The Witch Book: A Treasure Trove of Spells, Rituals, and Wisdom

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The Witch Book is a captivating and intriguing novel that takes readers on a journey into the supernatural world of witches. Written by an acclaimed author, the book combines elements of fantasy and horror to create a gripping tale that keeps readers on the edge of their seats. The story follows a young protagonist, Lily, who discovers that she comes from a long line of powerful witches. As she delves deeper into her family's history, she uncovers a dark secret that threatens not only her own life but also the lives of those around her. With the help of her newfound magical abilities, Lily must navigate a treacherous world filled with dangerous witches and sinister forces. The book explores themes of identity, power, and the consequences of choices.


Thanks for the information, it is helping.
I was able to upload the .fbx into Blender and got the model saved as .obj now. There are two textures: "jet_body" and "jet_eyeball". In Blender, I can view and select the different parts of the model (the body, eyelids, and teeth (Idk why Jet has teeth)). Even before, his eyes were shut and appears as a separate and selectable object in Blender. After exporting it as an object and adding it and the texture files into a new folder, I added the folder into Unity. The model did not have any textures (unlike the original file (which did have texture)), so I added the body texture. Everything looked fine, that only left the "jet_eyeball" texture to be applied, but when applied, it covered the entire model and did not look right, so I went back into Blender and removed the eyelids. I went back into Unity and applied the "jet_body" texture again. The eyes don't appear to be separate from the body and the body texture was also included in the eyes (they looked like kind of scaled-down version of the entire body texture. When I try to apply "jet_eyeball", the whole model gets covered. I cannot seem to select separate parts of the body in Unity, what do I do?

Everything looked fine, that only left the jet_eyeball texture to be applied, but when applied, it covered the entire model and did not look right, so I went back into Blender and removed the eyelids. Everything looked fine, that only left the jet_eyeball texture to be applied, but when applied, it covered the entire model and did not look right, so I went back into Blender and removed the eyelids.

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The book explores themes of identity, power, and the consequences of choices. Lily grapples with her own abilities and the responsibility that comes with them, as she learns to harness the power within her. Along the way, she encounters a diverse cast of characters, each with their own motivations and agendas.

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So, I used mixamo to rig my avatar, but the problem is when I want to upload it to VRChat, I get an error that says "Spine Hierarchy missing elements." and the problem is, my avatar doesn't have enough body parts for all the required places, and when I try mapping 2 elements to the same bone, it just ends up giving me an error saying it won't be able to do VRChat default animations, what should I do? (Please don't get too complicated, I'm new to VRChat,)

Wyświetlanie 1 - 14 z 14 komentarzy 13 stycznia 2018 o 14:08

Alright, so you've rigged it with Mixamo, now, when you import the model and try to publish it, does it say something along the lines of "UPPERHCEST is rigged"?

If so, you want to click on the model in the assets folder (or wherever you got it) and look at the inspector, click on "Generic" and it should have a list, click on "Humanoid". Now, click "Configure", you should see a mapping on the right side of Unity. Now, where it says "Upper Chest", click on the circle and hit "DELETE" on your keyboard (CTRL + X doesn't work).

Now it becomes easier, find Spine2 in your hierarchy (on the left side, where everything in scene is located) and drag it to Chest, and then click Apply. It should work for you then.

13 stycznia 2018 o 14:10 I did that. Like I said, I don't HAVE a spine2. 13 stycznia 2018 o 14:13 Początkowo opublikowane przez noovsc: I did that. Like I said, I don't HAVE a spine2.


You've only said that you don't have many body parts, nothing about Spine2 (which is also known as UpperBody, if it's not named Spine). What model are you trying to import? If it was rigged with Mixamo, it should have the default amount of bones.

13 stycznia 2018 o 14:16

https://www.models-resource.com/mobile/sonicrunners/model/13650/
This is the model I want to import, but I can't really redo it on mixamo, because every time I try
to re-upload the model, it recgonizes it's the same model as before and doesn't let me re-rig it.

13 stycznia 2018 o 14:27

Alright, so I see what happened now, you more than likely just imported the .zip you downloaded, but it's a good habit to always check the contents. The .zip has other files with meshes, bones, things you don't want (.mtl, .dae, you want just the .obj).

Put the mesh and textures (or just the mesh, that's what I do) into a new .zip file (just the .obj for the mesh) and put that new .zip into Mixamo. Configure it to what you want and then download it as whatever you want (I use .dae, but .fbx may be better for it). You can THEN change it to a humanoid, delete UpperChest and replace Chest with Spine2.

It should work then.

Ostatnio edytowany przez: Blank; 13 stycznia 2018 o 14:27 13 stycznia 2018 o 14:40 Wow, thanks. I'll try it now. 13 stycznia 2018 o 15:29

THANKS SO MUCH! I did what I did last time and, it worked! This is so refreshing because I've had to do this 5 TIMES and none worked until now!

13 stycznia 2018 o 15:30 Glad it worked (: 22 stycznia 2018 o 22:50

I am also having similar trouble ("Spine Transform 'Spin' has bone length of zero." and no "Spine2"). I tried to do what you told him, but I do not see ".obj" in the original .zip file for Jet the Hawk.

22 stycznia 2018 o 23:20 Początkowo opublikowane przez giumyxz:

I am also having similar trouble ("Spine Transform 'Spin' has bone length of zero." and no "Spine2"). I tried to do what you told him, but I do not see ".obj" in the original .zip file for Jet the Hawk.

Do you see an .fbx file? Sometimes they're rigged, other times they're not. If not, I'd delete the bones in the .dae/.fbx:

Simply go down to 'Fixing Models in Blender', it should fix that.

23 stycznia 2018 o 8:16

Thanks for the information, it is helping.
I was able to upload the .fbx into Blender and got the model saved as .obj now. There are two textures: "jet_body" and "jet_eyeball". In Blender, I can view and select the different parts of the model (the body, eyelids, and teeth (Idk why Jet has teeth)). Even before, his eyes were shut and appears as a separate and selectable object in Blender. After exporting it as an object and adding it and the texture files into a new folder, I added the folder into Unity. The model did not have any textures (unlike the original file (which did have texture)), so I added the body texture. Everything looked fine, that only left the "jet_eyeball" texture to be applied, but when applied, it covered the entire model and did not look right, so I went back into Blender and removed the eyelids. I went back into Unity and applied the "jet_body" texture again. The eyes don't appear to be separate from the body and the body texture was also included in the eyes (they looked like kind of scaled-down version of the entire body texture. When I try to apply "jet_eyeball", the whole model gets covered. I cannot seem to select separate parts of the body in Unity, what do I do?

Ostatnio edytowany przez: Fantom MC²; 23 stycznia 2018 o 9:30 23 stycznia 2018 o 10:32 Początkowo opublikowane przez giumyxz:

Thanks for the information, it is helping.
I was able to upload the .fbx into Blender and got the model saved as .obj now. There are two textures: "jet_body" and "jet_eyeball". In Blender, I can view and select the different parts of the model (the body, eyelids, and teeth (Idk why Jet has teeth)). Even before, his eyes were shut and appears as a separate and selectable object in Blender. After exporting it as an object and adding it and the texture files into a new folder, I added the folder into Unity. The model did not have any textures (unlike the original file (which did have texture)), so I added the body texture. Everything looked fine, that only left the "jet_eyeball" texture to be applied, but when applied, it covered the entire model and did not look right, so I went back into Blender and removed the eyelids. I went back into Unity and applied the "jet_body" texture again. The eyes don't appear to be separate from the body and the body texture was also included in the eyes (they looked like kind of scaled-down version of the entire body texture. When I try to apply "jet_eyeball", the whole model gets covered. I cannot seem to select separate parts of the body in Unity, what do I do?


Have you looked at the "model stretching" part? Turn that texture into a material and see if that doesn't fit it.

The eitch book

The Witch Book is a masterfully crafted novel that seamlessly blends elements of fantasy and horror. The author's vivid descriptions and immersive writing style bring the world of witches to life, immersing readers in a spellbinding and enchanting narrative. From the eerie woods where dark rituals take place to the bustling streets of a hidden magical society, the book paints a rich and atmospheric backdrop for the story. What sets The Witch Book apart is its exploration of the complexities of good versus evil. The author subverts traditional tropes and creates morally ambiguous characters who challenge readers' preconceived notions of right and wrong. This adds depth and nuance to the storyline, and keeps readers guessing until the very end. Overall, The Witch Book is a must-read for fans of fantasy and horror. Its fast-paced plot, well-developed characters, and thought-provoking themes make it an engaging and immersive reading experience. Whether you're a fan of witches or simply enjoy a thrilling and suspenseful story, this novel is sure to captivate and enchant you from beginning to end..

Reviews for "The Witch Book: A Journey Through Different Magical Traditions"

1. John - 2 stars
I was really disappointed with "The Witch Book". The characters felt flat and one-dimensional, and the plot was predictable and uninspiring. I was expecting a gripping and intense story about witches, but instead, it felt like a watered-down version of other popular witch-themed books I've read before. Overall, it lacked originality and failed to hold my attention.
2. Sarah - 2.5 stars
"The Witch Book" had so much potential, but it fell short for me. The writing style was clunky and the pacing was off, making it difficult to fully immerse myself in the story. The world-building was lacking depth, leaving many unanswered questions. Additionally, I found the protagonist to be quite annoying and couldn't connect with her journey. It had some interesting ideas, but they weren't developed enough to make this book memorable.
3. Michael - 1 star
I struggled to finish "The Witch Book" as it felt like a chore to read. The plot was convoluted and poorly executed, leaving me confused and uninterested. The author's attempt at creating suspense and mystery fell flat, and I found it difficult to care about any of the characters. The dialogues were cringe-worthy and the prose felt forced. Overall, it was a disappointing read that I wouldn't recommend to anyone.
4. Emily - 2 stars
"The Witch Book" had an intriguing premise, but it failed to live up to its potential. The pacing was incredibly slow, making it difficult to stay engaged. The characters lacked depth and development, and I struggled to connect with any of them. The world-building felt shallow, with many elements left unexplained. This book had potential, but it needed more polish and finesse to truly captivate its readers.

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