The mesmerizing dance of a witch and her mercury magic.

By admin

A witch imbued with the power of mercury possesses a unique and potent form of magic. Mercury, also known as quicksilver, is a mysterious and elusive element that has long been associated with alchemy and transformation. Just as mercury is fluid and ever-changing, so too is the power of a witch who is aligned with it. **This power allows the witch to manipulate the very essence of change and adaptability, making them a force to be reckoned with.** One key aspect of a witch imbued with mercury is their ability to shape-shift. Like the ever-shifting nature of mercury, these witches can alter their physical form, taking on the appearance of any creature they desire.

Witch imbued with the power of mercury

Like the ever-shifting nature of mercury, these witches can alter their physical form, taking on the appearance of any creature they desire. They can seamlessly morph from one being to another, slipping through the shadows undetected or using their new form to gain an advantage in battle. This ability grants them a remarkable level of versatility and allows them to navigate the world with ease.

Mech Build - Aerial Rebuild (Gundam The Witch From Mercury)

Just ran my first game of LANCER this week after the Witch from Mercury got me hyped about Mechs and was entertained by u/Rayar32 's recent post . The build they made was incredibly narratively satisfying, but the final build is mechanically cumbersome with the beautiful representation of the absurd amount of drones the Aerial controls.

Here is a take on a more mechanically fine-tuned LL6 build to represent the 'XVX-016RN Gundam Aerial Rebuild' in all of her overpowered glory. To properly represent the overpowered potential the mech represents in that series, this re-build of the re-build will do the same, trying to min/max the mech a little while still putting forwards the right flavor to represent the Gundam’s various systems.

Frame White Witch: A perfect frame to host a witch from mercury. Size 2 and Guardian are a better representation of the 18m sheer scale of the Aerial. This build will feature a lot of limited systems and heat usage, so it will feature a 4 in engineering (remaining 4 points in Systems), combined with Integrated Ammo Feeds for a +4 limited systems bonus.

Aerial Mobility The 'XCX-016RN Aerial Rebuild' is ridiculously mobile with an integrated flight system. To represent this agility with the following features:

  • All-Theater Movement Suite (Core Bonus). Provides low heat flight for the large frame.
  • Ace 1: (Talent): Accuracy on agility checks and saves is appropriate, plus extra movement when the enemy misses will further allow for weaving around during battle.
  • Reactive Weave (Metal Mark LL1). Free movement on a brace.
  • Base speed 6 (White Witch Frame). High base movement.

GUND-Format The Gund format enables the mech to dominate other mechs in the anime with faster and more precise actions and attacks. A system that killed many pilots during its development, it was banned by the Benerit Group, and those that pursued the technology were labeled as Witches. The Aerial Rebuild’s GUND-Format also includes a level of AI that further enhances its capabilities.

This improved action economy through an AI system is best represented through the:

  • ASURA NHP (Sherman LL3). The ASURA NHP also caused the deaths of many pilots during its development, so it might have a similar public image in some parts of Union Space. Like Aerial’s GUND format, it enables serious multi-tasking. (5 uses)
  • Redundant Systems Upgrade (Sherman LL2), as well as +4 Heatcap through an Engineering score of 4. This further boosts the Aerial’s combat speed by reducing the action cost of stabilizing. (5 uses)
  • Systems 4 provides a representation of the E-Def and tech attack that the GUND-Format’s datastorm enables. Though this build doesn’t feature any special tech attacks, the +4 to tech attacks makes the Fragment Signal invasion option viable, especially as Nuclear Cavalier will enable the beam Saber to deal 2 heat alongside the INVADE heat.

Weapons

  • Beam Rifle: Engineer 2 (Talent) for a 1d6+2 Integrated Energy Rifle with Smart, Accurate, and Range 10. (1d6+6 uses)
  • Beam Saber: Tempest Charge Blade (Superheavy Melee) plus Executioner 3 (Talent). The Beam Saber is often responsible for finishing fights in a climatic fashion, so an enormous 3d6+4 energy swing seems appropriate.
  • Nuclear Cavalier 2 for +1d6 energy damage and +2 heat damage when in the danger zone to boost the output of both systems.
  • If you feel like for a particular mission you want the beam rifle to be superheavy and the beam saber to be the sidearm, you can take a Tachyon Lance in the superheavy slot and make the Integrated weapon be melee instead of a rifle.

Gund-Bits The 11 Gun-Bits of the Aerial are able to provide light laser fire support.

  • Turret Drones system serves as a method to produce the Gund-bit fire support. (7 uses).
  • Drone Commander 1 (Shepard) doubles the hp of the drones and allows them to be moved as the Aerial does, representing the way they keep up with the Mech in the series.

Gund-Bit Shield The second use of the Gund-Bits for the aerial is to provide a dynamic shielding system for the mech, saving it time and time again from lethal hits that would disable other mechs. Our Aerial only has 10hp, so it needs this active defense to survive. This active shield is represented by the following features.

  • Harden (White Witch Frame feature): Provides 7 over-shield before the mech takes damage on a brace.
  • Reactive Weave: Grants invisibility on a brace, making the mech difficult to further damage. Represents the obscurement the GUND-BITs produce when they deflect the weapons of other mechs.
  • Ferroreactive Armor: +1 Armor when the mech takes damage, to a maximum of 6. Each doubled with the Core Power. Represents the Gund-Bits getting better and smarter at negating the attacks of an enemy mech.
  • Fluid Burst: Defends an ally mech within range 2, taking 1 point of damage from the attack instead of them. Represents a Gund-Bit intercepting a little bit of damage going towards an ally.
  • Type-3 Projected Shield: +2 difficulty on attacks against yourself or a chosen ally for the cost of 1 heat. Represents the GUND-bits focusing on providing a shield for the Aerial.

Final Build

MECH SSC White Witch. Licenses: Metalmark 1, White Witch 2, Sherman 3

H:0 A:0 S:4 E:4. SIZE:2.
STRUCTURE:4. HP:10. ARMOR:0.
STRESS:4. HEAT CAP:8. REP CAP:5. ATTACK BONUS:+3. TECH ATTACK:+4. SENSOR:5. SAVE TARGET:14. EVASION: 10. E-DEF: 10. LIMITED: +4. SPEED 6. SENSOR:5.

CORE BONUSES All-Theater Movement Suite, Integrated Ammo Feeds

TALENTS Executioner 3, Nuclear Cavalier 2, Engineer 2, Ace 1, Drone Commander 1

WEAPONS SUPERHEAVY MOUNT: Tempest Charged Blade. (Beam Saber). 3d6+4 Energy, Threat 2, AP, Knockback 2. INTEGRATED MOUNT: Prototype Weapon 2 (Beam Rifle). 1d6+2 Energy, Range 10, Smart, Accurate. (1d6+6 Uses)

SYSTEMS ASURA-Class NHP (5 Uses), Redundant Systems Upgrade (5 Uses), Turret Drones (7 Uses), Reactive Weave, Projected Shield.

People who practice Mercurial magic often use planetary sigils that have to do with Mercury. These unique marks are written on magical tools, talismans, and sacred items, and they let you access Mercury's power.
Witch imbued with the power of mercury

In addition to shape-shifting, a witch with the power of mercury can also manipulate the thoughts and emotions of those around them. Just as mercury can easily malleate or dissolve substances, these witches can influence the minds of others, bending them to their will. They are skilled in the art of persuasion and manipulation, able to manipulate others for personal gain or to accomplish their objectives. This power makes them formidable adversaries and cunning allies. Furthermore, a witch imbued with the power of mercury possesses heightened intuition and adaptability. They have a deep understanding of the ebb and flow of the world and can anticipate changes before they occur. Like mercury, which has the unique ability to change its state from liquid to solid at different temperatures, these witches are experts at adapting to various situations. They can easily adjust their strategies, their appearance, and their approach based on the circumstances at hand, making them incredibly difficult to predict or defeat. The power of a witch imbued with mercury is not without its pitfalls, however. Just as mercury can be toxic and harmful if mishandled, the power of these witches can be dangerous if used irresponsibly or for malicious purposes. **Their ability to manipulate and change can lead to a loss of identity or a lack of stability if not carefully controlled.** It is essential for these witches to exercise restraint and temper their powers with wisdom and compassion. In conclusion, a witch imbued with the power of mercury possesses a formidable and dynamic form of magic. Their ability to shape-shift, manipulate minds, and adapt to any situation makes them a force to be reckoned with. However, it is crucial for these witches to harness their power responsibly and maintain their sense of self in the face of constant change..

Reviews for "A witch's quest to master the elemental power of mercury."

1. John - 2 stars
I found "Witch imbued with the power of mercury" to be quite disappointing. The story lacked depth and the characters felt underdeveloped. The concept of a witch with the power of mercury sounded intriguing, but it was not explored enough. The pacing was also off, with the plot jumping around without proper transitions. Overall, I was left unsatisfied and wished for more substance in this novel.
2. Sarah - 3 stars
While "Witch imbued with the power of mercury" had some promising elements, it fell short for me. The writing style was convoluted and made it difficult for me to fully immerse myself in the story. Additionally, the world-building was not well-established, leaving me confused about the setting and the rules governing the witch's powers. I appreciate the author's attempt at a unique concept, but there were inconsistencies and unanswered questions that made it hard to fully appreciate the story.
3. Michael - 2 stars
I regretfully found "Witch imbued with the power of mercury" to be a rather tedious read. The pacing was slow, and the plot lacked cohesiveness. The main character's development seemed stagnant throughout, and I struggled to connect with her on any level. Furthermore, there were several instances of grammatical errors and typos, which further hindered my reading experience. Overall, I was left unimpressed with this book and would not recommend it to others.

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