Ascending to New Heights: The Power Surge of Shadowy Warriors' Rank Up Magic

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"Shadowy Warriors Rank Up Magic Power Surge" is a spell card in the popular trading card game Yu-Gi-Oh! This card is an essential tool for players who utilize the "Shadowy Warriors" archetype. It allows these warriors to gain an immense power boost by ranking up their monsters. The main highlight of this card is its ability to enhance the abilities and strength of the "Shadowy Warriors" monsters. Once activated, a player can select one "Shadowy Warriors" XYZ monster they control and rank it up by one rank. This means that the selected monster's rank will increase, granting it stronger effects and higher attack and defense values. By using "Shadowy Warriors Rank Up Magic Power Surge," players can turn an already strong XYZ monster into a formidable force on the field.


Edit: also, I'm not sure that Arcane Deflection even is all that great. The sacrifice of not casting noncantrip spells on your next turn is huge.

L2 Forceful Spell Every time you hit an enemy with a spell attack roll or cause them to fail a dexterity or strength saving throw against your wizard spells you move them 10 feet and add 10 feet to any dictated movement you cause from spells that already have it. Indomitable Arcane Deflection Paladin-class saving throws, plus you pick up a familiar and Shield spell and maybe a few defensive spells like Protection From Evil and Expeditious Retreat and if you go to Wizard 3 also Blur and Rope Trick and Magic Weapon.

Shadowy Warriors Rank Up Magic Power Surge

By using "Shadowy Warriors Rank Up Magic Power Surge," players can turn an already strong XYZ monster into a formidable force on the field. This card not only gives their monsters a power surge but also enables them to access higher-ranked XYZ monsters, which often possess devastating effects and formidable attack stats. It is important to note that this card can only be activated under specific conditions.

Merc Whistle Guide

The Merc Whistle in Fire Emblem Warriors: Three Hopes is an item you receive in part two of the story. You only get one Merc Whistle per playthrough. The Merc Whistle can be given to any character in your army with whom you have a support rating of A. This page of IGN’s Fire Emblem Warriors Three Hopes wiki contains what you need to know about the Merc Whistle. What the Merc Whistle does, and how it works.

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What Happens with the Merc Whistle

After you receive the Merc Whistle, you can speak to any unit in your camp. If your support level with them is A, you’ll have the option to give them the Merc Whistle. Once you’ve given them the Merc Whistle, they’ll give you an accessory. This accessory can be equipped to any unit to replace their Unique Ability with the Unique Ability of the character the accessory belonged to.

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Additionally, after completing the final battle of the story in which you gave someone your Merc Whistle, you’ll receive a bonus message before the credits. This is a brief message giving you an epilogue of that character’s story. If you did not give your Merc Whistle to anyone, the bonus message will be from Shez instead.

If you completed the game without giving anyone your Merc Whistle, you can continue your save file. It will reload you to the camp right before the final battle. You can then give the Merc Whistle to someone and still receive the accessory. If you play and complete the final battle again, you’ll get that character’s bonus message.

All Merc Whistle and Character Abilities

CharacterAccessory's NameUnique AbilityLevel 3 Description
Edelgard Imperial Coat of Arms Pen Solar Prominence Imbue attacks with devastating fire.
Hubert Sharp Dagger Dark Conjuration Gain a high chance to impale an attacked enemy with a magic spike. Additional attacks power up the spike. Press ZR to detonate the spike and inflict dark damage based on power level.
Ferdinand Weapon Repair Oil Maximum Ambulation At 150 hits and above: gain an increase in speed proportional to hit count.
Linhardt Portable Lamp Easy Breezy Complete a final regular attack to spawn a pair of wind orbs in front of the unit. The orbs automatically attack in a wide range.
Caspar Seasoning Set One for the Books Hold the button when performing strong attacks to charge the attack, increasing attack range and damage dealt by up to three tiers.
Bernadetta Shez Doll Personal Space Press ZR to create a zone of ice that increases critical hit rate. Has a short cooldown time.
Dorothea Silver Bracelet Prismatic Resonance Gain a high chance to spawn musical notes around the unit when performing regular attacks. Attacking the notes triggers elemental shockwaves.
Petra Knife and Scabbard Windstorm Greatly increase evasion distance. Dodges inflict moderate wind damage.
Monica Portable Tea Set Wicked Impulse Strike with the right timing to generate a large shockwave imbued with an element corresponding to the attack.
Dimitri Azure Dagger Azure Lightning Imbue attacks with devastating lightning.
Dedue Metal Clasp Demolisher Hold the button when performing strong attacks to trigger blasts on impact that deal major damage to enemies.
Felix Wooden Training Sword Intense Velocity Dodge in the middle of an attack to increase speed by one tier for a period of time. Will reach maximum speed after 3 dodges.
Ashe Loog and the Maiden of Wind Wind Stance While holding ZR, press the L-stick to create and place a zone of wind. Has a short cooldown time.
Sylvain Warm Cloak Gordian Stroke At 150 hits and above: increase attack range and damage deal proportional to the hit count.
Mercedes Rose Water Radiant Love Attacking moderately fills the Unique Ability Gauge and gradually restores HP. When the gauge is full, press ZR to damage enemies and heal allies.
Annette Wooden Doll Courageous Aria Attacking moderately fills the Unique Ability Gauge. When full, press ZR to temporarily strengthen yourself and surrounding allies.
Ingrid Pegasus Hair Charm Icy Plunge Enemies sent flying explode and deal ice damage to a wide area.
Rodrigue Drinking Horn Martial Prowess Stroke with the right timing to greatly increase damage, attack range, and knockback rate.
Claude Notes on Poisons Dustcloud Imbue attacks with devastating wind.
Hilda Bottle of Flowers Lightning Bound Hold the button during strong attacks to greatly increase damage and add lightning. While charging, enemies a long distance away will be drawn in.
Lorenz Rose Brooch Rondo of Roses Attacking fills the Unique Ability Gauge, while nullifying an enemy attack decreases it. When the gauge is full, press ZR to draw in foes a long distance away.
Raphael Wooden Dish Pure Brawn Charge to power up attacks for a set period. Attacks will strengthen up to 4 tiers based on the number of charges.
Ignatz Travelogue Dreamer's Paintbrush Send enemies flying to splatter the ground with a large amount of paint. Enemies that step in the paint incur elemental damage matching its color.
Lysithea Amber Sweetener Cursed Explosion Enemies sent flying explode and deal dark damage to a wide area. Press ZR to draw Spellbound enemies. Can be used again after a cooldown.
Marianne Fancy Handkerchief Snowslip At 150 hits and above: spawn falling ice orbs that deal ice damage to foes at intervals proportional to hit count.
Leonie Hunter's Knife Careful Study Allows the unit to string together 4 times the normal number of regular attacks. Based on the number of consecutive hits, speed will increase, and final regular or strong attacks will strengthen.
Holst Mushroom Powder Galvanic Surge Attacking greatly fills the Unique Ability Gauge. When it is full, press ZR to temporarily increase speed and imbue attacks with lightning.
Yuri Silver Ring Deceit Press ZR to create an orb of wind that draws in enemies and explodes. Has a short cooldown time.
Balthus Secret Medicine Golden Fists At 150 hits and above: power up attacks proportional to the hit count. Sending enemies flying grants a fair amount of gold.
Constance Curse-Repelling Amulet Personality Shift Generate many orbs with each attack. The orbs will be light or dark depending on the stage, up to a total of 13. Press ZR to launch the orbs.
Hapi Amethyst Charm Nether Sigh Strong attacks and the unit's final regular attack generate large zones in front of the unit that deal dark damage. Press ZR to detonate the zones and cause a large explosion.
Seteth Simple Fishing Rod Windswept Imbue non-regular attacks with wind. Press ZR to rend Windtorn enemies with air blades. Has a short cooldown time.
Flayn Sand from Rhodos Coast Luminous Prayer Gain a chance to spawn 3 orbs of light around the unit when performing regular attacks. Press ZR to fire a beam of light toward all orbs.
Manuela First Aid Kit Thunderous Refrain Attacking generates lightning-imbued musical staves and fills the Unique Ability Gauge. When the gauge is full, press ZR to deal a large amount of damage around the staves.
Jeritza Odd Charm Quietus Attacking moderately fills the Unique Ability Gauge and increases damage dealt to enemies. When the gauge is full, press ZR to attack, instantly defeating non-commander enemies.
Catherine Dagdan Whetstone Twofold Ruin Press ZR to make attacks hit twice for a period of time and deal a large amount of additional damage. This skill can be reused periodically.
Shamir Animal Bone Dice Cold Calculation Strike with the right timing to greatly increase critical hit rate and imbue attacks with ice.
Byleth Tactics Primer Divine Pulse Press ZR to stop time. A follow-up attack will trigger when time restarts, based on damage dealt during the stoppage. Has a short cooldown time.
Jeralt Beast Repellant Blade Breaker Hold the button when performing strong attacks to increase damage up to three tiers proportional to the charge, guard break, and explode enemies sent flying.
But for War in the D&D-sense of "small-scale tactical combat". if War Wizard 2 came with light armor proficiency, and War Wizard 6 came with medium armor + shields proficiency instead of a mostly-pointless damage boost, that would make level 6 seem significantly less lame and more War-Wizard-y without actually changing overall balance much, since armor proficiency can be gotten through other means anyway.
Shadowy warriors rank up magic power surge

The controlling player must have a "Shadowy Warriors" XYZ monster on their side of the field. Additionally, they need to have a "Rank Up Magic Power Surge" card in their hand or graveyard. If these conditions are met, the player can activate the card and select their desired XYZ monster to rank up. Overall, "Shadowy Warriors Rank Up Magic Power Surge" is a potent spell card that gives players utilizing the "Shadowy Warriors" archetype a significant advantage on the field. By enhancing their monsters' ranks, they gain access to more powerful card effects and increased attack and defense values. This card adds depth and strategy to the gameplay experience, making it a valuable addition to any "Shadowy Warriors" deck..

Reviews for "Rising through the Ranks: The Magic Power Surge of Shadowy Warriors"

- John - 1/5 - I found "Shadowy warriors rank up magic power surge" to be extremely underwhelming. The storyline was confusing and disjointed, making it difficult to follow along. The characters lacked depth and development, leaving me disinterested in their fate. Additionally, the action scenes were poorly executed, with choppy choreography and lackluster special effects. Overall, this film failed to live up to its potential and left me disappointed.
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- Michael - 2/5 - "Shadowy warriors rank up magic power surge" was a forgettable experience. The plot was convoluted and confusing, leaving me feeling disconnected from the story. The special effects were mediocre at best, failing to create any sense of awe or excitement. The performances were lackluster and the dialogue was cringe-worthy. Overall, this film lacked the substance and originality that I was hoping for, making it a disappointing watch.

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