Unlocking the Secrets: Traps for Magic Skylanders in Trap Team

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In the game Skylanders Trap Team, there are traps specifically designed to capture magic Skylanders. These traps are essential for players to progress in the game and unlock new content. When a magic Skylander is defeated in battle, players can place a magic trap in the traptanium portal, which will then pull the defeated Skylander into the game. Once captured, the magic Skylander can be used by the player to battle enemies and solve puzzles. The traps themselves are visually distinct, with different designs and colors to represent each type of element. Having the ability to capture magic Skylanders adds a new layer of strategy to the game, as players must plan which traps to use in order to have a balanced team of different elements.


Skylanders Trap Team is a fantastic, well-made game. The lengthy story mode is filled with excellent gameplay set in gorgeous environments with top-shelf graphics and sound. The bonus modes, while focused mostly on combat, are a lot of fun. Outside of the over-powered and integral nature of the new Trap Master figures, Trap Team is close to being the best Skylanders game yet.

Fortunately, the character designs of the Trap Masters are superb and all of the ones I ve played as so far are great, especially the sword-swinging undead Krypt King and the fire-wielding golden lion Wildfire. Cobra Cadabra can play his magical plungi flute, which launches magic notes that attack his enemies, or cast various spells through songs, one can put enemies under his control.

Trap specifically designed for magic Skylanders in Trap Team

Having the ability to capture magic Skylanders adds a new layer of strategy to the game, as players must plan which traps to use in order to have a balanced team of different elements. The magic traps can also be upgraded and customized, allowing players to enhance their captured Skylanders' abilities and make them even more powerful in battle. Overall, the inclusion of traps specifically designed for magic Skylanders adds an exciting and unique element to the gameplay in Skylanders Trap Team.

Trap specifically designed for magic Skylanders in Trap Team

Toys for Bob asserts its dominance over the toys-to-life genre with this fantastic game.

When Skylanders Trap Team was first announced, I was very wary of the new trap mechanic. The idea of capturing villains in a faceless plastic toy seemed more gimmicky than the series had been so far, missing the magic of the initial idea and subsequent iterations. Somehow, Toys for Bob made the concept of villain trapping work wonderfully, as Trap Team is, from top to bottom, a marvelous, charming adventure bolstered by fun gameplay, neat ideas, and a stellar presentation.

Trap Team uses the base of last year's Swap Force, as a lot of the level and environmental design seems similar (though Trap Team feels more straightforward). The moment-to-moment gameplay is a mixture of light puzzle-solving and engaging combat. The new hook revolves around trapping villains in physical trap items (two are included with the Starter Pack). This makes boss fights feel more substantial and also allows each of the boss characters—there are multiple bosses in every level--to have more of a boisterous personality. Once you defeat a boss, you trap them (as long as you have a trap of the right element), and then they get sucked out of the TV and into the trap section of the new “Traptanium” Portal. Through a built-in speaker in the portal, the villains actually talk. For some, most notably the lackadaisical mage Broccoli Guy, the dialog is hysterical, and the entire concept expertly leverages the meta aspect of Skylanders.

You can play as a villain for a limited time after you trap them. The villains are generally more powerful and each one has their own unique abilities, background music, and in-game quest that powers them up more. The idea of these trap items still feels like a malicious cash grab, but man, the villains are so charming and funny that it’s worthwhile.

The story is the main attraction, though, lasting more than 10 hours in an initial playthrough. The levels feel more focused this time around, delivering more guided experiences that dish out a little bit more spectacle and story. The strength of this mode lies in the rapid accrual of villains, as you often find an average of three villains in every level. Of course, it also helps that each level looks fantastic and sounds even better. The sound design, especially, is magnificent.

There are a few other modes to supplement the story as well, including fun arena battles and an amusing tower defense mode. Unfortunately, the entertaining two-player competitive modes from past games are completely absent. While every existing game mode can be played co-op, it’s a bummer that the cool PvP modes are all gone. The one remnant is Skystones Smash, a new twist on the series card game. It’s a fun mini-game that has even more strategic elements than the previous incarnation.

The new Skylanders figures for this version are a mixture of regular ones, Minis, and Trap Masters. Minis are new ”fun-size” versions of existing Skylanders that don't seem all that useful. The Trap Masters are overpowered gods of mass destruction and also the only way to unlock the majority of the side content in each level. In past games, you could use any Skylander of a certain element to enter elemental gates. In Trap Team, you can only use Trap Masters of that element. It really diminishes the usefulness of every other Skylander, making your old collection less useful or fun to use. Fortunately, the character designs of the Trap Masters are superb and all of the ones I've played as so far are great, especially the sword-swinging undead Krypt King and the fire-wielding golden lion Wildfire.

Skylanders Trap Team is a fantastic, well-made game. The lengthy story mode is filled with excellent gameplay set in gorgeous environments with top-shelf graphics and sound. The bonus modes, while focused mostly on combat, are a lot of fun. Outside of the over-powered and integral nature of the new Trap Master figures, Trap Team is close to being the best Skylanders game yet.

Summary

Pros
  • Amusing side modes
  • Excellent character design
  • Fun, lighthearted gameplay
  • Oozing with charm
  • Trapping villains is fun
Trap specifically designed for magic skylanders in trap team

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Reviews for "Trapping the Unseen: Capturing Magic Skylanders in Trap Team"

1. John - 1 star
I have to say, I was highly disappointed with this "Trap specifically designed for magic skylanders" in Trap Team. The concept itself seemed interesting, but the execution was downright terrible. First of all, the trap was extremely difficult to find in the game, and even when I finally got my hands on it, I found it to be glitchy and unreliable. The magic skylanders rarely got trapped properly, and it was frustrating to waste my time and energy trying to capture them. Overall, this trap was a big letdown and I do not recommend it to anyone.
2. Sarah - 2 stars
As a big fan of the Skylanders series, I was really excited to try out the "Trap specifically designed for magic skylanders" in Trap Team. However, my excitement quickly turned into disappointment when I realized how limited and underwhelming this trap was. The design of the trap itself was quite unimpressive and lacked the creativity and uniqueness I have come to expect from the series. Additionally, the magic skylanders that I managed to trap using this device didn't offer any new or exciting gameplay features. Overall, I found this trap to be a mere gimmick rather than a valuable addition to the game.
3. Alex - 1 star
I have to say, this "Trap specifically designed for magic skylanders" in Trap Team was a major letdown. Not only was it difficult to obtain in the game, but it also didn't live up to its promises. The trap's functionality was inconsistent, often failing to capture the magic skylanders properly. Even when I managed to successfully trap one, I found that their abilities and powers were no different from regular skylanders, making the whole trap concept feel pointless. I was extremely disappointed with this trap, and it left me questioning the decisions made by the developers. Avoid this trap if you're expecting something truly magical.

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