Warding Off Bad Luck and Negative Spirits with Witch Bells

By admin

Witch bells are small bells that are commonly associated with witchcraft and folk magic. They are often hung or placed near doorways, windows, or other entrances to a home or property. The purpose of witch bells is to ward off negative energy, evil spirits, and malevolent beings. In many traditions, the sound of a bell is believed to have a purifying and cleansing effect. It is said to dispel negative energy and create a protective barrier around the area where it is placed. The ringing of a bell is also believed to alert the presence of any unwanted or negative entities.


My Little Pony Tales

Finish your drink if all of the following happens The first act consist solely of slice of life storytelling, the second act involves a mystery involving the humanoid seven getting using powers, the third act involves a demon mode villain and the third act involves a magical girl transformation and the end of the third act involves a dance event. Take three drinks if any combination of three of the following happens The first act consist solely of slice of life storytelling and or the second act involves a mystery involving the humaneoid seven getting using powers and or the third act involves a demon mode villain and or the third act involves a magical girl transformation and or the end of the third act involves a dance event.

Enchanted drink for my magical pony

The ringing of a bell is also believed to alert the presence of any unwanted or negative entities. Witch bells can be made from various materials such as iron, brass, or silver. Some bells may have symbols or charms attached to them, such as pentacles, crosses, or other protective symbols.

Drinking Game / My Little Pony

Drinking games for all incarnations of My Little Pony.

For the My Little Pony 'n Friends Drinking Game, go here.

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All incarnations

  • Every time you spot an animation mistake, drink. WARNING! If you're playing while watching My Little Pony 'n Friends, we highly recommend that you don't drink anymore than a sip at a time lest you want to end up comatose.
  • Any time someone breaks into a song, have a drink.
    • If the characters themselves comment on it, take another drink.
    • Every time a new character joins the song. If you wish to breathe between shots, it's recommended that you only include named characters that have a solo verse or a duet.

    My Little Pony Tales

    • Take a drink whenever someone gets sent to their room.
    • Take a drink whenever Sweetheart says "really, truly".
    • Take a drink whenever something bad happens to Clover.
    • Take a drink whenever Bon Bon eats or mentions food.
    • Take a drink whenever Teddy pulls a prank.
      • Finish your drink if he does something nice.

      My Little Pony Friendship Garden

      • Take a drink whenever Rainbow Dash says "Dahling".
      • Take a drink whenever everypony breaks out into song and/or dance.
      • Take a drink whenever anything that looks like it could be shipping happens.
      • Take a sip whenever Zipzee deliberately sets off her allergies.
      • Take a drink whenever Spike mentions something a princess cannot do.
      • Take a drink whenever the Breezies change in size.
      • Take a drink whenever Rarity says "That was fun! Let's do it again!"
      • Take a sip whenever you see a rainbow with pink in it.
      • Take a sip for every mane color that escaped being washed out.
        • Two sips if it's one of the four colors of the shooting stars.
        • Take a drink whenever you see something human-looking.
        • Take a drink whenever Minty bucks something up, then say "I just don't know what went wrong" or "Oops; my bad" in your best imitation of Derpy's voice.
        • Take a drink whenever Minty's sock obsession comes up (but slow down during the song).
        • Take a sip whenever Thistlewhistle whistles.
          • Take a drink whenever she mentions her fear of clouds.
          • Take a drink whenever you see the words "Once upon a My Little Pony time."
          • Take a drink when ever a Rainbow appears.
            • Take 2 drinks when Rainbow Dash appears.
            • Laugh epically at her demise, then drink when Rainbow's scarf falls in the mud.

            My Little Pony: Friendship is Magic

            • Take a drink whenever "pony" is used to replace the suffixes "-body" and "one". note If this part of the game applied to this page, you'd be dead by the time you finished reading.
            • Take a drink whenever Celestia speaks (not advised with "A Royal Problem" unless you dislike your liver).
              • Raise your glass, then take a drink whenever Celestia saves the day.
              • Two if it's not Rarity.
              • If the video has over a million views, just down the whole bottle.
              • Drink two whole bottles if said video is a Kyrospawn video.
              • Finish your drink if it's the "mute" Gravy Tub.
              • Two if it's Pinkie Pie's gasp from the first episode, a Wilhelm Scream, a Frank Welker monster roar or a Hanna-Barbera sound effect.
              • Two if it involves Rainbow Dash.
                • Three if it's a facial expression she makes.
                • Two if it references something beyond the age range of the target demographic (e.g. Doctor Who, The Big Lebowski or Game of Thrones).
                • Finish your drink whenever they flash back to flight camp.
                • Take two if it's notAndrea Libman or Ashleigh Ball.
                • Take a drink if a preview completely spoiled the first few minutes of the first act.
                • Take a drink if the first few minutes of the first act includes the words "no offense".
                  • Take a drink if the first few minutes of the first act has a character casually talking about how a couple of their friends used to be demons at some point.
                  • Take a drink if the characters treat having a couple of their friends having been demons as no big deal.
                  • Take two drinks every time a fan favorite secondary or background humanoid has a speaking role.
                  • Take a drink if the second act involves a mystery involving the humaneoid seven getting/using powers.
                  • Take a drink if the third act involves a demon mode villain.
                  • Take a drink if the third act involves a magical girl transformation.
                  • Take a drink if the end of the third act involves a dance event.
                    • (note: Do all of the following together at your own risk, if you want to play it safe, only do the one that filled the most requirements)
                    • Take two drinks if any combination of two of the following happens: The first act consist solely of slice of life storytelling and/or the second act involves a mystery involving the humaneoid seven getting/using powers and/or the third act involves a demon mode villain and/or the third act involves a magical girl transformation and/or the end of the third act involves a dance event.
                    • Take three drinks if any combination of three of the following happens: The first act consist solely of slice of life storytelling and/or the second act involves a mystery involving the humaneoid seven getting/using powers and/or the third act involves a demon mode villain and/or the third act involves a magical girl transformation and/or the end of the third act involves a dance event.
                    • Take four drinks if any combination of four of the following happens: The first act consist solely of slice of life storytelling and/or the second act involves a mystery involving the humaneoid seven getting/using powers and/or the third act involves a demon mode villain and/or the third act involves a magical girl transformation and/or the end of the third act involves a dance event.
                    • Finish your drink if all of the following happens: The first act consist solely of slice of life storytelling, the second act involves a mystery involving the humanoid seven getting/using powers, the third act involves a demon mode villain and the third act involves a magical girl transformation and the end of the third act involves a dance event.
                    • Take a drink whenever she calls somepony "sugarcube".
                    • Take a drink whenever she says a countryism.
                    • Take a drink whenever she force feeds someone an apple.
                    • Take a drink whenever she bucks something.
                    • Take a drink whenever she says, "what in tarnation?"
                    • Take a drink whenever she's missing her hat or her freckles.
                    • Take a drink whenever she's annoyed with Rarity.
                    • Take a drink whenever she apologizes.
                    • Take a drink whenever she squeaks or does something similar.
                    • Take a drink whenever she yells.
                    • Take a drink whenever she says "um".
                    • Take two drinks whenever she gets assertive for a change. ("Putting Your Hoof Down" doesn't count if you value your liver.)
                      • Take a drink whenever she tries to but then chickens out.
                      • Take two when she interacts with something creepy, scary or otherwise unsettling in the same exact manner as she would with a rabbit or a cat.
                      • Take a drink whenever she does something cartoonish, like appearing from impossible locations, eating an entire cake in one bite, etc.
                      • Take a drink whenever she says "okey dokey lokey".
                      • Take a drink whenever she breaks the fourth wall.
                      • Take a drink when she interprets a sarcastic statement or a figure of speech as being sincere or literally true respectively.
                      • Take a drink whenever she throws or attends a party.
                      • Take a drink whenever she eats anything.
                      • Take a drink whenever she uses her "Pinkie Sense".
                      • Take a drink whenever she runs her mouth nonstop.
                      • Take a drink whenever she bounces around (instead of trotting or galloping).
                      • Take a drink whenever she mentions the Wonderbolts.
                      • Take a drink whenever she knocks somepony over.
                      • Take a drink whenever she says "cool" or "awesome".
                      • Take a drink whenever she leaves behind her rainbow trail when she flies.
                      • Take a drink whenever she uses a cloud for something.
                        • Take another drink if the cloud is abused/destroyed.
                        • Take a drink if the cloud is used on another character.
                        • Two if she styles her mane like said character.
                        • Take a drink whenever she changes outfits.
                        • Take a drink whenever she's disgusted by something.
                        • Take a drink whenever she flicks her hair.
                        • Take a drink if she's shown at her boutique working on something.
                        • Take a drink whenever she starts being a Drama Queen or Large Ham.
                          • Two drinks if it involves passing out or miming passing out.
                          • Two drinks if she calls somepony by a different affectionate name.
                          • Take a drink whenever she uses her magic.
                            • Take two drinks if a spell backfires.
                            • Be careful. Some episodes could cause liver failure just on these alone.
                            • Or if she says, "I've been reading about [insert plot-convenient subject here]. "
                            • Take a drink whenever he fawns over Rarity.
                            • Take a drink whenever he acts as an Audience Surrogate.
                            • Take a drink whenever his tail is utilized in an odd fashion (i.e. as a shovel, jackhammer, etc.)
                            • Take a drink when he is brutally honest.
                            • Take a drink if he breaths fire.
                              • Two drinks if he sends/receives a scroll/s.
                              • Two drinks if he accidentally burns something due to burping or sneezing.
                              • Take a drink whenever they loudly announce their plans.
                                • Take another drink if their plan goes horribly wrong.
                                • Take a drink every time he says, "eeyup" or "nope".
                                  • Now take a drink for every word he says that isn't one of those two words. (Watch out for the opening of "Applebuck Season" if you know what's good for you. You're being set up if you're challenged to this one by somebody who then cues "Ponyville Confidential" or worse, "Filli Vanilli". If the latter, be sure you don't get suckered into drinking when it's really Flutterguy talking, and be ready for when AJ makes Mac "explain himself". "Brotherhooves Social" and "Hard to Say Anything" are death sentences, especially if you count Orchard Blossom's lines in the former. Same with young Big Mac in "Where the Apple Lies".)
                                  • Take a drink every time he says, "Twily!"
                                  • Take a drink every time he's in the same shot as Princess Cadence.
                                  • Take a drink whenever Dramatic Thunder strikes in her presence.
                                  • Take a drink whenever she laughs or otherwise gets hammy.
                                    • Two drinks for the ROYAL CANTERLOT VOICE!
                                    • Take a drink whenever he rhymes.
                                    • Take a drink whenever he snaps his fingers. (This doesn't apply to "Discordant Harmony", unless you want alcohol poisoning)
                                    • Take a drink whenever he mocks the Power of Friendship.
                                    • Take a drink whenever he blatantly defies the laws of reality. note What is "blatant" depends on how smashed you want to get. For instance, you could say teleportation is not blatant (Twilight Sparkle does it regularly), but drinking a chocolate milk of glass and making the chocolate milk explode definitely is.
                                    • Take a drink whenever he touches the ponies period, both before and after his Heel�Face Turn.
                                    • Take a drink whenever he says, "Fluttershy".
                                    • Take a drink whenever she (or another pony) expresses the words "love, love, love".
                                    • Take a drink whenever she invades Shining Armor's personal space.
                                    • Take a drink whenever she uses magic.
                                    • Take a drink whenever she (as Cadence) acts blatantly out of character.
                                      • Take a drink whenever everyone else completely dismisses Chrysalis acting out of character as perfectly normal.
                                      • Take a drink whenever he makes an appearance. Might as well make it a strong one, because that's not very often.
                                      • Take a drink whenever he speaks. Again, make it a strong one, since it's a rather rare occurrence.
                                        • Take two if he mentions crystals.
                                        • Take two when it's used by the protagonists.
                                        • Take a drink when you see him draining magic.
                                        • Take a drink when he uses his own magic.
                                        • Down a whole bottle in celebration when he has his awesome battle with Twilight Sparkle.
                                        • Take a drink when she mentions "equality" or anything similar. Note that this isn't going to come up much after Season 5.
                                        • Take a drink when she has a shit-eating grin on her face.
                                        • Take a sip whenever she has any Ho Yay moments with the Mane Cast. Any more than that and you will get alcohol poisoning.
                                        • Take a drink whenever she gets angry/freaks out.
                                        • Take a drink whenever her time as a villain is brought up.
                                        • Take a drink every time she gets a Les Yay moment with Trixie. (CAREFUL, THEY ARE EXTREMELY GAY)
                                        • Take a sip if she heals somepony.
                                          • Two sips if she can't.
                                          • Take a sip if Angel Bunny does something mean.
                                          • Take a sip for every Cats Are Snarkers moment with Opalescence.
                                          • For Owlowicious, take a sip for every Owls Ask "Who?" gag.
                                          • Take a drink whenever Derpy makes an appearance. (This does not apply to "Slice of Life", unless you want to die.)
                                            • In "The Last Roundup", take a drink for every line of dialogue that Derpy says.
                                              • If you're watching the censored version, either slowly and mournfully drink a whole bottle in the fond memory of the true Derpy or quickly wash down a whole bottle in celebration.
                                              • Take two if you see her sitting like a human.
                                              • Take a drink every time you forget that Time Turner's name is Doctor Hooves.
                                              • Take two if they act bitchy towards the Crusaders.
                                              • Random fact — if you include Chrysalis, there are exactly twenty-six changelings changing onscreen.
                                              Enchanted drink for my magical pony spreadsheet
                                              What are witch bells utilized for

                                              These additional elements are believed to enhance the protective properties of the bell. When hung near a doorway or window, witch bells are often activated by movement or a gust of wind, causing them to ring. The sound of the bell serves as a warning to any malevolent beings that they are not welcome and are not allowed to enter the space where the bell is placed. Witch bells can be used in various magical practices and rituals. They are commonly utilized in witchcraft and Wiccan traditions for protection spells or rituals. In addition to their protective properties, the ringing of the bell can also be used to focus intentions, establish sacred space, or mark the beginning or end of a ritual. While witch bells are primarily associated with magic and witchcraft, they are also used in folklore and superstition. In some cultures, bells are believed to ward off evil spirits, bring good luck, or protect against the evil eye. This belief in the protective power of bells has been passed down through generations and is still embraced by many people today. In conclusion, witch bells are small bells used in magic and folklore to ward off negative energy and protect against evil spirits. They are hung or placed near entrances and activated by movement or wind to create a protective barrier. Witch bells are commonly used in witchcraft and Wiccan traditions, but they also hold significance in other cultures for their protective properties..

                                              Reviews for "Combining Witch Bells with Crystals and Gemstones for Enhanced Energy"

                                              1. Jane - 2/5 - I was really excited to read "What are witch bells utilized for" since I'm interested in witchcraft, but I was left disappointed. The book lacked depth and clarity. The author often jumped from one topic to another without providing enough explanation or examples. This made it difficult for me to grasp the concept of witch bells and how they are actually used. Overall, I found the book confusing and unhelpful in expanding my knowledge on the subject.
                                              2. Mark - 2/5 - As someone who is new to the world of witchcraft, I was hoping that "What are witch bells utilized for" would provide me with a comprehensive introduction to the topic. Unfortunately, the book fell short of my expectations. The information presented was often vague and lacked practicality. I was hoping for more guidance on how to incorporate witch bells into my practice, but instead, I was left with more questions than answers. Additionally, the writing style felt disjointed, making it difficult to follow along. I wouldn't recommend this book to anyone seeking a clear understanding of witch bells and their utilization.
                                              3. Sarah - 1/5 - I found "What are witch bells utilized for" to be a complete waste of my time. The book was poorly written and lacked substance. It seemed more like a rambling collection of thoughts rather than a well-researched and organized guide on witch bells. The author seemed to assume that the reader already had a deep understanding of witchcraft, leaving little room for beginners to grasp the concepts. I would not recommend this book to anyone, especially those looking to learn about witch bells in a structured and informative manner.

                                              Unlocking the Hidden Powers of Witch Bells in Divination and Intuition

                                              The Magickal Sound of Witch Bells: A Gateway to Other Realms