Exploring the Limitations and Advantages of Dnd Anti-Magic Fields

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An Anti-Magic Field (AMF) is a key aspect in the world of Dungeons and Dragons (D&D). It is a powerful spell or zone that nullifies the effects of magic within its radius or area of effect. This field limits the magical abilities of spellcasters and disrupts the use of magical items or enchantments. When an Anti-Magic Field is cast, it creates an invisible barrier that prevents any form of magic from functioning within its boundaries. This includes spells, magical attacks, magical effects, and even the use of magical items. The field suppresses and nullifies all magical energies, rendering them useless.


An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell’s duration.

If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check 1d20 caster level against the creature s spell resistance to make it wink out. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spells, temporarily closes while in the sphere.

Dnd anti mabic field

The field suppresses and nullifies all magical energies, rendering them useless. The effects of an Anti-Magic Field can have a significant impact on a D&D campaign. It creates a challenging environment for spellcasters, who heavily rely on their magical abilities to overcome obstacles and defeat enemies.

The Petrified Condition would not be suppressed or removed unless it is magical

Antimagic field has a specific list of effects stating what it is capable of doing - and the one most applicable to this situation would be:

Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a creature or an object in the sphere have no effect on that target.

Petrified is neither a Spell effect or a Magic effect, but a condition, similar to being grappled or exhausted.

If you wanted to remove petrification, you need to use a spell that specifically states it is capable of doing so. For example, the spell Greater Restoration:

  • One effect that charmed or petrified the target

However, when the effect is applied by a Beholders eye rays, it is considered magical:

Eye Rays. The beholder shoots three of the following magical eye rays at random

Therefore - magical petrification would be unable to affect a target within the sphere, and both the on-going saving throws & petrification condition itself would be supressed if the targets enter it while affected.

Does suppressing petrification stop the on-going petrification effect?

If the petrification is considered magical, it will be suppressed, both by Antimagic field & the Beholders own Anti-magic eye cone.

On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends.

If the effect is suppressed, the target doesn't make a saving throw, but it also states that the effect is only ended on a success. Therefore the effect continues until the target succeeds on a saving throw.

Follow answered Jun 19, 2019 at 11:57 Whambulance Whambulance 1,181 1 1 gold badge 8 8 silver badges 17 17 bronze badges \$\endgroup\$

\$\begingroup\$ What about the case where the creature's ability is magical (as in the case of the beholder's eye rays)? \$\endgroup\$

Jun 19, 2019 at 22:39

\$\begingroup\$ @RyanThompson Are you asking what would happen if somebody petrified comes under the effect of the beholders eye rays? Could you be more specific about what you mean? - I feel like this is out of the scope of the question \$\endgroup\$

Jun 20, 2019 at 6:14

\$\begingroup\$ You've said that the petrified condition is not magical, but I'm not sure that's always true. If magic (such as a beholder's eye ray, or a spell) is used to petrify you, then the condition might be maintained by magic (and therefore suppressed by an antimagic field). Or it might not be. It's not immediately clear. And even if the final petrification is non-magical, what about the ongoing effect of in-progress petrification from a magical source? \$\endgroup\$

Jun 20, 2019 at 6:27

\$\begingroup\$ @RyanThompson You made a good point there and I agree - magical petrification would be affected by Antimagic Field. I've updated my answer to match - thanks for bringing it up \$\endgroup\$

Jun 21, 2019 at 6:18 \$\begingroup\$
Dnd anti mabic field

Suddenly, their spells become useless, and they are left to rely on their physical abilities and tactical skills. Defensively, an Anti-Magic Field can be used as a strategic advantage. It can be employed to protect important locations or to neutralize the magical abilities of powerful enemies. It becomes an essential tool in fighting against spellcasting opponents, as it greatly diminishes their magical capabilities and reduces their threat level. However, an Anti-Magic Field is not without its limitations. It only affects magical abilities within its radius, and it does not interrupt innate or supernatural abilities. Certain creatures or entities may possess innate magical abilities that are not influenced by the field. Additionally, some magical effects might persist or function partially in the area of effect, depending on the specific rules or interpretations of the DM (Dungeon Master). In conclusion, an Anti-Magic Field is a significant aspect of the D&D world. It brings a new level of challenge and strategy to the game by rendering magic ineffective within its boundaries. It forces spellcasters to rely on alternate methods and creates unique opportunities for tactical encounters. Whether used defensively or offensively, the Anti-Magic Field provides an interesting twist to the magical dynamics of a D&D campaign..

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