The Best Builds for Witch Hunters in Pathfinder

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In the Pathfinder role-playing game, the concept of a witch hunter is a popular archetype that players can choose for their characters. A witch hunter is a specialized kind of character who is adept at hunting down and tracking witches and other evil spellcasters. The witch hunter class in Pathfinder is a hybrid class that combines elements of both the ranger and the inquisitor classes. This allows the character to have a wide range of skills and abilities that make them highly effective at their chosen task. One of the key abilities of a witch hunter is the ability to sense magic. This allows them to detect the presence of spells and magical creatures, making it easier for them to locate witches and other spellcasters.



How does a Witch Hunter's Spellbane ability work? [closed]

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Rogue Genius Games created a neat Pathfinder class called Witch Hunter (link). This class gains the following ability at 1st level:

Spellbane (Su)

At 5th level the witch hunter can attempt to use the spellbane power as a standard action. The witch hunter makes a melee touch attack. If it is successful, the target is affected by the spellbane and this counts as a successful use of the ability. Spellbane functions as the targeted dispel ability of the dispel magic spell. A witch hunter may have a number of successful uses of spellbane per day equal to 3 + his Wisdom modifier.

I want to understand this in detail. My question is essentially, "Is this correct? Are there any gaps in my understanding of it?"

As far as I understand it.

  • This attack must be directed at one of the following:
    • If removing a spell (e.g. a buff or curse) that is active on a spellcaster, creature or object, the attack must target that spellcaster, creature or object.
    • If removing a spell effect due to a magical item (e.g. Belt of Giant's Strength), the attack must target the magical item -- not just the creature wearing/using the item.
    • If removing a summoned creature, the attack must target that creature.
    • If removing somthing else (e.g. the vegetative matter controlled by Entangle), it must target that vegetative matter.
    • A part of the witch hunter's body (unarmed -- e.g. their hand)
    • Via a melee weapon (e.g. a battle-axe)
    • [Any others??]
    • For instantaneous spells (e.g. Fireball), the spell has already completed, so it cannot be targeted (barring some sort of out-of-turn interrupt ability, which isn't part of Pathfinder). ("What's done is done.")
    • Instantaneous conjuration spells (e.g. Wall of Stone or Create Water) have already been completed, so their products are mundane: thus there is nothing to dispel.

    "If it is successful. this counts as a successful use of the ability."

    • If the melee touch attack succeeds, it counts as a successful use of the Spellbane ability, regardless of any subsequent rolls/results/effects.

    "Spellbane functions as the targeted dispel ability of the dispel magic spell."

    From the description of the Dispel Magic spell:

    Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell's caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.

    • The fact that it's being used via Spellbane doesn't guarantee success. As with all uses of Dispel Magic, the witch hunter would need to make a dispel check as described under that spell.
    • If dispelling a spell cast by the witch hunter, that witch hunter automatically succeeds on the dispel check.
    • As with Dispel Magic, Spellbane dispels at most one spell, but might not dispel anything if the dispel check was not high enough.
    • In the case where multiple things are summoned:
      • A successful use of Spellbane by touching an entangling root (for example; created by Entangle) and making the dispel check would dispel not just the one touched root, but all roots created by that casting of Entangle.
      • If a spellcaster summons a group of creatures (e.g. two eagles via Summon Nature's Ally), and a witch hunter uses Spellbane on one of them, then the summoning spell is broken and all the creatures summoned by that spell are removed from play.

      My question: is this correct?

      Does witch hunter rage power work on alchemists?

      For a barbarian with the witch hunter rage power, would an alchemist count as a viable target for the extra damage?

      Follow asked Sep 19, 2015 at 15:45 Fering Fering 27k 14 14 gold badges 110 110 silver badges 279 279 bronze badges \$\endgroup\$

      This allows them to detect the presence of spells and magical creatures, making it easier for them to locate witches and other spellcasters. Additionally, witch hunters have access to a wide range of spells and abilities that can be used to combat these evil entities. Witch hunters also have a deep knowledge of the various types of magic and spellcasting.

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      Witch hunter pathfinder

      This allows them to identify the specific spells and abilities that witches use, making it easier for them to counteract and neutralize their effects. For example, a witch hunter might be able to identify a witch's use of necromancy and cast a spell to disrupt or dispel their magic. In terms of combat abilities, witch hunters are skilled fighters who excel at taking down spellcasting adversaries. They are proficient with a wide range of weapons and have special abilities that allow them to counter and disrupt spells. For example, a witch hunter might have the ability to dispel a witch's magic or block their spells from their target. Overall, the witch hunter archetype in Pathfinder is a powerful and versatile class that excels at hunting down and neutralizing witches and other evil spellcasters. Whether through their keen senses, extensive knowledge of magic, or combat prowess, these characters are a force to be reckoned with in the world of Pathfinder..

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