wfan 660 am

By admin

Witchcraft cross piercing TikTok is a recent trend on the popular social media platform, TikTok, where users showcase their cross piercing skills. In this trend, individuals, often enthusiasts of witchcraft and alternative lifestyles, wear cross-shaped earrings or other jewelry pieces and show off their unique piercing techniques. The trend has gained significant attention and has become a subculture within the broader witchcraft community on TikTok. The main idea behind this trend is to celebrate individuality, self-expression, and the fusion of witchcraft and alternative fashion. By showcasing their cross piercing skills, TikTokers aim to highlight their creativity and unique sense of style while also embracing and promoting their beliefs in witchcraft and the occult. The trend has sparked debates and discussions among TikTok users, with some praising it for its originality and empowering message, while others critiquing it for appropriating religious symbols.


Hold Vampires. As an action, you can expend 1 charge and present the holy symbol to make it flare with holy power. Vampires and vampire spawn within 30 feet of the holy symbol when it flares must make a DC 15 Wisdom saving throw. On a failed save, a target is paralyzed for 1 minute. It can repeat the saving throw at the end of each of its turns to end the effect on itself.

If the ongoing damage was applied first you could kill a Vampire at the start of the turn if it had say 19 hp or less left and that would be incorrect since without the ongoing damage it would have fought at least one more round. Thus the raven could deliver a cure light wounds spell via touch , become the center of a prayer spell, or launch a light spell at a target the raven notes within 12 , for some examples.

Spell of the ravenkind

The trend has sparked debates and discussions among TikTok users, with some praising it for its originality and empowering message, while others critiquing it for appropriating religious symbols. Overall, the Witchcraft cross piercing TikTok trend showcases how social media platforms can be instrumental in creating and fostering online communities centered around specific interests, beliefs, and fashion styles..

Spell of the ravenkind

Greetings all, I'm new to Fantasy Grounds and looking to create a custom spell effect for a magic item in the Curse of Strahd campaign, Amulet of Ravenkind.

There is an effect that generates sunlight within 30 yards of the caster and I need to find a way to stop vampire regeneration on vampires within that range. If anyone has some assitance that they can provide on how I can make an effect that stops regeneration for the duration I'd be greatly appreciative.

LordEntrails December 18th, 2016, 21:14

Welcome to the community :)

I'm not sure how you would accomplish this. I suspect you would actually have to change the regeneration trait on the vampire NPC itself. I'm thinking of the troll where if its hit by fire it stops regen for a round. But, then you will run into problems with there not being a damage type that is appropriate.

I'll think about his some more. But not sure I will come up with anything. Zaccheaus or some of the others are much better with effects than I am and maybe they will have something.

Zacchaeus December 18th, 2016, 22:28

The only thing I can think of is to apply an effect to the vampires in range which does a tiny amount of radiant damage. Something like DMGO: 1, radiant should do the trick. This should negate the Regeneration since the vampire will take a point of radiant damage every round and if they do that should be enough to stop the regen ability.

ronalmb December 19th, 2016, 13:43

Wouldn't the effect slowly kill the vampire over time done that way? 1 hit point a turn and negating the regen?

What if it was DMGO: 20 with no type? I'm assuming this is 5E and it looks like vampires heal that amount per turn. Doing untyped 20 damage every turn would exactly offset that healing without the slow-kill effect?

Zacchaeus December 19th, 2016, 14:31

You misunderstand. The effect would only be applied to the Vampire when the vampire was within the required distance of the magic item (The effect would be applied from the actions tab of the PC carrying the magic item). As soon as it was outside that distance the effect would have to be removed. The 1 hp of damage per turn wouldn't, I don't think accelerate the demise of the Vampire that much - we are assuming that since the Vampire is within range of the item that combat is taking place anyway. The whole point of the magic item is to prevent the regeneration.

I'm not sure whether your solution would work exactly as intended since I'm not sure what the order of the ongoing damage and the regeneration would be. If the ongoing damage was applied first you could kill a Vampire at the start of the turn if it had say 19 hp or less left and that would be incorrect since without the ongoing damage it would have fought at least one more round. I agree that in my solution if it only had one hp left and the ongoing damage took effect before the regen it would also lose a turn of combat. However that is a narrower margin of error if you like.

ronalmb December 19th, 2016, 14:55

Nah, I didn't misunderstand how it'd be applied. I followed!

As for 1hp tick down versus 20: Very true. I suppose the solution depends upon the order that ongoing damage is applied versus regeneration. I'll take a look in FG 5E and run both.

I made both affects and tested. I applied 35 points of damage to a vampire using the FG 5e sample campaign and then applied the radiant example. At the start of a turn, it ticked down 1 hp. Then i used untyped 20 damage and the vampire's 35 points of damage remained. So it looks like it applies regeneration first, then ongoing damage.

Zacchaeus December 19th, 2016, 16:52

I made both affects and tested. I applied 35 points of damage to a vampire using the FG 5e sample campaign and then applied the radiant example. At the start of a turn, it ticked down 1 hp. Then i used untyped 20 damage and the vampire's 35 points of damage remained. So it looks like it applies regeneration first, then ongoing damage.

Try it again, but this time give the Vampire enough wounds so that it's remaining hp is less than 20 :)

You'll see that the Ongoing damage takes effect before the regeneration and it kills it before the regen kicks in. You can follow this in chat if the Vampire has more than 20 points remaining; you'll see the ongoing damage come off and then the regen taking effect.

If you now try with DMGO: 1, radiant you'll see that the Vamp takes the 1 point of damage and it prevents the regen taking effect. The DM could reinstate the point of damage of course if it was felt that it was warranted.

genghisdon Elder Deity of Dragonsfoot
Posts: 30788 Joined: Wed Feb 04, 2009 3:17 am Location: Canuckistan
Wfan 660 am

.

Reviews for "wfan 660 am"


Warning: foreach() argument must be of type array|object, string given in /home/default/EN-magic-CATALOG2/data/templates/templ04.txt on line 198

wfan 660 am

wfan 660 am