Exploring the patterns and trends in surnames during the Salem witch hunt

By admin

During the Salem witch trials that occurred in Massachusetts in 1692-1693, numerous individuals were accused of witchcraft. Many of these accused individuals had surnames that are still associated with the Salem witch hunt today. These surnames include prominent families such as Putnam, Proctor, and Parris. The Putnam family was heavily involved in the accusations and trials of alleged witches. Thomas Putnam, his wife Ann Putnam Sr., and their daughter Ann Putnam Jr.


And seconding all of Falaris' feedback in this post. Dislike ugly graphical effects that you can't opt out of, but want the mechanical effects of.

I m perfectly fine that the game needs free-aiming, although I am used to some other games such as RDR2 with a controller where holding will maintain a locked-on aim. If you are looking for a traditional outfit which will take you through multiple Halloween occasions then this one could be it -- it s stylish, conservative and will certainly be recognized for what it is -- one heck of a Witch s Costume.

Alluring witch vestment

, and their daughter Ann Putnam Jr. were all key figures in the trials. They accused numerous individuals of witchcraft, leading to the imprisonment and execution of many.

Alluring witch vestment

Some of my first impression feedback. but first off:

Is there really no Adventurer Mode but also Endless?
I was told Endless included the story and figured that'd be fun, because I hate it when you do the story then it just ends, deletes everything, I would've preferred Endless for continued challenge and playing. But then I tried it, and lost everything after dying. While Adventure Mode does have New Game+.
I suspect it's not functionally identical to Endless . I would've preferred escalating difficulty, say crossing 7+ or something with tougher procedural islands. whereas New Game+ just seems to be "redo the story again, and it'll end again exactly the same way." Which is not very enticing for replayability.

1. Combat is clunky.
I assumed that ranged (as with most games) is superior, and would flow smoothly into melee if I needed to dodge out of the way and then stab with a spear. However there seems to be some slowness in switching between the two, and I just tested this (I've been playing with a controller, but when I checked with keyboard, I did notice some differences. I'd like to see an option for Combat Target Lock being a toggle for controllers too, like it is for kb/m, instead of just Hold.)

But to the problem. If you lock onto a target, then are holding to spin up your sling, all you can do is fire it, Cancel that, or Dodge. Once you have begun spinning, if you hit Cancel, all that does is stop the spinning. You are still stuck in Sling mode, where all you can do is spin/fire or Dodge. You must let go of Target Lock entirely, before it will allow you to switch to a melee attack. To me, that's horribly clunky.

Situational example. as a Gorehorn is charging you, let's say you think you can fire off one more shot at the legs for a little damage, then Dodge to the side out of the way. and then you want to switch to spear to get a stab in as it goes by and has its back to you. At least, this was my initial tactics. until I lost the opportunity because I had to let go of Target Lock so the sling UI vanished, sprint a little closer since I'd lost some ground, REDO Target Lock, and then stabbity stab. which probably lost a good second or two and then it turned around. That is frustrating gameplay, all because of the controls. It took me figuring all of this out, too, and now I have to try to get used to undoing Target Lock and redoing it per weapon, instead of just once per critter I'm battling regardless of weapons I swap between, which would be the logical assumption.

Switching between bow and melee is slightly clunky but not as bad, and it took me a little bit to figure out that (unlike the sling which does use Target Lock for horizontal aiming, but requires you to figure out arc trajectory), the bow doesn't even need Target Lock. Could use a tutorial tip to teach people this the first time they get any bow crafted. I'm perfectly fine that the game needs free-aiming, although I am used to some other games (such as RDR2 with a controller) where holding will maintain a locked-on aim. Took me a little bit when I had gotten used to the Sling, to figure out I didn't need to keep holding that (which had actually interfered with using the bow.

The clunkiness does still come in when you're trying to charge up an arrow at range before you get charged, you can dodge while still in "bow mode", but then you have to Cancel out of that and hit Target Lock to begin spear mode. 2 buttons that, like I said, it's just not intuitive or fluid gameplay.

2. Glider: No steering, even a slight lean? Really makes it feel mostly useless novelty. At least let us guide it a tiny bit, hanggliding is a real thing, y'know. At this point all it's good for is leaping off Nautilus towers to get back to your boat. A little steering would be nice for dodging treetops.

3. Crossings/"Sea race": Every single crossing. and multiple times in one. my boat will sink beneath the waves (even without me touching the controls, just sailing in a straight line) and lose all speed & momentum. Thankfully it doesn't actually sink, damage or have any side-effects. unless it's unlucky enough to happen in the same "room" that has a shark to beeline charge over and wreck your boat, while you were stuck a sitting duck trying to restart speed. Yes, that happened.
Needs fixing, because honestly, the Crossing sailing sequences are some of the most fun in this game (and the music for it is fantastic.)
I have tested with numerous boat builds & shapes, different decks in length and such just in case my boat was heavier in front and tipping downward, causing the nose to dip under. but I can't tell. It was still doing it even with a very simple 2-deck build.

4. Sea Witch's Vestment of Undying: Sounds cool, looks ridiculous, like some Keebler elf with the striped stockings and curly-toe shoes. (also says Halloween Witch outfit when equipping/unequipping.)
It doesn't match the description, "Ancient sea witches conquered death itself through the use of their terrible magicks." Sounds ominously awesome, but then you see the outfit and laugh. Green skin for sea witchyness is. meh but understandable, fishnet cloak is superb. Purple and elf outfit is like. what were you smoking, I immediately switched out later when I got other blessings. Reminiscent of Wizard of Oz, but that's like. some hokey old witch design that doesn't really fit the theme of this game? I would have loved to have seen something more thematic, and also not the silly witch broom for the weapon, or the gigantic bow-topped purple hat.

4a. Speaking of outfits: I have yet to see an outfit I like more than Kara's default look. Which has an Avatar/Water Tribe feel to it, matches the whole seafaring/islander Moana-esque theme. I'd like to see more attire options of that theme. I'm sure some people like the Nightstalker outfit, it's alright, though the D&D rogue look isn't exactly on theme. The witch one I already had a fit about, lol.
For example, I'd love to get the fast dodges wearing the Nightstalker Hood, but frankly I just don't like the way it looks so much. Should let us show/hide wardrobe pieces.
Given it's a singleplayer game and you're the only one looking at it, this isn't a huge gamebreaker, but. I like having a cool-looking character. Not weird mismatched clown clothes. It's a crappy feeling having to decide between "Do I want these helpful mechanics, or will I be annoyed at how ridiculous she looks until the next Crossing when I probably rage unequip it?"

And seconding all of Falaris' feedback in this post. Dislike ugly graphical effects that you can't opt out of, but want the mechanical effects of.

1. Combat is clunky.
I assumed that ranged (as with most games) is superior, and would flow smoothly into melee if I needed to dodge out of the way and then stab with a spear. However there seems to be some slowness in switching between the two, and I just tested this (I've been playing with a controller, but when I checked with keyboard, I did notice some differences. I'd like to see an option for Combat Target Lock being a toggle for controllers too, like it is for kb/m, instead of just Hold.)
Sir names associated with the salem witch hunt

Another prominent family associated with the Salem witch hunt was the Proctor family. John Proctor, a respected farmer and landowner, was accused of witchcraft, along with his wife Elizabeth. John Proctor maintained his innocence, but was ultimately convicted and executed. Their story was later immortalized in Arthur Miller's play, "The Crucible." Reverend Samuel Parris, the minister of Salem Village, also played a significant role in the trials. Parris' daughter, Betty, was one of the first individuals to exhibit symptoms of affliction, which led to the accusations of witchcraft. Parris encouraged the trials and supported the prosecution of those accused. While the names Putnam, Proctor, and Parris are notable surnames associated with the Salem witch hunt, it is important to remember that many innocent individuals were caught up in the hysteria and suffered unjustly. The events of the Salem witch trials serve as a cautionary tale about the dangers of mass hysteria, misinformation, and prejudice..

Reviews for "Investigating the geographic distribution of surnames during the Salem witch trials"

- Emily - 2/5 - The book "Sir names associated with the Salem Witch Hunt" was quite disappointing. I had high expectations for it, hoping to gain a deeper understanding of the historical events and the individuals involved. Unfortunately, the book fell short in providing any substantial information or analysis. It seemed to be more of a shallow compilation of names rather than a comprehensive study. Overall, I was left feeling underwhelmed and unsatisfied with the book.
- Thomas - 3/5 - As a history enthusiast, I was eager to dive into "Sir names associated with the Salem Witch Hunt," but it ultimately left me dissatisfied. While the concept of exploring the surnames associated with this moment in history seemed intriguing, the execution fell flat. The book lacked depth and failed to connect the names to the broader historical context. Furthermore, I found the writing style to be somewhat dry and lacking in engaging storytelling. Overall, the book had potential but failed to live up to my expectations.

The impact of surname inheritance on accusations during the Salem witch trials

Lesser-known surnames that played a role in the Salem witch hunt