A Beginner's Guide to Rune Memories in Ruhescape

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RuneScape is a popular online multiplayer game that offers a vast and immersive virtual world for players to explore. One of the key elements of the game is the use of runes, which are magical symbols that grant players various abilities and powers. Within RuneScape, there is a quest called "Rune Memories" that involves the retrieval of lost rune memories. These memories are ancient and powerful, and hold valuable knowledge about the history and magic of runes. To begin the quest, players must speak to Ariane, a powerful mage who is studying the runes. She tasks the player with finding the rune memories to unlock their secrets.


8. After telling Ariane what you saw, head down to the library again, this time to trigger a memory between Perien the Blue, Kelavan the Red, Sland the Green, Mei the Grey, and Zanmaron the Red. Place the chaos rune on the table, and the water, fire, earth and air runes on the four chairs. Observe the memory, then return to Ariane.

After telling Ariane what you saw, head down to the library again, this time to trigger a memory between Perien the Blue, Kelavan the Red, Sland the Green, Mei the Grey, and Zanmaron the Red. The danger towards the current Wizards Tower seems to have passed, and she wants to investigate the magical vortices and what exactly happened in the old Wizards Tower.

Ruhescape rune memories

She tasks the player with finding the rune memories to unlock their secrets. The player embarks on a journey to various locations, solving puzzles and battling enemies to collect the lost memories. As the player collects each memory, they are transported back in time to relive significant events in the history of runes.

Rune Memories

Start location: Speak to Ariane in the ruins beneath the Wizard's Tower.

Requirements:

Items: 14 Free inventory spaces.

Walkthrough hide »

Mysterious Vortices

1. Speak to Ariane in the spellcasting chamber of the old Wizards' Tower. The danger towards the current Wizards' Tower seems to have passed, and she wants to investigate the magical vortices and what exactly happened in the old Wizards' Tower. Agree to assist her.

2. As Ariane investigates the source of the power beam, she'll suddenly become trapped inside! Take the prepared air rune and prepared fire rune from her, then use it on the grey and red vortices respectively. This will transform the prepared air rune into a glowing air rune and the prepared fire rune into a glowing fire rune. Show these to Ariane.

3. After showing Ariane the runes, she will inform you that the glowing runes contain the soul fragments of the wizards of the old tower. She has a theory that you can tap into the memories of these souls to recreate the ritual that could free her from the power beam.

Searching for Memories

4. Go to the library in the eastern part of the chamber, then down the steps to where four chairs surround a table. Place the glowing air rune on the northwest chair and the glowing fire rune on the northeast chair . This will trigger a memory of two wizard apprentices: Mei the Grey and Kelavan the Red. When the memory has finished, head back to Ariane to tell her what you've seen.

5. Ariane will give you some more runes to trigger additional memories that could help with her situation. Use the prepared chaos rune on the red vortex, prepared cosmic rune on the grey vortex, prepared water rune and prepared law rune on the blue vortex, and prepared earth rune and prepared nature rune on the green vortex to receive the glowing versions of each one.

6. Show the runes to Ariane, who will send you up to the Chamber of Shrines (the first room of the old tower) to trigger another memory. Place the glowing law rune on the southeast statue, glowing chaos rune on the southwest statue, glowing cosmic rune on the northwest statue, and glowing nature rune on the northeast statue. This will trigger a memory of the four masters of the wizard orders: Unaia the Blue, Zanmaron the Red, Azris the Green, and Temrin the Grey. Observe the memory, then return to Ariane to tell her what you've learned.

7. Ariane will send you the studies just north of the chamber. Once inside the studies, head into the northeast room, and place the glowing chaos rune on the larger chair behind the desk, and place the glowing fire rune on the chair directly opposite it on the smaller chair. A memory of Zanmaron the Red and Kelavan the Red will be triggered. At the end of the memory, return to Ariane.

8. After telling Ariane what you saw, head down to the library again, this time to trigger a memory between Perien the Blue, Kelavan the Red, Sland the Green, Mei the Grey, and Zanmaron the Red. Place the chaos rune on the table, and the water, fire, earth and air runes on the four chairs. Observe the memory, then return to Ariane.

9. Ariane will send you off to look for clues to determine the position each wizard took in the spell-casting chamber during the ritual. Search different library shelves to retrieve two document fragments there. In the studies, search the crates for another three document fragments, as well as a diary in the Red Master's study. Use the clues given in the fragments to determine the positions of each wizard in the spellcasting chamber circle.

Placement of Runes in Ritual Circle Hide / Show

  • North: Glowing law rune
  • Northeast: Glowing fire rune
  • East: Glowing nature rune
  • Southeast: Glowing air rune
  • South: Glowing chaos rune
  • Southwest: Glowing water rune
  • West: Glowing cosmic rune
  • Northwest: Glowing earth rune

When you have placed the runes in the proper positions, observe the memory of the ritual.

10. During the memory of the ritual, you and Ariane will witness how the old Wizards' Tower was destroyed. In the process, the instability of the ritual causes a great power to lash out towards you. Ariane will take the hit and fall into a magical coma! Head upstairs and find Wizard Ellaron to get help.

Traitor!

11. When you speak with Wizard Ellaron, you'll find out that all that has come to pass was according to his plan! Ariane will suddenly appear at the centre of the library inside the beam, with the souls of the wizards now possessing her body. You will need to free her to save the tower from being destroyed again. Use the prepared runes in your inventory to draw out the souls from Ariane.

12. Speak to Ariane before attempting to draw out each soul to see which soul is ready to go. Observe the colours and pattern of the beam to use the rune associated with the soul on Ariane. Each time you draw out two souls from her, she will ascend to the next floor.

Drawing the Souls from Ariane Hide / Show

  • Temrin the Grey: Use the glowing cosmic rune when the beam turns grey with a stream at the bottom.
  • Perien the Blue: Use the glowing water rune when the beam turns blue.
  • Sland the Green: Use the glowing earth rune when the beam tuns green.
  • Kelavan the Red: Use the glowing fire rune when the beam turns red.
  • Unaia the Blue: Use the glowing law rune when the beam turns blue with a stream at the bottom.
  • Azris the Green: Use the glowing nature rune when the beam turns green with a stream at the bottom.
  • Zanmaron the Red: Use the glowing chaos rune when the beam turns red with a stream at the bottom.
  • Mei the Grey: Use the glowing air rune when the beam turns grey.

Watch the cutscene that follows, then speak to Ariane to complete the quest.

Reward

  • 300 Magic XP
  • 300 Runecrafting XP
  • First tower robe top
  • First tower robe bottom
  • Access to Archmage Sedridor's personal rune essence chest
  • 2 Treasure Hunter keys

Quest points: 1

This quest is a requirement for:

Tips, Tricks & Notes

  • The higher your Runecrafting level, the more pure essence you can retrieve from Archmage Sedridor's personal storage. Each time you gain a Runecrafting level, you may go back to retrieve more essence. The maximum total of pure essence you may receive at level 99 Runecrafting is 24,750.
  • If you have 99 Magic and Runecrafting, speak to Archmage Sedridor to receive the title "Archmage."
  • If you have at least 50 Magic and Prayer, speak to the lesser demon trapped in the Wizards' Tower. If you offer it a drop of blood, it will reward you with 10,000 Magic XP, but if you refuse, you will receive 10,000 Prayer XP instead.

Credits

Written by: ForsakenMage, Xena Dragon

Last updated: 10-Mar-2013

RuneScape 2007
Find this page on the Internet Archive with a date as close to Aug 10, 2007 as possible.

A cutscene of the wizards performing the ritual will begin. They will get partly through the ritual before the Blue wizards leave in anger as they realise the ritual consists of pure Red magic and involves demons. They break the ritual, and a lightning beam strikes down the Red Master. The cutscene ends, and Ariane is freed from the beam. However, she notices that the ritual is happening again, and Ariane pushes you out of the way while a similar bolt of lightning strikes her down and induces a magical coma.
Ruhescape rune memories

These events include the discovery of runes by ancient civilizations, the creation of powerful spells, and the rise and fall of legendary mages. The memories provide insights into the origins and nature of runes, as well as their connection to the shifting balance of magic in the world. Throughout the quest, players learn valuable information about the various types of runes and their usage. They also gain new abilities and spells that can be used in combat and exploration. The quest culminates in a final confrontation with an ancient mage who has been searching for the rune memories as well. Completing the "Rune Memories" quest rewards players with valuable experience points and items, as well as a deeper understanding of the magical world of RuneScape. The quest showcases the rich lore and history of the game, as well as the importance of runes and magic within its universe..

Reviews for "Unlocking Hidden Abilities with Rune Memories in Ruhescape"

1. Alex - 2/5 stars - I was really disappointed with "Ruhescape rune memories". The storyline felt disjointed and confusing, with no clear progression. The gameplay mechanics were also lackluster, with repetitive tasks that quickly became tedious. Additionally, the graphics were not up to par with other games in the genre, making it difficult to fully immerse myself in the world. Overall, "Ruhescape rune memories" fell short of my expectations and I wouldn't recommend it.
2. Sarah - 1/5 stars - I found "Ruhescape rune memories" to be incredibly boring and uninteresting. The quests were repetitive and provided little challenge, leading to a lack of engagement and motivation to continue playing. The game also lacked depth and complexity, making it feel like a shallow and mindless experience. The graphics were outdated and the controls were clunky, further contributing to my overall dissatisfaction. I wouldn't waste my time on "Ruhescape rune memories" and would advise others to do the same.
3. John - 2/5 stars - "Ruhescape rune memories" was a letdown for me. The storyline was confusing and lacked substance, leaving me feeling detached from the game world and its characters. The gameplay itself was repetitive and offered little variety, making it difficult to stay engaged for long periods of time. The graphics were mediocre at best, with outdated visuals that failed to impress. Overall, "Ruhescape rune memories" failed to capture my attention and I wouldn't recommend it to others.
4. Emily - 3/5 stars - I had mixed feelings about "Ruhescape rune memories". While the gameplay mechanics were decent and the quests provided some entertainment, the overall experience fell short of my expectations. The storyline felt incomplete and rushed, missing key plot points that would have made it more engaging. The graphics were also mediocre, lacking the detail and polish found in other games of similar genre. Overall, "Ruhescape rune memories" had its moments, but it didn't leave a lasting impression.

The Role of Rune Memories in Ruhescape Lore and Storyline

Rune Memories: A Journey Through Ruhescape's Past