The Pristine Witch: A Majestic Magical Being

By admin

The phrase "Take in the pristine witch" can be interpreted in different ways, as it combines seemingly opposite ideas. "Take in" suggests embracing or accepting, while "the pristine witch" implies something pure or innocent combined with an element of magic or mystery. The phrase can be seen as a metaphor or a call to explore and appreciate the beauty and wonder that exists in unexpected places or in things that may seem unconventional or misunderstood. It encourages us to look beyond surface appearances and to recognize the hidden potential or value in people or situations that may be overlooked or disregarded by others. Taking in the pristine witch can be applied to various aspects of life. It can remind us to be open-minded and to approach new experiences or ideas with curiosity.



• Chance to Block Spell Damage:
==> = 75%

Belt Darkness Enthroned its 50-100 increased Effect of Socketed Abyss Jewels Enables us to easily get Ailment Immune and is arguably the strongest Belt in combination with well rolled Ghastly Eye Jewels. Your Trial Key will be attuned to the next mob that you kill as long as a the Trial Key is in your inventory, b the mob you killed is on the list of mobs compatible with attunement and c you have a Data Model for the mob in your active Deep Learner.

Take in the pristine witch

It can remind us to be open-minded and to approach new experiences or ideas with curiosity. Rather than judging or dismissing something based on preconceived notions or stereotypes, we should be willing to explore and understand it more deeply. It encourages us to not be afraid of the unknown or the different, but to embrace it and appreciate the unique perspectives and qualities that it brings.

[3.22] SRS Bomber | League Start to Endgame | All Content

Hello there Exile, I finally came around to write a little Guide for my long-time (since Legion) league starter.

The Build is viable in 3.22!

Who is this build for

Spoiler

This Build is mainly aimed for casual players that like to stick to one Character within a league and finish the Atlas and Pinnacle encounters with it.
This Build is not meant for T16 Delirium Juicers, High Speed Farmers etc.

You can do almost anything with this build, but if you want to efficiently farm a certain content there is likely a Build that is far better suited for it. So most of the time the Answer to the Question "Can this Build farm . " will be "Yes, but there are likely Builds that are better suited for it."

3.22 Changes / Notes

Spoiler

Nothing Changed for the Build from 3.21 -> 3.22

The Guide is updated for 3.22


Guide Version: 3.22.0 (15.08.2023)

Changelog

Spoiler


- Updated Tree to 3.22
_______________________________________________________________
04.04.2023
- Skill-Tree Adjustments (Adding MoM)
- Added self-crafted Gear Examples
- Added Crafting Guides for all rare Gear
08.12.2022
- Further tweaked End Game Gear
- Added Some Videos from 3.19
- Small Tree improvements
05.12.2022
- Updated Skill Trees to 3.20 (once PoB is updated)
- Added Devouring Diadem
- Added Stormshroud
- reworked Ailment Immunity approach
- Updated Gear accordingly

Build Concept:
The Build is all about exploding Raging Spirits with the Minion Instability Keystone and the Tavukai Unique Amulet. We use the Amulet and the Infernal Legion Support to make the Raging Spirits take damage until they reach low life and explode dealing damage based on their max life.
The Build can easily be played as a starter and will take you through all the content there is and will obliterate any Pinnacle Boss there is.
We are relying on a few, quite common, uniques. Therefore, the build is semi SSF viable

Table of content
1. Pros/Cons
2. Videos
3. PoB
4. Defence Layers
5. Gear
6. Gems
7. Pantheon/Bandits
8. Levelling
9. Crafting
10. FAQ

1. Pros/Cons

Spoiler

1.1 Pros:
++ Easy to do on a budget
++ Can do all Content
++ Can do all map mods
++ Elemental Ailment Immune
++ 75/75 Max Block (needs some investment)
++ Recover Life on Block
++ Recover ES on Block

++ Nearly all Gear craftable with decent RNG
++ HC viable
++ Easy to scale damage with Minion Damage/Life
++ Good single target damage
+ Good clear speed
+ decent life pool (~4,5k – 5k)
1.2 Neutral
- Somewhat SSF viable (not recommended as starter though)
- Not a “zoom zoom”-Build
- Needs Tavukai to really popoff
1.3 Cons:
- Can be a bit squishy until you have enough Block/Ailment Immunities
- Tavukai to not feel too clunky
- sucks for Legion encounters


2. Videos
Spoiler
3. Path of Building - PoB
Spoiler
4. Defence Layers
Spoiler

For Defences we have a couple of Layers which make us quite tanky
• Chance to Block Attack Damage:
==> = 75%


• Chance to Block Spell Damage:
==> = 75%


• Elemental Ailment Immunity
--> Ghastly Eye jewel with 46%+ “Chance to avoid being shock”, socketed into Darkness Enthroned
=> 80%+ “Chance to avoid being shocked”
--> 20% From Searing Exarch Boots Implicit
==> 100% “Chance avoid being shocked”
-> Stormshroud
==> “Chance to Avoid being Shocked applies to all Elemental Ailments“
==> = 100% All Elemental Ailments
Note: Alternatively you can, if you can’t get your Hands on the Jewel you can still get ailment Immune using the Craft on your Body Armour, Shield, Shaper/Loathing Essence on Boots and/or Anoint Arcane Sanctuary (25%) and drop one of the affixes from Gear.
• Mind over Matter
-> Since Eldritch Battery works with MoM, we can reserve 98% of Mana and still use MoM


5. Gear
Spoiler
5.1 Gear Progression overview
Spoiler

This section is meant to give you a short overview of how the progression of the different Gear slots could go. For further Details of the Gear checkout section 5.2 and 5.3
For Crafting guides for all Slots checkout section 9.

Most of our Gear slots have a straightforward gear progression: “Get incrementally better Stats on them”.
But A Few slots influence our Gem-Setups. Namely our Chest and Helmet.
Our Shield also decides what Anoint we can take for our Amulet

The straightforward ones:

Amulet: Tavukai look for High Minion Life and Minion Damage rolls. Look for a low Chaos Resistance roll (-17 would be best for us. The lower the Resistances, the faster our SRS explode)

Belt: Darkness Enthroned its “50-100% increased Effect of Socketed Abyss Jewels” Enables us to easily get Ailment Immune and is arguably the strongest Belt (in combination with well rolled Ghastly Eye Jewels).
Alternatively go for a Stygian Vise with Life, Resistances, Minion Life

Wand: Any combination of (the more the better): Minion Life, Minion Damage, +1 all Skill Gems, +1 Minion Skill Gems

Shield: Recover Life on Block, +1 to all Minion Skill Gems, Minion Life, Minion Damage, Max Life, Block Chance, Resistances

Gloves: Life, Block, Resistances, Minion Life

Helmet: Devouring Diadem it enables “Eldritch Battery” which lets us sustain our Mana/ES to spam SRS, go for the Strength+Dex” Unveil to solve some Stat requirements. The “Socketed Gems have 25% increased Reservation Efficiency“ enables us to run Skitter Bots, Tempest Shield, Determination and Defiance Banner. With Eldritch Battery we can even use Mind over Matter

The not so straightforward:
Body Armour:
We want a 6-Link Chest for our SRS setup.
You are mainly looking for two Stat (besides the obligatory max Life and Resistances) on the Chest:
You can apply an additional Curse
#% increased Effect of Offerings
Having an additional Curse, gives you a nice damage boost and having increased Offering effects saves you 5 points on the Tree (you don’t need to take one of the block wheels to reach max Block).
Both Stats are Hunter-Mods, therefore you will need a hunter influenced Chest.
Your typical progress would likely be:
Generic max Life/Resistances Chest (5 or 6 Links) -> Hunter Chest with “#% increased Effect of Offerings” (6-Links) -> Hunter Chest with both “You can apply an additional Curse” and “#% increased effect of Offerings”

When you get a Chest with an additional Curse you will want to adjust your Ring or curse Gem Setup.
In general, you do have two options to apply the additional curse:
1. Adding it to your Ball Lightning-Hextouch Setup
2. Rings with “Curse on Hit”

Rings:
We are using the Rings to get a bunch of Resistances, Stats (Mainly Dexterity) and Curses on Hit.
As long as you don’t have your additional Curse Chest, you only need one Ring with Curse on Hit (either Flammability or Elemental Weakness). You can either get the Curse on Hit from Influences:
Flammability = Warlord
Elemental Weakness = Hunter
Or you can find the Flammability one in Delve from Notes that say:
Contains fire items
Best Base Option for your Rings are Bone Rings, which can roll Minion Mods like Minion Life and Minion Damage.
Note: Since 3.19 you can craft “increased Minion Life” on Rings.

5.2 What to look for on your Gear:

Spoiler

5.2.1 Damage:
All our damage comes from exploding Raging Spirits, dealing part of their max life as fire damage. To scale the explosions, we need Minion Life and Minion Damage . So wherever possible we want one (or even both) of these stats on our gear. Both Stats scale our damage by the same amount.
The only other stats that scales our Damage is gem Level. We can get that on our Wand and Shield.
Using Essence of Fear to craft our Boots, Gloves, Belt and Chest we can get up to “30% increased maximum Minion Life” on these Slots.
Stats like “#% increased Spell Damage”, “#% increased fire Damage, “adds xx Damage to Spells” etc. do nothing for us.
We want “Minions deal # to # additional Fire Damage” on at least one of our Gear pieces (most likely on one of the jewels) to enable the combustion Support on Spectres that don’t deal fire Damage.

5.2.2 Defences:
We want to reach Res cap, max Block, Life on Block, Energy Shield on Block and Elemental Ailment Immunity. Combined with Bone Armour (self-casted – left click), we can get quite tanky.
For Ailment Immunity we will either need to craft on some of the items or get a Stormshoud Jewel, Darkness Enthroned (with 75%+) and a Ghastly Eye Jewel with atleast 46% Chance to avoid being shocked.
For block we just need the “increased effect of Offerings” on our Chest and a Rumi’s Concoction
Besides that, we need life and resistances.

5.2.3 Stats:
You will need some Dex, at least 68 total, for Skitter Bots. With a Devouring Diadem with Strength/Dex unveil, you should be fine.
In general: Get the Dex you can and adjust the Gemlevels accordingly. Level your Gems that need Dex only as far as 68 Dex.

5.2.4 Aspect of the Spider
You want an open Suffix on any of your Rare Gear pieces to craft Aspect of the Spider. Which is an aura that debuffs our Enemies and both helps our Damage (“5% increased Damage taken”) and our Defences (“30% reduced Movement Speed”).

5.3 Gear overview from past Leagues (Legacy)

Shield: Recover Life on Block, +1 to all Minion Skill Gems, Minion Life, Minion Damage, Max Life, Block Chance, Resistances
Take in the pristine witch

In a world that often values conformity and adhering to societal norms, the idea of taking in the pristine witch encourages us to celebrate diversity and individuality. It reminds us that true beauty and worth can be found in the unconventional, the whimsical, and even the mysterious. By doing so, we not only gain a greater appreciation for the world around us, but also for ourselves and our own inner "witch" - that part of us that may be misunderstood or overlooked, but possesses its own unique magic. In conclusion, the phrase "Take in the pristine witch" encourages us to look beyond what is obvious or expected and to embrace the unknown or unconventional. It challenges us to be open-minded, to celebrate diversity, and to recognize the hidden beauty and value that lies beneath the surface. By doing so, we can gain a deeper appreciation for the world and for ourselves, and experience the wonder and magic that exist in unexpected places..

Reviews for "The Pristine Witch: An Exquisite and Powerful Force of Nature"

1. Sarah - 2 stars - I was really disappointed with "Take in the pristine witch". The plot was confusing and hard to follow, and the characters were one-dimensional. The writing style was also lacking, with clunky dialogue and awkward descriptions. Overall, I found it hard to connect with the story and was left feeling unsatisfied.
2. Mark - 1 star - I couldn't even finish "Take in the pristine witch". The story was slow and boring, and I found myself losing interest after just a few chapters. The characters were uninteresting and the plot was predictable. It felt like a chore to read, and I ultimately gave up on it. I would not recommend this book.
3. Emily - 2 stars - "Take in the pristine witch" had so much potential, but it fell flat for me. The pacing was off, with long stretches of unnecessary exposition and then rushed action scenes. The world-building was also lacking, leaving me feeling confused about the setting and rules of the magical system. The concept was interesting, but the execution was lacking.
4. David - 2 stars - I struggled to get through "Take in the pristine witch". The writing was overly descriptive and repetitive, making it hard to stay engaged. The characters were also forgettable, with no real depth or development. The plot felt disjointed and lacked a clear direction. Overall, I was underwhelmed and wouldn't recommend this book.

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