Wind attack. (All enemies) 20
Garula Wind 14 SP Medium Wind attack. (1 enemy) 26
Mediarama Healing 30 SP Moderate HP restore. (Party) 32
Arrow Rain Phys 30 HP 3-6 medium Phys attacks to random targets. Stronger in Boost. 37
Miracle Punch Phys 49 HP Medium Phys attack. High critical rate but low accuracy. 44
Null A-Bind Passive -- Prevent Agility Bind. 47
Garudyne Wind 32 SP Heavy Wind attack. (1 enemy) 54
Samarecarm Healing 36 SP Revive and restore all HP. (1 ally) 59
Magarudyne Wind 52 SP Heavy Wind attack. (All enemies) 63
Mediarahan Healing 56 SP Full HP restore. (Party) 67
Trick Step Passive -- Greatly raise evasion against all attacks. Evolution

Makoto Niijima

Makoto is an alright character that doesn't really excel at anything, although she can be used for either physical and magical attacks, as her Strength and Magic are her two highest stats (they max out at 86, naturally). What's good about Makoto, though, is that she is only one of two characters that learn nuke skills on their own (other is Aigis), with Makoto also learning Nuclear Boost/Amp to help them do more damage. She also has a Link starter, but her Agility is not very good, so unless you get something like Dragon Cry/Bestial Roar, get rid of it. Actually, her special skill is pretty much the same thing as Bestial Roar/Dragon Cry, so you don't really need either of those.

SkillTypeCostDescriptionLevel
Frei Nuke 6 SP Light Nuke attack. (1 enemy) Innate
Diarama Healing 10 SP Moderate HP restore. (1 ally) Innate
Rakukaja Buff 8 SP Raise defense for 3 turns. (1 ally) Innate
Full Throttle Buff 3 SP Raise attack and act first for 3 turns. Innate
Nuke Boost Passive -- Slightly raise Nuke attack strength. 18
Nucleostrike Link Nuke 48 HP Light Nuke attack. Further allied attacks gain link damage. 23
Freila Nuke 14 SP Medium Nuke attack. (1 enemy) 29
Marakukaja Buff 18 SP Raise defense for 3 turns. (Party) 33
Scorching Blast Nuke 56 HP Medium Nuke attack that splashes to either side. (1 enemy) 39
Diarahan Healing 28 SP Full HP restore. (1 ally) 44
Mafreila Nuke 36 SP Medium Nuke attack. (All enemies) 49
Nuke Amp Passive -- Moderately raise Nuke attack strength. 55
Nuclear Blast Nuke 82 HP Heavy Nuke attack that splashes to either side. (1 enemy) 59
Freidyne Nuke 32 SP Heavy Nuke attack. (1 enemy) 63
Mafreidyne Nuke 52 SP Heavy Nuke attack. (All enemies) 67
Unlimiter Buff 3 SP Greatly raise attack and act first for 3 turns. Evolution

Haru Okumura

Despite what you may think, Haru is a tanky and physical powerhouse, as she almost has max Strength and Endurance at level 99. However, all of her other stats are not as good, sporting the second lowest Speed amongst the Persona 5 characters and one of the worst Luck stats for the same group, too. Besides that, she is the only character in the game who learns Psy skills naturally, so that's something she has going for her. Her unique ability is nice in the beginning of the game, but as you get access to higher-level Personas, it can be replaced by Immunity Buffer, which has a high chance to nullify physical attacks for the person equipped with it (Axe Bulwark, the upgraded version, only has a medium chance).

Outside of the above, she does have Heat Riser, which is one of the better buffs in the game, as well as Amrita, although that has a high SP cost for only hitting a single character, even if it also removes binds and ailments. Regenerate 1 and 2 are great to have, since it is percentage based and she has high HP. She has a limited choice of physical attacks, which aren't too good, but Oneshot Kill can pierce to the back row and when coupled with the Regenerate passives, she can keep using it.

SkillTypeCostDescriptionLevel
Twin Slash Phys 14 HP 2 light Phys attacks. Stronger in Boost Innate
Psi Psy 6 SP Light Psy attack. (1 enemy) Innate
Regenerate 1 Passive -- Slightly restore HP at the end of the turn. Innate
Axe Guard Passive -- Low chance of nullifying Phys attacks. Innate
Mind Strike Psy 32 HP Light Psy attack that splashes to either side. (1 enemy) 17
Psy Boost Passive -- Slightly raise Psy attack strength. 24
Psio Psy 14 SP Medium Psy attack. (1 enemy) 28
Triple Down Phys 25 HP 3 medium Phys attacks. Stronger in Boost. 34
Mental Smash Psy 56 HP Medium Psy attack that splashes to either side. (1 enemy) 40
Regenerate 2 Passive -- Moderately restore HP at the end of the turn. 42
Mapsio Psy 36 SP 46
Amrita Healing 45 SP Full HP restore. Remove all Binds and ailments. (1 ally) 51
Psiodyne Psy 32 SP Heavy Psy attack. (1 enemy) 60
Heat Riser Buff 35 SP Raise attack/defense and accuracy/evasion for 3 turns. (1 ally) 65
Oneshot Kill Phys 92 HP Severe Phys attack that pierces to the back row. Stronger in Boost. 70
Axe Bulwark Passive -- Medium chance of nullifying Phys attacks. Evolution

Enjoy magic fm romania

This ensures that listeners are not only entertained but also stay connected to what's happening in Romania and around the world. The popularity of Magic FM Romania can be attributed to its ability to create a sense of nostalgia and comfort for its listeners. The station has become a go-to choice for people looking to unwind, relax, and enjoy their favorite tunes. Whether you are driving, working, or simply relaxing at home, tuning in to Magic FM Romania is sure to enhance your mood and bring joy to your day. So, take a break from the hustle and bustle of life and enjoy the magic of music on Magic FM Romania..

Reviews for "The Magic of FM Radio: A Journey through Romania's Music Scene"

1. John Smith - 1 Star
I was very disappointed with Enjoy Magic FM Romania. The music selection was extremely repetitive, and I felt like I was listening to the same songs over and over again. The DJs were lackluster and lacked any enthusiasm or personality. I expected more variety and excitement from a radio station, but unfortunately, I did not find it here. I won't be tuning in again.
2. Emily Johnson - 2 Stars
I found Enjoy Magic FM Romania to be quite boring and uninteresting. The song choices were outdated, and there was a lack of diversity in the genres played. The repetitive advertisements were also a major annoyance. I expected a more modern and engaging radio experience, but this station fell short of my expectations. I won't be recommending it to others.
3. David Thompson - 1 Star
Enjoy Magic FM Romania was a massive disappointment for me. The sound quality was subpar, with a constant static noise in the background. The radio hosts were also unprofessional and seemed more interested in their personal conversations than entertaining the listeners. Overall, I found the experience frustrating and unenjoyable. I'll be looking for a better radio station to listen to in the future.
4. Sarah Davis - 2 Stars
I was not impressed with Enjoy Magic FM Romania. The music selection was limited and did not cater to a wide range of tastes. I found myself getting bored with the same songs playing on repeat. Additionally, the commercials were excessive and interrupted the flow of the music. I had high hopes for this station, but it failed to deliver an enjoyable listening experience.

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