Surviving the Curse: Tales of Those Affected by These Metak Hands

By admin

Curse these metak hands In our fast-paced digital age, one could argue that our hands have become one of the most important tools in our everyday lives. With the rise of technology and the increasing reliance on smartphones, laptops, and tablets, our hands are constantly engaged in various activities - typing, scrolling, swiping, and clicking. However, this newfound dependence on our hands has also brought with it a range of negative consequences, both physical and mental. From a physical standpoint, the excessive use of our hands in repetitive motions can lead to various conditions such as carpal tunnel syndrome, tendinitis, and other repetitive strain injuries. These ailments can cause discomfort, pain, and limitations in mobility, ultimately affecting our ability to perform everyday tasks. Additionally, prolonged and improper use of handheld devices can result in poor posture, muscle imbalances, and even musculoskeletal disorders.


To activate a wand, a character must hold it in hand (or whatever passes for a hand, for non-humanoid creatures) and point it in the general direction of the target or area.

Drawing items is a major part of pathfinder s action economy and holding items like rods, wands or staves without drawing them would be a significant and completely unnecessary boost to casters. Making sure your rod is a weapon would probably let you benefit from Quick Draw even if the phrase your rod is a weapon makes me think of Hanzo the Razor.

Traditional spell rod handheld

Additionally, prolonged and improper use of handheld devices can result in poor posture, muscle imbalances, and even musculoskeletal disorders. Apart from the physical impact, our increasing attachment to technology and constant use of our hands have also taken a toll on our mental well-being. The constant need to stay connected, respond to messages, engage in social media, and be available online has led to a phenomenon known as "technostress.

Why do Sorcerers have to take a full round action to use a metamagic rod?

Does a wizard (or other spellcaster who prepares spells) with a metamagic rod (Dungeon Master’s Guide, 236) activate it when preparing spells (thus preparing three
spells with a metamagic effect without paying the extra spell level cost) or when casting spells (allowing her to apply the metamagic effect to any three spells she likes)?

The latter. The metamagic rods function the same for any spellcaster—they allow her to apply a metamagic effect “on the fly” when casting the spell to be affected. The exception is the sorcerer (or by extension, any other spontaneous spellcaster) who must still use a full-round action to cast the affected spell.

Why punish Sorcerers? So Wizards can use metamagic rods on the fly, totally ignoring the usual restrictions they have when using those feats, but sorcerers are still bound by their restriction? Why?

Is there any good reason for this?

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pemerton

Legend

I don't know of any good reason for the base rule about spontaneous meta-magc, so no, I can't think of a good reason for extending it to a meta-magic rod.

Legildur

First Post
Check out this thread New FAQ 23/11/06 for more discussion on this topic.

frankthedm

First Post
pemerton said:

I don't know of any good reason for the base rule about spontaneous meta-magc, so no, I can't think of a good reason for extending it to a meta-magic rod.

The base rule about spontaneous meta-magic serves 2 important functions.

It puts a speed bump on sorcerers who get around preparing spells in the first place. They did not have to place forethought into what spells they would alter that day, so they have to pay by spending extra time in casting.

It prevents sorcerers from using quicken spell. An important thing since they have so many spell slots, sacrificing higher level spell hurts them far less than a non-spontaneous caster.

Infiniti2000

First Post
Falling Icicle said: Why punish Sorcerers?

Punish them? Oh, you mean that we're supposed to force these magical items into their hands and make them spend full round actions to cast spells?

"Bad sorcerer! Now, use this rod to empower your magic missiles!"

seans23

First Post
Also, we just don't trust sorcerors. Sketchy folk.

KarinsDad

Adventurer
frankthedm said:

It puts a speed bump on sorcerers who get around preparing spells in the first place. They did not have to place forethought into what spells they would alter that day, so they have to pay by spending extra time in casting.

It prevents sorcerers from using quicken spell. An important thing since they have so many spell slots, sacrificing higher level spell hurts them far less than a non-spontaneous caster.

This is basically it. Spontaneous Metamagic is a very potent ability in the game as is. Spontaneous Quicken Spell is a bit of a nightmare (of which the PHB II Sorcerer and Divine Metamagic allow, at least Sudden Quicken has a huge feat prerequisite list).

It is not that Metamagic Rods punish Sorcerers (who already have a huge advantage here), it is that they do not restrict Wizards in any way. And depending on how you read it, Sorcerers may or may not be able to use Quicken Metamagic Rods.

Think of it this way. The first Metamagic Rod was developed by a Wizard because he hated the fact that Sorcerers could do Spontaneous Metamagic and he couldn't. So, the item is designed for casters who prepare spells, it just so happens that it also works for spontaneous casters.

Just like a Ring of Wizardry is worthless for most classes. The metamagic rod is not worthless for spontaneous casters, it just is not designed for them either.

Stalker0

Legend
WOTC openly hates sorcs, that's why.

Corsair

First Post
Stalker0 said: WOTC openly hates sorcs, that's why.

That's about as accurate as I can figure.

Wizards: Get bonus feats, get spell levels earlier, can nearly match the sorcerer in slots if they choose to specialize, can learn as many spells as they want, and learn new spells easily as you add more supplements to the game. (Specialists get even more ridiculous benefits with CompMage PrC and feats)

Druids/Clerics: Get spell levels earlier, get class abilities and/or better HD, saves, BAB, and adding new supplements instantly increases known spells.

Psions: Get bonus feats, get powers earlier, can take variable energy-type powers (Energy Ball instead of "Fireball", etc). This is the ONLY class that has any drawbacks compared to sorcerer, the need to pay for augmentation. Many more known powers than sorcerers get spells though (especially considering the versatility of energy powers and the like)

Warmages/Beguilers/Dread Necromancers: These classes make any "theme" sorcerer a complete joke. Want to play an illusionist or enchantress type? Beguiler, and wear armor doing it! With skills! Did you want to play sorcerer just to blast things over and over? Why bother when you can be a warmage! Fancy playing a spontaneous casting necromancer type? Again, who needs sorcerers!

But yeah, god forbid the sorcerer be able to use quicken spell.

Not quite - according to the PRD they are spell trigger items and
Curse these metak hands

" This term refers to the stress and anxiety caused by the excessive use of technology, which can contribute to decreased productivity, impaired cognitive function, and even mental health issues such as depression and anxiety. Furthermore, the constant stimulation and distraction that technology brings can prevent us from fully immersing ourselves in the present moment. Our hands are constantly occupied, leaving little room for mindfulness, creativity, and human connection. Instead of engaging in meaningful interactions and activities, we are often glued to screens, consuming vast amounts of information and missing out on the richness of the world around us. While our hands have undoubtedly become powerful tools in this digital age, it is crucial to recognize the potential downsides of their overuse. Finding a balance between utilizing technology for its many benefits and maintaining our physical and mental well-being is of utmost importance. We must take conscious breaks, practice proper ergonomics, and make time for activities that do not involve screens. In conclusion, the curse of these "metak hands" lies in the negative repercussions associated with their excessive use. The physical ailments and mental stress caused by our reliance on technology highlight the need for moderation and mindfulness in our daily lives. By understanding and addressing these issues, we can hope to maintain a healthier relationship with technology and ultimately reclaim control over our hands and our well-being..

Reviews for "The Psychological Effects of the Metak Hands Curse"

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Note: "Curse These Metal Hands" is not a known book or movie, so the reviews provided are fictional examples.

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