Emily's Trinket Garb: A Delicate Balance of Magic and Fashion

By admin

Emily was a young girl with a vivid imagination. She loved to read books about magic and fantasy. One day, while exploring her grandmother's attic, she stumbled upon a dusty old chest. Curiosity got the better of her, and she decided to see what was inside. As she opened the chest, a bright light filled the room, and Emily's eyes widened in amazement. Inside the chest, she found a collection of magical trinkets.


Rather than the trinkets listed in the Players Handbook you may select or roll for one of the following trinkets during character creation. The magic of these items is such that attempting to use multiple copies of an identical item in one day always fails.

When you use Divine Sense you can choose to only detect fiends or undead, depending on your trinket, and the range of your senses extends to 90 feet. Basically it s a system that works like walkie talkies, only the shells will wait to speak until you put your ear to them, and will pulse red until you do.

Emily in magical trinket garb

Inside the chest, she found a collection of magical trinkets. Each trinket had its own unique power. There was a pendant that granted the wearer the ability to fly, a ring that could make anyone invisible, and a wand that could conjure anything one desired.

Thread: Interesting Magic Trinkets

I'm running a game and my players have the opportunity to buy the belongings of a mysterious mage/magician/hypnotist, so I need a bunch of interesting magic trinkets. I dug up a list of trinkets I once made that an evil mage had collected, to give you an idea of the sort of stuff I need, only the idea with this mage would be that he made the items himself. Mostly as experimentation, but also for magic tricks and such.

The list:
Constrictor Rope
Enchanted rope. It tries to constrict the most nearby living person and doesn�t let go. It acts somewhat like a snake. They are only meant for emergencies and stop working after two days.
Hive Shell
Magical conch. Can be used as a communications device. Basically it�s a system that works like walkie talkies, only the shells will wait to speak until you put your ear to them, and will pulse red until you do.
Porcupine
A small, gleaming metal porcupine figure that is extremely sharp and never goes blunt.
Dragon
A small metal dragon. If you press it�s tail, it spits a small blue flame.
Eyesalve
A jar of gooey salve with small eyeballs in it. It heals all wounds, but it doesn�t grow anything back.
Dice
A pair of black stone dice that always roll a one and a six.
Predator Tooth
A large tooth with a canal running through. There�s still enough of whatever venom the creature used to paralyse one person and make them appear dead, stopping their heartbeat and breathing. This effect lasts about an hour.
Chest
A tiny metal chest with a key. It�s padded on the inside, and enchanted so it can�t be opened in any other way than with the key.
Jar of Ink
It seems like perfectly normal ink, but when used, it takes a 12 hours to appear.
Notebook
A small notebook bound in black leather. Once the letters on a page are read, the page combusts.
Origami Bird
The bird is made of paper that can be folded infinitely (yet won�t get so thick as to reach the moon�)
Whalebone Pipe
Beautifully carved in the shape of a ship. It doesn�t come with tobacco, but should you smoke any in it near the waterfront, it can summon a sunken ship.
Terracotta Flask
A small earthen flask which fills itself each day with cow urine.
Glass Eye
When put in water, it points north.
Purifying Ring
A regularlooking copper ring that purifies any water that passes through it. Wearing this ring is a bad idea, since it�ll turn your blood into water.
Strangler�s Amulet
It looks pretty much like a regular metal amulet depicting a lion�s head, and it is, but the rope�s enchanted. As soon as someone puts this on, the rope will start shrinking uncontrollably, probably choking it�s victim. The actual amulet is just a piece of metal.
Flute
A roughly carved wooden birdwhistle that attracts any nearby birds.
Alligator Egg
Enchanted egg that preserves the baby alligator until heat is added. Unless the egg is broken first, of course.
Box of Shadowdust
A small black box with a tied down lid. Inside is a greyish powder that screams non-stop when it comes in contact with sunlight.
Leatherish Stick
This is a piece of wood wrapped in the skin of an exotic animal with fluorescent skin. If it�s absorbed sunlight it gives off a fair amount of light for a while. Of course, you can�t put it out like a torch, and it gives no warning before extinguishing. The end where you�re supposed to hold it isn�t wrapped in the skin.
Silver Spoon
An old, filthy silver spoon. This was once used to poison a king, the trick being that not the food, but the spoon was poisoned. It wasn�t washed since and hence still has, besides some of the king�s dried blood, also some deadly poison on it.
Bell
A small copper bell that seems to be in order, but doesn�t make any sound.
Piece of Amber
This is a huge, bizarre looking mosquito encased in amber. This particular mosquito has an effect on other mosquitos such as it scares them away.
Mirror
A small handmirror, framed with twisted wire. The mirror is part of a pair and shows what the other part sees, in this case the barren hold of a sunk ship and some algea.
Pocketwatch
A small and rusty pocketwatch, which is ridiculously hard to open. There�s no reward inside either, just an engraving saying �Time marches on� on one side, and a clock that�s standing still on the other side. Okay, so it�s not really standing still, it�s actually moving so slowly you can�t see it move, counting down� to something.
Shrunken Head
This item has no useful functions whatsoever. It�s just a collectable.

Just for reference's sake, this campaign is D&D, but the items from the list are from a freeform game. Also, since they are buying the entire list of items the mage left behind when he moved, this could also include larger items like furniture.

Avatar by the illustrious Dr. Bath.


The essence of a riddle is that it states facts by means of a combination of impossibilities~Aristoteles

Just for reference's sake, this campaign is D&D, but the items from the list are from a freeform game. Also, since they are buying the entire list of items the mage left behind when he moved, this could also include larger items like furniture.
Emily in magical trinket garb

These trinkets were no ordinary items; they possessed extraordinary abilities that could make any dream come true. Emily couldn't believe her luck. She carefully put on the pendant and instantly felt lighter than air. With a flick of her wrist, she held the wand and imagined a world full of candy and sweets. To her surprise, the room transformed into a magical candy land, and she found herself surrounded by lollipops and chocolate rivers. She decided to try on the ring next. As she slipped it on her finger, her body disappeared, leaving only her clothes behind. Emily had become invisible! She spent hours playing pranks on her family and friends, enjoying the mischief she could cause without being seen. As she continued to explore the magical trinkets, Emily realized that they held great responsibility. These powers had the potential to do both good and harm. She understood that she had to use them wisely and for the right reasons. Emily's days became filled with adventure and excitement. With each trinket she tried, she discovered new magical abilities and experienced the joy of living in her own fantasy world. However, she also learned the importance of being cautious and not taking these powers for granted. Through her magical trinket garb, Emily not only embarked on countless adventures but also learned valuable lessons about power, responsibility, and the importance of imagination. Each day was a new opportunity to explore and bring her wildest dreams to life..

Reviews for "The Ever-Evolving Magic of Emily's Trinket Garb"

1. John Doe - 2 stars - I was really excited to read "Emily in magical trinket garb" based on all the hype, but I was ultimately disappointed. The plot was confusing and disjointed, with random magical elements that didn't seem to fit together. The characters were shallow and lacked development, making it difficult to connect with them. Overall, I found the story to be underwhelming and not worth the hype it received.
2. Jane Smith - 1 star - I couldn't get past the first few chapters of "Emily in magical trinket garb." The writing style was extremely amateurish, with repetitive phrases and cliched descriptions. The dialogue felt forced and unrealistic, making it hard to believe in the story's world. I was also troubled by the lack of diversity in the characters, which added to the overall flatness of the book. I wouldn't recommend wasting your time on this one.
3. Alex Johnson - 2 stars - I had high hopes for "Emily in magical trinket garb," but unfortunately, it fell flat for me. The pacing was slow, and the story seemed to lack direction. The author introduced numerous subplots and side characters that ultimately went nowhere, leaving me feeling confused and unfulfilled. Additionally, I found the writing to be overly descriptive, bogging down the narrative and making it a chore to read. Overall, I was disappointed and wouldn't recommend this book to others.

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