Choosing the Right Weapon Potency Runes for Your Pathfinder 2E Character

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The Weapon Potency Rune in Pathfinder 2e is a powerful enhancement that can be applied to weapons to increase their effectiveness in combat. This rune can be added to weapons of any type, such as swords, axes, or bows, and provides a significant boost to damage output. To obtain a Weapon Potency Rune, characters must have the ability to craft and enchant magical items. Once acquired, the rune can be inscribed onto a weapon by spending time and resources. The level of the weapon potency rune determines the additional damage that the weapon will deal. There are several different levels of Weapon Potency Runes, ranging from +1 to +4.


AH yes that's exactly what I was doing, turning on/off the ID and watching the Damage getting increased. So worked out in the end cool.

Crushing Debuff; Level 3; 50 gp When you Crit the target becomes clumsy 1 and enfeebled 1 until the end of your next turn, effectively giving you and your allies 1 AC and 1 to hit for the rest of the round and your next turn. To increase damage on a PF2 weapon it needs a striking rune and giving it a 1 striking rune doesn t increase damage by 1 but instead increasing the number of damage die.

Weapon potencg rune pathfindet 2e

There are several different levels of Weapon Potency Runes, ranging from +1 to +4. Each level increases the weapon's damage output by a specific amount, with higher levels providing greater bonuses. For example, a weapon with a +1 Weapon Potency Rune will deal an additional 1d6 damage, while a weapon with a +4 rune will deal an additional 4d6 damage.

Thread: Pathfinder Second Edition - PFRPG2 Ruleset - Status, issues and ongoing development

EG: Way weapon works in pf2 (my understanding still learning it) Is it can have (for example) a +1 potency rune which gives it +1 to hit (not plus one to damage)
Currently putting a 1 in the bonus field of a weapon gives it +1 to hit BUT also gives +1 to damage.
To increase damage on a PF2 weapon it needs a striking rune and giving it a +1 striking rune doesn't increase damage by +1 but instead increasing the number of damage die

You may be aware I was just checking.
ATM we can just manually change items

I would think Weapons are gonna need two Bonus Fields

Potency Rune: +1
Striking Rune : +2

and Armours are gonna need two as well

Potency Rune: +3
Resilient Rune: +1

Last edited by Willot; October 1st, 2019 at 21:45 .

"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

October 1st, 2019, 22:01 #263 Moderators Immortal
Supreme Deity Join Date May 2011 Location Colorado, USA Posts 32,758 Originally Posted by Willot Currently putting a 1 in the bonus field of a weapon gives it +1 to hit BUT also gives +1 to damage.

Not in the test I just did. I created a basic +1 sword, dragged it to the PC inventory and the bonus is only added the attack.

I do, however, see an issue if the +1 weapon is added to the PC sheet unidentified and later identified. This will incorrectly add a +1 to damage - logged as RS2.055.

Originally Posted by Willot

I would think Weapons are gonna need two Bonus Fields

Potency Rune: +1
Striking Rune : +2

This is handled in the ruleset by adding the "striking" property before adding the weapon to the PC. See here: https://www.fantasygrounds.com/wiki/. PG2_Item_Sheet I haven't added greater striking or major striking yet.

Originally Posted by Willot

Armours are gonna need two as well

Potency Rune: +3
Resilient Rune: +1

This is similar to weapons, but has not been implemented. There will be a "resilient", "greater resilient" and "major resilient" property in a future release.

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October 1st, 2019, 22:28 #264 Saint Join Date Jul 2006 Posts 1,210 Blog Entries 1 Originally Posted by Trenloe

I do, however, see an issue if the +1 weapon is added to the PC sheet unidentified and later identified. This will incorrectly add a +1 to damage - logged as RS2.055.

AH yes that's exactly what I was doing, turning on/off the ID and watching the Damage getting increased. So worked out in the end cool.

"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

October 2nd, 2019, 14:08 #265 Adept Join Date Jul 2019 Posts 3

I was wondering if there is a way to hide regeneration numbers from player? Just had a fight with a troll, and every round it announced the Regen 20 in the chat box to all. My options are set so players don't normally see what I roll, just the results. Could we have it so it just says Regen but hide the numbers?
Also, the weakness damage triggers even when no damage is received : the troll critical succeeded on a reflex roll against burning hand and still received the 10 dmg from weakness.
Finally, when the troll receives fire dmg, it writes in chat box that Regen is negated, but it will still Regen the next round. Is that supposed to be automated or does it just serve as a reminder and I need to cancel it manually?

Thanks for all the hard work, everything is amazing!

October 9th, 2019, 18:02 #266 Archangel Join Date Oct 2010 Location New Jersey, USA Posts 4,199 Blog Entries 4

A suggestion and an issue..
Perception - Since Perception is not a skill and there is already a place dedicated to it on the Main Tab. seems like the controls for perception could be moved there and it could be removed from the Skills Tab.
HP - HP don't seem to be linked in a way that causes them to update when level is changed manually.. if you wheel up and down on one of the values in HP it adjusts (a work around) but it should update when level is changed no?

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Weapon potencg rune pathfindet 2e

It's important to note that the Weapon Potency Rune only increases the weapon's damage, not its accuracy. Therefore, characters must still rely on their own attack bonuses to hit their targets effectively. However, the additional damage provided by the rune can be crucial in defeating powerful enemies or overcoming tough challenges. The Weapon Potency Rune is a valuable asset for any combat-focused character in Pathfinder 2e. It allows them to deal increased damage, making them more effective in battles. Additionally, with higher-level runes, characters can take down even the toughest foes with ease. In conclusion, the Weapon Potency Rune is a powerful enhancement that can be applied to weapons in Pathfinder 2e. By increasing the weapon's damage output, it provides characters with a significant advantage in combat. Whether it's a sword, an axe, or a bow, a weapon with a Weapon Potency Rune is a force to be reckoned with..

Reviews for "The Role of Weapon Potency in Combat: A Pathfinder 2E Rune Pathfinder Perspective"

1. Monica - 1/5 - This book was a huge disappointment. The weapon potency rune pathfinder 2e promised to enhance my gaming experience, but it fell flat. The explanations were confusing and convoluted, making it difficult to understand how these runes actually improved my weapons. Additionally, the examples provided were not clear enough, leaving me even more confused. I eventually gave up trying to decipher the information and instead opted for other resources. I wouldn't recommend this book to anyone looking to improve their gameplay.
2. John - 2/5 - As an avid player, I was really excited to get my hands on the weapon potency rune pathfinder 2e. However, I found it to be underwhelming. The book lacked depth and didn't offer any new or innovative ideas for weapon enhancements. It felt like a rehash of old concepts without any real value added. The illustrations were lackluster and didn't enhance the content in any way. Overall, I was disappointed and felt like I wasted my money on this book.
3. Sarah - 2/5 - I was expecting a comprehensive guide to weapon potency runes in pathfinder 2e, but this book fell short. The information provided was insufficient and left me with more questions than answers. The layout and organization were messy, making it difficult to find the specific information I was looking for. I also found numerous errors and inconsistencies throughout the text, which added to my frustration. Overall, I feel like this book could have been much better with proper editing and clearer explanations.

Demystifying the Mechanics of Weapon Potency Runes in Pathfinder 2E

Mastering the intricacies of Weapon Potency Runes in Pathfinder 2E's Rune Pathfinders