The Lost Expedition: Trapped by the Curse of the Frozen Gold

By admin

The Curse of the Frozen Gold is a legend that has captivated the imaginations of many adventurers and treasure hunters throughout history. It is said to be a curse that befalls anyone who attempts to possess the legendary frozen gold of the Klondike region in Canada. According to the tale, the frozen gold is hidden deep within the treacherous and unforgiving wilderness of the Klondike. It is said to be an immense treasure, with countless riches and untold wealth awaiting those brave enough to find it. However, the curse attached to this gold has deterred many from embarking on such a dangerous quest. The origin of the curse is shrouded in mystery and folklore.


As the main ruling body of the entire Magic world, the Council possesses almost utmost control over it, acting as a leading government of sort, which divides out into each continent being run by a specific council. The Council rules all of the legal Guilds scattered throughout Earth Land, overseeing them and keeping them in check, [2] and they are responsible for the events caused by Mages, also possessing the right to punish Mages who break the law [3] and to confiscate magical artifacts which could potentially cause large-scale damage (as shown from the Lullaby being in their hands after the Eisenwald incident). [4] Among the things prohibited by the Magic Council is the use of Magic for assassination, something which, if perpetrated, could lead the Council to oust the offender's guild (as shown with "Shinigami" Erigor and the Eisenwald guild). [5] The Council has the right to apprehend Mages charged with crimes anytime, with their messengers being highly respected. [6] Gray Fullbuster went on to say that "Even if something is white, once a Council member says it's black, then it becomes black," showing that the Council's authority is extremely large in the Magic world. [1] However, despite this, the Council is known for sometimes displaying its power as a mere formality, finding scapegoat Mages and trying them of recent, calamitous happenings just to subsequently release them without any punishment, something which happened with Erza Scarlet in regards with the Ishgar Council. [7]

In X791, however, Tartaros Jackal successfully infiltrated Era and the meeting with all the members of the Ishgar Council to discuss the Dark Guild s recent movements only to slaughter the members and destroy the building as a warning signal of Tartaros rise within the world of Magic, ending the council for a period of time. 11 However, following the defeat of Tartaros, Mest Gryder and Warrod Sequen would remake the Ishgar Council around most of the Ten Wizard Saints 12 with Draculos Hyberion acting as its new Chairman.

Fairy tail magic councilk

The origin of the curse is shrouded in mystery and folklore. Some believe it was placed on the gold by the indigenous people of the region, as a means to protect it from thieves and outsiders. Others claim that it is the result of an ancient spell or incantation that was cast by a powerful sorcerer.

The Magic Council

Description: The Magic Council is a unique neutral organization that was formed by the joint efforts of the countries spread across the continent of Ishgar in order to combat the magical crimes and catastrophes that ran rampant in the past: Devastating Guild wars, attacks from intercontinental, or even extradimensional enemies.

The Magic Council consists of powerful and influential individuals from all over the continent representing the different Countries. The Council is responsible for managing the various Guilds, Mages, and Adventurers spread throughout the continent as well as minimizing the magical threats. They're the highest authority on Magic for every member country, and it's said that the color white will become black the moment the Council says it is black.


Politics: Branches of The Council have been established in each of the countries where representatives of the council work alongside the various governments. The Council distributes quests and bounties among the Legal, Neutral, and Independent guilds through their various branches and outposts.

Bounties issued by the Magic Council are valid in every member country, and their holders can be arrested and extradited to their home country for trial. Among their other responsibilities, the magic council also manages the various dangerous artifacts and ruins spread across the continent in order to prevent catastrophic incidents related to magic.

At times, The Council even fulfills the role of mediator between the various countries: Should a war break out between any of the Countries, The Council’s role during that situation is minimizing the damages done by magical warfare and preventing the activation of any weapons of mass destruction. If the scope of a war or the threat to the general population exceeds a certain level, the Rune Knights would be deployed as peacekeepers in order to bring an end to the conflict.


Location: The Magic Council is Headquartered in Era, close to the Capital of Fiore, with branch councils near the decision making centers of every country, and Rune Knight bases scattered across every member country. Spread out across most of the country of Ishgar, it includes Fiore, Bosco, Minstrel, Caelum, Seven, Iceberg, Joya, Bellum, Sin, Desierto and Perengrande Kingdom, with various degrees of integration.

The Council's Headquarters in Fiore is often a point of contention between nations, but the council has long proved its impartial standing. That said, it has a strong investment in the stability of Fiore, as any threat to this country will invariably threaten its own Headquarters.


Military: The Rune Knights are the exclusive military force of the council stationed throughout the continent. They execute the direct orders of The Magic Council, and fill the gaps left by the guilds spread throughout the continent. While their exact dynamic and responsibilities vary from country to country, the ranks among the Rune Knights are equal regardless of branch.

The Magic Council has multiple weapons of mass destruction at its disposal, starting with the Etherion Cannon (Stolen by Grimoire Heart and later destroyed by Icarus in a suicide attack against the demonic invasions), and even bombs said to be capable of killing only mages. They use these weapons as a deterrent against stronger magical-using world powers or Dark Guilds who grow too powerful to be suppressed.

    The Chairman: The Chairman of the Magic Council is the de facto leader of the Organization. They're elected by the members of the High Council with votes from the different Branch Councils. Despite this authority, their main role is to act as a tiebreaker in situations where a swift, unanimous decision proves impossible to reach.


Location: The Magic Council is Headquartered in Era, close to the Capital of Fiore, with branch councils near the decision making centers of every country, and Rune Knight bases scattered across every member country. Spread out across most of the country of Ishgar, it includes Fiore, Bosco, Minstrel, Caelum, Seven, Iceberg, Joya, Bellum, Sin, Desierto and Perengrande Kingdom, with various degrees of integration.
Curse of the frizen gold

Regardless of its origins, the curse is said to bring misfortune and tragedy to anyone who tries to claim the frozen gold. Countless stories have been passed down through generations, each recounting the ill fate that befell those who dared to seek the treasure. Lost in the wilderness, succumbing to freezing temperatures, or encountering deadly animals are just a few of the fates that have befallen treasure hunters. Some even claim that the curse extends beyond physical harm. They say that those who possess the frozen gold are plagued by continuous misfortune, with financial ruin, failed relationships, and general unhappiness becoming a constant presence in their lives. Despite the tales of the curse, there have been those who have ignored the warnings and embarked on the quest for the frozen gold. Some have returned successful, claiming to have overcome the curse and reaped the rewards of their courage. However, skeptics argue that these are merely tales fabricated to attract further adventurers to the Klondike. Whether believed to be true or simply an elaborate legend, the Curse of the Frozen Gold continues to captivate the minds of those who dream of untold riches and the thrill of adventure. It serves as a reminder of the dangers that accompany such pursuits, and the importance of respecting the mysteries of the natural world..

Reviews for "Cursed Treasure: The Perils of Seeking the Frozen Gold"

1. Emily - 1/5
I was really disappointed with "Curse of the Frizen Gold". The plot was incredibly predictable and cliché. I could easily guess what was going to happen next, and there were no surprises or twists throughout the entire book. The characters were also incredibly flat and one-dimensional. I didn't feel any connection or investment in their stories. Overall, this book was a complete letdown for me.
2. Mark - 2/5
"Curse of the Frizen Gold" had an interesting premise, but the execution was lacking. The pacing was all over the place, with the story sometimes dragging on and other times rushing through important events. This made it difficult to truly immerse myself in the story. Additionally, the dialogue felt forced and unnatural, making it difficult to believe in the characters and their interactions. While the concept had potential, the lackluster delivery left me unsatisfied.
3. Sophia - 2/5
I found "Curse of the Frizen Gold" to be quite underwhelming. The world-building was shallow, and I never felt fully immersed in the setting. The magical elements were introduced haphazardly and lacked consistency. The writing style was also very simplistic, almost as if it was written for a much younger audience. The whole experience felt a bit amateurish and unpolished. While the book had some interesting ideas, it failed to deliver on its promises.

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